![]() |
Dawn of Light - Class documentation 2900
This is the Dawn of Light project
|
Public Member Functions | |
| override void | SaveIntoDatabase () |
| Saves a mob into the db if it exists, it is updated, else it creates a new object in the DB. | |
| override void | Die (GameObject killer) |
| Called when this living dies. | |
| override bool | AddToWorld () |
| Adds the npc to the world. | |
Static Public Member Functions | |
| static void | UnlockRelic () |
| static bool | LockRelic () |
Properties | |
| static MinotaurRelic | Relic [get, set] |
| static GameNPC | LockedEffect [get, set] |
| override int | RespawnInterval [get] |
| The Respawn Interval of this mob in milliseconds. | |
| override bool DOL.GS.BaseProtector.AddToWorld | ( | ) | [virtual] |
Adds the npc to the world.
Reimplemented from DOL.GS.GameNPC.
Reimplemented in DOL.GS.ArrektosProtector.
| override void DOL.GS.BaseProtector.Die | ( | GameObject | killer | ) | [virtual] |
Called when this living dies.
Reimplemented from DOL.GS.GameNPC.
Reimplemented in DOL.GS.ArrektosProtector.
| override void DOL.GS.BaseProtector.SaveIntoDatabase | ( | ) | [virtual] |
Saves a mob into the db if it exists, it is updated, else it creates a new object in the DB.
Reimplemented from DOL.GS.GameNPC.
override int DOL.GS.BaseProtector.RespawnInterval [get] |
The Respawn Interval of this mob in milliseconds.
Reimplemented from DOL.GS.GameNPC.