Dawn of Light - Class documentation 2900
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DOL.GS.GamePlayer Member List
This is the complete list of members for DOL.GS.GamePlayer, including all inherited members.
AbilityBonusDOL.GS.GameLiving
ActiveConMerchantDOL.GS.GamePlayer
ActiveHorse (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
ActiveQuiverSlotDOL.GS.GameLiving
ActiveVaultDOL.GS.GamePlayer
ActiveWeaponSlotDOL.GS.GameLiving
AddAbility(Ability ability, bool sendUpdates)DOL.GS.GamePlayer [virtual]
DOL::GS::GameLiving.AddAbility(Ability ability)DOL.GS.GameLiving [virtual]
AddAttacker(GameObject attacker)DOL.GS.GameLiving [virtual]
AddCraftingSkill(eCraftingSkill skill, int startValue)DOL.GS.GamePlayer [virtual]
AddDataQuest(DataQuest quest) (defined in DOL.GS.GameObject)DOL.GS.GameObject
AddFinishedQuest(AbstractQuest quest)DOL.GS.GamePlayer
AddMoney(long money)DOL.GS.GamePlayer [virtual]
AddMoney(long money, string messageFormat)DOL.GS.GamePlayer [virtual]
AddMoney(long money, string messageFormat, eChatType ct, eChatLoc cl)DOL.GS.GamePlayer [virtual]
AddQuest(AbstractQuest quest)DOL.GS.GamePlayer
AddSpecialization(Specialization skill)DOL.GS.GamePlayer [virtual]
AddSpellLine(SpellLine line)DOL.GS.GamePlayer [virtual]
AddTitle(IPlayerTitle title)DOL.GS.GamePlayer [virtual]
AddToWorld()DOL.GS.GamePlayer [virtual]
AddXPGainer(GameObject xpGainer, float damageAmount)DOL.GS.GameLiving [virtual]
AdvisorDOL.GS.GamePlayer
AFK_MESSAGEDOL.GS.GamePlayer [static]
AllowMultipleSpellVersions(SpellLine line)DOL.GS.GamePlayer [protected, virtual]
ApplyPoison(InventoryItem poisonPotion, InventoryItem toItem)DOL.GS.GamePlayer
AreaUpdateTickDOL.GS.GamePlayer
AttackCriticalChance(InventoryItem weapon)DOL.GS.GamePlayer [virtual]
AttackDamage(InventoryItem weapon)DOL.GS.GamePlayer [virtual]
AttackDamageType(InventoryItem weapon)DOL.GS.GamePlayer [virtual]
AttackersDOL.GS.GameLiving
AttackRangeDOL.GS.GamePlayer
AttackSpeed(params InventoryItem[] weapons)DOL.GS.GamePlayer [virtual]
AttackStateDOL.GS.GameLiving
AttackWeaponDOL.GS.GameLiving
AutolootDOL.GS.GamePlayer
AutoSplitLootDOL.GS.GamePlayer
BaseBuffBonusCategoryDOL.GS.GameLiving
BaseInterruptChanceDOL.GS.GameLiving
BaseLevelDOL.GS.GamePlayer
BestArmorLevelDOL.GS.GamePlayer
Bind(bool forced)DOL.GS.GamePlayer [virtual]
BodyguardDOL.GS.GamePlayer
BountyPointsDOL.GS.GamePlayer
BountyPointsValueDOL.GS.GamePlayer
BuffBonusCategory4DOL.GS.GameLiving
BuffBonusMultCategory1DOL.GS.GameLiving
CalculateArmorHitLocation(AttackData ad)DOL.GS.GamePlayer [virtual]
CalculateCastingTime(SpellLine line, Spell spell)DOL.GS.GamePlayer [virtual]
CalculateEnemyAttackResult(AttackData ad, InventoryItem weapon)DOL.GS.GameLiving [virtual]
CalculateLeftHandSwingCount()DOL.GS.GamePlayer [virtual]
CalculateMaxHealth(int level, int constitution)DOL.GS.GamePlayer [virtual]
CalculateMaxMana(int level, int manaStat)DOL.GS.GamePlayer [virtual]
CalculateRealmLevelFromRPs(long realmPoints)DOL.GS.GamePlayer [protected, virtual]
CalculateRPsFromRealmLevel(int realmLevel)DOL.GS.GamePlayer [protected, virtual]
CanBreathUnderWater (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
CanBuyRespecDOL.GS.GamePlayer
CanCastHarmfulSpellsDOL.GS.GameLiving
CanCastInCombat(Spell spell)DOL.GS.GamePlayer [virtual]
CancelAllConcentrationEffects()DOL.GS.GameLiving
CancelAllConcentrationEffects(bool leaveSelf)DOL.GS.GameLiving
CancelStyleDOL.GS.GamePlayer
CanDetect(GamePlayer enemy)DOL.GS.GamePlayer [virtual]
CanFly (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
CanGenerateNewsDOL.GS.GamePlayer
CanReceiveArtifact(string artifactID)DOL.GS.GamePlayer
CanSeeObject(GamePlayer player, GameObject obj)DOL.GS.GamePlayer
CanTradeAnyItemDOL.GS.GamePlayer
CanTrainChampionSpell(int idline, int skillindex, int index)DOL.GS.GamePlayer [virtual]
CanUseCrossRealmItemsDOL.GS.GamePlayer
CanUseLefthandedWeaponDOL.GS.GamePlayer
CanUseSlashLevel (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
Capitalize(bool capitalize, String text) (defined in DOL.GS.GameObject)DOL.GS.GameObject
CapturedKeepsDOL.GS.GamePlayer
CapturedRelicsDOL.GS.GamePlayer
CapturedTowersDOL.GS.GamePlayer
CastingSpeedReductionCapDOL.GS.GameLiving
CastSpell(Spell spell, SpellLine line)DOL.GS.GamePlayer [virtual]
CastSpell(SpellCastingAbilityHandler ab) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
ChampionDOL.GS.GamePlayer
ChampionExperienceDOL.GS.GamePlayer
ChampionExperienceForCurrentLevelDOL.GS.GamePlayer
ChampionExperienceForNextLevelDOL.GS.GamePlayer
ChampionLevelDOL.GS.GamePlayer
ChampionLevelPermillDOL.GS.GamePlayer
ChampionLevelUp()DOL.GS.GamePlayer [virtual]
ChampionMaxLevelDOL.GS.GamePlayer
ChampionSpecialtyPointsDOL.GS.GamePlayer
ChampionSpellLineName (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
ChampionSpellsDOL.GS.GamePlayer
ChanceSpellInterrupt(GameLiving attacker)DOL.GS.GameLiving [virtual]
ChanceToBeMissedDOL.GS.GameLiving
ChanceToFumbleDOL.GS.GameLiving
ChangeBaseStat(eStat stat, short val)DOL.GS.GamePlayer [virtual]
ChangeEndurance(GameObject changeSource, eEnduranceChangeType enduranceChangeType, int changeAmount)DOL.GS.GameLiving [virtual]
ChangeHealth(GameObject changeSource, eHealthChangeType healthChangeType, int changeAmount)DOL.GS.GameLiving [virtual]
ChangeMana(GameObject changeSource, eManaChangeType manaChangeType, int changeAmount)DOL.GS.GameLiving [virtual]
CharacterClassDOL.GS.GamePlayer
CharismaDOL.GS.GamePlayer
CheckRangeAttackState(GameObject target)DOL.GS.GamePlayer [protected, virtual]
CheckRangedAmmoCompatibilityWithActiveWeapon()DOL.GS.GamePlayer [protected, virtual]
CheckWeaponMagicalEffect(AttackData ad, InventoryItem weapon)DOL.GS.GameLiving [virtual]
CL_MAX_LEVELDOL.GS.GamePlayer
ClassNameFlagDOL.GS.GamePlayer
CleanupOnDisconnect()DOL.GS.GamePlayer [virtual]
Clear() (defined in DOL.GS.Point3D)DOL.GS.Point3D [virtual]
ClearDismountSteedHandlers()DOL.GS.GamePlayer
ClearMountSteedHandlers()DOL.GS.GamePlayer
ClearOnSend()DOL.GS.GamePlayer
ClearOnSendReceive()DOL.GS.GamePlayer
ClearSpellQueue()DOL.GS.GamePlayer
ClientDOL.GS.GamePlayer
CLTitleDOL.GS.GamePlayer
CLXPLevelDOL.GS.GamePlayer [static]
CommandNpcAgressive()DOL.GS.GamePlayer [virtual]
CommandNpcAttack()DOL.GS.GamePlayer [virtual]
CommandNpcComeHere()DOL.GS.GamePlayer [virtual]
CommandNpcDefensive()DOL.GS.GamePlayer [virtual]
CommandNpcFollow()DOL.GS.GamePlayer [virtual]
CommandNpcGoTarget()DOL.GS.GamePlayer [virtual]
CommandNpcPassive()DOL.GS.GamePlayer [virtual]
CommandNpcRelease()DOL.GS.GamePlayer [virtual]
CommandNpcStay()DOL.GS.GamePlayer [virtual]
ConcentrationDOL.GS.GamePlayer
ConcentrationEffectsDOL.GS.GameLiving
ConcentrationPercentDOL.GS.GameLiving
ConstitutionDOL.GS.GamePlayer
ControlledBrainDOL.GS.GameLiving
CraftingLock (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
CraftingPrimarySkillDOL.GS.GamePlayer
CraftingSkillBonusDOL.GS.GamePlayer
CraftingSkillsDOL.GS.GamePlayer
CraftingSpeedDOL.GS.GamePlayer
CraftItem(ushort itemID)DOL.GS.GamePlayer [virtual]
CraftTimerDOL.GS.GamePlayer
CraftTitleDOL.GS.GamePlayer
Create(ushort regionID, int x, int y, int z, ushort heading)DOL.GS.GameObject [virtual]
CreateAttackAction()DOL.GS.GameLiving [protected, virtual]
CreateEffectsList()DOL.GS.GamePlayer [protected, virtual]
CreateInventory()DOL.GS.GamePlayer [protected, virtual]
CreateItemOnTheGround(InventoryItem item)DOL.GS.GamePlayer [virtual]
CreateShadeEffect()DOL.GS.GamePlayer [protected, virtual]
CreateStatistics()DOL.GS.GamePlayer [virtual]
CreationModelDOL.GS.GamePlayer
CRITICAL_SHOT_ENDURANCEDOL.GS.GamePlayer
CurrentAreasDOL.GS.GamePlayer
CurrentHouseDOL.GS.GameObject
CurrentRegionDOL.GS.GamePlayer
CurrentRegionIDDOL.GS.GameObject
CurrentSpeedDOL.GS.GamePlayer
CurrentSpellHandlerDOL.GS.GameLiving
CurrentTitleDOL.GS.GamePlayer
CurrentUpdateArrayDOL.GS.GamePlayer
CurrentZoneDOL.GS.GameObject
CustomDialogCallbackDOL.GS.GamePlayer
DataQuestCacheDOL.GS.GameObject [static]
DataQuestListDOL.GS.GameObject
DBCharacterDOL.GS.GamePlayer
DealDamage(AttackData ad)DOL.GS.GameLiving [virtual]
DEATH_CONSTITUTION_LOSS_PROPERTYDOL.GS.GamePlayer
DEATH_EXP_LOSS_PROPERTYDOL.GS.GamePlayer
DeathsPvPDOL.GS.GamePlayer
DebuffCategoryDOL.GS.GameLiving
DEBUG_MODE_PROPERTYDOL.GS.GamePlayer
Delete()DOL.GS.GamePlayer [virtual]
DeleteFromDatabase()DOL.GS.GameObject [virtual]
DelveItem< T >(T item, List< string > delveInfo)DOL.GS.GamePlayer [virtual]
DelveWeaponStyle(IList< string > delveInfo, Style style)DOL.GS.GamePlayer [virtual]
DexterityDOL.GS.GamePlayer
DexterityCastTimeReductionDOL.GS.GameLiving
Die(GameObject killer)DOL.GS.GamePlayer [virtual]
DisabledCastingTimeoutDOL.GS.GamePlayer
DisableSkill(Skill skill, int duration)DOL.GS.GamePlayer [virtual]
DisableTurning(bool add)DOL.GS.GameLiving [virtual]
DisarmedTimeDOL.GS.GameLiving
Disease(bool add)DOL.GS.GameLiving [virtual]
DismountSteed(bool forced)DOL.GS.GamePlayer [virtual]
DismountSteedHandler(GamePlayer rider, GameLiving steed, bool forced)DOL.GS.GamePlayer
DisplayedWeaponSkillDOL.GS.GamePlayer
Diving(waterBreath state) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
DropItem(eInventorySlot slot_pos)DOL.GS.GamePlayer [virtual]
DropItem(eInventorySlot slot_pos, out WorldInventoryItem droppedItem)DOL.GS.GamePlayer [virtual]
DrowningTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
DuelStart(GamePlayer duelTarget)DOL.GS.GamePlayer
DuelStop()DOL.GS.GamePlayer
DuelTargetDOL.GS.GamePlayer
eActiveQuiverSlot enum nameDOL.GS.GameLiving
eActiveWeaponSlot enum nameDOL.GS.GameLiving
eAttackResult enum nameDOL.GS.GameLiving
eCheckRangeAttackStateResult enum nameDOL.GS.GameLiving [protected]
eEnduranceChangeType enum nameDOL.GS.GameLiving
EffectiveLevelDOL.GS.GameLiving
EffectivenessDOL.GS.GamePlayer
EffectiveOverallAFDOL.GS.GamePlayer
EffectListDOL.GS.GameLiving
eHealthChangeType enum nameDOL.GS.GameLiving
eManaChangeType enum nameDOL.GS.GameLiving
Emote(eEmote emote)DOL.GS.GameLiving [virtual]
EmpathyDOL.GS.GamePlayer
EncumberanceDOL.GS.GamePlayer
EnduranceDOL.GS.GamePlayer
EndurancePercentDOL.GS.GameLiving
EnduranceRegenerationPeriodDOL.GS.GameLiving [protected]
EnduranceRegenerationTimerCallback(RegionTimer selfRegenerationTimer)DOL.GS.GamePlayer [protected, virtual]
EnemyHealed(GameLiving enemy, GameObject healSource, eHealthChangeType changeType, int healAmount)DOL.GS.GameLiving [virtual]
EnemyKilled(GameLiving enemy)DOL.GS.GamePlayer [virtual]
EnteredGameDOL.GS.GamePlayer
eObjectState enum nameDOL.GS.GameObject
eRangedAttackState enum nameDOL.GS.GameLiving
eRangedAttackType enum nameDOL.GS.GameLiving
eReleaseType enum nameDOL.GS.GamePlayer
eSize enum name (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
ExceedXPCapAmountDOL.GS.GameLiving
ExecuteWeaponStyle(Style style)DOL.GS.GamePlayer [virtual]
ExperienceDOL.GS.GamePlayer
ExperienceForCurrentLevelDOL.GS.GamePlayer
ExperienceForCurrentLevelSecondStageDOL.GS.GamePlayer
ExperienceForNextLevelDOL.GS.GamePlayer
ExperienceValueDOL.GS.GamePlayer
eXPSource enum name (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
FillDataQuestCache()DOL.GS.GameObject [static]
FixedSpeedDOL.GS.GameLiving
FormatStatistics()DOL.GS.GamePlayer [virtual]
FreeLevelStateDOL.GS.GamePlayer
FriendsDOL.GS.GamePlayer
GainBountyPoints(long amount)DOL.GS.GamePlayer [virtual]
GainBountyPoints(long amount, bool modify)DOL.GS.GamePlayer
GainBountyPoints(long amount, bool modify, bool sendMessage)DOL.GS.GamePlayer
GainBountyPoints(long amount, bool modify, bool sendMessage, bool notify)DOL.GS.GamePlayer [virtual]
GainChampionExperience(long experience) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
GainChampionExperience(long experience, eXPSource source)DOL.GS.GamePlayer [virtual]
GainCraftingSkill(eCraftingSkill skill, int count)DOL.GS.GamePlayer [virtual]
GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage)DOL.GS.GamePlayer
GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage, bool allowMultiply)DOL.GS.GamePlayer
GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage, bool allowMultiply, bool notify)DOL.GS.GamePlayer [virtual]
DOL::GS::GameLiving.GainExperience(eXPSource xpSource, long exp)DOL.GS.GameLiving
DOL::GS::GameLiving.GainExperience(eXPSource xpSource, long exp, bool allowMultiply)DOL.GS.GameLiving
GainRealmPoints(long amount)DOL.GS.GamePlayer [virtual]
GainRealmPoints(long amount, bool modify)DOL.GS.GamePlayer
GainRealmPoints(long amount, bool modify, bool sendMessage)DOL.GS.GamePlayer
GainRealmPoints(long amount, bool modify, bool sendMessage, bool notify)DOL.GS.GamePlayer [virtual]
GainRPDOL.GS.GamePlayer
GainXPDOL.GS.GamePlayer
GameLiving()DOL.GS.GameLiving
GameObject()DOL.GS.GameObject
GamePlayer(GameClient client, DOLCharacters dbChar)DOL.GS.GamePlayer
GenderDOL.GS.GamePlayer
GetAbility(string abilityKey)DOL.GS.GameLiving
GetAbility(Type abilityType)DOL.GS.GameLiving
GetAbilityLevel(string keyName)DOL.GS.GameLiving
GetAllAbilities()DOL.GS.GameLiving
GetAllDisabledSkills()DOL.GS.GameLiving [virtual]
GetAngle(IPoint2D point)DOL.GS.GameObject
GetAngleToSpot(int x, int y) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetAngleToTarget(GameObject target)DOL.GS.GameObject
GetArmorAbsorb(eArmorSlot slot)DOL.GS.GamePlayer [virtual]
GetArmorAF(eArmorSlot slot)DOL.GS.GamePlayer [virtual]
GetAutoTrainPoints(Specialization spec, int Mode)DOL.GS.GamePlayer [virtual]
GetBaseSpecLevel(string keyName)DOL.GS.GamePlayer [virtual]
GetBaseStat(eStat stat)DOL.GS.GameLiving
GetBlockChance() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
GetBonuses(List< string > info)DOL.GS.GamePlayer [virtual]
GetChampionExperienceForLevel(int level)DOL.GS.GamePlayer [virtual]
GetChampionSpellLine()DOL.GS.GamePlayer [virtual]
GetChampionStyleList()DOL.GS.GamePlayer [virtual]
GetConLevel(GameObject compare)DOL.GS.GameObject
GetConLevel(int level, int compareLevel)DOL.GS.GameObject [static]
GetCountMLStepsCompleted(byte ml)DOL.GS.GamePlayer [virtual]
GetCraftingSkillValue(eCraftingSkill skill)DOL.GS.GamePlayer [virtual]
GetCurrentMoney()DOL.GS.GamePlayer [virtual]
GetDamageResist(eProperty property)DOL.GS.GamePlayer [virtual]
DOL::GS::GameLiving.GetDamageResist(eDamageType damageType)DOL.GS.GameLiving [virtual]
GetDisplayLevel(GamePlayer player)DOL.GS.GamePlayer [virtual]
GetDistance(IPoint2D point)DOL.GS.Point2D
GetDistanceTo(IPoint3D point)DOL.GS.GameObject [virtual]
GetDistanceTo(IPoint3D point, double zfactor)DOL.GS.GameObject [virtual]
GetDoorsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetDoorsInRadius(ushort radiusToCheck, bool withDistance)DOL.GS.GameObject
GetEvadeChance() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
GetExamineMessages(GamePlayer player)DOL.GS.GamePlayer [virtual]
GetExperienceNeededForLevel(int level)DOL.GS.GamePlayer [virtual]
GetExperienceValueForLevel(int level)DOL.GS.GameLiving [virtual]
GetFaceAttribute(eCharFacePart part)DOL.GS.GamePlayer
GetHeading(IPoint2D point)DOL.GS.Point2D
GetHeadingToSpot(int tx, int ty)DOL.GS.GameObject
GetHeadingToTarget(IPoint3D target)DOL.GS.GameObject
GetItemsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetItemsInRadius(ushort radiusToCheck, bool withDistance)DOL.GS.GameObject
GetLevelFromCon(int level, double con)DOL.GS.GameObject [static]
GetMeleeCriticalDamage(AttackData ad, InventoryItem weapon)DOL.GS.GamePlayer [virtual]
GetMLExperienceForLevel(int level)DOL.GS.GamePlayer [virtual]
GetMLStepDescription(byte ml, int step)DOL.GS.GamePlayer [virtual]
GetModified(eProperty property)DOL.GS.GameLiving [virtual]
GetModifiedBase(eProperty property) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [virtual]
GetModifiedFromBuffs(eProperty property)DOL.GS.GameLiving [virtual]
GetModifiedFromItems(eProperty property)DOL.GS.GameLiving [virtual]
GetModifiedSpecLevel(string keyName)DOL.GS.GamePlayer [virtual]
GetName(GamePlayer target) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
DOL::GS::GameLiving.GetName(int article, bool firstLetterUppercase)DOL.GS.GameObject [virtual]
GetNonTrainableSkillList()DOL.GS.GamePlayer [virtual]
GetNPCsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetNPCsInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetParryChance() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
GetPlayerAttacker(GameLiving living) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
GetPlayersInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetPlayersInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ)DOL.GS.GameObject
GetPlayersInRadius(ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetPointFromHeading(ushort heading, int distance)DOL.GS.Point2D
GetPronoun(int form, bool firstLetterUppercase)DOL.GS.GamePlayer [virtual]
GetPronoun(GameClient Client, int form, bool capitalize) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
GetResist(eDamageType damageType)DOL.GS.GameLiving [virtual]
GetResistBase(eDamageType damageType) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [virtual]
GetResistTypeForDamage(eDamageType damageType)DOL.GS.GameLiving [virtual]
GetSkillDisabledDuration(Skill skill)DOL.GS.GameLiving [virtual]
GetSpecialization(string keyName)DOL.GS.GamePlayer [virtual]
GetSpecializationByName(string name, bool caseSensitive)DOL.GS.GamePlayer [virtual]
GetSpecList()DOL.GS.GamePlayer [virtual]
GetSpellCount()DOL.GS.GamePlayer [virtual]
GetSpellLine(string keyname)DOL.GS.GamePlayer [virtual]
GetSpellLines()DOL.GS.GamePlayer [virtual]
GetSpotFromHeading(int distance, out int tx, out int ty) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetStepCountForML(byte ml)DOL.GS.GamePlayer [virtual]
GetStyleList()DOL.GS.GamePlayer [virtual]
GetStyleToUse()DOL.GS.GamePlayer [protected, virtual]
GetUsableSpells(List< SpellLine > spellLines, bool update)DOL.GS.GamePlayer [virtual]
GetWeaponSkill(InventoryItem weapon)DOL.GS.GamePlayer [virtual]
GetWeaponSpec(InventoryItem weapon) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
GetWeaponStat(InventoryItem weapon)DOL.GS.GamePlayer [virtual]
GetXPForML(byte ml)DOL.GS.GamePlayer [virtual]
GRAVESTONE_PROPERTYDOL.GS.GamePlayer [protected]
GroundTargetDOL.GS.GameLiving
GroundTargetInViewDOL.GS.GamePlayer
GroupDOL.GS.GameLiving
GroupIndexDOL.GS.GameLiving
GuildDOL.GS.GamePlayer
GuildBannerDOL.GS.GamePlayer
GuildIDDOL.GS.GamePlayer
GuildNameDOL.GS.GamePlayer
GuildNoteDOL.GS.GamePlayer
GuildRankDOL.GS.GamePlayer
HarmfulSpells (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
HasAbility(string keyName)DOL.GS.GameLiving [virtual]
HasAbilityToUseItem(ItemTemplate item)DOL.GS.GameLiving [virtual]
HasChampionSpell(int spellid)DOL.GS.GamePlayer [virtual]
HasEffect(Spell spell)DOL.GS.GameLiving [virtual]
HasEffect(Type effectType)DOL.GS.GameLiving [virtual]
HasFinishedMLStep(int mlLevel, int step)DOL.GS.GamePlayer [virtual]
HasFinishedQuest(Type questType)DOL.GS.GamePlayer
HasHorse (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
HasPlayerReachedNewCraftingTitle(int skillLevel) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected, virtual]
HasSpecialization(string keyName)DOL.GS.GamePlayer [virtual]
HeadingDOL.GS.GamePlayer
HEADING_CONST (defined in DOL.GS.Point2D)DOL.GS.Point2D
HEADING_TO_RADIANDOL.GS.Point2D
HealthDOL.GS.GamePlayer
HealthPercentDOL.GS.GameObject
HealthPercentGroupWindowDOL.GS.GamePlayer
HealthRegenerationPeriodDOL.GS.GameLiving [protected]
HealthRegenerationTimerCallback(RegionTimer callingTimer)DOL.GS.GamePlayer [protected, virtual]
HoldingBreathTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
HousingUpdateArrayDOL.GS.GamePlayer
IgnoreListDOL.GS.GamePlayer
InCombatDOL.GS.GamePlayer
InCombatPvEDOL.GS.GameLiving
InCombatPvPDOL.GS.GameLiving
InCombatTimerExpired(RegionTimer timer) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
InHouse (defined in DOL.GS.GameObject)DOL.GS.GameObject
InitControlledBrainArray(int num)DOL.GS.GameLiving [virtual]
IntelligenceDOL.GS.GamePlayer
Interact(GamePlayer player)DOL.GS.GameObject [virtual]
InteractDistanceDOL.GS.GameObject
InternalIDDOL.GS.GameObject
InterruptAction (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
InterruptRangedAttack()DOL.GS.GameLiving [protected, virtual]
InterruptTime (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
InventoryDOL.GS.GameLiving
InvulnerabilityExpiredCallback(GamePlayer player)DOL.GS.GamePlayer
InWraithForm (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
IsAdvancedSpellLine(SpellLine line)DOL.GS.GamePlayer [virtual]
IsAliveDOL.GS.GameLiving
IsAnonymousDOL.GS.GamePlayer
IsAttackableDOL.GS.GamePlayer
IsAttackableDoor (defined in DOL.GS.GameObject)DOL.GS.GameObject
IsAttackingDOL.GS.GameLiving
IsBeingInterruptedDOL.GS.GameLiving
IsCasting (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
IsCastingRealmAbilityDOL.GS.GamePlayer
IsClimbingDOL.GS.GamePlayer
IsCloakHoodUpDOL.GS.GamePlayer
IsCloakInvisibleDOL.GS.GamePlayer
IsControlledNPC(GameNPC npc) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [virtual]
IsCraftingDOL.GS.GamePlayer
IsCrowdControlledDOL.GS.GameLiving
IsDisarmedDOL.GS.GameLiving
IsDiseasedDOL.GS.GameLiving
IsDivingDOL.GS.GamePlayer
IsDoingQuest(AbstractQuest quest)DOL.GS.GamePlayer
IsDoingQuest(Type questType)DOL.GS.GamePlayer
IsEligibleToGiveMeritPointsDOL.GS.GamePlayer
IsEngaging (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
IsHelmInvisibleDOL.GS.GamePlayer
IsIgnoring(GameLiving source) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
isInBG (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
IsIncapacitatedDOL.GS.GameLiving
IsInvulnerableToAttackDOL.GS.GamePlayer
IsJumpingDOL.GS.GamePlayer
IsLevelRespecUsedDOL.GS.GamePlayer
IsLevelSecondStageDOL.GS.GamePlayer
IsLowHealthDOL.GS.GameLiving
IsMezzedDOL.GS.GameLiving
IsMovingDOL.GS.GamePlayer
IsMutedDOL.GS.GameLiving
IsObjectGreyCon(GameObject obj)DOL.GS.GameLiving [virtual]
IsObjectGreyCon(GameObject source, GameObject target)DOL.GS.GameLiving [static]
IsObjectInFront(GameObject target, double viewangle, bool rangeCheck=true)DOL.GS.GameObject [virtual]
IsOnHorse (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
IsOverencumberedDOL.GS.GamePlayer
IsPrayingDOL.GS.GamePlayer
IsPvPDOL.GS.GamePlayer
IsRidingDOL.GS.GamePlayer
IsShadeDOL.GS.GamePlayer
IsSilencedDOL.GS.GameLiving
IsSilentDOL.GS.GameLiving
IsSittingDOL.GS.GamePlayer
IsSprintingDOL.GS.GamePlayer
IsStealthedDOL.GS.GamePlayer
IsStrafingDOL.GS.GamePlayer
IsStunnedDOL.GS.GameLiving
IsSummoningMount (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
IsSwimmingDOL.GS.GamePlayer
IsTurningDisabledDOL.GS.GameLiving
IsUnderwaterDOL.GS.GameObject
IsValidTarget (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
IsVisibleTo(GameObject checkObject)DOL.GS.GameObject [virtual]
IsWireframe (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
IsWithinRadius(GameObject obj, int radius, bool ignoreZ=false)DOL.GS.GameObject
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius)DOL.GS.Point3D
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius, bool ignoreZ)DOL.GS.Point3D
DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius)DOL.GS.Point2D
ITEM_USE_DELAY (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
ItemBonusDOL.GS.GameLiving
ItemBonusDescription(int iBonus, int iBonusType) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected, virtual]
ItemBonusName(int BonusType)DOL.GS.GamePlayer
KillsAlbionDeathBlowsDOL.GS.GamePlayer
KillsAlbionPlayersDOL.GS.GamePlayer
KillsAlbionSoloDOL.GS.GamePlayer
KillsDragonDOL.GS.GamePlayer
KillsEpicBossDOL.GS.GamePlayer
KillsHiberniaDeathBlowsDOL.GS.GamePlayer
KillsHiberniaPlayersDOL.GS.GamePlayer
KillsHiberniaSoloDOL.GS.GamePlayer
KillsLegionDOL.GS.GamePlayer
KillsMidgardDeathBlowsDOL.GS.GamePlayer
KillsMidgardPlayersDOL.GS.GamePlayer
KillsMidgardSoloDOL.GS.GamePlayer
LAST_ATTACK_DATADOL.GS.GameLiving
LAST_ATTACK_DATA_LHDOL.GS.GameLiving
LAST_BIND_TICKDOL.GS.GamePlayer
LAST_CHARGED_ITEM_USE_TICKDOL.GS.GamePlayer
LAST_ENEMY_ATTACK_RESULTDOL.GS.GameLiving
LAST_USED_ITEM_SPELLDOL.GS.GamePlayer [static]
LastAttackedByEnemyTickDOL.GS.GameLiving
LastAttackedByEnemyTickPvEDOL.GS.GamePlayer
LastAttackedByEnemyTickPvPDOL.GS.GameLiving
LastAttackTickDOL.GS.GameLiving
LastAttackTickPvEDOL.GS.GamePlayer
LastAttackTickPvPDOL.GS.GameLiving
LastCombatTickPvEDOL.GS.GameLiving
LastCombatTickPvPDOL.GS.GameLiving
LastDeathRealmPointsDOL.GS.GamePlayer
LastInterruptMessage (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
LastNameDOL.GS.GamePlayer
LastPositionUpdatePointDOL.GS.GamePlayer
LastPositionUpdateTickDOL.GS.GamePlayer
LastPositionUpdateZoneDOL.GS.GamePlayer
LastUniqueLocationsDOL.GS.GamePlayer
LastWorldUpdateDOL.GS.GamePlayer
LavaBurnTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
LeaveHouse()DOL.GS.GamePlayer
LevelDOL.GS.GamePlayer
LevelPermillDOL.GS.GamePlayer
LinkdeathTimerCallback(RegionTimer callingTimer)DOL.GS.GamePlayer [protected]
LoadCalculators()DOL.GS.GameLiving [static]
LoadChampionSpells(Hashtable disabledSpells)DOL.GS.GamePlayer [protected, virtual]
LoadCraftingSkills()DOL.GS.GamePlayer [protected]
LoadDataQuests()DOL.GS.GameObject
LoadFromDatabase(DataObject obj)DOL.GS.GamePlayer [virtual]
LoadQuests()DOL.GS.GamePlayer [virtual]
LoadSkillsFromCharacter()DOL.GS.GamePlayer [protected, virtual]
LoadSpellLines() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
lockSpellLinesListDOL.GS.GamePlayer
lockStyleListDOL.GS.GamePlayer
LookingForGroupDOL.GS.GamePlayer
m_abilitiesDOL.GS.GameLiving [protected]
m_abilityBonusDOL.GS.GameLiving [protected]
m_activeQuiverSlotDOL.GS.GameLiving [protected]
m_activeWeaponSlotDOL.GS.GameLiving [protected]
m_areaUpdateTick (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
m_attackActionDOL.GS.GameLiving [protected]
m_attackersDOL.GS.GameLiving [protected]
m_automaticReleaseDOL.GS.GamePlayer [protected]
m_autoSplitLootDOL.GS.GamePlayer [protected]
m_beginDrowningTick (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_buff1BonusDOL.GS.GameLiving [protected]
m_buff2BonusDOL.GS.GameLiving [protected]
m_buff4BonusDOL.GS.GameLiving [protected]
m_buffMult1BonusDOL.GS.GameLiving [protected]
m_canBreathUnderwater (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_cancelStyleDOL.GS.GamePlayer [protected]
m_canFlyDOL.GS.GamePlayer [protected]
m_canGenerateNews (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_characterClassDOL.GS.GamePlayer [protected]
m_charStatDOL.GS.GameLiving [protected]
m_clientDOL.GS.GamePlayer [protected]
m_climbing (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_controlledBrainDOL.GS.GameLiving [protected]
m_controlledHorse (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_craftingPrimarySkillDOL.GS.GamePlayer [protected]
m_craftingSkillsDOL.GS.GamePlayer [protected]
m_CurrentRegionDOL.GS.GameObject [protected]
m_currentSpeedDOL.GS.GameLiving [protected]
m_currentTitleDOL.GS.GamePlayer [protected]
m_currentWaterBreathState (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_customDialogCallbackDOL.GS.GamePlayer
m_customFaceAttributesDOL.GS.GamePlayer [protected]
m_damageTypeToResistBonusConversionDOL.GS.GameLiving [protected, static]
m_dataQuestCacheDOL.GS.GameObject [protected, static]
m_dataQuestsDOL.GS.GameObject [protected]
m_dbCharacterDOL.GS.GamePlayer [protected]
m_deathTickDOL.GS.GamePlayer [protected]
m_debuffBonusDOL.GS.GameLiving [protected]
m_disabledCastingTimeoutDOL.GS.GamePlayer [protected]
m_disabledSkillsDOL.GS.GameLiving [protected]
m_disarmed (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_disarmedTime (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_diseasedCountDOL.GS.GameLiving [protected]
m_divingDOL.GS.GamePlayer [protected]
m_doorUpdateList (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_doorUpdateRegionID (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_drowningTimer (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_duelTargetDOL.GS.GamePlayer [protected]
m_effectsDOL.GS.GameLiving [protected]
m_enduranceDOL.GS.GameLiving [protected]
m_enduranceRegenerationPeriodDOL.GS.GameLiving [protected]
m_enduRegenerationTimerDOL.GS.GameLiving [protected]
m_enteredGameDOL.GS.GamePlayer [protected]
m_groundTargetDOL.GS.GameLiving [protected]
m_groundtargetInViewDOL.GS.GamePlayer [protected]
m_groupDOL.GS.GameLiving [protected]
m_groupIndexDOL.GS.GameLiving [protected]
m_guildBanner (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_guildIdDOL.GS.GamePlayer [protected]
m_guildNameDOL.GS.GameObject [protected]
m_HeadingDOL.GS.GameObject [protected]
m_health (defined in DOL.GS.GameObject)DOL.GS.GameObject [protected]
m_healthRegenerationPeriodDOL.GS.GameLiving [protected]
m_healthRegenerationTimerDOL.GS.GameLiving [protected]
m_holdBreathTimer (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_InternalIDDOL.GS.GameObject [protected]
m_interruptAction (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_interruptTime (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_inventoryDOL.GS.GameLiving [protected]
m_invulnerabilityTickDOL.GS.GamePlayer [protected]
m_invulnerabilityTimerDOL.GS.GamePlayer [protected]
m_InWraithForm (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_isCloakHoodUpDOL.GS.GameLiving [protected]
m_IsCloakInvisibleDOL.GS.GameLiving [protected]
m_isDataQuestsLoadedDOL.GS.GameObject [protected]
m_isEligibleToGiveMeritPoints (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_isEngaging (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_IsHelmInvisibleDOL.GS.GameLiving [protected]
m_isInBGDOL.GS.GamePlayer [protected]
m_isMuted (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_isOnHorse (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_isSilenced (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_itemBonusDOL.GS.GameLiving [protected]
m_lastAttackedByEnemyTickPvEDOL.GS.GameLiving [protected]
m_lastAttackedByEnemyTickPvPDOL.GS.GameLiving [protected]
m_lastAttackTickPvEDOL.GS.GameLiving [protected]
m_lastAttackTickPvPDOL.GS.GameLiving [protected]
m_lastDeathRealmPointsDOL.GS.GamePlayer [protected]
m_lastInterruptMessage (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_lastUniqueLocationsDOL.GS.GamePlayer [protected]
m_lastUpdateArrayDOL.GS.GamePlayer [protected]
m_lastWorldUpdateDOL.GS.GamePlayer [protected]
m_lavaBurningTimer (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_levelDOL.GS.GameObject [protected]
m_lockAbilities (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_lookingForGroupDOL.GS.GamePlayer [protected]
m_manaDOL.GS.GameLiving [protected]
m_maxEnduranceDOL.GS.GameLiving [protected]
m_maxHealthDOL.GS.GameObject [protected]
m_maxSpeedBaseDOL.GS.GameLiving [protected]
m_mezzedDOL.GS.GameLiving [protected]
m_minoRelic (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_modelDOL.GS.GameObject [protected]
m_nameDOL.GS.GameObject [protected]
m_nextCombatBackupStyleDOL.GS.GameLiving [protected]
m_nextCombatStyleDOL.GS.GameLiving [protected]
m_nextSpellDOL.GS.GamePlayer [protected]
m_nextSpellLineDOL.GS.GamePlayer [protected]
m_nextSpellTargetDOL.GS.GamePlayer [protected]
m_numRespecsCanBuyOnLevel (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected, static]
m_ObjectIDDOL.GS.GameObject [protected]
m_ObjectStateDOL.GS.GameObject [protected]
m_objectUpdatesDOL.GS.GamePlayer [protected]
m_overencumberedDOL.GS.GamePlayer [protected]
m_ownerID (defined in DOL.GS.GameObject)DOL.GS.GameObject [protected]
m_playereffectivenessDOL.GS.GamePlayer [protected]
m_powerRegenerationPeriodDOL.GS.GameLiving [protected]
m_powerRegenerationTimerDOL.GS.GameLiving [protected]
m_prayActionDOL.GS.GamePlayer [protected]
m_previousLoginDate (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_questActionTimer (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_questListDOL.GS.GamePlayer [protected]
m_questListFinishedDOL.GS.GamePlayer [protected]
m_quitTimerDOL.GS.GamePlayer [protected]
m_race (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_rangeAttackAmmoDOL.GS.GamePlayer [protected]
m_rangeAttackTargetDOL.GS.GamePlayer [protected]
m_rangedAttackStateDOL.GS.GameLiving [protected]
m_rangedAttackTypeDOL.GS.GameLiving [protected]
m_RealmDOL.GS.GameObject [protected]
m_regenTimerLockDOL.GS.GameLiving [protected]
m_releaseTimerDOL.GS.GamePlayer [protected]
m_releaseTypeDOL.GS.GamePlayer [protected]
m_respecCost (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected, static]
m_runningSpellHandlerDOL.GS.GameLiving [protected]
m_saveInDBDOL.GS.GameObject [protected]
m_ShadeEffect (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_silencedTime (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_sittingDOL.GS.GamePlayer [protected]
m_skillListDOL.GS.GameLiving [protected]
m_spawnTickDOL.GS.GameObject [protected]
m_specializationDOL.GS.GamePlayer [protected]
m_specListDOL.GS.GamePlayer [protected]
m_spellLinesDOL.GS.GamePlayer [protected]
m_spellQueueAccessMonitorDOL.GS.GamePlayer [protected]
m_sprintEffectDOL.GS.GamePlayer [protected]
m_statBonusDOL.GS.GamePlayer [protected]
m_statBonusPercentDOL.GS.GamePlayer [protected]
m_statistics (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_stealthEffectDOL.GS.GamePlayer [protected]
m_steedDOL.GS.GamePlayer [protected]
m_strafingDOL.GS.GamePlayer [protected]
m_stunnedDOL.GS.GameLiving [protected]
m_stylesDOL.GS.GamePlayer [protected]
m_swimming (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_targetInViewDOL.GS.GamePlayer [protected]
m_targetObjectWeakReferenceDOL.GS.GameLiving [protected]
m_titlesDOL.GS.GamePlayer [protected]
m_tradeWindowDOL.GS.GamePlayer [protected]
m_turningDisabledCountDOL.GS.GameLiving [protected]
m_usableSpellsDOL.GS.GamePlayer [protected]
m_visibleActiveWeaponSlotsDOL.GS.GameLiving [protected]
m_whistleMountTimer (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
m_xDOL.GS.Point2D [protected]
m_xpGainersDOL.GS.GameLiving [protected]
m_yDOL.GS.Point2D [protected]
m_zDOL.GS.Point3D [protected]
MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield)DOL.GS.GamePlayer [protected, virtual]
MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield, bool ignoreLOS) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected, virtual]
ManaDOL.GS.GamePlayer
ManaPercent (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
MAX_LAST_ZDOL.GS.GamePlayer
MaxConcentrationDOL.GS.GamePlayer
MaxEncumberanceDOL.GS.GamePlayer
MaxEnduranceDOL.GS.GamePlayer
MaxHealthDOL.GS.GamePlayer
MaxLastZDOL.GS.GamePlayer
MaxLevelDOL.GS.GamePlayer
MaxManaDOL.GS.GamePlayer
MaxSpeedDOL.GS.GameLiving
MaxSpeedBaseDOL.GS.GamePlayer
MinimumCastingSpeedDOL.GS.GameLiving
MinMeleeCriticalDamageDOL.GS.GameLiving [protected]
MinotaurRelicDOL.GS.GamePlayer
MissionDOL.GS.GamePlayer
ML_MAX_LEVELDOL.GS.GamePlayer
MLExperienceDOL.GS.GamePlayer
MLGrantedDOL.GS.GamePlayer
MLLevelDOL.GS.GamePlayer
MLLineDOL.GS.GamePlayer
MLTitleDOL.GS.GamePlayer
ModelDOL.GS.GamePlayer
ModifyAttack(AttackData attackData)DOL.GS.GameLiving [virtual]
ModifyFriend(string friendName, bool remove)DOL.GS.GamePlayer
ModifyIgnoreList(string Name, bool remove)DOL.GS.GamePlayer
MoneyValueDOL.GS.GamePlayer
MountSteed(GameNPC steed, bool forced)DOL.GS.GamePlayer [virtual]
MountSteedHandler(GamePlayer rider, GameNPC steed, bool forced)DOL.GS.GamePlayer
MovementElapsedTicksDOL.GS.GameLiving [protected]
MovementStartTickDOL.GS.GameLiving
MoveTo(ushort regionID, int x, int y, int z, ushort heading)DOL.GS.GamePlayer [virtual]
DOL::GS::GameObject.MoveTo(GameLocation loc)DOL.GS.GameObject [virtual]
MoveToBind() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
NameDOL.GS.GamePlayer
NewUpdateArrayDOL.GS.GamePlayer
NEXT_POTION_AVAIL_TIME (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
NEXT_SPELL_AVAIL_TIME_BECAUSE_USE_POTION (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
NextCombatBackupStyleDOL.GS.GameLiving
NextCombatStyleDOL.GS.GameLiving
NoHelpDOL.GS.GamePlayer
Notify(DOLEvent e, object sender, EventArgs args)DOL.GS.GamePlayer [virtual]
Notify(DOLEvent e, object sender) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
Notify(DOLEvent e) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
NoXPForLevelDOL.GS.GameLiving [static]
ObjectHasOwner() (defined in DOL.GS.GameObject)DOL.GS.GameObject [static]
ObjectIDDOL.GS.GameObject
ObjectStateDOL.GS.GameObject
OnAfterSpellCastSequence(ISpellHandler handler)DOL.GS.GamePlayer [virtual]
OnAttackedByEnemy(AttackData ad)DOL.GS.GamePlayer [virtual]
OnDismountSteedDOL.GS.GamePlayer
OnInterruptTick(GameLiving attacker, AttackData.eAttackType attackType)DOL.GS.GamePlayer [protected, virtual]
OnItemBonusChanged(DOLEvent e, object sender, EventArgs args)DOL.GS.GamePlayer [protected, virtual]
OnItemEquipped(DOLEvent e, object sender, EventArgs arguments)DOL.GS.GamePlayer [protected, virtual]
OnItemUnequipped(DOLEvent e, object sender, EventArgs arguments)DOL.GS.GamePlayer [protected, virtual]
OnLevelSecondStage()DOL.GS.GamePlayer [virtual]
OnLevelUp(int previouslevel)DOL.GS.GamePlayer [virtual]
OnLinkdeath() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
OnMountSteedDOL.GS.GamePlayer
OnPetSummoned(GamePet pet)DOL.GS.GameLiving [virtual]
OnPlayerMove() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
OnRevive(DOLEvent e, object sender, EventArgs args)DOL.GS.GamePlayer [virtual]
OnSendDOL.GS.GamePlayer
OnSendReceiveDOL.GS.GamePlayer
OnSkillTrained(Specialization skill)DOL.GS.GamePlayer
OnTargetDeadOrNoTarget()DOL.GS.GameLiving [virtual]
OpenSelfCraft(InventoryItem item)DOL.GS.GamePlayer
OpenTrade(GamePlayer tradePartner)DOL.GS.GamePlayer
OutDOL.GS.GamePlayer
OwnerIDDOL.GS.GameObject
PetCountDOL.GS.GameLiving
PickupObject(GameObject floorObject, bool checkRange)DOL.GS.GamePlayer [virtual]
PietyDOL.GS.GamePlayer
PlayedTimeDOL.GS.GamePlayer
PLAYER_BASE_SPEEDDOL.GS.GamePlayer
PlayerHasItem(GamePlayer player, string str) (defined in DOL.GS.GameObject)DOL.GS.GameObject [static]
Point2D()DOL.GS.Point2D
Point2D(int x, int y)DOL.GS.Point2D
Point2D(IPoint2D point)DOL.GS.Point2D
Point3D()DOL.GS.Point3D
Point3D(int x, int y, int z)DOL.GS.Point3D
Point3D(IPoint2D point, int z)DOL.GS.Point3D
Point3D(IPoint3D point)DOL.GS.Point3D
PowerRegenerationPeriodDOL.GS.GameLiving [protected]
PowerRegenerationTimerCallback(RegionTimer selfRegenerationTimer)DOL.GS.GamePlayer [protected, virtual]
Pray()DOL.GS.GamePlayer [virtual]
PRAY_DELAYDOL.GS.GamePlayer [protected]
PrayTimerStop()DOL.GS.GamePlayer
prcRestore (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [static]
PrefixNameDOL.GS.GamePlayer
PreviousLoginDateDOL.GS.GamePlayer
PrivateMessageReceive(GamePlayer source, string str)DOL.GS.GamePlayer [virtual]
PropertiesChanged()DOL.GS.GameLiving [virtual]
QuestActionTimer (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
QuestListDOL.GS.GamePlayer
QuestListFinishedDOL.GS.GamePlayer
QuestPlayerIDDOL.GS.GamePlayer
QUICK_CAST_CHANGE_TICKDOL.GS.GamePlayer [static]
QuicknessDOL.GS.GamePlayer
Quit(bool forced)DOL.GS.GamePlayer [virtual]
QuitTimeDOL.GS.GamePlayer
QuitTimerCallback(RegionTimer callingTimer)DOL.GS.GamePlayer [protected, virtual]
RaceDOL.GS.GamePlayer
RaceNameDOL.GS.GamePlayer
RACENAMES(GameClient client, int Race, int Gender)DOL.GS.GamePlayer [static]
RADIAN_TO_HEADINGDOL.GS.Point2D
RANGE_ATTACK_ENDURANCEDOL.GS.GamePlayer
RangeAttackAmmoDOL.GS.GamePlayer [protected]
RangeAttackHandler(DOLEvent e, object sender, EventArgs arguments)DOL.GS.GamePlayer [protected, virtual]
RangeAttackTargetDOL.GS.GamePlayer [protected]
RangedAttackFinished()DOL.GS.GameLiving [virtual]
RangedAttackStateDOL.GS.GameLiving
RangedAttackTypeDOL.GS.GameLiving
RealmDOL.GS.GamePlayer
RealmAbilityCastTimerDOL.GS.GamePlayer
RealmLevelDOL.GS.GamePlayer
RealmPointsDOL.GS.GamePlayer
REALMPOINTS_FOR_LEVELDOL.GS.GamePlayer [static]
RealmPointsValueDOL.GS.GamePlayer
RealmRankTitles(eRealm Realm, int Gender)DOL.GS.GamePlayer [virtual]
RealmSpecialtyPointsDOL.GS.GamePlayer
RealmTitleDOL.GS.GamePlayer
ReceiveItem(GameLiving source, InventoryItem item)DOL.GS.GamePlayer [virtual]
DOL::GS::GameObject.ReceiveItem(GameLiving source, string templateID)DOL.GS.GameObject [virtual]
DOL::GS::GameObject.ReceiveItem(GameLiving source, WorldInventoryItem item)DOL.GS.GameObject [virtual]
ReceiveMoney(GameLiving source, long money)DOL.GS.GameLiving [virtual]
ReceiveTradeItem(GamePlayer source, InventoryItem item)DOL.GS.GamePlayer [virtual]
ReceiveTradeMoney(GamePlayer source, long money)DOL.GS.GamePlayer [virtual]
RefreshItemBonuses() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
RefreshSpecDependantSkills(bool sendMessages)DOL.GS.GamePlayer [virtual]
RefreshWorld()DOL.GS.GamePlayer [virtual]
Release(eReleaseType releaseCommand, bool forced)DOL.GS.GamePlayer [virtual]
RELEASE_MINIMUM_WAITDOL.GS.GamePlayer [protected]
RELEASE_TIMEDOL.GS.GamePlayer [protected]
ReleaseTimerCallback(RegionTimer callingTimer)DOL.GS.GamePlayer [protected, virtual]
ReleaseTypeDOL.GS.GamePlayer
RELEASING_PROPERTYDOL.GS.GamePlayer
RemoveAbility(string abilityKeyName)DOL.GS.GamePlayer [virtual]
RemoveAllSkills() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
RemoveAllSpecs() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
RemoveAllSpellLines() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
RemoveAllStyles() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
RemoveAttacker(GameObject attacker)DOL.GS.GameLiving [virtual]
RemoveBountyPoints(long amount)DOL.GS.GamePlayer
RemoveBountyPoints(long amount, string str)DOL.GS.GamePlayer
RemoveBountyPoints(long amount, string str, eChatType type, eChatLoc loc)DOL.GS.GamePlayer [virtual]
RemoveChampionLevels()DOL.GS.GamePlayer [virtual]
RemoveDataQuest(DataQuest quest) (defined in DOL.GS.GameObject)DOL.GS.GameObject
RemoveEncounterCredit(Type questType)DOL.GS.GamePlayer
RemoveFromWorld()DOL.GS.GamePlayer [virtual]
RemoveMoney(long money)DOL.GS.GamePlayer [virtual]
RemoveMoney(long money, string messageFormat)DOL.GS.GamePlayer [virtual]
RemoveMoney(long money, string messageFormat, eChatType ct, eChatLoc cl)DOL.GS.GamePlayer [virtual]
RemoveSpecialization(string specKeyName)DOL.GS.GamePlayer [virtual]
RemoveSpellLine(SpellLine line)DOL.GS.GamePlayer [protected, virtual]
RemoveSpellLine(string lineKeyName)DOL.GS.GamePlayer [virtual]
RemoveTitle(IPlayerTitle title)DOL.GS.GamePlayer [virtual]
RepairItem(InventoryItem item)DOL.GS.GamePlayer [virtual]
Reset()DOL.GS.GamePlayer [virtual]
ResetDisabledSkills()DOL.GS.GamePlayer [virtual]
ResetInCombatTimer() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
RespecAll() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
RespecAllLines() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected, virtual]
RespecAmountAllSkillDOL.GS.GamePlayer
RespecAmountChampionSkillDOL.GS.GamePlayer
RespecAmountDOLDOL.GS.GamePlayer
RespecAmountRealmSkillDOL.GS.GamePlayer
RespecAmountSingleSkillDOL.GS.GamePlayer
RespecBoughtDOL.GS.GamePlayer
RespecChampionSkills()DOL.GS.GamePlayer [virtual]
RespecCostDOL.GS.GamePlayer
RespecDOL() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
RespecRealm() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
RespecSingle(Specialization specLine) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
RespecSingleLine(Specialization specLine)DOL.GS.GamePlayer [protected, virtual]
RPFlagDOL.GS.GamePlayer
SafetyFlagDOL.GS.GamePlayer
SalvageItem(InventoryItem item)DOL.GS.GamePlayer [virtual]
SalvageSiegeWeapon(GameSiegeWeapon siegeWeapon) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
SaveCraftingSkills()DOL.GS.GamePlayer [protected]
SaveInDBDOL.GS.GameObject
SaveIntoDatabase()DOL.GS.GamePlayer [virtual]
SaveSkillsToCharacter()DOL.GS.GamePlayer [protected, virtual]
Say(string str)DOL.GS.GamePlayer [virtual]
SayReceive(GameLiving source, string str)DOL.GS.GamePlayer [virtual]
SendAttackingCombatMessages(AttackData ad)DOL.GS.GamePlayer [protected, virtual]
SendDoorUpdate(IDoor door, bool forceUpdate=false)DOL.GS.GamePlayer
SendHandler(GamePlayer source, GamePlayer receiver, string str)DOL.GS.GamePlayer
SendPrivateMessage(GamePlayer target, string str)DOL.GS.GamePlayer [virtual]
SendReceiveHandler(GamePlayer source, GamePlayer receiver, string str)DOL.GS.GamePlayer
SendTrainerWindow()DOL.GS.GamePlayer [virtual]
SetCharacterClass(int id)DOL.GS.GamePlayer [virtual]
SetControlledBrain(IControlledBrain controlledBrain)DOL.GS.GamePlayer [virtual]
SetFinishedMLStep(int mlLevel, int step, bool setFinished=true)DOL.GS.GamePlayer [virtual]
SetGroundTarget(int groundX, int groundY, int groundZ)DOL.GS.GamePlayer [virtual]
SetTickSpeed(double dx, double dy, double dz)DOL.GS.GameLiving [protected]
SetTickSpeed(double dx, double dy, double dz, int speed)DOL.GS.GameLiving [protected]
Shade(bool state)DOL.GS.GamePlayer [virtual]
ShadeEffectDOL.GS.GamePlayer
ShadeModelDOL.GS.GamePlayer
ShowAttackAnimation(AttackData ad, InventoryItem weapon)DOL.GS.GameLiving [virtual]
ShowGuildLoginsDOL.GS.GamePlayer
SiegeWeapon (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
SilencedTimeDOL.GS.GameLiving
Sit(bool sit)DOL.GS.GamePlayer [virtual]
Size (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
SkillSpecialtyPointsDOL.GS.GamePlayer
SpawnTickDOL.GS.GameObject
SpecBuffBonusCategoryDOL.GS.GameLiving
SpecPointsOkDOL.GS.GamePlayer [protected]
SpellCriticalChanceDOL.GS.GameLiving
SpellInterruptDurationDOL.GS.GameLiving
SpellInterruptRecastAgainDOL.GS.GameLiving
SpellInterruptRecastTimeDOL.GS.GameLiving
SpellQueueDOL.GS.GamePlayer
Sprint(bool state)DOL.GS.GamePlayer [virtual]
StartAttack(GameObject attackTarget)DOL.GS.GamePlayer [virtual]
StartEnduranceRegeneration()DOL.GS.GamePlayer [virtual]
StartHealthRegeneration()DOL.GS.GamePlayer [virtual]
StartInterruptTimer(AttackData attack, int duration)DOL.GS.GameLiving [virtual]
StartInterruptTimer(int duration, AttackData.eAttackType attackType, GameLiving attacker)DOL.GS.GameLiving [virtual]
StartInvulnerabilityTimer(int duration, InvulnerabilityExpiredCallback callback)DOL.GS.GamePlayer [virtual]
StartPowerRegeneration()DOL.GS.GamePlayer [virtual]
StartWeaponMagicalEffect(InventoryItem weapon, AttackData ad, SpellLine spellLine, int spellID, bool ignoreLevel)DOL.GS.GameLiving [protected, virtual]
STAT_NAMESDOL.GS.GameLiving [static]
StatisticsDOL.GS.GamePlayer
StatsAnonFlagDOL.GS.GamePlayer
Stealth(bool goStealth)DOL.GS.GamePlayer [virtual]
STEALTH_CHANGE_TICKDOL.GS.GamePlayer
SteedDOL.GS.GamePlayer
StopAttack(bool forced)DOL.GS.GamePlayer [virtual]
DOL::GS::GameLiving.StopAttack()DOL.GS.GameLiving [virtual]
StopCurrentSpellcast()DOL.GS.GameLiving [virtual]
StopEnduranceRegeneration()DOL.GS.GamePlayer [virtual]
StopHealthRegeneration()DOL.GS.GamePlayer [virtual]
StopPowerRegeneration()DOL.GS.GamePlayer [virtual]
StopReleaseTimer()DOL.GS.GamePlayer
StopWhistleTimers() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
StrengthDOL.GS.GamePlayer
StuckDOL.GS.GamePlayer
SwingTimeLeftDOL.GS.GameLiving
SwitchQuiver(eActiveQuiverSlot slot, bool forced)DOL.GS.GamePlayer [virtual]
SwitchSeat(int slot) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
SwitchUpdateArrays()DOL.GS.GamePlayer
SwitchWeapon(eActiveWeaponSlot slot)DOL.GS.GamePlayer [virtual]
TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount)DOL.GS.GamePlayer [virtual]
DOL::GS::GameObject.TakeDamage(AttackData ad)DOL.GS.GameObject [virtual]
TargetInViewDOL.GS.GamePlayer
TargetObjectDOL.GS.GameLiving
TaskDOL.GS.GamePlayer
TempPropertiesDOL.GS.GameLiving
TickSpeedXDOL.GS.GameLiving
TickSpeedYDOL.GS.GameLiving
TickSpeedZDOL.GS.GameLiving
TitlesDOL.GS.GamePlayer
ToString()DOL.GS.GamePlayer
TotalConstitutionLostAtDeathDOL.GS.GamePlayer
TradeWindowDOL.GS.GamePlayer
TryBlock(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount, EngageEffect engage) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected, virtual]
TryEvade(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected, virtual]
TryParry(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected, virtual]
TryReactiveEffect(InventoryItem reactiveItem, GameLiving target)DOL.GS.GamePlayer [protected, virtual]
UNCOVER_STEALTH_ACTION_PROPDOL.GS.GamePlayer [protected]
UncoverLOSHandler(GamePlayer player, ushort response, ushort targetOID)DOL.GS.GamePlayer
Unstealth(DOLEvent ev, object sender, EventArgs args) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [static]
UnstyledDamageCap(InventoryItem weapon)DOL.GS.GamePlayer [virtual]
UpdateCurrentTitle()DOL.GS.GamePlayer [virtual]
UpdateDisabledSkills()DOL.GS.GamePlayer [virtual]
UpdateEncumberance()DOL.GS.GamePlayer
UpdateEquipmentAppearance()DOL.GS.GamePlayer [virtual]
UpdatePlayerStatus()DOL.GS.GamePlayer
UpdateSpellLineLevels(bool sendMessages)DOL.GS.GamePlayer [virtual]
UpdateTickSpeed()DOL.GS.GameLiving [protected, virtual]
UseItemDOL.GS.GamePlayer
UseItemCharge(InventoryItem useItem, int type)DOL.GS.GamePlayer [protected, virtual]
UseMagicalItem(InventoryItem item, int type)DOL.GS.GamePlayer [protected, virtual]
UseSlot(eInventorySlot slot, eUseType type)DOL.GS.GamePlayer [virtual]
UseSlot(int slot, int type) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [virtual]
VerifySpecPoints()DOL.GS.GamePlayer [virtual]
VisibleActiveWeaponSlotsDOL.GS.GameLiving
WarMapPage (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
waterBreath enum name (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer
WeaponBaseSpecLevel(InventoryItem weapon)DOL.GS.GamePlayer
WeaponDamage(InventoryItem weapon)DOL.GS.GamePlayer [virtual]
WeaponSpecLevel(InventoryItem weapon)DOL.GS.GamePlayer [virtual]
Whisper(GameObject target, string str)DOL.GS.GamePlayer [virtual]
WhisperReceive(GameLiving source, string str)DOL.GS.GamePlayer [virtual]
WhistleMountTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
WraithForm(RegionTimer timer) (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected, virtual]
WraithFormTime() (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
WraithTimer (defined in DOL.GS.GamePlayer)DOL.GS.GamePlayer [protected]
XDOL.GS.GamePlayer
XPForLivingDOL.GS.GameLiving [static]
XPGainersDOL.GS.GameLiving
YDOL.GS.GamePlayer
Yell(string str)DOL.GS.GamePlayer [virtual]
YellReceive(GameLiving source, string str)DOL.GS.GamePlayer [virtual]
ZDOL.GS.GamePlayer
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