Dawn of Light - Class documentation 2900
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DOL.GS.Effects.SoldiersCitadelEffect Class Reference
Inheritance diagram for DOL.GS.Effects.SoldiersCitadelEffect:
DOL.GS.Effects.TimedEffect DOL.GS.Effects.StaticEffect DOL.GS.Effects.IGameEffect

List of all members.

Public Member Functions

override void Start (GameLiving target)
 Start the timed effect on target.
override void Stop ()
 Stop the timed effect on owner.

Protected Member Functions

void PlayerLeftWorld (DOLEvent e, object sender, EventArgs args)
 Called when a player leaves the game.

Properties

override string Name [get]
 Name of the effect.
override ushort Icon [get]
 Icon to show on players, can be id.
override IList< string > DelveInfo [get]
 Delve Info.

Member Function Documentation

void DOL.GS.Effects.SoldiersCitadelEffect.PlayerLeftWorld ( DOLEvent  e,
object  sender,
EventArgs  args 
) [protected]

Called when a player leaves the game.

Parameters:
eThe event which was raised
senderSender of the event
argsEventArgs associated with the event
override void DOL.GS.Effects.SoldiersCitadelEffect.Start ( GameLiving  target) [virtual]

Start the timed effect on target.

Parameters:
targetThe effect target

Reimplemented from DOL.GS.Effects.TimedEffect.

override void DOL.GS.Effects.SoldiersCitadelEffect.Stop ( ) [virtual]

Stop the timed effect on owner.

Reimplemented from DOL.GS.Effects.TimedEffect.


Property Documentation

override IList<string> DOL.GS.Effects.SoldiersCitadelEffect.DelveInfo [get]

Delve Info.

Reimplemented from DOL.GS.Effects.TimedEffect.

override ushort DOL.GS.Effects.SoldiersCitadelEffect.Icon [get]

Icon to show on players, can be id.

Reimplemented from DOL.GS.Effects.StaticEffect.

override string DOL.GS.Effects.SoldiersCitadelEffect.Name [get]

Name of the effect.

Reimplemented from DOL.GS.Effects.StaticEffect.


The documentation for this class was generated from the following file:
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