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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Clear() (defined in DOL.GS.Point3D) | DOL.GS.Point3D | [virtual] |
ConvertGlobalXToLocalX(int globalX, ushort zoneId) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [static] |
ConvertGlobalYToLocalY(int globalY, ushort zoneId) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [static] |
ConvertLocalXToGlobalX(int localX, ushort zoneId) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [static] |
ConvertLocalYToGlobalY(int localY, ushort zoneId) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [static] |
GameLocation(String name, ushort regionId, ushort zoneId, int x, int y, int z, ushort heading) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | |
GameLocation(String name, ushort regionId, int x, int y, int z) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | |
GameLocation(String name, ushort regionId, int x, int y, int z, ushort heading) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | |
GetDistance(IGameLocation location) | DOL.GS.GameLocation | |
GetDistance(int r1, int x1, int y1, int z1, int r2, int x2, int y2, int z2) (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [static] |
DOL::GS::Point3D.GetDistance(IPoint2D point) | DOL.GS.Point2D | |
GetDistanceTo(IPoint3D point) | DOL.GS.Point3D | [virtual] |
GetDistanceTo(IPoint3D point, double zfactor) | DOL.GS.Point3D | [virtual] |
GetHeading(IPoint2D point) | DOL.GS.Point2D | |
GetPointFromHeading(ushort heading, int distance) | DOL.GS.Point2D | |
Heading | DOL.GS.GameLocation | |
HEADING_CONST (defined in DOL.GS.Point2D) | DOL.GS.Point2D | |
HEADING_TO_RADIAN | DOL.GS.Point2D | |
IsWithinRadius(IPoint3D point, int radius) | DOL.GS.Point3D | |
IsWithinRadius(IPoint3D point, int radius, bool ignoreZ) | DOL.GS.Point3D | |
DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius) | DOL.GS.Point2D | |
m_heading (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [protected] |
m_name (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [protected] |
m_regionId (defined in DOL.GS.GameLocation) | DOL.GS.GameLocation | [protected] |
m_x | DOL.GS.Point2D | [protected] |
m_y | DOL.GS.Point2D | [protected] |
m_z | DOL.GS.Point3D | [protected] |
Name | DOL.GS.GameLocation | |
Point2D() | DOL.GS.Point2D | |
Point2D(int x, int y) | DOL.GS.Point2D | |
Point2D(IPoint2D point) | DOL.GS.Point2D | |
Point3D() | DOL.GS.Point3D | |
Point3D(int x, int y, int z) | DOL.GS.Point3D | |
Point3D(IPoint2D point, int z) | DOL.GS.Point3D | |
Point3D(IPoint3D point) | DOL.GS.Point3D | |
RADIAN_TO_HEADING | DOL.GS.Point2D | |
RegionID | DOL.GS.GameLocation | |
ToString() | DOL.GS.Point3D | |
X | DOL.GS.Point2D | |
Y | DOL.GS.Point2D | |
Z | DOL.GS.Point3D |