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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Public Types | |
enum | eWebDisplay { all = 0x00, position = 0x01, template = 0x02, equipment = 0x04, craft = 0x08 } |
Static Public Member Functions | |
static bool | IsExpansionEnabled (int expansion) |
static string | StatToName (eStat stat) |
static bool | IsBowWeapon (eObjectType objectType) |
Check an Object_Type to determine if it's a Bow weapon. | |
static bool | IsWeapon (int objectTypeID) |
Check an Object_Type to determine if it's a weapon. | |
static bool | IsArmor (int objectTypeID) |
Check an Object_Type to determine if it's armor. | |
static string | StyleOpeningTypeToName (int openingType) |
Offensive, Defensive, or Positional. | |
static string | StyleOpeningPositionToName (int openingRequirement) |
Position, Back, Side, Front. | |
static string | StyleAttackResultToName (int attackResult) |
Attack Result. Any, Miss, Hit, Parry, Block, Evade, Fumble, Style. | |
static string | InstrumentTypeToName (int instrumentTypeID) |
static string | AmmunitionTypeToDamageName (int ammutype) |
static string | AmmunitionTypeToRangeName (int ammutype) |
static string | AmmunitionTypeToAccuracyName (int ammutype) |
static string | ShieldTypeToName (int shieldTypeID) |
static string | ArmorLevelToName (int armorLevel, eRealm realm) |
static string | WeaponDamageTypeToName (int weaponDamageTypeID) |
static string | NameToShortName (string name) |
static string | ItemHandToName (int handFlag) |
static string | ObjectTypeToName (int objectTypeID) |
static string | SlotToName (int slotID) |
static byte | NameToSlot (string name) |
static string | RealmToName (eRealm realm) |
static int | EmblemOfRealm (eRealm realm) |
static string | PropertyToName (eProperty property) |
static string | DamageTypeToName (eDamageType damage) |
static string | CraftLevelToCraftTitle (int craftLevel) |
static eRealm | GetBonusRealm (eProperty bonus) |
static eRealm[] | GetItemTemplateRealm (ItemTemplate item) |
static byte | GetSpecToInternalIndex (string name) |
static bool DOL.GS.GlobalConstants.IsArmor | ( | int | objectTypeID | ) | [static] |
Check an Object_Type to determine if it's armor.
objectTypeID |
static bool DOL.GS.GlobalConstants.IsBowWeapon | ( | eObjectType | objectType | ) | [static] |
Check an Object_Type to determine if it's a Bow weapon.
objectType |
static bool DOL.GS.GlobalConstants.IsWeapon | ( | int | objectTypeID | ) | [static] |
Check an Object_Type to determine if it's a weapon.
objectTypeID |
static string DOL.GS.GlobalConstants.StyleAttackResultToName | ( | int | attackResult | ) | [static] |
Attack Result. Any, Miss, Hit, Parry, Block, Evade, Fumble, Style.
static string DOL.GS.GlobalConstants.StyleOpeningPositionToName | ( | int | openingRequirement | ) | [static] |
Position, Back, Side, Front.
static string DOL.GS.GlobalConstants.StyleOpeningTypeToName | ( | int | openingType | ) | [static] |
Offensive, Defensive, or Positional.