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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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| Clear() (defined in DOL.GS.Point3D) | DOL.GS.Point3D | [virtual] |
| ConvertGlobalXToLocalX(int globalX, ushort zoneId) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [static] |
| ConvertGlobalYToLocalY(int globalY, ushort zoneId) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [static] |
| ConvertLocalXToGlobalX(int localX, ushort zoneId) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [static] |
| ConvertLocalYToGlobalY(int localY, ushort zoneId) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [static] |
| GameLocation(String name, ushort regionId, ushort zoneId, int x, int y, int z, ushort heading) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | |
| GameLocation(String name, ushort regionId, int x, int y, int z) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | |
| GameLocation(String name, ushort regionId, int x, int y, int z, ushort heading) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | |
| GetDistance(IGameLocation location) | DOL.GS.GameLocation | |
| GetDistance(int r1, int x1, int y1, int z1, int r2, int x2, int y2, int z2) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [static] |
| DOL::GS::Point3D.GetDistance(IPoint2D point) | DOL.GS.Point2D | |
| GetDistanceTo(IPoint3D point) | DOL.GS.Point3D | [virtual] |
| GetDistanceTo(IPoint3D point, double zfactor) | DOL.GS.Point3D | [virtual] |
| GetHeading(IPoint2D point) | DOL.GS.Point2D | |
| GetPointFromHeading(ushort heading, int distance) | DOL.GS.Point2D | |
| Heading | DOL.GS.GameLocation | |
| HEADING_CONST (defined in DOL.GS.Point2D) | DOL.GS.Point2D | |
| HEADING_TO_RADIAN | DOL.GS.Point2D | |
| IsWithinRadius(IPoint3D point, int radius) | DOL.GS.Point3D | |
| IsWithinRadius(IPoint3D point, int radius, bool ignoreZ) | DOL.GS.Point3D | |
| DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius) | DOL.GS.Point2D | |
| m_heading (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [protected] |
| m_name (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [protected] |
| m_regionId (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [protected] |
| m_x | DOL.GS.Point2D | [protected] |
| m_y | DOL.GS.Point2D | [protected] |
| m_z | DOL.GS.Point3D | [protected] |
| Name | DOL.GS.GameLocation | |
| Point2D() | DOL.GS.Point2D | |
| Point2D(int x, int y) | DOL.GS.Point2D | |
| Point2D(IPoint2D point) | DOL.GS.Point2D | |
| Point3D() | DOL.GS.Point3D | |
| Point3D(int x, int y, int z) | DOL.GS.Point3D | |
| Point3D(IPoint2D point, int z) | DOL.GS.Point3D | |
| Point3D(IPoint3D point) | DOL.GS.Point3D | |
| RADIAN_TO_HEADING | DOL.GS.Point2D | |
| RegionID | DOL.GS.GameLocation | |
| ToString() | DOL.GS.Point3D | |
| X | DOL.GS.Point2D | |
| Y | DOL.GS.Point2D | |
| Z | DOL.GS.Point3D |