Dawn of Light - Class documentation 2900
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DOL.GS.GameStableMaster Class Reference

Stable master that sells and takes horse route tickes. More...

Inheritance diagram for DOL.GS.GameStableMaster:
DOL.GS.GameMerchant DOL.GS.GameNPC DOL.GS.GameLiving DOL.GS.GameObject DOL.GS.Point3D DOL.GS.Point2D DOL.GS.IPoint3D DOL.GS.IPoint2D DOL.GS.IPoint2D

List of all members.

Classes

class  HorseRideAction
 Handles delayed horse ride actions. More...
class  MountHorseAction
 Handles delayed player mount on horse. More...

Public Member Functions

 GameStableMaster ()
 Constructs a new stable master.
override bool ReceiveItem (GameLiving source, InventoryItem item)
 Called when the living is about to get an item from someone else.
void OnHorseAtPathEnd (DOLEvent e, object o, EventArgs args)
 Handles 'horse route end' events.

Detailed Description

Stable master that sells and takes horse route tickes.


Constructor & Destructor Documentation

DOL.GS.GameStableMaster.GameStableMaster ( )

Constructs a new stable master.


Member Function Documentation

void DOL.GS.GameStableMaster.OnHorseAtPathEnd ( DOLEvent  e,
object  o,
EventArgs  args 
)

Handles 'horse route end' events.

Parameters:
e
o
args
override bool DOL.GS.GameStableMaster.ReceiveItem ( GameLiving  source,
InventoryItem  item 
) [virtual]

Called when the living is about to get an item from someone else.

Parameters:
sourceSource from where to get the item
itemItem to get
Returns:
true if the item was successfully received

Reimplemented from DOL.GS.GameLiving.


The documentation for this class was generated from the following file:
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