Dawn of Light - Class documentation 2900
This is the Dawn of Light project
DOL.GS.Recharger Class Reference
Inheritance diagram for DOL.GS.Recharger:
DOL.GS.GameNPC DOL.GS.GameLiving DOL.GS.GameObject DOL.GS.Point3D DOL.GS.Point2D DOL.GS.IPoint3D DOL.GS.IPoint2D DOL.GS.IPoint2D

List of all members.

Public Member Functions

override IList GetExamineMessages (GamePlayer player)
 Adds messages to ArrayList which are sent when object is targeted.
override bool Interact (GamePlayer player)
 This function is called from the ObjectInteractRequestHandler.
override bool ReceiveItem (GameLiving source, InventoryItem item)
 Called when the living is about to get an item from someone else.

Protected Member Functions

void RechargerDialogResponse (GamePlayer player, byte response)

Properties

override bool CanTradeAnyItem [get]
 Can accept any item.

Member Function Documentation

override IList DOL.GS.Recharger.GetExamineMessages ( GamePlayer  player) [virtual]

Adds messages to ArrayList which are sent when object is targeted.

Parameters:
playerGamePlayer that is examining this object
Returns:
list with string messages

Reimplemented from DOL.GS.GameNPC.

override bool DOL.GS.Recharger.Interact ( GamePlayer  player) [virtual]

This function is called from the ObjectInteractRequestHandler.

Parameters:
playerGamePlayer that interacts with this object
Returns:
false if interaction is prevented

Reimplemented from DOL.GS.GameNPC.

override bool DOL.GS.Recharger.ReceiveItem ( GameLiving  source,
InventoryItem  item 
) [virtual]

Called when the living is about to get an item from someone else.

Parameters:
sourceSource from where to get the item
itemItem to get
Returns:
true if the item was successfully received

Reimplemented from DOL.GS.GameLiving.


Property Documentation

override bool DOL.GS.Recharger.CanTradeAnyItem [get]

Can accept any item.

Reimplemented from DOL.GS.GameLiving.


The documentation for this class was generated from the following file:
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