![]() |
Dawn of Light - Class documentation 2900
This is the Dawn of Light project
|
Public Member Functions | |
| override void | Die (GameObject killer) |
| Called when this living dies. | |
| virtual int | CalculateToHitChance (GameLiving target) |
| override void | TakeDamage (GameObject source, eDamageType damageType, int damageAmount, int criticalAmount) |
| This methode is override to remove XP system. | |
Properties | |
| GamePlayer | Owner [get, set] |
| bool | Movable [get, set] |
| override int | MaxHealth [get] |
| override void DOL.GS.GameStorm.Die | ( | GameObject | killer | ) | [virtual] |
Called when this living dies.
Reimplemented from DOL.GS.GameNPC.
| override void DOL.GS.GameStorm.TakeDamage | ( | GameObject | source, |
| eDamageType | damageType, | ||
| int | damageAmount, | ||
| int | criticalAmount | ||
| ) | [virtual] |
This methode is override to remove XP system.
| source | the damage source |
| damageType | the damage type |
| damageAmount | the amount of damage |
| criticalAmount | the amount of critical damage |
Reimplemented from DOL.GS.GameMovingObject.