Dawn of Light - Class documentation 2900
This is the Dawn of Light project
DOL.GS.GameObject Member List
This is the complete list of members for DOL.GS.GameObject, including all inherited members.
AddDataQuest(DataQuest quest) (defined in DOL.GS.GameObject)DOL.GS.GameObject
AddToWorld()DOL.GS.GameObject [virtual]
Capitalize(bool capitalize, String text) (defined in DOL.GS.GameObject)DOL.GS.GameObject
Clear() (defined in DOL.GS.Point3D)DOL.GS.Point3D [virtual]
Create(ushort regionID, int x, int y, int z, ushort heading)DOL.GS.GameObject [virtual]
CurrentAreasDOL.GS.GameObject
CurrentHouseDOL.GS.GameObject
CurrentRegionDOL.GS.GameObject
CurrentRegionIDDOL.GS.GameObject
CurrentZoneDOL.GS.GameObject
DataQuestCacheDOL.GS.GameObject [static]
DataQuestListDOL.GS.GameObject
Delete()DOL.GS.GameObject [virtual]
DeleteFromDatabase()DOL.GS.GameObject [virtual]
EffectiveLevelDOL.GS.GameObject
eObjectState enum nameDOL.GS.GameObject
FillDataQuestCache()DOL.GS.GameObject [static]
GameObject()DOL.GS.GameObject
GenderDOL.GS.GameObject
GetAngle(IPoint2D point)DOL.GS.GameObject
GetAngleToSpot(int x, int y) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetAngleToTarget(GameObject target)DOL.GS.GameObject
GetConLevel(GameObject compare)DOL.GS.GameObject
GetConLevel(int level, int compareLevel)DOL.GS.GameObject [static]
GetDisplayLevel(GamePlayer player)DOL.GS.GameObject [virtual]
GetDistance(IPoint2D point)DOL.GS.Point2D
GetDistanceTo(IPoint3D point)DOL.GS.GameObject [virtual]
GetDistanceTo(IPoint3D point, double zfactor)DOL.GS.GameObject [virtual]
GetDoorsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetDoorsInRadius(ushort radiusToCheck, bool withDistance)DOL.GS.GameObject
GetExamineMessages(GamePlayer player)DOL.GS.GameObject [virtual]
GetHeading(IPoint2D point)DOL.GS.Point2D
GetHeadingToSpot(int tx, int ty)DOL.GS.GameObject
GetHeadingToTarget(IPoint3D target)DOL.GS.GameObject
GetItemsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetItemsInRadius(ushort radiusToCheck, bool withDistance)DOL.GS.GameObject
GetLevelFromCon(int level, double con)DOL.GS.GameObject [static]
GetName(int article, bool firstLetterUppercase)DOL.GS.GameObject [virtual]
GetNPCsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetNPCsInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetPlayersInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetPlayersInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ)DOL.GS.GameObject
GetPlayersInRadius(ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetPointFromHeading(ushort heading, int distance)DOL.GS.Point2D
GetPronoun(int form, bool firstLetterUppercase)DOL.GS.GameObject [virtual]
GetSpotFromHeading(int distance, out int tx, out int ty) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GuildName (defined in DOL.GS.GameObject)DOL.GS.GameObject
HasEffect(Spell spell)DOL.GS.GameObject [virtual]
HasEffect(Type effectType)DOL.GS.GameObject [virtual]
HeadingDOL.GS.GameObject
HEADING_CONST (defined in DOL.GS.Point2D)DOL.GS.Point2D
HEADING_TO_RADIANDOL.GS.Point2D
Health (defined in DOL.GS.GameObject)DOL.GS.GameObject
HealthPercentDOL.GS.GameObject
HealthPercentGroupWindowDOL.GS.GameObject
InHouse (defined in DOL.GS.GameObject)DOL.GS.GameObject
Interact(GamePlayer player)DOL.GS.GameObject [virtual]
InteractDistanceDOL.GS.GameObject
InternalIDDOL.GS.GameObject
IsAttackableDOL.GS.GameObject
IsAttackableDoor (defined in DOL.GS.GameObject)DOL.GS.GameObject
IsObjectInFront(GameObject target, double viewangle, bool rangeCheck=true)DOL.GS.GameObject [virtual]
IsUnderwaterDOL.GS.GameObject
IsVisibleTo(GameObject checkObject)DOL.GS.GameObject [virtual]
IsWithinRadius(GameObject obj, int radius, bool ignoreZ=false)DOL.GS.GameObject
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius)DOL.GS.Point3D
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius, bool ignoreZ)DOL.GS.Point3D
DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius)DOL.GS.Point2D
LevelDOL.GS.GameObject
LoadDataQuests()DOL.GS.GameObject
LoadFromDatabase(DataObject obj)DOL.GS.GameObject [virtual]
m_CurrentRegionDOL.GS.GameObject [protected]
m_dataQuestCacheDOL.GS.GameObject [protected, static]
m_dataQuestsDOL.GS.GameObject [protected]
m_guildNameDOL.GS.GameObject [protected]
m_HeadingDOL.GS.GameObject [protected]
m_health (defined in DOL.GS.GameObject)DOL.GS.GameObject [protected]
m_InternalIDDOL.GS.GameObject [protected]
m_isDataQuestsLoadedDOL.GS.GameObject [protected]
m_levelDOL.GS.GameObject [protected]
m_maxHealthDOL.GS.GameObject [protected]
m_modelDOL.GS.GameObject [protected]
m_nameDOL.GS.GameObject [protected]
m_ObjectIDDOL.GS.GameObject [protected]
m_ObjectStateDOL.GS.GameObject [protected]
m_ownerID (defined in DOL.GS.GameObject)DOL.GS.GameObject [protected]
m_RealmDOL.GS.GameObject [protected]
m_saveInDBDOL.GS.GameObject [protected]
m_spawnTickDOL.GS.GameObject [protected]
m_xDOL.GS.Point2D [protected]
m_yDOL.GS.Point2D [protected]
m_zDOL.GS.Point3D [protected]
MaxHealth (defined in DOL.GS.GameObject)DOL.GS.GameObject
ModelDOL.GS.GameObject
MoveTo(GameLocation loc)DOL.GS.GameObject [virtual]
MoveTo(ushort regionID, int x, int y, int z, ushort heading)DOL.GS.GameObject [virtual]
NameDOL.GS.GameObject
Notify(DOLEvent e, object sender, EventArgs args) (defined in DOL.GS.GameObject)DOL.GS.GameObject [virtual]
Notify(DOLEvent e, object sender) (defined in DOL.GS.GameObject)DOL.GS.GameObject [virtual]
Notify(DOLEvent e) (defined in DOL.GS.GameObject)DOL.GS.GameObject [virtual]
Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.GameObject)DOL.GS.GameObject [virtual]
ObjectHasOwner() (defined in DOL.GS.GameObject)DOL.GS.GameObject [static]
ObjectIDDOL.GS.GameObject
ObjectStateDOL.GS.GameObject
OwnerIDDOL.GS.GameObject
PlayerHasItem(GamePlayer player, string str) (defined in DOL.GS.GameObject)DOL.GS.GameObject [static]
Point2D()DOL.GS.Point2D
Point2D(int x, int y)DOL.GS.Point2D
Point2D(IPoint2D point)DOL.GS.Point2D
Point3D()DOL.GS.Point3D
Point3D(int x, int y, int z)DOL.GS.Point3D
Point3D(IPoint2D point, int z)DOL.GS.Point3D
Point3D(IPoint3D point)DOL.GS.Point3D
RADIAN_TO_HEADINGDOL.GS.Point2D
RealmDOL.GS.GameObject
ReceiveItem(GameLiving source, InventoryItem item)DOL.GS.GameObject [virtual]
ReceiveItem(GameLiving source, string templateID)DOL.GS.GameObject [virtual]
ReceiveItem(GameLiving source, WorldInventoryItem item)DOL.GS.GameObject [virtual]
ReceiveMoney(GameLiving source, long money)DOL.GS.GameObject [virtual]
RemoveDataQuest(DataQuest quest) (defined in DOL.GS.GameObject)DOL.GS.GameObject
RemoveFromWorld()DOL.GS.GameObject [virtual]
SaveInDBDOL.GS.GameObject
SaveIntoDatabase()DOL.GS.GameObject [virtual]
SpawnTickDOL.GS.GameObject
TakeDamage(AttackData ad)DOL.GS.GameObject [virtual]
TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount)DOL.GS.GameObject [virtual]
ToString()DOL.GS.GameObject
XDOL.GS.Point2D
YDOL.GS.Point2D
ZDOL.GS.Point3D
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