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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Public Member Functions | |
| override void | Start (GameLiving target) |
| Start the timed effect on target. | |
| override void | Stop () |
| Stop the timed effect on owner. | |
Protected Member Functions | |
| void | PlayerLeftWorld (DOLEvent e, object sender, EventArgs args) |
| Called when a player leaves the game. | |
Properties | |
| override string | Name [get] |
| Name of the effect. | |
| override ushort | Icon [get] |
| Icon to show on players, can be id. | |
| override IList< string > | DelveInfo [get] |
| Delve Info. | |
| void DOL.GS.Effects.SoldiersCitadelEffect.PlayerLeftWorld | ( | DOLEvent | e, |
| object | sender, | ||
| EventArgs | args | ||
| ) | [protected] |
Called when a player leaves the game.
| e | The event which was raised |
| sender | Sender of the event |
| args | EventArgs associated with the event |
| override void DOL.GS.Effects.SoldiersCitadelEffect.Start | ( | GameLiving | target | ) | [virtual] |
Start the timed effect on target.
| target | The effect target |
Reimplemented from DOL.GS.Effects.TimedEffect.
| override void DOL.GS.Effects.SoldiersCitadelEffect.Stop | ( | ) | [virtual] |
Stop the timed effect on owner.
Reimplemented from DOL.GS.Effects.TimedEffect.
override IList<string> DOL.GS.Effects.SoldiersCitadelEffect.DelveInfo [get] |
Delve Info.
Reimplemented from DOL.GS.Effects.TimedEffect.
override ushort DOL.GS.Effects.SoldiersCitadelEffect.Icon [get] |
Icon to show on players, can be id.
Reimplemented from DOL.GS.Effects.StaticEffect.
override string DOL.GS.Effects.SoldiersCitadelEffect.Name [get] |
Name of the effect.
Reimplemented from DOL.GS.Effects.StaticEffect.