Dawn of Light - Class documentation 2900
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DOL.GS.GlobalConstants Class Reference

List of all members.

Public Types

enum  eWebDisplay {
  all = 0x00, position = 0x01, template = 0x02, equipment = 0x04,
  craft = 0x08
}

Static Public Member Functions

static bool IsExpansionEnabled (int expansion)
static string StatToName (eStat stat)
static bool IsBowWeapon (eObjectType objectType)
 Check an Object_Type to determine if it's a Bow weapon.
static bool IsWeapon (int objectTypeID)
 Check an Object_Type to determine if it's a weapon.
static bool IsArmor (int objectTypeID)
 Check an Object_Type to determine if it's armor.
static string StyleOpeningTypeToName (int openingType)
 Offensive, Defensive, or Positional.
static string StyleOpeningPositionToName (int openingRequirement)
 Position, Back, Side, Front.
static string StyleAttackResultToName (int attackResult)
 Attack Result. Any, Miss, Hit, Parry, Block, Evade, Fumble, Style.
static string InstrumentTypeToName (int instrumentTypeID)
static string AmmunitionTypeToDamageName (int ammutype)
static string AmmunitionTypeToRangeName (int ammutype)
static string AmmunitionTypeToAccuracyName (int ammutype)
static string ShieldTypeToName (int shieldTypeID)
static string ArmorLevelToName (int armorLevel, eRealm realm)
static string WeaponDamageTypeToName (int weaponDamageTypeID)
static string NameToShortName (string name)
static string ItemHandToName (int handFlag)
static string ObjectTypeToName (int objectTypeID)
static string SlotToName (int slotID)
static byte NameToSlot (string name)
static string RealmToName (eRealm realm)
static int EmblemOfRealm (eRealm realm)
static string PropertyToName (eProperty property)
static string DamageTypeToName (eDamageType damage)
static string CraftLevelToCraftTitle (int craftLevel)
static eRealm GetBonusRealm (eProperty bonus)
static eRealm[] GetItemTemplateRealm (ItemTemplate item)
static byte GetSpecToInternalIndex (string name)

Member Function Documentation

static bool DOL.GS.GlobalConstants.IsArmor ( int  objectTypeID) [static]

Check an Object_Type to determine if it's armor.

Parameters:
objectTypeID
Returns:
static bool DOL.GS.GlobalConstants.IsBowWeapon ( eObjectType  objectType) [static]

Check an Object_Type to determine if it's a Bow weapon.

Parameters:
objectType
Returns:
static bool DOL.GS.GlobalConstants.IsWeapon ( int  objectTypeID) [static]

Check an Object_Type to determine if it's a weapon.

Parameters:
objectTypeID
Returns:
static string DOL.GS.GlobalConstants.StyleAttackResultToName ( int  attackResult) [static]

Attack Result. Any, Miss, Hit, Parry, Block, Evade, Fumble, Style.

static string DOL.GS.GlobalConstants.StyleOpeningPositionToName ( int  openingRequirement) [static]

Position, Back, Side, Front.

static string DOL.GS.GlobalConstants.StyleOpeningTypeToName ( int  openingType) [static]

Offensive, Defensive, or Positional.


The documentation for this class was generated from the following file:
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