Dawn of Light - Class documentation 2900
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DOL.GS.GameTrainingDummy Class Reference

Training Dummy: Can't move, fight back, or die. More...

Inheritance diagram for DOL.GS.GameTrainingDummy:
DOL.GS.GameNPC DOL.GS.GameLiving DOL.GS.GameObject DOL.GS.Point3D DOL.GS.Point2D DOL.GS.IPoint3D DOL.GS.IPoint2D DOL.GS.IPoint2D

List of all members.

Public Member Functions

override void OnAttackedByEnemy (AttackData ad)
 Training Dummies never attack.
override bool Interact (GamePlayer player)
 Interacting with a training dummy does nothing.

Properties

override int Health [get, set]
 Training Dummies never loose health.
override bool IsAlive [get]
 Training Dummies are always alive.

Detailed Description

Training Dummy: Can't move, fight back, or die.


Member Function Documentation

override bool DOL.GS.GameTrainingDummy.Interact ( GamePlayer  player) [virtual]

Interacting with a training dummy does nothing.

Parameters:
player
Returns:

Reimplemented from DOL.GS.GameNPC.

override void DOL.GS.GameTrainingDummy.OnAttackedByEnemy ( AttackData  ad) [virtual]

Training Dummies never attack.

Parameters:
ad

Reimplemented from DOL.GS.GameLiving.


Property Documentation

override int DOL.GS.GameTrainingDummy.Health [get, set]

Training Dummies never loose health.

Reimplemented from DOL.GS.GameNPC.

override bool DOL.GS.GameTrainingDummy.IsAlive [get]

Training Dummies are always alive.

Reimplemented from DOL.GS.GameNPC.


The documentation for this class was generated from the following file:
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