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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Stable master that sells and takes horse route tickes. More...
Classes | |
| class | HorseRideAction |
| Handles delayed horse ride actions. More... | |
| class | MountHorseAction |
| Handles delayed player mount on horse. More... | |
Public Member Functions | |
| GameStableMaster () | |
| Constructs a new stable master. | |
| override bool | ReceiveItem (GameLiving source, InventoryItem item) |
| Called when the living is about to get an item from someone else. | |
| void | OnHorseAtPathEnd (DOLEvent e, object o, EventArgs args) |
| Handles 'horse route end' events. | |
Stable master that sells and takes horse route tickes.
| DOL.GS.GameStableMaster.GameStableMaster | ( | ) |
Constructs a new stable master.
| void DOL.GS.GameStableMaster.OnHorseAtPathEnd | ( | DOLEvent | e, |
| object | o, | ||
| EventArgs | args | ||
| ) |
Handles 'horse route end' events.
| e | |
| o | |
| args |
| override bool DOL.GS.GameStableMaster.ReceiveItem | ( | GameLiving | source, |
| InventoryItem | item | ||
| ) | [virtual] |
Called when the living is about to get an item from someone else.
| source | Source from where to get the item |
| item | Item to get |
Reimplemented from DOL.GS.GameLiving.