Dawn of Light - Class documentation 2900
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DOL.GS.Abilities Class Reference

strong name constants for built in abilities More...

List of all members.

Static Public Member Functions

static eObjectType AbilityToWeapon (string abilityKeyName)

Public Attributes

const string Sprint = "Sprint"
 Player Sprint Ability.
const string Quickcast = "QuickCast"
 Player Quickcast Ability.
const string AlbArmor = "AlbArmor"
 All Albion Armors.
const string HibArmor = "HibArmor"
 All Hibernian Armors.
const string MidArmor = "MidArmor"
 All Midgard Armors.
const string Shield = "Shield"
 All Shields.
const string Weapon_Staves = "Weaponry: Staves"
 Staves / Staff weapons.
const string Weapon_Archery = "Weaponry: Archery"
 Staves / Staff weapons.
const string Weapon_Slashing = "Weaponry: Slashing"
 Slashing Weapons.
const string Weapon_Crushing = "Weaponry: Crushing"
 Crushing Weapons.
const string Weapon_Thrusting = "Weaponry: Thrusting"
 Thrusting Weapons.
const string Weapon_Polearms = "Weaponry: Polearms"
 Polearm Weapons.
const string Weapon_TwoHanded = "Weaponry: Two Handed"
 Two Handed Weapons.
const string Weapon_Flexible = "Weaponry: Flexible"
 Flexible Weapons.
const string Weapon_Crossbow = "Weaponry: Crossbow"
 Crossbow Weapons.
const string Weapon_CompositeBows = "Weaponry: Composite Bows"
 Composite Bow Weapons.
const string Weapon_RecurvedBows = "Weaponry: Recurved Bows"
 Recurved Bow Weapons.
const string Weapon_Shortbows = "Weaponry: Shortbows"
 Shortbow Weapons.
const string Weapon_Longbows = "Weaponry: Longbows"
 Longbow Weapons.
const string Weapon_Axes = "Weaponry: Axes"
 Axe Weapons.
const string Weapon_LeftAxes = "Weaponry: Left Axes"
 Left Axe Weapons.
const string Weapon_Hammers = "Weaponry: Hammers"
 Hammer Weapons.
const string Weapon_Swords = "Weaponry: Swords"
 Sword Weapons.
const string Weapon_HandToHand = "Weaponry: Hand to Hand"
 Hand to Hand Weapons.
const string Weapon_Spears = "Weaponry: Spears"
 Spear Weapons.
const string Weapon_Thrown = "Weaponry: Thrown"
 Thrown Weapons.
const string Weapon_Blades = "Weaponry: Blades"
 Blade Weapons.
const string Weapon_Blunt = "Weaponry: Blunt"
 Blunt Weapons.
const string Weapon_Piercing = "Weaponry: Piercing"
 Pierce Weapons.
const string Weapon_LargeWeapons = "Weaponry: Large Weapons"
 Large Weapons.
const string Weapon_CelticSpear = "Weaponry: Celtic Spears"
 Celtic Spear Weapons.
const string Weapon_Scythe = "Weaponry: Scythe"
 Scythe Weapons.
const string Weapon_Instruments = "Weaponry: Instruments"
 Instruments (doesn't exist on live but better this than hardcoded classes that can use instruments)
const string Weapon_MaulerStaff = "Weaponry: Mauler Staff"
 Maulers Staff Weapons.
const string Weapon_FistWraps = "Weaponry: Fist Wraps"
 Fist Wraps Weapons.
const string Advanced_Evade = "Advanced Evade"
 Advanced Evade Ability.
const string Evade = "Evade"
 Evade Ability.
const string Berserk = "Berserk"
 Berserk Ability.
const string Intercept = "Intercept"
 Intercept Ability.
const string ChargeAbility = "Charge"
 Intercept Ability.
const string Flurry = "Flurry"
 Flurry Ability.
const string Protect = "Protect"
 Protect Ability.
const string Critical_Shot = "Critical Shot"
 Critical Shot Ability.
const string Camouflage = "Camouflage"
 Camouflage Ability.
const string DirtyTricks = "Dirty Tricks"
 Dirty Tricks Ability.
const string Triple_Wield = "Triple Wield"
 Triple Wield Ability.
const string Distraction = "Distraction"
 Distraction Ability.
const string DetectHidden = "Detect Hidden"
 Detect Hidden Ability.
const string SafeFall = "Safe Fall"
 Safe Fall Ability.
const string Climbing = "Climb Walls"
 Climb Walls Ability.
const string ClimbSpikes = "Climbing Spikes"
 Climbing Spikes Ability.
const string DangerSense = "Danger Sense"
 Danger Sense Ability.
const string Engage = "Engage"
 Engage Ability.
const string Envenom = "Envenom"
 Envonom Ability.
const string Guard = "Guard"
 Guard Ability.
const string PenetratingArrow = "Penetrating Arrow"
 Penetrating Arrow Ability.
const string PreventFlight = "Prevent Flight"
 Prevent Flight Ability.
const string RapidFire = "Rapid Fire"
 Rapid Fire Ability.
const string Stag = "Stag"
 Stag Ability.
const string Stoicism = "Stoicism"
 Stoicism Ability.
const string SureShot = "Sure Shot"
 Sure Shot Ability.
const string Tireless = "Tireless"
 Tireless Ability.
const string VampiirConstitution = "Vampiir Constitution"
 Vampiir Constitution Ability.
const string VampiirDexterity = "Vampiir Dexterity"
 Vampiir Dexterity Ability.
const string VampiirQuickness = "Vampiir Quickness"
 Vampiir Quickness Ability.
const string VampiirStrength = "Vampiir Strength"
 Vampiir Strength Ability.
const string VampiirBolt = "Vampiir Bolt"
 Vampiir Bolt Ability.
const string Volley = "Volley"
 Volley Ability.
const string BloodRage = "Blood Rage"
 Blood Rage.
const string SubtleKills = "Subtle Kills"
 Subtle Kills.
const string HeightenedAwareness = "Heightened Awareness"
 Heightened Awareness.
const string ScarsOfBattle = "Scars of Battle"
 Scars of Battle Ability.
const string MemoriesOfWar = "Memories of War"
 Memories of War Ability.
const string Snapshot = "Snapshot"
 Snapshot Ability.
const string Rampage = "Rampage"
 Rampage Ability.
const string MetalGuard = "Metal Guard"
 Metal guard Ability.
const string Fury = "Fury"
 Fury Ability.
const string Bodyguard = "Bodyguard"
 Fury Ability.
const string BolsteringRoar = "Bolstering Roar"
 Bolstering Roar Ability.
const string TauntingShout = "Taunting Shout"
 Taunting Shout Ability.
const string Remedy = "Remedy"
 Remedy Ability.
const string DefensiveCombatPowerRegeneration = "Defensive Combat Power Regeneration"
const string CCImmunity = "CCImmunity"
 Crowd Control Immunity - NPC Only ability.
const string DamageImmunity = "DamageImmunity"
const string RootImmunity = "RootImmunity"
const string MezzImmunity = "MezzImmunity"
const string StunImmunity = "StunImmunity"

Detailed Description

strong name constants for built in abilities


Member Data Documentation

const string DOL.GS.Abilities.Advanced_Evade = "Advanced Evade"

Advanced Evade Ability.

const string DOL.GS.Abilities.AlbArmor = "AlbArmor"

All Albion Armors.

const string DOL.GS.Abilities.Berserk = "Berserk"

Berserk Ability.

const string DOL.GS.Abilities.BloodRage = "Blood Rage"

Blood Rage.

const string DOL.GS.Abilities.Bodyguard = "Bodyguard"

Fury Ability.

const string DOL.GS.Abilities.BolsteringRoar = "Bolstering Roar"

Bolstering Roar Ability.

const string DOL.GS.Abilities.Camouflage = "Camouflage"

Camouflage Ability.

const string DOL.GS.Abilities.CCImmunity = "CCImmunity"

Crowd Control Immunity - NPC Only ability.

const string DOL.GS.Abilities.ChargeAbility = "Charge"

Intercept Ability.

const string DOL.GS.Abilities.Climbing = "Climb Walls"

Climb Walls Ability.

const string DOL.GS.Abilities.ClimbSpikes = "Climbing Spikes"

Climbing Spikes Ability.

const string DOL.GS.Abilities.Critical_Shot = "Critical Shot"

Critical Shot Ability.

const string DOL.GS.Abilities.DangerSense = "Danger Sense"

Danger Sense Ability.

const string DOL.GS.Abilities.DetectHidden = "Detect Hidden"

Detect Hidden Ability.

const string DOL.GS.Abilities.DirtyTricks = "Dirty Tricks"

Dirty Tricks Ability.

const string DOL.GS.Abilities.Distraction = "Distraction"

Distraction Ability.

const string DOL.GS.Abilities.Engage = "Engage"

Engage Ability.

const string DOL.GS.Abilities.Envenom = "Envenom"

Envonom Ability.

const string DOL.GS.Abilities.Evade = "Evade"

Evade Ability.

const string DOL.GS.Abilities.Flurry = "Flurry"

Flurry Ability.

const string DOL.GS.Abilities.Fury = "Fury"

Fury Ability.

const string DOL.GS.Abilities.Guard = "Guard"

Guard Ability.

const string DOL.GS.Abilities.HeightenedAwareness = "Heightened Awareness"

Heightened Awareness.

const string DOL.GS.Abilities.HibArmor = "HibArmor"

All Hibernian Armors.

const string DOL.GS.Abilities.Intercept = "Intercept"

Intercept Ability.

const string DOL.GS.Abilities.MemoriesOfWar = "Memories of War"

Memories of War Ability.

const string DOL.GS.Abilities.MetalGuard = "Metal Guard"

Metal guard Ability.

const string DOL.GS.Abilities.MidArmor = "MidArmor"

All Midgard Armors.

const string DOL.GS.Abilities.PenetratingArrow = "Penetrating Arrow"

Penetrating Arrow Ability.

const string DOL.GS.Abilities.PreventFlight = "Prevent Flight"

Prevent Flight Ability.

const string DOL.GS.Abilities.Protect = "Protect"

Protect Ability.

const string DOL.GS.Abilities.Quickcast = "QuickCast"

Player Quickcast Ability.

const string DOL.GS.Abilities.Rampage = "Rampage"

Rampage Ability.

const string DOL.GS.Abilities.RapidFire = "Rapid Fire"

Rapid Fire Ability.

const string DOL.GS.Abilities.Remedy = "Remedy"

Remedy Ability.

const string DOL.GS.Abilities.SafeFall = "Safe Fall"

Safe Fall Ability.

const string DOL.GS.Abilities.ScarsOfBattle = "Scars of Battle"

Scars of Battle Ability.

Upon reaching level 41, the Hero, Warrior and Armsman will begin to gain more hitpoints as they progress towards level 50. At each level beyond 41 they gain 1% extra Hit points per level. At level 50, they will have the full 10% benefit.

const string DOL.GS.Abilities.Shield = "Shield"

All Shields.

const string DOL.GS.Abilities.Snapshot = "Snapshot"

Snapshot Ability.

const string DOL.GS.Abilities.Sprint = "Sprint"

Player Sprint Ability.

const string DOL.GS.Abilities.Stag = "Stag"

Stag Ability.

const string DOL.GS.Abilities.Stoicism = "Stoicism"

Stoicism Ability.

const string DOL.GS.Abilities.SubtleKills = "Subtle Kills"

Subtle Kills.

const string DOL.GS.Abilities.SureShot = "Sure Shot"

Sure Shot Ability.

const string DOL.GS.Abilities.TauntingShout = "Taunting Shout"

Taunting Shout Ability.

const string DOL.GS.Abilities.Tireless = "Tireless"

Tireless Ability.

const string DOL.GS.Abilities.Triple_Wield = "Triple Wield"

Triple Wield Ability.

const string DOL.GS.Abilities.VampiirBolt = "Vampiir Bolt"

Vampiir Bolt Ability.

const string DOL.GS.Abilities.VampiirConstitution = "Vampiir Constitution"

Vampiir Constitution Ability.

const string DOL.GS.Abilities.VampiirDexterity = "Vampiir Dexterity"

Vampiir Dexterity Ability.

const string DOL.GS.Abilities.VampiirQuickness = "Vampiir Quickness"

Vampiir Quickness Ability.

const string DOL.GS.Abilities.VampiirStrength = "Vampiir Strength"

Vampiir Strength Ability.

const string DOL.GS.Abilities.Volley = "Volley"

Volley Ability.

const string DOL.GS.Abilities.Weapon_Archery = "Weaponry: Archery"

Staves / Staff weapons.

const string DOL.GS.Abilities.Weapon_Axes = "Weaponry: Axes"

Axe Weapons.

const string DOL.GS.Abilities.Weapon_Blades = "Weaponry: Blades"

Blade Weapons.

const string DOL.GS.Abilities.Weapon_Blunt = "Weaponry: Blunt"

Blunt Weapons.

const string DOL.GS.Abilities.Weapon_CelticSpear = "Weaponry: Celtic Spears"

Celtic Spear Weapons.

const string DOL.GS.Abilities.Weapon_CompositeBows = "Weaponry: Composite Bows"

Composite Bow Weapons.

const string DOL.GS.Abilities.Weapon_Crossbow = "Weaponry: Crossbow"

Crossbow Weapons.

const string DOL.GS.Abilities.Weapon_Crushing = "Weaponry: Crushing"

Crushing Weapons.

const string DOL.GS.Abilities.Weapon_FistWraps = "Weaponry: Fist Wraps"

Fist Wraps Weapons.

const string DOL.GS.Abilities.Weapon_Flexible = "Weaponry: Flexible"

Flexible Weapons.

const string DOL.GS.Abilities.Weapon_Hammers = "Weaponry: Hammers"

Hammer Weapons.

const string DOL.GS.Abilities.Weapon_HandToHand = "Weaponry: Hand to Hand"

Hand to Hand Weapons.

const string DOL.GS.Abilities.Weapon_Instruments = "Weaponry: Instruments"

Instruments (doesn't exist on live but better this than hardcoded classes that can use instruments)

const string DOL.GS.Abilities.Weapon_LargeWeapons = "Weaponry: Large Weapons"

Large Weapons.

const string DOL.GS.Abilities.Weapon_LeftAxes = "Weaponry: Left Axes"

Left Axe Weapons.

const string DOL.GS.Abilities.Weapon_Longbows = "Weaponry: Longbows"

Longbow Weapons.

const string DOL.GS.Abilities.Weapon_MaulerStaff = "Weaponry: Mauler Staff"

Maulers Staff Weapons.

const string DOL.GS.Abilities.Weapon_Piercing = "Weaponry: Piercing"

Pierce Weapons.

const string DOL.GS.Abilities.Weapon_Polearms = "Weaponry: Polearms"

Polearm Weapons.

const string DOL.GS.Abilities.Weapon_RecurvedBows = "Weaponry: Recurved Bows"

Recurved Bow Weapons.

const string DOL.GS.Abilities.Weapon_Scythe = "Weaponry: Scythe"

Scythe Weapons.

const string DOL.GS.Abilities.Weapon_Shortbows = "Weaponry: Shortbows"

Shortbow Weapons.

const string DOL.GS.Abilities.Weapon_Slashing = "Weaponry: Slashing"

Slashing Weapons.

const string DOL.GS.Abilities.Weapon_Spears = "Weaponry: Spears"

Spear Weapons.

const string DOL.GS.Abilities.Weapon_Staves = "Weaponry: Staves"

Staves / Staff weapons.

const string DOL.GS.Abilities.Weapon_Swords = "Weaponry: Swords"

Sword Weapons.

const string DOL.GS.Abilities.Weapon_Thrown = "Weaponry: Thrown"

Thrown Weapons.

const string DOL.GS.Abilities.Weapon_Thrusting = "Weaponry: Thrusting"

Thrusting Weapons.

const string DOL.GS.Abilities.Weapon_TwoHanded = "Weaponry: Two Handed"

Two Handed Weapons.


The documentation for this class was generated from the following file:
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