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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Public Member Functions | |
GameLocation (String name, ushort regionId, ushort zoneId, int x, int y, int z, ushort heading) | |
GameLocation (String name, ushort regionId, int x, int y, int z) | |
GameLocation (String name, ushort regionId, int x, int y, int z, ushort heading) | |
int | GetDistance (IGameLocation location) |
calculates distance between 2 points | |
Static Public Member Functions | |
static int | ConvertLocalXToGlobalX (int localX, ushort zoneId) |
static int | ConvertLocalYToGlobalY (int localY, ushort zoneId) |
static int | ConvertGlobalXToLocalX (int globalX, ushort zoneId) |
static int | ConvertGlobalYToLocalY (int globalY, ushort zoneId) |
static int | GetDistance (int r1, int x1, int y1, int z1, int r2, int x2, int y2, int z2) |
Protected Attributes | |
ushort | m_regionId |
ushort | m_heading |
String | m_name |
Properties | |
ushort | Heading [get, set] |
heading of this point | |
ushort | RegionID [get, set] |
RegionID of this point. | |
String | Name [get, set] |
Name of this point. |
int DOL.GS.GameLocation.GetDistance | ( | IGameLocation | location | ) |
calculates distance between 2 points
p1 | |
p2 |
ushort DOL.GS.GameLocation.Heading [get, set] |
heading of this point
Implements DOL.GS.IGameLocation.
String DOL.GS.GameLocation.Name [get, set] |
Name of this point.
Implements DOL.GS.IGameLocation.
ushort DOL.GS.GameLocation.RegionID [get, set] |
RegionID of this point.
Implements DOL.GS.IGameLocation.