, including all inherited members.
AddDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
AddOwner(GameObject player) | DOL.GS.GameStaticItem | |
AddToWorld() | DOL.GS.GameStaticItemTimed | [virtual] |
Capitalize(bool capitalize, String text) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
Clear() (defined in DOL.GS.Point3D) | DOL.GS.Point3D | [virtual] |
Copper | DOL.GS.GameMoney | |
Create(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GameObject | [virtual] |
CurrentAreas | DOL.GS.GameObject | |
CurrentHouse | DOL.GS.GameObject | |
CurrentRegion | DOL.GS.GameObject | |
CurrentRegionID | DOL.GS.GameObject | |
CurrentZone | DOL.GS.GameObject | |
DataQuestCache | DOL.GS.GameObject | [static] |
DataQuestList | DOL.GS.GameObject | |
Delete() | DOL.GS.GameStaticItemTimed | [virtual] |
DeleteFromDatabase() | DOL.GS.GameStaticItem | [virtual] |
EffectiveLevel | DOL.GS.GameObject | |
Emblem | DOL.GS.GameStaticItem | |
eObjectState enum name | DOL.GS.GameObject | |
FillDataQuestCache() | DOL.GS.GameObject | [static] |
GameMoney(long copperValue) | DOL.GS.GameMoney | |
GameMoney(long copperValue, GameObject dropper) | DOL.GS.GameMoney | |
GameObject() | DOL.GS.GameObject | |
GameStaticItem() | DOL.GS.GameStaticItem | |
GameStaticItemTimed() | DOL.GS.GameStaticItemTimed | |
GameStaticItemTimed(uint vanishTicks) | DOL.GS.GameStaticItemTimed | |
Gender | DOL.GS.GameObject | |
GetAngle(IPoint2D point) | DOL.GS.GameObject | |
GetAngleToSpot(int x, int y) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetAngleToTarget(GameObject target) | DOL.GS.GameObject | |
GetConLevel(GameObject compare) | DOL.GS.GameObject | |
GetConLevel(int level, int compareLevel) | DOL.GS.GameObject | [static] |
GetDisplayLevel(GamePlayer player) | DOL.GS.GameObject | [virtual] |
GetDistance(IPoint2D point) | DOL.GS.Point2D | |
GetDistanceTo(IPoint3D point) | DOL.GS.GameObject | [virtual] |
GetDistanceTo(IPoint3D point, double zfactor) | DOL.GS.GameObject | [virtual] |
GetDoorsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetDoorsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
GetExamineMessages(GamePlayer player) | DOL.GS.GameStaticItem | [virtual] |
GetHeading(IPoint2D point) | DOL.GS.Point2D | |
GetHeadingToSpot(int tx, int ty) | DOL.GS.GameObject | |
GetHeadingToTarget(IPoint3D target) | DOL.GS.GameObject | |
GetItemsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetItemsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
GetLevelFromCon(int level, double con) | DOL.GS.GameObject | [static] |
GetName(int article, bool firstLetterUppercase) | DOL.GS.GameStaticItem | [virtual] |
GetNPCsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetNPCsInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetNPCsInRadius(bool useCache, ushort radiusToCheck) | DOL.GS.GameObject | |
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
GetPlayersInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetPlayersInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetPlayersInRadius(bool useCache, ushort radiusToCheck) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) | DOL.GS.GameObject | |
GetPlayersInRadius(ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
GetPointFromHeading(ushort heading, int distance) | DOL.GS.Point2D | |
GetPronoun(int form, bool firstLetterUppercase) | DOL.GS.GameObject | [virtual] |
GetSpotFromHeading(int distance, out int tx, out int ty) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
Gold | DOL.GS.GameMoney | |
GuildName (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
HasEffect(Spell spell) | DOL.GS.GameObject | [virtual] |
HasEffect(Type effectType) | DOL.GS.GameObject | [virtual] |
Heading | DOL.GS.GameStaticItem | |
HEADING_CONST (defined in DOL.GS.Point2D) | DOL.GS.Point2D | |
HEADING_TO_RADIAN | DOL.GS.Point2D | |
Health (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
HealthPercent | DOL.GS.GameObject | |
HealthPercentGroupWindow | DOL.GS.GameObject | |
InHouse (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
Interact(GamePlayer player) | DOL.GS.GameObject | [virtual] |
InteractDistance | DOL.GS.GameObject | |
InternalID | DOL.GS.GameObject | |
IsAttackable | DOL.GS.GameObject | |
IsAttackableDoor (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
IsItemMoney(string name) | DOL.GS.GameMoney | [static] |
IsObjectInFront(GameObject target, double viewangle, bool rangeCheck=true) | DOL.GS.GameObject | [virtual] |
IsOwner(GameObject testOwner) | DOL.GS.GameStaticItem | |
IsUnderwater | DOL.GS.GameObject | |
IsVisibleTo(GameObject checkObject) | DOL.GS.GameObject | [virtual] |
IsWithinRadius(GameObject obj, int radius, bool ignoreZ=false) | DOL.GS.GameObject | |
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius) | DOL.GS.Point3D | |
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius, bool ignoreZ) | DOL.GS.Point3D | |
DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius) | DOL.GS.Point2D | |
Level | DOL.GS.GameStaticItem | |
LoadDataQuests() | DOL.GS.GameObject | |
LoadedFromScript (defined in DOL.GS.GameStaticItem) | DOL.GS.GameStaticItem | |
LoadFromDatabase(DataObject obj) | DOL.GS.GameStaticItem | [virtual] |
m_copperValue | DOL.GS.GameMoney | [protected] |
m_CurrentRegion | DOL.GS.GameObject | [protected] |
m_dataQuestCache | DOL.GS.GameObject | [protected, static] |
m_dataQuests | DOL.GS.GameObject | [protected] |
m_Emblem | DOL.GS.GameStaticItem | [protected] |
m_guildName | DOL.GS.GameObject | [protected] |
m_Heading | DOL.GS.GameObject | [protected] |
m_health (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
m_InternalID | DOL.GS.GameObject | [protected] |
m_isDataQuestsLoaded | DOL.GS.GameObject | [protected] |
m_level | DOL.GS.GameObject | [protected] |
m_maxHealth | DOL.GS.GameObject | [protected] |
m_model | DOL.GS.GameObject | [protected] |
m_name | DOL.GS.GameObject | [protected] |
m_ObjectID | DOL.GS.GameObject | [protected] |
m_ObjectState | DOL.GS.GameObject | [protected] |
m_ownerID (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
m_Realm | DOL.GS.GameObject | [protected] |
m_removeDelay | DOL.GS.GameStaticItemTimed | [protected] |
m_removeItemAction | DOL.GS.GameStaticItemTimed | [protected] |
m_respawnInterval | DOL.GS.GameStaticItem | [protected] |
m_respawnTimer | DOL.GS.GameStaticItem | [protected] |
m_respawnTimerLock | DOL.GS.GameStaticItem | [protected] |
m_saveInDB | DOL.GS.GameObject | [protected] |
m_spawnTick | DOL.GS.GameObject | [protected] |
m_x | DOL.GS.Point2D | [protected] |
m_y | DOL.GS.Point2D | [protected] |
m_z | DOL.GS.Point3D | [protected] |
MaxHealth (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
Mithril | DOL.GS.GameMoney | |
Model | DOL.GS.GameStaticItem | |
MoveTo(GameLocation loc) | DOL.GS.GameObject | [virtual] |
MoveTo(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GameObject | [virtual] |
Name | DOL.GS.GameStaticItem | |
NAMES | DOL.GS.GameMoney | [protected, static] |
Notify(DOLEvent e, object sender, EventArgs args) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
Notify(DOLEvent e, object sender) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
Notify(DOLEvent e) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
ObjectHasOwner() (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
ObjectID | DOL.GS.GameObject | |
ObjectState | DOL.GS.GameObject | |
OwnerID | DOL.GS.GameObject | |
Owners | DOL.GS.GameStaticItem | |
Platinum | DOL.GS.GameMoney | |
PlayerHasItem(GamePlayer player, string str) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
Point2D() | DOL.GS.Point2D | |
Point2D(int x, int y) | DOL.GS.Point2D | |
Point2D(IPoint2D point) | DOL.GS.Point2D | |
Point3D() | DOL.GS.Point3D | |
Point3D(int x, int y, int z) | DOL.GS.Point3D | |
Point3D(IPoint2D point, int z) | DOL.GS.Point3D | |
Point3D(IPoint3D point) | DOL.GS.Point3D | |
RADIAN_TO_HEADING | DOL.GS.Point2D | |
Realm | DOL.GS.GameStaticItem | |
ReceiveItem(GameLiving source, InventoryItem item) | DOL.GS.GameObject | [virtual] |
ReceiveItem(GameLiving source, string templateID) | DOL.GS.GameObject | [virtual] |
ReceiveItem(GameLiving source, WorldInventoryItem item) | DOL.GS.GameObject | [virtual] |
ReceiveMoney(GameLiving source, long money) | DOL.GS.GameObject | [virtual] |
RemoveDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
RemoveDelay | DOL.GS.GameStaticItemTimed | |
RemoveFromWorld() | DOL.GS.GameStaticItem | [virtual] |
RemoveFromWorld(int respawnSeconds) | DOL.GS.GameStaticItem | [virtual] |
RespawnInterval (defined in DOL.GS.GameStaticItem) | DOL.GS.GameStaticItem | |
RespawnTimerCallback(RegionTimer respawnTimer) | DOL.GS.GameStaticItem | [protected, virtual] |
SaveInDB | DOL.GS.GameObject | |
SaveIntoDatabase() | DOL.GS.GameStaticItem | [virtual] |
Silver | DOL.GS.GameMoney | |
SpawnTick | DOL.GS.GameObject | |
StartRespawn(int respawnSeconds) | DOL.GS.GameStaticItem | [protected, virtual] |
TakeDamage(AttackData ad) | DOL.GS.GameObject | [virtual] |
TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount) | DOL.GS.GameObject | [virtual] |
ToString() | DOL.GS.GameObject | |
TotalCopper | DOL.GS.GameMoney | |
X | DOL.GS.Point2D | |
Y | DOL.GS.Point2D | |
Z | DOL.GS.Point3D | |