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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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| Deal(GameClient dealer, GameClient player, bool up) (defined in DOL.GS.CardMgr) | DOL.GS.CardMgr | [static] |
| Discard(GameClient player, uint selection) (defined in DOL.GS.CardMgr) | DOL.GS.CardMgr | [static] |
| DiscardAll(GameClient player) (defined in DOL.GS.CardMgr) | DOL.GS.CardMgr | [static] |
| Held(GameClient source, GameClient target) (defined in DOL.GS.CardMgr) | DOL.GS.CardMgr | [static] |
| IsDealer(GameClient player) (defined in DOL.GS.CardMgr) | DOL.GS.CardMgr | [static] |
| IsPlayer(GameClient player) (defined in DOL.GS.CardMgr) | DOL.GS.CardMgr | [static] |
| QuitDealing(GameClient player) (defined in DOL.GS.CardMgr) | DOL.GS.CardMgr | [static] |
| QuitPlaying(GameClient player) (defined in DOL.GS.CardMgr) | DOL.GS.CardMgr | [static] |
| Show(GameClient player) (defined in DOL.GS.CardMgr) | DOL.GS.CardMgr | [static] |
| Shuffle(GameClient player, uint numDecks) (defined in DOL.GS.CardMgr) | DOL.GS.CardMgr | [static] |