Dawn of Light - Class documentation 2900
This is the Dawn of Light project
DOL.GS.GameGuard Class Reference
Inheritance diagram for DOL.GS.GameGuard:
DOL.GS.GameNPC DOL.GS.GameLiving DOL.GS.GameObject DOL.GS.Point3D DOL.GS.Point2D DOL.GS.IPoint3D DOL.GS.IPoint2D DOL.GS.IPoint2D

List of all members.

Public Member Functions

override void DropLoot (GameObject killer)
 This method is called to drop loot after this mob dies.
override IList GetExamineMessages (GamePlayer player)
 Adds messages to ArrayList which are sent when object is targeted.
override void StartAttack (GameObject attackTarget)
 Starts a melee attack on a target.

Member Function Documentation

override void DOL.GS.GameGuard.DropLoot ( GameObject  killer) [virtual]

This method is called to drop loot after this mob dies.

Parameters:
killerThe killer

Reimplemented from DOL.GS.GameNPC.

override IList DOL.GS.GameGuard.GetExamineMessages ( GamePlayer  player) [virtual]

Adds messages to ArrayList which are sent when object is targeted.

Parameters:
playerGamePlayer that is examining this object
Returns:
list with string messages

Reimplemented from DOL.GS.GameNPC.

override void DOL.GS.GameGuard.StartAttack ( GameObject  target) [virtual]

Starts a melee attack on a target.

Parameters:
targetThe object to attack

Reimplemented from DOL.GS.GameNPC.


The documentation for this class was generated from the following file:
All Classes Namespaces Functions Variables Enumerations Properties Events