List of all members.
Constructor & Destructor Documentation
DOL.GS.CommanderPet.CommanderPet |
( |
INpcTemplate |
npcTemplate | ) |
|
Create a commander.
- Parameters:
-
Member Function Documentation
override bool DOL.GS.CommanderPet.AddControlledNpc |
( |
IControlledBrain |
controlledNpc | ) |
[virtual] |
Adds a pet to the current array of pets.
- Parameters:
-
controlledNpc | The brain to add to the list |
- Returns:
- Whether the pet was added or not
Reimplemented from DOL.GS.GameNPC.
void DOL.GS.CommanderPet.CommanderSwitchWeapon |
( |
eInventorySlot |
slot, |
|
|
eActiveWeaponSlot |
aSlot, |
|
|
string |
weaponType |
|
) |
| [protected] |
Changes the commander's weapon to the specified type.
- Parameters:
-
override bool DOL.GS.CommanderPet.RemoveControlledNpc |
( |
IControlledBrain |
controlledNpc | ) |
[virtual] |
Removes the brain from.
- Parameters:
-
controlledNpc | The brain to find and remove |
- Returns:
- Whether the pet was removed
Reimplemented from DOL.GS.GameNPC.
override bool DOL.GS.CommanderPet.WhisperReceive |
( |
GameLiving |
source, |
|
|
string |
str |
|
) |
| [virtual] |
Called when owner sends a whisper to the pet.
- Parameters:
-
Reimplemented from DOL.GS.GameNPC.
The documentation for this class was generated from the following file:
- C:/Users/Graveen/Documents/Dawn of Light/Svn DoL/GameServer/gameobjects/Bonedancer/CommanderPet.cs