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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Public Member Functions | |
| override void | GainCraftingSkillPoints (GamePlayer player, DBCraftedItem recipe, IList< DBCraftedXItem > rawMaterials) |
| Gain a point in the appropriate skills for a recipe and materials. | |
| override bool | IsAllowedToCombine (GamePlayer player, InventoryItem item) |
| This function is called when player accept the combine. | |
| int | GetItemMaxCharges (InventoryItem item) |
| Get the maximum charge the item will have. | |
Protected Member Functions | |
| override bool | CheckForTools (GamePlayer player, DBCraftedItem recipe, ItemTemplate itemToCraft, IList< DBCraftedXItem > rawMaterials) |
| Check if the player is near the needed tools (forge, lathe, etc) | |
| override void | ApplyMagicalEffect (GamePlayer player, InventoryItem item) |
| Apply all needed magical bonus to the item. | |
Properties | |
| override String | Profession [get] |
| override void DOL.GS.Alchemy.ApplyMagicalEffect | ( | GamePlayer | player, |
| InventoryItem | item | ||
| ) | [protected, virtual] |
Apply all needed magical bonus to the item.
| player | |
| item |
Implements DOL.GS.AdvancedCraftingSkill.
| override bool DOL.GS.Alchemy.CheckForTools | ( | GamePlayer | player, |
| DBCraftedItem | recipe, | ||
| ItemTemplate | itemToCraft, | ||
| IList< DBCraftedXItem > | rawMaterials | ||
| ) | [protected, virtual] |
Check if the player is near the needed tools (forge, lathe, etc)
| player | the crafting player |
| recipe | the recipe being used |
| itemToCraft | the item to make |
| rawMaterials | a list of raw materials needed to create this item |
Reimplemented from DOL.GS.AdvancedCraftingSkill.
| override void DOL.GS.Alchemy.GainCraftingSkillPoints | ( | GamePlayer | player, |
| DBCraftedItem | recipe, | ||
| IList< DBCraftedXItem > | rawMaterials | ||
| ) | [virtual] |
Gain a point in the appropriate skills for a recipe and materials.
Reimplemented from DOL.GS.AbstractCraftingSkill.
| int DOL.GS.Alchemy.GetItemMaxCharges | ( | InventoryItem | item | ) |
Get the maximum charge the item will have.
| item |
| override bool DOL.GS.Alchemy.IsAllowedToCombine | ( | GamePlayer | player, |
| InventoryItem | item | ||
| ) | [virtual] |
This function is called when player accept the combine.
| player | |
| item |
Reimplemented from DOL.GS.AdvancedCraftingSkill.