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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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This class represents an inventory item. More...
Public Types | |
enum | eStatus { Active = 1, Dropped = 2, Recovered = 3 } |
Public Member Functions | |
GuildBannerItem (ItemTemplate template) | |
GuildBannerItem (InventoryItem item) | |
override void | OnReceive (GamePlayer player) |
Player receives this item (added to players inventory) | |
override void | OnLose (GamePlayer player) |
Player has dropped, traded, or otherwise lost this item. | |
override WorldInventoryItem | Drop (GamePlayer player) |
Drop this item on the ground. | |
override void | OnRemoveFromWorld () |
This object is being removed from the world. | |
override bool | CheckValid (GamePlayer player) |
Is this a valid item for this player? | |
Properties | |
Guild | OwnerGuild [get, set] |
What guild owns this banner. | |
GamePlayer | SummonPlayer [get, set] |
eStatus | Status [get] |
This class represents an inventory item.
override bool DOL.GS.GuildBannerItem.CheckValid | ( | GamePlayer | player | ) | [virtual] |
Is this a valid item for this player?
player |
Reimplemented from DOL.GS.GameInventoryItem.
override WorldInventoryItem DOL.GS.GuildBannerItem.Drop | ( | GamePlayer | player | ) | [virtual] |
Drop this item on the ground.
player |
Reimplemented from DOL.GS.GameInventoryItem.
override void DOL.GS.GuildBannerItem.OnLose | ( | GamePlayer | player | ) | [virtual] |
Player has dropped, traded, or otherwise lost this item.
player |
Reimplemented from DOL.GS.GameInventoryItem.
override void DOL.GS.GuildBannerItem.OnReceive | ( | GamePlayer | player | ) | [virtual] |
Player receives this item (added to players inventory)
player |
Reimplemented from DOL.GS.GameInventoryItem.
override void DOL.GS.GuildBannerItem.OnRemoveFromWorld | ( | ) | [virtual] |
This object is being removed from the world.
Reimplemented from DOL.GS.GameInventoryItem.
Guild DOL.GS.GuildBannerItem.OwnerGuild [get, set] |
What guild owns this banner.