, including all inherited members.
AbilityBonus | DOL.GS.GameLiving | |
ActiveQuiverSlot | DOL.GS.GameLiving | |
ActiveWeaponSlot | DOL.GS.GameLiving | |
AddAbility(Ability ability) | DOL.GS.GameLiving | [virtual] |
AddAbility(Ability ability, bool sendUpdates) | DOL.GS.GameLiving | [virtual] |
AddAttacker(GameObject attacker) | DOL.GS.GameLiving | [virtual] |
AddDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
AddToWorld() | DOL.GS.GameLiving | [virtual] |
AddXPGainer(GameObject xpGainer, float damageAmount) | DOL.GS.GameLiving | [virtual] |
AttackCriticalChance(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
AttackDamage(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
AttackDamageType(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
Attackers | DOL.GS.GameLiving | |
AttackRange | DOL.GS.GameLiving | |
AttackSpeed(params InventoryItem[] weapon) | DOL.GS.GameLiving | [virtual] |
AttackState | DOL.GS.GameLiving | |
AttackWeapon | DOL.GS.GameLiving | |
BaseBuffBonusCategory | DOL.GS.GameLiving | |
BaseInterruptChance | DOL.GS.GameLiving | |
BountyPointsValue | DOL.GS.GameLiving | |
BroadcastUpdate() (defined in DOL.GS.GameDoor) | DOL.GS.GameDoor | [virtual] |
BuffBonusCategory4 | DOL.GS.GameLiving | |
BuffBonusMultCategory1 | DOL.GS.GameLiving | |
CalculateCastingTime(SpellLine line, Spell spell) | DOL.GS.GameLiving | [virtual] |
CalculateEnemyAttackResult(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
CalculateLeftHandSwingCount() | DOL.GS.GameLiving | [virtual] |
CanCastHarmfulSpells | DOL.GS.GameLiving | |
CanCastInCombat(Spell spell) | DOL.GS.GameLiving | [virtual] |
CancelAllConcentrationEffects() | DOL.GS.GameLiving | |
CancelAllConcentrationEffects(bool leaveSelf) | DOL.GS.GameLiving | |
CanTradeAnyItem | DOL.GS.GameLiving | |
CanUseLefthandedWeapon | DOL.GS.GameLiving | |
Capitalize(bool capitalize, String text) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
CastingSpeedReductionCap | DOL.GS.GameLiving | |
CastSpell(Spell spell, SpellLine line) | DOL.GS.GameLiving | [virtual] |
ChanceSpellInterrupt(GameLiving attacker) | DOL.GS.GameLiving | [virtual] |
ChanceToBeMissed | DOL.GS.GameLiving | |
ChanceToFumble | DOL.GS.GameLiving | |
ChangeBaseStat(eStat stat, short amount) | DOL.GS.GameLiving | [virtual] |
ChangeEndurance(GameObject changeSource, eEnduranceChangeType enduranceChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
ChangeHealth(GameObject changeSource, eHealthChangeType healthChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
ChangeMana(GameObject changeSource, eManaChangeType manaChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
CheckRangeAttackState(GameObject target) | DOL.GS.GameLiving | [protected, virtual] |
CheckWeaponMagicalEffect(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
Clear() (defined in DOL.GS.Point3D) | DOL.GS.Point3D | [virtual] |
Close() | DOL.GS.GameDoor | |
CLOSE_DOOR_TIME | DOL.GS.GameDoor | [protected] |
Concentration | DOL.GS.GameLiving | |
ConcentrationEffects | DOL.GS.GameLiving | |
ConcentrationPercent | DOL.GS.GameLiving | |
ControlledBrain | DOL.GS.GameLiving | |
Create(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GameObject | [virtual] |
CreateAttackAction() | DOL.GS.GameLiving | [protected, virtual] |
CreateEffectsList() | DOL.GS.GameLiving | [protected, virtual] |
CurrentAreas | DOL.GS.GameObject | |
CurrentHouse | DOL.GS.GameObject | |
CurrentRegion | DOL.GS.GameObject | |
CurrentRegionID | DOL.GS.GameObject | |
CurrentSpeed | DOL.GS.GameLiving | |
CurrentSpellHandler | DOL.GS.GameLiving | |
CurrentZone | DOL.GS.GameObject | |
DataQuestCache | DOL.GS.GameObject | [static] |
DataQuestList | DOL.GS.GameObject | |
DealDamage(AttackData ad) | DOL.GS.GameLiving | [virtual] |
DebuffCategory | DOL.GS.GameLiving | |
Delete() | DOL.GS.GameObject | [virtual] |
DeleteFromDatabase() | DOL.GS.GameObject | [virtual] |
DexterityCastTimeReduction | DOL.GS.GameLiving | |
Die(GameObject killer) | DOL.GS.GameDoor | [virtual] |
DisableSkill(Skill skill, int duration) | DOL.GS.GameLiving | [virtual] |
DisableTurning(bool add) | DOL.GS.GameLiving | [virtual] |
DisarmedTime | DOL.GS.GameLiving | |
Disease(bool add) | DOL.GS.GameLiving | [virtual] |
DoorID | DOL.GS.GameDoor | |
eActiveQuiverSlot enum name | DOL.GS.GameLiving | |
eActiveWeaponSlot enum name | DOL.GS.GameLiving | |
eAttackResult enum name | DOL.GS.GameLiving | |
eCheckRangeAttackStateResult enum name | DOL.GS.GameLiving | [protected] |
eEnduranceChangeType enum name | DOL.GS.GameLiving | |
EffectiveLevel | DOL.GS.GameLiving | |
Effectiveness | DOL.GS.GameLiving | |
EffectiveOverallAF | DOL.GS.GameLiving | |
EffectList | DOL.GS.GameLiving | |
eHealthChangeType enum name | DOL.GS.GameLiving | |
eManaChangeType enum name | DOL.GS.GameLiving | |
Emote(eEmote emote) | DOL.GS.GameLiving | [virtual] |
Endurance | DOL.GS.GameLiving | |
EndurancePercent | DOL.GS.GameLiving | |
EnduranceRegenerationPeriod | DOL.GS.GameLiving | [protected] |
EnduranceRegenerationTimerCallback(RegionTimer selfRegenerationTimer) | DOL.GS.GameLiving | [protected, virtual] |
EnemyHealed(GameLiving enemy, GameObject healSource, eHealthChangeType changeType, int healAmount) | DOL.GS.GameLiving | [virtual] |
EnemyKilled(GameLiving enemy) | DOL.GS.GameLiving | [virtual] |
eObjectState enum name | DOL.GS.GameObject | |
eRangedAttackState enum name | DOL.GS.GameLiving | |
eRangedAttackType enum name | DOL.GS.GameLiving | |
ExceedXPCapAmount | DOL.GS.GameLiving | |
ExperienceValue | DOL.GS.GameLiving | |
eXPSource enum name (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
FillDataQuestCache() | DOL.GS.GameObject | [static] |
FixedSpeed | DOL.GS.GameLiving | |
Flag | DOL.GS.GameDoor | |
GainBountyPoints(long amount) | DOL.GS.GameLiving | [virtual] |
GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage, bool allowMultiply, bool notify) | DOL.GS.GameLiving | [virtual] |
GainExperience(eXPSource xpSource, long exp) | DOL.GS.GameLiving | |
GainExperience(eXPSource xpSource, long exp, bool allowMultiply) | DOL.GS.GameLiving | |
GainRealmPoints(long amount) | DOL.GS.GameLiving | [virtual] |
GameDoor() | DOL.GS.GameDoor | |
GameLiving() | DOL.GS.GameLiving | |
GameObject() | DOL.GS.GameObject | |
Gender | DOL.GS.GameObject | |
GetAbility(string abilityKey) | DOL.GS.GameLiving | |
GetAbility(Type abilityType) | DOL.GS.GameLiving | |
GetAbilityLevel(string keyName) | DOL.GS.GameLiving | |
GetAllAbilities() | DOL.GS.GameLiving | |
GetAllDisabledSkills() | DOL.GS.GameLiving | [virtual] |
GetAngle(IPoint2D point) | DOL.GS.GameObject | |
GetAngleToSpot(int x, int y) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetAngleToTarget(GameObject target) | DOL.GS.GameObject | |
GetArmorAbsorb(eArmorSlot slot) | DOL.GS.GameLiving | [virtual] |
GetArmorAF(eArmorSlot slot) | DOL.GS.GameLiving | [virtual] |
GetBaseSpecLevel(string keyName) | DOL.GS.GameLiving | [virtual] |
GetBaseStat(eStat stat) | DOL.GS.GameLiving | |
GetConLevel(GameObject compare) | DOL.GS.GameObject | |
GetConLevel(int level, int compareLevel) | DOL.GS.GameObject | [static] |
GetDamageResist(eProperty property) | DOL.GS.GameLiving | [virtual] |
GetDamageResist(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
GetDisplayLevel(GamePlayer player) | DOL.GS.GameObject | [virtual] |
GetDistance(IPoint2D point) | DOL.GS.Point2D | |
GetDistanceTo(IPoint3D point) | DOL.GS.GameObject | [virtual] |
GetDistanceTo(IPoint3D point, double zfactor) | DOL.GS.GameObject | [virtual] |
GetDoorsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetDoorsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
GetExamineMessages(GamePlayer player) | DOL.GS.GameObject | [virtual] |
GetExperienceValueForLevel(int level) | DOL.GS.GameLiving | [virtual] |
GetHeading(IPoint2D point) | DOL.GS.Point2D | |
GetHeadingToSpot(int tx, int ty) | DOL.GS.GameObject | |
GetHeadingToTarget(IPoint3D target) | DOL.GS.GameObject | |
GetItemsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetItemsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
GetLevelFromCon(int level, double con) | DOL.GS.GameObject | [static] |
GetMeleeCriticalDamage(AttackData attackData, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
GetModified(eProperty property) | DOL.GS.GameLiving | [virtual] |
GetModifiedBase(eProperty property) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
GetModifiedFromBuffs(eProperty property) | DOL.GS.GameLiving | [virtual] |
GetModifiedFromItems(eProperty property) | DOL.GS.GameLiving | [virtual] |
GetModifiedSpecLevel(string keyName) | DOL.GS.GameLiving | [virtual] |
GetName(int article, bool firstLetterUppercase) | DOL.GS.GameObject | [virtual] |
GetNPCsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetNPCsInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetNPCsInRadius(bool useCache, ushort radiusToCheck) | DOL.GS.GameObject | |
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
GetPlayerAttacker(GameLiving living) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
GetPlayersInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetPlayersInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetPlayersInRadius(bool useCache, ushort radiusToCheck) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) | DOL.GS.GameObject | |
GetPlayersInRadius(ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
GetPointFromHeading(ushort heading, int distance) | DOL.GS.Point2D | |
GetPronoun(int form, bool firstLetterUppercase) | DOL.GS.GameObject | [virtual] |
GetResist(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
GetResistBase(eDamageType damageType) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
GetResistTypeForDamage(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
GetSkillDisabledDuration(Skill skill) | DOL.GS.GameLiving | [virtual] |
GetSpotFromHeading(int distance, out int tx, out int ty) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetStyleToUse() | DOL.GS.GameLiving | [protected, virtual] |
GetWeaponSkill(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
GetWeaponStat(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
GroundTarget | DOL.GS.GameLiving | |
GroundTargetInView | DOL.GS.GameLiving | |
Group | DOL.GS.GameLiving | |
GroupIndex | DOL.GS.GameLiving | |
GuildName (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
HarmfulSpells (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
HasAbility(string keyName) | DOL.GS.GameLiving | [virtual] |
HasAbilityToUseItem(ItemTemplate item) | DOL.GS.GameLiving | [virtual] |
HasEffect(Spell spell) | DOL.GS.GameLiving | [virtual] |
HasEffect(Type effectType) | DOL.GS.GameLiving | [virtual] |
DOL::GS::GameLiving.Heading | DOL.GS.GameLiving | |
Heading (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
HEADING_CONST (defined in DOL.GS.Point2D) | DOL.GS.Point2D | |
HEADING_TO_RADIAN | DOL.GS.Point2D | |
Health | DOL.GS.GameDoor | |
HealthPercent | DOL.GS.GameObject | |
HealthPercentGroupWindow | DOL.GS.GameObject | |
HealthRegenerationPeriod | DOL.GS.GameLiving | [protected] |
HealthRegenerationTimerCallback(RegionTimer callingTimer) | DOL.GS.GameLiving | [protected, virtual] |
InCombat | DOL.GS.GameLiving | |
InCombatPvE | DOL.GS.GameLiving | |
InCombatPvP | DOL.GS.GameLiving | |
InHouse (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
InitControlledBrainArray(int num) | DOL.GS.GameLiving | [virtual] |
Interact(GamePlayer player) | DOL.GS.GameObject | [virtual] |
InteractDistance | DOL.GS.GameObject | |
InternalID | DOL.GS.GameObject | |
InterruptAction (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
InterruptRangedAttack() | DOL.GS.GameLiving | [protected, virtual] |
InterruptTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
Inventory | DOL.GS.GameLiving | |
IsAlive | DOL.GS.GameLiving | |
IsAttackable | DOL.GS.GameLiving | |
IsAttackableDoor (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
IsAttacking | DOL.GS.GameLiving | |
IsBeingInterrupted | DOL.GS.GameLiving | |
IsCasting (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
IsCloakHoodUp | DOL.GS.GameLiving | |
IsCloakInvisible | DOL.GS.GameLiving | |
IsControlledNPC(GameNPC npc) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
IsCrowdControlled | DOL.GS.GameLiving | |
IsDisarmed | DOL.GS.GameLiving | |
IsDiseased | DOL.GS.GameLiving | |
IsEngaging (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
IsHelmInvisible | DOL.GS.GameLiving | |
IsIncapacitated | DOL.GS.GameLiving | |
IsLowHealth | DOL.GS.GameLiving | |
IsMezzed | DOL.GS.GameLiving | |
IsMoving | DOL.GS.GameLiving | |
IsMuted | DOL.GS.GameLiving | |
IsObjectGreyCon(GameObject obj) | DOL.GS.GameLiving | [virtual] |
IsObjectGreyCon(GameObject source, GameObject target) | DOL.GS.GameLiving | [static] |
IsObjectInFront(GameObject target, double viewangle, bool rangeCheck=true) | DOL.GS.GameObject | [virtual] |
IsSilenced | DOL.GS.GameLiving | |
IsSilent | DOL.GS.GameLiving | |
IsSitting (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
IsStealthed | DOL.GS.GameLiving | |
IsStrafing | DOL.GS.GameLiving | |
IsStunned | DOL.GS.GameLiving | |
IsTurningDisabled | DOL.GS.GameLiving | |
IsUnderwater | DOL.GS.GameObject | |
IsValidTarget (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
IsVisibleTo(GameObject checkObject) | DOL.GS.GameObject | [virtual] |
IsWithinRadius(GameObject obj, int radius, bool ignoreZ=false) | DOL.GS.GameObject | |
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius) | DOL.GS.Point3D | |
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius, bool ignoreZ) | DOL.GS.Point3D | |
DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius) | DOL.GS.Point2D | |
ItemBonus | DOL.GS.GameLiving | |
LAST_ATTACK_DATA | DOL.GS.GameLiving | |
LAST_ATTACK_DATA_LH | DOL.GS.GameLiving | |
LAST_ENEMY_ATTACK_RESULT | DOL.GS.GameLiving | |
LastAttackedByEnemyTick | DOL.GS.GameLiving | |
LastAttackedByEnemyTickPvE | DOL.GS.GameLiving | |
LastAttackedByEnemyTickPvP | DOL.GS.GameLiving | |
LastAttackTick | DOL.GS.GameLiving | |
LastAttackTickPvE | DOL.GS.GameLiving | |
LastAttackTickPvP | DOL.GS.GameLiving | |
LastCombatTickPvE | DOL.GS.GameLiving | |
LastCombatTickPvP | DOL.GS.GameLiving | |
LastInterruptMessage (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
Level | DOL.GS.GameLiving | |
LoadCalculators() | DOL.GS.GameLiving | [static] |
LoadDataQuests() | DOL.GS.GameObject | |
LoadFromDatabase(DataObject obj) | DOL.GS.GameDoor | |
Locked | DOL.GS.GameDoor | |
m_abilities | DOL.GS.GameLiving | [protected] |
m_abilityBonus | DOL.GS.GameLiving | [protected] |
m_activeQuiverSlot | DOL.GS.GameLiving | [protected] |
m_activeWeaponSlot | DOL.GS.GameLiving | [protected] |
m_attackAction | DOL.GS.GameLiving | [protected] |
m_attackers | DOL.GS.GameLiving | [protected] |
m_buff1Bonus | DOL.GS.GameLiving | [protected] |
m_buff2Bonus | DOL.GS.GameLiving | [protected] |
m_buff4Bonus | DOL.GS.GameLiving | [protected] |
m_buffMult1Bonus | DOL.GS.GameLiving | [protected] |
m_charStat | DOL.GS.GameLiving | [protected] |
m_closeDoorAction | DOL.GS.GameDoor | [protected] |
m_controlledBrain | DOL.GS.GameLiving | [protected] |
m_CurrentRegion | DOL.GS.GameObject | [protected] |
m_currentSpeed | DOL.GS.GameLiving | [protected] |
m_damageTypeToResistBonusConversion | DOL.GS.GameLiving | [protected, static] |
m_dataQuestCache | DOL.GS.GameObject | [protected, static] |
m_dataQuests | DOL.GS.GameObject | [protected] |
m_debuffBonus | DOL.GS.GameLiving | [protected] |
m_disabledSkills | DOL.GS.GameLiving | [protected] |
m_disarmed (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_disarmedTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_diseasedCount | DOL.GS.GameLiving | [protected] |
m_effects | DOL.GS.GameLiving | [protected] |
m_endurance | DOL.GS.GameLiving | [protected] |
m_enduranceRegenerationPeriod | DOL.GS.GameLiving | [protected] |
m_enduRegenerationTimer | DOL.GS.GameLiving | [protected] |
m_groundTarget | DOL.GS.GameLiving | [protected] |
m_group | DOL.GS.GameLiving | [protected] |
m_groupIndex | DOL.GS.GameLiving | [protected] |
m_guildName | DOL.GS.GameObject | [protected] |
m_Heading | DOL.GS.GameObject | [protected] |
m_health (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
m_healthRegenerationPeriod | DOL.GS.GameLiving | [protected] |
m_healthRegenerationTimer | DOL.GS.GameLiving | [protected] |
m_InternalID | DOL.GS.GameObject | [protected] |
m_interruptAction (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_interruptTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_inventory | DOL.GS.GameLiving | [protected] |
m_isCloakHoodUp | DOL.GS.GameLiving | [protected] |
m_IsCloakInvisible | DOL.GS.GameLiving | [protected] |
m_isDataQuestsLoaded | DOL.GS.GameObject | [protected] |
m_isEngaging (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_IsHelmInvisible | DOL.GS.GameLiving | [protected] |
m_isMuted (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_isSilenced (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_itemBonus | DOL.GS.GameLiving | [protected] |
m_lastAttackedByEnemyTickPvE | DOL.GS.GameLiving | [protected] |
m_lastAttackedByEnemyTickPvP | DOL.GS.GameLiving | [protected] |
m_lastAttackTickPvE | DOL.GS.GameLiving | [protected] |
m_lastAttackTickPvP | DOL.GS.GameLiving | [protected] |
m_lastInterruptMessage (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_lastUpdateTickCount (defined in DOL.GS.GameDoor) | DOL.GS.GameDoor | [protected] |
m_level | DOL.GS.GameObject | [protected] |
m_lockAbilities (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_mana | DOL.GS.GameLiving | [protected] |
m_maxEndurance | DOL.GS.GameLiving | [protected] |
m_maxHealth | DOL.GS.GameObject | [protected] |
m_maxSpeedBase | DOL.GS.GameLiving | [protected] |
m_mezzed | DOL.GS.GameLiving | [protected] |
m_model | DOL.GS.GameObject | [protected] |
m_name | DOL.GS.GameObject | [protected] |
m_nextCombatBackupStyle | DOL.GS.GameLiving | [protected] |
m_nextCombatStyle | DOL.GS.GameLiving | [protected] |
m_ObjectID | DOL.GS.GameObject | [protected] |
m_ObjectState | DOL.GS.GameObject | [protected] |
m_ownerID (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
m_powerRegenerationPeriod | DOL.GS.GameLiving | [protected] |
m_powerRegenerationTimer | DOL.GS.GameLiving | [protected] |
m_race (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_rangedAttackState | DOL.GS.GameLiving | [protected] |
m_rangedAttackType | DOL.GS.GameLiving | [protected] |
m_Realm | DOL.GS.GameObject | [protected] |
m_regenTimerLock | DOL.GS.GameLiving | [protected] |
m_runningSpellHandler | DOL.GS.GameLiving | [protected] |
m_saveInDB | DOL.GS.GameObject | [protected] |
m_silencedTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_skillList | DOL.GS.GameLiving | [protected] |
m_spawnTick | DOL.GS.GameObject | [protected] |
m_state | DOL.GS.GameDoor | [protected] |
m_stunned | DOL.GS.GameLiving | [protected] |
m_targetObjectWeakReference | DOL.GS.GameLiving | [protected] |
m_turningDisabledCount | DOL.GS.GameLiving | [protected] |
m_visibleActiveWeaponSlots | DOL.GS.GameLiving | [protected] |
m_x | DOL.GS.Point2D | [protected] |
m_xpGainers | DOL.GS.GameLiving | [protected] |
m_y | DOL.GS.Point2D | [protected] |
m_z | DOL.GS.Point3D | [protected] |
MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield) | DOL.GS.GameLiving | [protected, virtual] |
MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield, bool ignoreLOS) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
Mana (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
ManaPercent (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
MaxConcentration | DOL.GS.GameLiving | |
MaxEndurance | DOL.GS.GameLiving | |
MaxHealth | DOL.GS.GameDoor | |
MaxMana (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
MaxSpeed | DOL.GS.GameLiving | |
MaxSpeedBase | DOL.GS.GameLiving | |
MinimumCastingSpeed | DOL.GS.GameLiving | |
MinMeleeCriticalDamage | DOL.GS.GameLiving | [protected] |
Model | DOL.GS.GameObject | |
ModifyAttack(AttackData attackData) | DOL.GS.GameLiving | [virtual] |
MoneyValue | DOL.GS.GameLiving | |
MovementElapsedTicks | DOL.GS.GameLiving | [protected] |
MovementStartTick | DOL.GS.GameLiving | |
MoveTo(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GameLiving | [virtual] |
DOL::GS::GameObject.MoveTo(GameLocation loc) | DOL.GS.GameObject | [virtual] |
DOL::GS::GameLiving.Name | DOL.GS.GameObject | |
Name (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
NextCombatBackupStyle | DOL.GS.GameLiving | |
NextCombatStyle | DOL.GS.GameLiving | |
Notify(DOLEvent e, object sender, EventArgs args) | DOL.GS.GameLiving | [virtual] |
Notify(DOLEvent e, object sender) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
Notify(DOLEvent e) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
NoXPForLevel | DOL.GS.GameLiving | [static] |
NPCManipulateDoorRequest(GameNPC npc, bool open) | DOL.GS.GameDoor | |
ObjectHasOwner() (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
DOL::GS::GameLiving.ObjectID | DOL.GS.GameObject | |
ObjectID (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
ObjectState | DOL.GS.GameObject | |
OnAfterSpellCastSequence(ISpellHandler handler) | DOL.GS.GameLiving | [virtual] |
OnAttackedByEnemy(AttackData ad) | DOL.GS.GameLiving | [virtual] |
OnInterruptTick(GameLiving attacker, AttackData.eAttackType attackType) | DOL.GS.GameLiving | [protected, virtual] |
OnPetSummoned(GamePet pet) | DOL.GS.GameLiving | [virtual] |
OnTargetDeadOrNoTarget() | DOL.GS.GameLiving | [virtual] |
Open() | DOL.GS.GameDoor | |
OwnerID | DOL.GS.GameObject | |
PetCount | DOL.GS.GameLiving | |
PlayerHasItem(GamePlayer player, string str) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
Point2D() | DOL.GS.Point2D | |
Point2D(int x, int y) | DOL.GS.Point2D | |
Point2D(IPoint2D point) | DOL.GS.Point2D | |
Point3D() | DOL.GS.Point3D | |
Point3D(int x, int y, int z) | DOL.GS.Point3D | |
Point3D(IPoint2D point, int z) | DOL.GS.Point3D | |
Point3D(IPoint3D point) | DOL.GS.Point3D | |
PowerRegenerationPeriod | DOL.GS.GameLiving | [protected] |
PowerRegenerationTimerCallback(RegionTimer selfRegenerationTimer) | DOL.GS.GameLiving | [protected, virtual] |
PropertiesChanged() | DOL.GS.GameLiving | [virtual] |
Race (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
RADIAN_TO_HEADING | DOL.GS.Point2D | |
RangeAttackAmmo | DOL.GS.GameLiving | [protected] |
RangeAttackTarget | DOL.GS.GameLiving | [protected] |
RangedAttackFinished() | DOL.GS.GameLiving | [virtual] |
RangedAttackState | DOL.GS.GameLiving | |
RangedAttackType | DOL.GS.GameLiving | |
DOL::GS::GameLiving.Realm | DOL.GS.GameObject | |
Realm (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
RealmPointsValue | DOL.GS.GameLiving | |
ReceiveItem(GameLiving source, InventoryItem item) | DOL.GS.GameLiving | [virtual] |
DOL::GS::GameObject.ReceiveItem(GameLiving source, string templateID) | DOL.GS.GameObject | [virtual] |
DOL::GS::GameObject.ReceiveItem(GameLiving source, WorldInventoryItem item) | DOL.GS.GameObject | [virtual] |
ReceiveMoney(GameLiving source, long money) | DOL.GS.GameLiving | [virtual] |
RegenDoorHealth() (defined in DOL.GS.GameDoor) | DOL.GS.GameDoor | |
RemoveAbility(string abilityKeyName) | DOL.GS.GameLiving | [virtual] |
RemoveAttacker(GameObject attacker) | DOL.GS.GameLiving | [virtual] |
RemoveDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
RemoveFromWorld() | DOL.GS.GameLiving | [virtual] |
SaveInDB | DOL.GS.GameObject | |
SaveIntoDatabase() | DOL.GS.GameDoor | [virtual] |
Say(string str) | DOL.GS.GameLiving | [virtual] |
SayReceive(GameLiving source, string str) | DOL.GS.GameLiving | [virtual] |
SendAttackingCombatMessages(AttackData ad) | DOL.GS.GameLiving | [protected, virtual] |
SetControlledBrain(IControlledBrain controlledBrain) | DOL.GS.GameLiving | [virtual] |
SetGroundTarget(int groundX, int groundY, int groundZ) | DOL.GS.GameLiving | [virtual] |
SetTickSpeed(double dx, double dy, double dz) | DOL.GS.GameLiving | [protected] |
SetTickSpeed(double dx, double dy, double dz, int speed) | DOL.GS.GameLiving | [protected] |
ShowAttackAnimation(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
SilencedTime | DOL.GS.GameLiving | |
SpawnTick | DOL.GS.GameObject | |
SpecBuffBonusCategory | DOL.GS.GameLiving | |
SpellCriticalChance | DOL.GS.GameLiving | |
SpellInterruptDuration | DOL.GS.GameLiving | |
SpellInterruptRecastAgain | DOL.GS.GameLiving | |
SpellInterruptRecastTime | DOL.GS.GameLiving | |
StartAttack(GameObject attackTarget) | DOL.GS.GameLiving | [virtual] |
StartEnduranceRegeneration() | DOL.GS.GameLiving | [virtual] |
StartHealthRegen(object param) (defined in DOL.GS.GameDoor) | DOL.GS.GameDoor | |
StartHealthRegeneration() | DOL.GS.GameLiving | [virtual] |
StartInterruptTimer(AttackData attack, int duration) | DOL.GS.GameLiving | [virtual] |
StartInterruptTimer(int duration, AttackData.eAttackType attackType, GameLiving attacker) | DOL.GS.GameLiving | [virtual] |
StartPowerRegeneration() | DOL.GS.GameLiving | [virtual] |
StartWeaponMagicalEffect(InventoryItem weapon, AttackData ad, SpellLine spellLine, int spellID, bool ignoreLevel) | DOL.GS.GameLiving | [protected, virtual] |
STAT_NAMES | DOL.GS.GameLiving | [static] |
State | DOL.GS.GameDoor | |
Status (defined in DOL.GS.GameDoor) | DOL.GS.GameDoor | |
StopAttack() | DOL.GS.GameLiving | [virtual] |
StopAttack(bool forced) | DOL.GS.GameLiving | [virtual] |
StopCurrentSpellcast() | DOL.GS.GameLiving | [virtual] |
StopEnduranceRegeneration() | DOL.GS.GameLiving | [virtual] |
StopHealthRegeneration() | DOL.GS.GameLiving | [virtual] |
StopPowerRegeneration() | DOL.GS.GameLiving | [virtual] |
SwingTimeLeft | DOL.GS.GameLiving | |
SwitchWeapon(eActiveWeaponSlot slot) | DOL.GS.GameLiving | [virtual] |
TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount) | DOL.GS.GameDoor | [virtual] |
DOL::GS::GameObject.TakeDamage(AttackData ad) | DOL.GS.GameObject | [virtual] |
TargetInView | DOL.GS.GameLiving | |
TargetObject | DOL.GS.GameLiving | |
TempProperties | DOL.GS.GameLiving | |
TickSpeedX | DOL.GS.GameLiving | |
TickSpeedY | DOL.GS.GameLiving | |
TickSpeedZ | DOL.GS.GameLiving | |
ToString() | DOL.GS.GameObject | |
TryBlock(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount, EngageEffect engage) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
TryEvade(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
TryParry(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
Type | DOL.GS.GameDoor | |
UnstyledDamageCap(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
UpdateTickSpeed() | DOL.GS.GameLiving | [protected, virtual] |
VisibleActiveWeaponSlots | DOL.GS.GameLiving | |
WeaponDamage(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
WeaponSpecLevel(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
Whisper(GameObject target, string str) | DOL.GS.GameLiving | [virtual] |
WhisperReceive(GameLiving source, string str) | DOL.GS.GameLiving | [virtual] |
X | DOL.GS.GameLiving | |
XPForLiving | DOL.GS.GameLiving | [static] |
XPGainers | DOL.GS.GameLiving | |
Y | DOL.GS.GameLiving | |
Yell(string str) | DOL.GS.GameLiving | [virtual] |
YellReceive(GameLiving source, string str) | DOL.GS.GameLiving | [virtual] |
Z | DOL.GS.GameLiving | |
ZoneID | DOL.GS.GameDoor | |