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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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strong name constants for built in abilities More...
Static Public Member Functions | |
static eObjectType | AbilityToWeapon (string abilityKeyName) |
Public Attributes | |
const string | Sprint = "Sprint" |
Player Sprint Ability. | |
const string | Quickcast = "QuickCast" |
Player Quickcast Ability. | |
const string | AlbArmor = "AlbArmor" |
All Albion Armors. | |
const string | HibArmor = "HibArmor" |
All Hibernian Armors. | |
const string | MidArmor = "MidArmor" |
All Midgard Armors. | |
const string | Shield = "Shield" |
All Shields. | |
const string | Weapon_Staves = "Weaponry: Staves" |
Staves / Staff weapons. | |
const string | Weapon_Archery = "Weaponry: Archery" |
Staves / Staff weapons. | |
const string | Weapon_Slashing = "Weaponry: Slashing" |
Slashing Weapons. | |
const string | Weapon_Crushing = "Weaponry: Crushing" |
Crushing Weapons. | |
const string | Weapon_Thrusting = "Weaponry: Thrusting" |
Thrusting Weapons. | |
const string | Weapon_Polearms = "Weaponry: Polearms" |
Polearm Weapons. | |
const string | Weapon_TwoHanded = "Weaponry: Two Handed" |
Two Handed Weapons. | |
const string | Weapon_Flexible = "Weaponry: Flexible" |
Flexible Weapons. | |
const string | Weapon_Crossbow = "Weaponry: Crossbow" |
Crossbow Weapons. | |
const string | Weapon_CompositeBows = "Weaponry: Composite Bows" |
Composite Bow Weapons. | |
const string | Weapon_RecurvedBows = "Weaponry: Recurved Bows" |
Recurved Bow Weapons. | |
const string | Weapon_Shortbows = "Weaponry: Shortbows" |
Shortbow Weapons. | |
const string | Weapon_Longbows = "Weaponry: Longbows" |
Longbow Weapons. | |
const string | Weapon_Axes = "Weaponry: Axes" |
Axe Weapons. | |
const string | Weapon_LeftAxes = "Weaponry: Left Axes" |
Left Axe Weapons. | |
const string | Weapon_Hammers = "Weaponry: Hammers" |
Hammer Weapons. | |
const string | Weapon_Swords = "Weaponry: Swords" |
Sword Weapons. | |
const string | Weapon_HandToHand = "Weaponry: Hand to Hand" |
Hand to Hand Weapons. | |
const string | Weapon_Spears = "Weaponry: Spears" |
Spear Weapons. | |
const string | Weapon_Thrown = "Weaponry: Thrown" |
Thrown Weapons. | |
const string | Weapon_Blades = "Weaponry: Blades" |
Blade Weapons. | |
const string | Weapon_Blunt = "Weaponry: Blunt" |
Blunt Weapons. | |
const string | Weapon_Piercing = "Weaponry: Piercing" |
Pierce Weapons. | |
const string | Weapon_LargeWeapons = "Weaponry: Large Weapons" |
Large Weapons. | |
const string | Weapon_CelticSpear = "Weaponry: Celtic Spears" |
Celtic Spear Weapons. | |
const string | Weapon_Scythe = "Weaponry: Scythe" |
Scythe Weapons. | |
const string | Weapon_Instruments = "Weaponry: Instruments" |
Instruments (doesn't exist on live but better this than hardcoded classes that can use instruments) | |
const string | Weapon_MaulerStaff = "Weaponry: Mauler Staff" |
Maulers Staff Weapons. | |
const string | Weapon_FistWraps = "Weaponry: Fist Wraps" |
Fist Wraps Weapons. | |
const string | Advanced_Evade = "Advanced Evade" |
Advanced Evade Ability. | |
const string | Evade = "Evade" |
Evade Ability. | |
const string | Berserk = "Berserk" |
Berserk Ability. | |
const string | Intercept = "Intercept" |
Intercept Ability. | |
const string | ChargeAbility = "Charge" |
Intercept Ability. | |
const string | Flurry = "Flurry" |
Flurry Ability. | |
const string | Protect = "Protect" |
Protect Ability. | |
const string | Critical_Shot = "Critical Shot" |
Critical Shot Ability. | |
const string | Camouflage = "Camouflage" |
Camouflage Ability. | |
const string | DirtyTricks = "Dirty Tricks" |
Dirty Tricks Ability. | |
const string | Triple_Wield = "Triple Wield" |
Triple Wield Ability. | |
const string | Distraction = "Distraction" |
Distraction Ability. | |
const string | DetectHidden = "Detect Hidden" |
Detect Hidden Ability. | |
const string | SafeFall = "Safe Fall" |
Safe Fall Ability. | |
const string | Climbing = "Climb Walls" |
Climb Walls Ability. | |
const string | ClimbSpikes = "Climbing Spikes" |
Climbing Spikes Ability. | |
const string | DangerSense = "Danger Sense" |
Danger Sense Ability. | |
const string | Engage = "Engage" |
Engage Ability. | |
const string | Envenom = "Envenom" |
Envonom Ability. | |
const string | Guard = "Guard" |
Guard Ability. | |
const string | PenetratingArrow = "Penetrating Arrow" |
Penetrating Arrow Ability. | |
const string | PreventFlight = "Prevent Flight" |
Prevent Flight Ability. | |
const string | RapidFire = "Rapid Fire" |
Rapid Fire Ability. | |
const string | Stag = "Stag" |
Stag Ability. | |
const string | Stoicism = "Stoicism" |
Stoicism Ability. | |
const string | SureShot = "Sure Shot" |
Sure Shot Ability. | |
const string | Tireless = "Tireless" |
Tireless Ability. | |
const string | VampiirConstitution = "Vampiir Constitution" |
Vampiir Constitution Ability. | |
const string | VampiirDexterity = "Vampiir Dexterity" |
Vampiir Dexterity Ability. | |
const string | VampiirQuickness = "Vampiir Quickness" |
Vampiir Quickness Ability. | |
const string | VampiirStrength = "Vampiir Strength" |
Vampiir Strength Ability. | |
const string | VampiirBolt = "Vampiir Bolt" |
Vampiir Bolt Ability. | |
const string | Volley = "Volley" |
Volley Ability. | |
const string | BloodRage = "Blood Rage" |
Blood Rage. | |
const string | SubtleKills = "Subtle Kills" |
Subtle Kills. | |
const string | HeightenedAwareness = "Heightened Awareness" |
Heightened Awareness. | |
const string | ScarsOfBattle = "Scars of Battle" |
Scars of Battle Ability. | |
const string | MemoriesOfWar = "Memories of War" |
Memories of War Ability. | |
const string | Snapshot = "Snapshot" |
Snapshot Ability. | |
const string | Rampage = "Rampage" |
Rampage Ability. | |
const string | MetalGuard = "Metal Guard" |
Metal guard Ability. | |
const string | Fury = "Fury" |
Fury Ability. | |
const string | Bodyguard = "Bodyguard" |
Fury Ability. | |
const string | BolsteringRoar = "Bolstering Roar" |
Bolstering Roar Ability. | |
const string | TauntingShout = "Taunting Shout" |
Taunting Shout Ability. | |
const string | Remedy = "Remedy" |
Remedy Ability. | |
const string | DefensiveCombatPowerRegeneration = "Defensive Combat Power Regeneration" |
const string | CCImmunity = "CCImmunity" |
Crowd Control Immunity - NPC Only ability. | |
const string | DamageImmunity = "DamageImmunity" |
const string | RootImmunity = "RootImmunity" |
const string | MezzImmunity = "MezzImmunity" |
const string | StunImmunity = "StunImmunity" |
strong name constants for built in abilities
const string DOL.GS.Abilities.Advanced_Evade = "Advanced Evade" |
Advanced Evade Ability.
const string DOL.GS.Abilities.AlbArmor = "AlbArmor" |
All Albion Armors.
const string DOL.GS.Abilities.Berserk = "Berserk" |
Berserk Ability.
const string DOL.GS.Abilities.BloodRage = "Blood Rage" |
Blood Rage.
const string DOL.GS.Abilities.Bodyguard = "Bodyguard" |
Fury Ability.
const string DOL.GS.Abilities.BolsteringRoar = "Bolstering Roar" |
Bolstering Roar Ability.
const string DOL.GS.Abilities.Camouflage = "Camouflage" |
Camouflage Ability.
const string DOL.GS.Abilities.CCImmunity = "CCImmunity" |
Crowd Control Immunity - NPC Only ability.
const string DOL.GS.Abilities.ChargeAbility = "Charge" |
Intercept Ability.
const string DOL.GS.Abilities.Climbing = "Climb Walls" |
Climb Walls Ability.
const string DOL.GS.Abilities.ClimbSpikes = "Climbing Spikes" |
Climbing Spikes Ability.
const string DOL.GS.Abilities.Critical_Shot = "Critical Shot" |
Critical Shot Ability.
const string DOL.GS.Abilities.DangerSense = "Danger Sense" |
Danger Sense Ability.
const string DOL.GS.Abilities.DetectHidden = "Detect Hidden" |
Detect Hidden Ability.
const string DOL.GS.Abilities.DirtyTricks = "Dirty Tricks" |
Dirty Tricks Ability.
const string DOL.GS.Abilities.Distraction = "Distraction" |
Distraction Ability.
const string DOL.GS.Abilities.Engage = "Engage" |
Engage Ability.
const string DOL.GS.Abilities.Envenom = "Envenom" |
Envonom Ability.
const string DOL.GS.Abilities.Evade = "Evade" |
Evade Ability.
const string DOL.GS.Abilities.Flurry = "Flurry" |
Flurry Ability.
const string DOL.GS.Abilities.Fury = "Fury" |
Fury Ability.
const string DOL.GS.Abilities.Guard = "Guard" |
Guard Ability.
const string DOL.GS.Abilities.HeightenedAwareness = "Heightened Awareness" |
Heightened Awareness.
const string DOL.GS.Abilities.HibArmor = "HibArmor" |
All Hibernian Armors.
const string DOL.GS.Abilities.Intercept = "Intercept" |
Intercept Ability.
const string DOL.GS.Abilities.MemoriesOfWar = "Memories of War" |
Memories of War Ability.
const string DOL.GS.Abilities.MetalGuard = "Metal Guard" |
Metal guard Ability.
const string DOL.GS.Abilities.MidArmor = "MidArmor" |
All Midgard Armors.
const string DOL.GS.Abilities.PenetratingArrow = "Penetrating Arrow" |
Penetrating Arrow Ability.
const string DOL.GS.Abilities.PreventFlight = "Prevent Flight" |
Prevent Flight Ability.
const string DOL.GS.Abilities.Protect = "Protect" |
Protect Ability.
const string DOL.GS.Abilities.Quickcast = "QuickCast" |
Player Quickcast Ability.
const string DOL.GS.Abilities.Rampage = "Rampage" |
Rampage Ability.
const string DOL.GS.Abilities.RapidFire = "Rapid Fire" |
Rapid Fire Ability.
const string DOL.GS.Abilities.Remedy = "Remedy" |
Remedy Ability.
const string DOL.GS.Abilities.SafeFall = "Safe Fall" |
Safe Fall Ability.
const string DOL.GS.Abilities.ScarsOfBattle = "Scars of Battle" |
Scars of Battle Ability.
Upon reaching level 41, the Hero, Warrior and Armsman will begin to gain more hitpoints as they progress towards level 50. At each level beyond 41 they gain 1% extra Hit points per level. At level 50, they will have the full 10% benefit.
const string DOL.GS.Abilities.Shield = "Shield" |
All Shields.
const string DOL.GS.Abilities.Snapshot = "Snapshot" |
Snapshot Ability.
const string DOL.GS.Abilities.Sprint = "Sprint" |
Player Sprint Ability.
const string DOL.GS.Abilities.Stag = "Stag" |
Stag Ability.
const string DOL.GS.Abilities.Stoicism = "Stoicism" |
Stoicism Ability.
const string DOL.GS.Abilities.SubtleKills = "Subtle Kills" |
Subtle Kills.
const string DOL.GS.Abilities.SureShot = "Sure Shot" |
Sure Shot Ability.
const string DOL.GS.Abilities.TauntingShout = "Taunting Shout" |
Taunting Shout Ability.
const string DOL.GS.Abilities.Tireless = "Tireless" |
Tireless Ability.
const string DOL.GS.Abilities.Triple_Wield = "Triple Wield" |
Triple Wield Ability.
const string DOL.GS.Abilities.VampiirBolt = "Vampiir Bolt" |
Vampiir Bolt Ability.
const string DOL.GS.Abilities.VampiirConstitution = "Vampiir Constitution" |
Vampiir Constitution Ability.
const string DOL.GS.Abilities.VampiirDexterity = "Vampiir Dexterity" |
Vampiir Dexterity Ability.
const string DOL.GS.Abilities.VampiirQuickness = "Vampiir Quickness" |
Vampiir Quickness Ability.
const string DOL.GS.Abilities.VampiirStrength = "Vampiir Strength" |
Vampiir Strength Ability.
const string DOL.GS.Abilities.Volley = "Volley" |
Volley Ability.
const string DOL.GS.Abilities.Weapon_Archery = "Weaponry: Archery" |
Staves / Staff weapons.
const string DOL.GS.Abilities.Weapon_Axes = "Weaponry: Axes" |
Axe Weapons.
const string DOL.GS.Abilities.Weapon_Blades = "Weaponry: Blades" |
Blade Weapons.
const string DOL.GS.Abilities.Weapon_Blunt = "Weaponry: Blunt" |
Blunt Weapons.
const string DOL.GS.Abilities.Weapon_CelticSpear = "Weaponry: Celtic Spears" |
Celtic Spear Weapons.
const string DOL.GS.Abilities.Weapon_CompositeBows = "Weaponry: Composite Bows" |
Composite Bow Weapons.
const string DOL.GS.Abilities.Weapon_Crossbow = "Weaponry: Crossbow" |
Crossbow Weapons.
const string DOL.GS.Abilities.Weapon_Crushing = "Weaponry: Crushing" |
Crushing Weapons.
const string DOL.GS.Abilities.Weapon_FistWraps = "Weaponry: Fist Wraps" |
Fist Wraps Weapons.
const string DOL.GS.Abilities.Weapon_Flexible = "Weaponry: Flexible" |
Flexible Weapons.
const string DOL.GS.Abilities.Weapon_Hammers = "Weaponry: Hammers" |
Hammer Weapons.
const string DOL.GS.Abilities.Weapon_HandToHand = "Weaponry: Hand to Hand" |
Hand to Hand Weapons.
const string DOL.GS.Abilities.Weapon_Instruments = "Weaponry: Instruments" |
Instruments (doesn't exist on live but better this than hardcoded classes that can use instruments)
const string DOL.GS.Abilities.Weapon_LargeWeapons = "Weaponry: Large Weapons" |
Large Weapons.
const string DOL.GS.Abilities.Weapon_LeftAxes = "Weaponry: Left Axes" |
Left Axe Weapons.
const string DOL.GS.Abilities.Weapon_Longbows = "Weaponry: Longbows" |
Longbow Weapons.
const string DOL.GS.Abilities.Weapon_MaulerStaff = "Weaponry: Mauler Staff" |
Maulers Staff Weapons.
const string DOL.GS.Abilities.Weapon_Piercing = "Weaponry: Piercing" |
Pierce Weapons.
const string DOL.GS.Abilities.Weapon_Polearms = "Weaponry: Polearms" |
Polearm Weapons.
const string DOL.GS.Abilities.Weapon_RecurvedBows = "Weaponry: Recurved Bows" |
Recurved Bow Weapons.
const string DOL.GS.Abilities.Weapon_Scythe = "Weaponry: Scythe" |
Scythe Weapons.
const string DOL.GS.Abilities.Weapon_Shortbows = "Weaponry: Shortbows" |
Shortbow Weapons.
const string DOL.GS.Abilities.Weapon_Slashing = "Weaponry: Slashing" |
Slashing Weapons.
const string DOL.GS.Abilities.Weapon_Spears = "Weaponry: Spears" |
Spear Weapons.
const string DOL.GS.Abilities.Weapon_Staves = "Weaponry: Staves" |
Staves / Staff weapons.
const string DOL.GS.Abilities.Weapon_Swords = "Weaponry: Swords" |
Sword Weapons.
const string DOL.GS.Abilities.Weapon_Thrown = "Weaponry: Thrown" |
Thrown Weapons.
const string DOL.GS.Abilities.Weapon_Thrusting = "Weaponry: Thrusting" |
Thrusting Weapons.
const string DOL.GS.Abilities.Weapon_TwoHanded = "Weaponry: Two Handed" |
Two Handed Weapons.