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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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CanEquip(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
CanPersist | DOL.GS.GameInventoryItem | |
CheckValid(GamePlayer player) | DOL.GS.GuildBannerItem | [virtual] |
Combine(GamePlayer player, InventoryItem targetItem) | DOL.GS.GameInventoryItem | [virtual] |
Create< T >(T item) | DOL.GS.GameInventoryItem | [static] |
Delve(List< String > delve, GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
DelveArmorStats(List< String > delve, GamePlayer player) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
DelveShieldStats(IList< string > output, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
DelveWeaponStats(List< String > delve, GamePlayer player) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
Drop(GamePlayer player) | DOL.GS.GuildBannerItem | [virtual] |
eStatus enum name (defined in DOL.GS.GuildBannerItem) | DOL.GS.GuildBannerItem | |
GameInventoryItem() (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
GameInventoryItem(ItemTemplate template) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
GameInventoryItem(ItemUnique template) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
GameInventoryItem(InventoryItem item) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
GuildBannerItem() (defined in DOL.GS.GuildBannerItem) | DOL.GS.GuildBannerItem | |
GuildBannerItem(ItemTemplate template) (defined in DOL.GS.GuildBannerItem) | DOL.GS.GuildBannerItem | |
GuildBannerItem(InventoryItem item) (defined in DOL.GS.GuildBannerItem) | DOL.GS.GuildBannerItem | |
IsPvEBonus(eProperty property) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
m_owner (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected] |
OnEquipped(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
OnLose(GamePlayer player) | DOL.GS.GuildBannerItem | [virtual] |
OnReceive(GamePlayer player) | DOL.GS.GuildBannerItem | [virtual] |
OnRemoveFromWorld() | DOL.GS.GuildBannerItem | [virtual] |
OnSpellCast(GameLiving owner, GameObject target, Spell spell) | DOL.GS.GameInventoryItem | [virtual] |
OnStrikeTarget(GameLiving owner, GameObject target) | DOL.GS.GameInventoryItem | [virtual] |
OnStruckByEnemy(GameLiving owner, GameLiving enemy) | DOL.GS.GameInventoryItem | [virtual] |
OnUnEquipped(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
OwnerGuild | DOL.GS.GuildBannerItem | |
Status (defined in DOL.GS.GuildBannerItem) | DOL.GS.GuildBannerItem | |
SummonPlayer (defined in DOL.GS.GuildBannerItem) | DOL.GS.GuildBannerItem | |
Use(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
WriteBonusLine(IList< string > list, int bonusCat, int bonusValue) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
WriteFocusLine(IList< string > list, int focusCat, int focusLevel) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
WriteMagicalBonuses(IList< string > output, GameClient client, bool shortInfo) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
WritePoisonInfo(IList< string > list, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
WritePotionInfo(IList< string > list, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
WritePotionSpellsInfos(IList< string > list, GameClient client, Spell spl, NamedSkill line) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, static] |
WriteTechnicalInfo(List< String > delve) | DOL.GS.GameInventoryItem | [virtual] |
WriteUsableClasses(IList< string > output, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |