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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Classes | |
class | BomberBrain |
class | TurretBrain |
class | TurretFNFBrain |
class | TurretMainPetCasterBrain |
class | TurretMainPetTankBrain |
class | BDArcherBrain |
A brain that can be controlled. More... | |
class | BDBufferBrain |
A brain that can be controlled. More... | |
class | BDCasterBrain |
A brain that can be controlled. More... | |
class | BDDebufferBrain |
A brain that can be controlled. More... | |
class | BDHealerBrain |
A brain that can be controlled. More... | |
class | BDMeleeBrain |
A brain that can be controlled. More... | |
class | BDPetBrain |
class | CommanderBrain |
A brain for the commanders. More... | |
class | BlankBrain |
class | ControlledNpcBrain |
A brain that can be controlled. More... | |
class | DragonBrain |
AI for dragon like NPCs. More... | |
class | GuardBrain |
class | CasterBrain |
Caster Guards Brain. More... | |
class | HealerBrain |
Healer Guard Brain. More... | |
class | KeepGuardBrain |
Brain Class for Area Capture Guards. More... | |
class | LordBrain |
The Brain for the Area Lord. More... | |
interface | IControlledBrain |
Interface for controllable brains. More... | |
interface | IOldAggressiveBrain |
class | NecromancerPetBrain |
A brain for the necromancer pets. More... | |
class | NoveltyPetBrain |
class | AggressiveBrain |
A brain that can aggro on other GameLiving objects. We derive from APlayerVicinityBrain to save CPU in case there aren't any players around anyway. More... | |
class | CastingBehaviour |
interface | IAggressiveBrain |
interface | IAttackBehaviour |
class | MeleeBehaviour |
class | PassiveBehaviour |
class | SocialBrain |
Proof of concept. A brain that will BAF (Bring-A-Friend) when nearby livings are attacked. <author>Aredhel</author> More... | |
class | ProcPetBrain |
class | RetrieverMobBrain |
A retriever type mob is an NPC that is spawned from a boss-like mob (its master). Upon spawning, the master mob orders the retriever to make for a certain location; once the retriever has reached its target it reports back to its master. The player's task usually is to prevent the retriever from reaching its target, because bad things may happen should it succeed. More... | |
class | RoundsBrain |
A brain that make npc walk on rounds with way point. More... | |
class | ScoutMobBrain |
Brain for scout mobs. Scout mobs are NPCs that will not aggro on a player of their own accord, instead, they'll go searching for adds around the area and make those aggro on a player. More... | |
class | StandardMobBrain |
Standard brain for standard mobs. More... | |
class | TheurgistPetBrain |
class | FearBrain |
class | FriendBrain |
class | BrittleBrain |
class | TitanBrain |
Enumerations | |
enum | eWalkState { Follow, Stay, ComeHere, GoTarget } |
Defines walk state when brain is not in combat. More... | |
enum | eAggressionState { Aggressive, Defensive, Passive } |
Defines aggression level of the brain. More... |