The BoatMgr holds pointers to all player boats.
More...
List of all members.
Static Public Member Functions |
| static bool | AddBoat (GameBoat boat) |
| | Adds a player boat to the list of boats.
|
| static bool | RemoveBoat (GameBoat boat) |
| | Removes a player boat from the manager.
|
| static bool | DoesBoatExist (string boatName) |
| | Checks if a boat with that boat name exists.
|
| static GameBoat | CreateBoat (GamePlayer creator, GameBoat boat) |
| | Creates a new boat.
|
| static bool | DeleteBoat (string boatName) |
| | Delete's a boat.
|
| static GameBoat | GetBoatByName (string boatName) |
| | Returns a boat according to the matching name.
|
| static GameBoat | GetBoatByBoatID (string boatid) |
| | Returns a boat according to the matching database ID.
|
| static string | BoatNameToBoatID (string boatName) |
| | Returns a database ID for a matching boat name.
|
| static GameBoat | GetBoatByOwner (string owner) |
| | Returns a boat according to the matching database boat Owner.
|
| static ICollection | ListBoat () |
| | Returns a list of boats by their status.
|
| static bool | LoadAllBoats () |
| | Load all boats from the database.
|
| static void | SaveAllBoats () |
| | Save all boats into database.
|
|
static ArrayList | GetAllBoats () |
|
static bool | IsBoatOwner (string playerstrID, GameBoat boat) |
Detailed Description
The BoatMgr holds pointers to all player boats.
Member Function Documentation
| static bool DOL.GS.BoatMgr.AddBoat |
( |
GameBoat |
boat | ) |
[static] |
Adds a player boat to the list of boats.
- Parameters:
-
- Returns:
- True if the function succeeded, otherwise false
| static string DOL.GS.BoatMgr.BoatNameToBoatID |
( |
string |
boatName | ) |
[static] |
Returns a database ID for a matching boat name.
- Returns:
- Boat
Creates a new boat.
- Returns:
- BoatEntry
| static bool DOL.GS.BoatMgr.DeleteBoat |
( |
string |
boatName | ) |
[static] |
Delete's a boat.
- Returns:
- true or false
| static bool DOL.GS.BoatMgr.DoesBoatExist |
( |
string |
boatName | ) |
[static] |
Checks if a boat with that boat name exists.
- Parameters:
-
| boatName | The boat to check |
- Returns:
- true or false
| static GameBoat DOL.GS.BoatMgr.GetBoatByBoatID |
( |
string |
boatid | ) |
[static] |
Returns a boat according to the matching database ID.
- Returns:
- Boat
| static GameBoat DOL.GS.BoatMgr.GetBoatByName |
( |
string |
boatName | ) |
[static] |
Returns a boat according to the matching name.
- Returns:
- Boat
| static GameBoat DOL.GS.BoatMgr.GetBoatByOwner |
( |
string |
owner | ) |
[static] |
Returns a boat according to the matching database boat Owner.
- Returns:
- Boat
| static ICollection DOL.GS.BoatMgr.ListBoat |
( |
| ) |
[static] |
Returns a list of boats by their status.
- Returns:
- ArrayList of boats
| static bool DOL.GS.BoatMgr.LoadAllBoats |
( |
| ) |
[static] |
Load all boats from the database.
| static bool DOL.GS.BoatMgr.RemoveBoat |
( |
GameBoat |
boat | ) |
[static] |
Removes a player boat from the manager.
- Parameters:
-
- Returns:
| static void DOL.GS.BoatMgr.SaveAllBoats |
( |
| ) |
[static] |
Save all boats into database.
The documentation for this class was generated from the following file:
- C:/Users/Graveen/Documents/Dawn of Light/Svn DoL/GameServer/gameutils/BoatMgr.cs