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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Public Member Functions | |
override void | SaveIntoDatabase () |
Saves a mob into the db if it exists, it is updated, else it creates a new object in the DB. | |
override void | Die (GameObject killer) |
Called when this living dies. | |
override bool | AddToWorld () |
Adds the npc to the world. | |
Static Public Member Functions | |
static void | UnlockRelic () |
static bool | LockRelic () |
Properties | |
static MinotaurRelic | Relic [get, set] |
static GameNPC | LockedEffect [get, set] |
override int | RespawnInterval [get] |
The Respawn Interval of this mob in milliseconds. |
override bool DOL.GS.BaseProtector.AddToWorld | ( | ) | [virtual] |
Adds the npc to the world.
Reimplemented from DOL.GS.GameNPC.
Reimplemented in DOL.GS.ArrektosProtector.
override void DOL.GS.BaseProtector.Die | ( | GameObject | killer | ) | [virtual] |
Called when this living dies.
Reimplemented from DOL.GS.GameNPC.
Reimplemented in DOL.GS.ArrektosProtector.
override void DOL.GS.BaseProtector.SaveIntoDatabase | ( | ) | [virtual] |
Saves a mob into the db if it exists, it is updated, else it creates a new object in the DB.
Reimplemented from DOL.GS.GameNPC.
override int DOL.GS.BaseProtector.RespawnInterval [get] |
The Respawn Interval of this mob in milliseconds.
Reimplemented from DOL.GS.GameNPC.