Dawn of Light - Class documentation 2900
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DOL.GS.GuildBannerItem Member List
This is the complete list of members for DOL.GS.GuildBannerItem, including all inherited members.
CanEquip(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
CanPersistDOL.GS.GameInventoryItem
CheckValid(GamePlayer player)DOL.GS.GuildBannerItem [virtual]
Combine(GamePlayer player, InventoryItem targetItem)DOL.GS.GameInventoryItem [virtual]
Create< T >(T item)DOL.GS.GameInventoryItem [static]
Delve(List< String > delve, GamePlayer player)DOL.GS.GameInventoryItem [virtual]
DelveArmorStats(List< String > delve, GamePlayer player) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
DelveShieldStats(IList< string > output, GameClient client) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
DelveWeaponStats(List< String > delve, GamePlayer player) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
Drop(GamePlayer player)DOL.GS.GuildBannerItem [virtual]
eStatus enum name (defined in DOL.GS.GuildBannerItem)DOL.GS.GuildBannerItem
GameInventoryItem() (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem
GameInventoryItem(ItemTemplate template) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem
GameInventoryItem(ItemUnique template) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem
GameInventoryItem(InventoryItem item) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem
GuildBannerItem() (defined in DOL.GS.GuildBannerItem)DOL.GS.GuildBannerItem
GuildBannerItem(ItemTemplate template) (defined in DOL.GS.GuildBannerItem)DOL.GS.GuildBannerItem
GuildBannerItem(InventoryItem item) (defined in DOL.GS.GuildBannerItem)DOL.GS.GuildBannerItem
IsPvEBonus(eProperty property) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
m_owner (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected]
OnEquipped(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
OnLose(GamePlayer player)DOL.GS.GuildBannerItem [virtual]
OnReceive(GamePlayer player)DOL.GS.GuildBannerItem [virtual]
OnRemoveFromWorld()DOL.GS.GuildBannerItem [virtual]
OnSpellCast(GameLiving owner, GameObject target, Spell spell)DOL.GS.GameInventoryItem [virtual]
OnStrikeTarget(GameLiving owner, GameObject target)DOL.GS.GameInventoryItem [virtual]
OnStruckByEnemy(GameLiving owner, GameLiving enemy)DOL.GS.GameInventoryItem [virtual]
OnUnEquipped(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
OwnerGuildDOL.GS.GuildBannerItem
Status (defined in DOL.GS.GuildBannerItem)DOL.GS.GuildBannerItem
SummonPlayer (defined in DOL.GS.GuildBannerItem)DOL.GS.GuildBannerItem
Use(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
WriteBonusLine(IList< string > list, int bonusCat, int bonusValue) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
WriteFocusLine(IList< string > list, int focusCat, int focusLevel) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
WriteMagicalBonuses(IList< string > output, GameClient client, bool shortInfo) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
WritePoisonInfo(IList< string > list, GameClient client) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
WritePotionInfo(IList< string > list, GameClient client) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
WritePotionSpellsInfos(IList< string > list, GameClient client, Spell spl, NamedSkill line) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, static]
WriteTechnicalInfo(List< String > delve)DOL.GS.GameInventoryItem [virtual]
WriteUsableClasses(IList< string > output, GameClient client) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
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