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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Training Dummy: Can't move, fight back, or die. More...
Public Member Functions | |
| override void | OnAttackedByEnemy (AttackData ad) |
| Training Dummies never attack. | |
| override bool | Interact (GamePlayer player) |
| Interacting with a training dummy does nothing. | |
Properties | |
| override int | Health [get, set] |
| Training Dummies never loose health. | |
| override bool | IsAlive [get] |
| Training Dummies are always alive. | |
Training Dummy: Can't move, fight back, or die.
| override bool DOL.GS.GameTrainingDummy.Interact | ( | GamePlayer | player | ) | [virtual] |
Interacting with a training dummy does nothing.
| player |
Reimplemented from DOL.GS.GameNPC.
| override void DOL.GS.GameTrainingDummy.OnAttackedByEnemy | ( | AttackData | ad | ) | [virtual] |
override int DOL.GS.GameTrainingDummy.Health [get, set] |
Training Dummies never loose health.
Reimplemented from DOL.GS.GameNPC.
override bool DOL.GS.GameTrainingDummy.IsAlive [get] |
Training Dummies are always alive.
Reimplemented from DOL.GS.GameNPC.