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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Class encapsulates all game server functionality. More...
Public Member Functions | |
void | LoadInvalidNames () |
Loads an array of invalid names. | |
void | SendUDP (byte[] bytes, int count, EndPoint clientEndpoint) |
Sends a UDP packet. | |
void | SendUDP (byte[] bytes, int count, EndPoint clientEndpoint, AsyncCallback callback) |
Sends a UDP packet. | |
override bool | Start () |
Starts the server. | |
bool | RecompileScripts () |
Recomiples the scripts dll. | |
void | Close () |
void | Open () |
override void | Stop () |
Stops the server, disconnects all clients, and writes the database to disk. | |
override byte[] | AcquirePacketBuffer () |
Gets packet buffer from the pool. | |
override void | ReleasePacketBuffer (byte[] buf) |
Releases previously acquired packet buffer. | |
void | LogGMAction (string text) |
Writes a line to the gm log file. | |
void | LogCheatAction (string text) |
Writes a line to the cheat log file. | |
bool | InitDB () |
Initializes the database. | |
Static Public Member Functions | |
static void | CreateInstance (GameServerConfiguration config) |
Creates the gameserver instance. | |
Protected Member Functions | |
bool | StartUDP () |
Starts the udp listening. | |
void | RecvFromCallback (IAsyncResult ar) |
UDP event handler. Called when a UDP packet is waiting to be read. | |
void | SendToCallback (IAsyncResult ar) |
Callback function for UDP sends. | |
bool | StartScriptComponents () |
Initialize all script components. | |
virtual bool | UpdateDatabase () |
Do any required updates to the database. | |
bool | InitComponent (bool componentInitState, string text) |
Prints out some text info on component initialisation and stops the server again if the component failed. | |
override BaseClient | GetNewClient () |
Creates a new client. | |
void | SaveTimerProc (object sender) |
Function called at X interval to write the database to disk. | |
GameServer () | |
Default game server constructor. | |
GameServer (GameServerConfiguration config) | |
Constructor with a given configuration. | |
Protected Attributes | |
const int | MAX_UDPBUF = 4096 |
Maximum UDP buffer size. | |
const int | MINUTE_CONV = 60000 |
Minute conversion from milliseconds. | |
ILog | m_cheatLog |
The textwrite for log operations. | |
IObjectDatabase | m_database |
Database instance. | |
ILog | m_gmLog |
The textwrite for log operations. | |
ArrayList | m_invalidNames = new ArrayList() |
Contains a list of invalid names. | |
IServerRules | m_serverRules |
Holds instance of current server rules. | |
int | m_startTick |
Holds the startSystemTick when server is up. | |
eGameServerStatus | m_status |
Game server status variable. | |
Timer | m_timer |
World save timer. | |
byte[] | m_udpBuf |
Receive buffer for UDP. | |
Socket | m_udpListen |
Socket that listens for UDP packets. | |
Socket | m_udpOutSocket |
Socket that sends UDP packets. | |
readonly AsyncCallback | m_udpReceiveCallback |
Holds udp receive callback delegate. | |
readonly AsyncCallback | m_udpSendCallback |
Holds the async UDP send callback. | |
Static Protected Attributes | |
static GameServer | m_instance |
The instance! | |
Properties | |
ILog | Logger [get] |
A general logger for the server. | |
static GameServer | Instance [get] |
Returns the instance. | |
virtual new GameServerConfiguration | Configuration [get] |
Retrieves the server configuration. | |
eGameServerStatus | ServerStatus [get] |
Gets the server status. | |
static IServerRules | ServerRules [get] |
Gets the current rules used by server. | |
static IObjectDatabase | Database [get] |
Gets the database instance. | |
int | SaveInterval [get, set] |
Gets or sets the world save interval. | |
ArrayList | InvalidNames [get] |
Gets an array of invalid player names. | |
bool | IsRunning [get] |
True if the server is listening. | |
int | TickCount [get] |
Gets the number of millisecounds elapsed since the GameServer started. | |
Socket | UDPSocket [get] |
Gets the UDP Socket of this server instance. | |
byte[] | UDPBuffer [get] |
Gets the UDP buffer of this server instance. | |
int | PacketPoolSize [get] |
Gets the count of packet buffers in the pool. |
Class encapsulates all game server functionality.
DOL.GS.GameServer.GameServer | ( | ) | [protected] |
Default game server constructor.
DOL.GS.GameServer.GameServer | ( | GameServerConfiguration | config | ) | [protected] |
Constructor with a given configuration.
config | A valid game server configuration |
override byte [] DOL.GS.GameServer.AcquirePacketBuffer | ( | ) |
Gets packet buffer from the pool.
static void DOL.GS.GameServer.CreateInstance | ( | GameServerConfiguration | config | ) | [static] |
Creates the gameserver instance.
config |
override BaseClient DOL.GS.GameServer.GetNewClient | ( | ) | [protected] |
Creates a new client.
bool DOL.GS.GameServer.InitComponent | ( | bool | componentInitState, |
string | text | ||
) | [protected] |
Prints out some text info on component initialisation and stops the server again if the component failed.
componentInitState | The state |
text | The text to print |
bool DOL.GS.GameServer.InitDB | ( | ) |
Initializes the database.
void DOL.GS.GameServer.LoadInvalidNames | ( | ) |
Loads an array of invalid names.
void DOL.GS.GameServer.LogCheatAction | ( | string | text | ) |
Writes a line to the cheat log file.
text | the text to log |
void DOL.GS.GameServer.LogGMAction | ( | string | text | ) |
Writes a line to the gm log file.
text | the text to log |
bool DOL.GS.GameServer.RecompileScripts | ( | ) |
Recomiples the scripts dll.
void DOL.GS.GameServer.RecvFromCallback | ( | IAsyncResult | ar | ) | [protected] |
UDP event handler. Called when a UDP packet is waiting to be read.
ar |
override void DOL.GS.GameServer.ReleasePacketBuffer | ( | byte[] | buf | ) |
Releases previously acquired packet buffer.
buf | The released buf |
void DOL.GS.GameServer.SaveTimerProc | ( | object | sender | ) | [protected] |
Function called at X interval to write the database to disk.
sender | Object that generated the event |
void DOL.GS.GameServer.SendToCallback | ( | IAsyncResult | ar | ) | [protected] |
Callback function for UDP sends.
ar | Asynchronous result of this operation |
void DOL.GS.GameServer.SendUDP | ( | byte[] | bytes, |
int | count, | ||
EndPoint | clientEndpoint | ||
) |
Sends a UDP packet.
bytes | Packet to be sent |
count | The count of bytes to send |
clientEndpoint | Address of receiving client |
void DOL.GS.GameServer.SendUDP | ( | byte[] | bytes, |
int | count, | ||
EndPoint | clientEndpoint, | ||
AsyncCallback | callback | ||
) |
Sends a UDP packet.
bytes | Packet to be sent |
count | The count of bytes to send |
clientEndpoint | Address of receiving client |
callback |
override bool DOL.GS.GameServer.Start | ( | ) |
Starts the server.
bool DOL.GS.GameServer.StartScriptComponents | ( | ) | [protected] |
Initialize all script components.
bool DOL.GS.GameServer.StartUDP | ( | ) | [protected] |
Starts the udp listening.
override void DOL.GS.GameServer.Stop | ( | ) |
Stops the server, disconnects all clients, and writes the database to disk.
virtual bool DOL.GS.GameServer.UpdateDatabase | ( | ) | [protected, virtual] |
Do any required updates to the database.
ILog DOL.GS.GameServer.m_cheatLog [protected] |
The textwrite for log operations.
IObjectDatabase DOL.GS.GameServer.m_database [protected] |
Database instance.
ILog DOL.GS.GameServer.m_gmLog [protected] |
The textwrite for log operations.
GameServer DOL.GS.GameServer.m_instance [static, protected] |
The instance!
ArrayList DOL.GS.GameServer.m_invalidNames = new ArrayList() [protected] |
Contains a list of invalid names.
IServerRules DOL.GS.GameServer.m_serverRules [protected] |
Holds instance of current server rules.
int DOL.GS.GameServer.m_startTick [protected] |
Holds the startSystemTick when server is up.
eGameServerStatus DOL.GS.GameServer.m_status [protected] |
Game server status variable.
Timer DOL.GS.GameServer.m_timer [protected] |
World save timer.
byte [] DOL.GS.GameServer.m_udpBuf [protected] |
Receive buffer for UDP.
Socket DOL.GS.GameServer.m_udpListen [protected] |
Socket that listens for UDP packets.
Socket DOL.GS.GameServer.m_udpOutSocket [protected] |
Socket that sends UDP packets.
readonly AsyncCallback DOL.GS.GameServer.m_udpReceiveCallback [protected] |
Holds udp receive callback delegate.
readonly AsyncCallback DOL.GS.GameServer.m_udpSendCallback [protected] |
Holds the async UDP send callback.
const int DOL.GS.GameServer.MAX_UDPBUF = 4096 [protected] |
Maximum UDP buffer size.
const int DOL.GS.GameServer.MINUTE_CONV = 60000 [protected] |
Minute conversion from milliseconds.
virtual new GameServerConfiguration DOL.GS.GameServer.Configuration [get] |
Retrieves the server configuration.
IObjectDatabase DOL.GS.GameServer.Database [static, get] |
Gets the database instance.
GameServer DOL.GS.GameServer.Instance [static, get] |
Returns the instance.
ArrayList DOL.GS.GameServer.InvalidNames [get] |
Gets an array of invalid player names.
bool DOL.GS.GameServer.IsRunning [get] |
True if the server is listening.
ILog DOL.GS.GameServer.Logger [get] |
A general logger for the server.
int DOL.GS.GameServer.PacketPoolSize [get] |
Gets the count of packet buffers in the pool.
int DOL.GS.GameServer.SaveInterval [get, set] |
Gets or sets the world save interval.
IServerRules DOL.GS.GameServer.ServerRules [static, get] |
Gets the current rules used by server.
eGameServerStatus DOL.GS.GameServer.ServerStatus [get] |
Gets the server status.
int DOL.GS.GameServer.TickCount [get] |
Gets the number of millisecounds elapsed since the GameServer started.
byte [] DOL.GS.GameServer.UDPBuffer [get, protected] |
Gets the UDP buffer of this server instance.
Socket DOL.GS.GameServer.UDPSocket [get, protected] |
Gets the UDP Socket of this server instance.