Dawn of Light - Class documentation
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DOL.GS.GameServer Member List
This is the complete list of members for
DOL.GS.GameServer
, including all inherited members.
AcquirePacketBuffer
()
DOL.GS.GameServer
Close
() (defined in
DOL.GS.GameServer
)
DOL.GS.GameServer
Configuration
DOL.GS.GameServer
CreateInstance
(GameServerConfiguration config)
DOL.GS.GameServer
[static]
Database
DOL.GS.GameServer
[static]
GameServer
()
DOL.GS.GameServer
[protected]
GameServer
(GameServerConfiguration config)
DOL.GS.GameServer
[protected]
GetNewClient
()
DOL.GS.GameServer
[protected]
InitComponent
(bool componentInitState, string text)
DOL.GS.GameServer
[protected]
InitDB
()
DOL.GS.GameServer
Instance
DOL.GS.GameServer
[static]
InvalidNames
DOL.GS.GameServer
IsRunning
DOL.GS.GameServer
LoadInvalidNames
()
DOL.GS.GameServer
LogCheatAction
(string text)
DOL.GS.GameServer
Logger
DOL.GS.GameServer
LogGMAction
(string text)
DOL.GS.GameServer
m_cheatLog
DOL.GS.GameServer
[protected]
m_database
DOL.GS.GameServer
[protected]
m_gmLog
DOL.GS.GameServer
[protected]
m_instance
DOL.GS.GameServer
[protected, static]
m_invalidNames
DOL.GS.GameServer
[protected]
m_serverRules
DOL.GS.GameServer
[protected]
m_startTick
DOL.GS.GameServer
[protected]
m_status
DOL.GS.GameServer
[protected]
m_timer
DOL.GS.GameServer
[protected]
m_udpBuf
DOL.GS.GameServer
[protected]
m_udpListen
DOL.GS.GameServer
[protected]
m_udpOutSocket
DOL.GS.GameServer
[protected]
m_udpReceiveCallback
DOL.GS.GameServer
[protected]
m_udpSendCallback
DOL.GS.GameServer
[protected]
MAX_UDPBUF
DOL.GS.GameServer
[protected]
MINUTE_CONV
DOL.GS.GameServer
[protected]
Open
() (defined in
DOL.GS.GameServer
)
DOL.GS.GameServer
PacketPoolSize
DOL.GS.GameServer
RecompileScripts
()
DOL.GS.GameServer
RecvFromCallback
(IAsyncResult ar)
DOL.GS.GameServer
[protected]
ReleasePacketBuffer
(byte[] buf)
DOL.GS.GameServer
SaveInterval
DOL.GS.GameServer
SaveTimerProc
(object sender)
DOL.GS.GameServer
[protected]
SendToCallback
(IAsyncResult ar)
DOL.GS.GameServer
[protected]
SendUDP
(byte[] bytes, int count, EndPoint clientEndpoint)
DOL.GS.GameServer
SendUDP
(byte[] bytes, int count, EndPoint clientEndpoint, AsyncCallback callback)
DOL.GS.GameServer
ServerRules
DOL.GS.GameServer
[static]
ServerStatus
DOL.GS.GameServer
Start
()
DOL.GS.GameServer
StartScriptComponents
()
DOL.GS.GameServer
[protected]
StartUDP
()
DOL.GS.GameServer
[protected]
Stop
()
DOL.GS.GameServer
TickCount
DOL.GS.GameServer
UDPBuffer
DOL.GS.GameServer
[protected]
UDPSocket
DOL.GS.GameServer
[protected]
UpdateDatabase
()
DOL.GS.GameServer
[protected, virtual]
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