Dawn of Light - Class documentation 2900
This is the Dawn of Light project
DOL.GS.GameServer Member List
This is the complete list of members for DOL.GS.GameServer, including all inherited members.
AcquirePacketBuffer()DOL.GS.GameServer
Close() (defined in DOL.GS.GameServer)DOL.GS.GameServer
ConfigurationDOL.GS.GameServer
CreateInstance(GameServerConfiguration config)DOL.GS.GameServer [static]
DatabaseDOL.GS.GameServer [static]
GameServer()DOL.GS.GameServer [protected]
GameServer(GameServerConfiguration config)DOL.GS.GameServer [protected]
GetNewClient()DOL.GS.GameServer [protected]
InitComponent(bool componentInitState, string text)DOL.GS.GameServer [protected]
InitDB()DOL.GS.GameServer
InstanceDOL.GS.GameServer [static]
InvalidNamesDOL.GS.GameServer
IsRunningDOL.GS.GameServer
LoadInvalidNames()DOL.GS.GameServer
LogCheatAction(string text)DOL.GS.GameServer
LoggerDOL.GS.GameServer
LogGMAction(string text)DOL.GS.GameServer
m_cheatLogDOL.GS.GameServer [protected]
m_databaseDOL.GS.GameServer [protected]
m_gmLogDOL.GS.GameServer [protected]
m_instanceDOL.GS.GameServer [protected, static]
m_invalidNamesDOL.GS.GameServer [protected]
m_serverRulesDOL.GS.GameServer [protected]
m_startTickDOL.GS.GameServer [protected]
m_statusDOL.GS.GameServer [protected]
m_timerDOL.GS.GameServer [protected]
m_udpBufDOL.GS.GameServer [protected]
m_udpListenDOL.GS.GameServer [protected]
m_udpOutSocketDOL.GS.GameServer [protected]
m_udpReceiveCallbackDOL.GS.GameServer [protected]
m_udpSendCallbackDOL.GS.GameServer [protected]
MAX_UDPBUFDOL.GS.GameServer [protected]
MINUTE_CONVDOL.GS.GameServer [protected]
Open() (defined in DOL.GS.GameServer)DOL.GS.GameServer
PacketPoolSizeDOL.GS.GameServer
RecompileScripts()DOL.GS.GameServer
RecvFromCallback(IAsyncResult ar)DOL.GS.GameServer [protected]
ReleasePacketBuffer(byte[] buf)DOL.GS.GameServer
SaveIntervalDOL.GS.GameServer
SaveTimerProc(object sender)DOL.GS.GameServer [protected]
SendToCallback(IAsyncResult ar)DOL.GS.GameServer [protected]
SendUDP(byte[] bytes, int count, EndPoint clientEndpoint)DOL.GS.GameServer
SendUDP(byte[] bytes, int count, EndPoint clientEndpoint, AsyncCallback callback)DOL.GS.GameServer
ServerRulesDOL.GS.GameServer [static]
ServerStatusDOL.GS.GameServer
Start()DOL.GS.GameServer
StartScriptComponents()DOL.GS.GameServer [protected]
StartUDP()DOL.GS.GameServer [protected]
Stop()DOL.GS.GameServer
TickCountDOL.GS.GameServer
UDPBufferDOL.GS.GameServer [protected]
UDPSocketDOL.GS.GameServer [protected]
UpdateDatabase()DOL.GS.GameServer [protected, virtual]
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