, including all inherited members.
| AbilityBonus | DOL.GS.GameLiving | |
| ActiveConMerchant | DOL.GS.GamePlayer | |
| ActiveHorse (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| ActiveQuiverSlot | DOL.GS.GameLiving | |
| ActiveVault | DOL.GS.GamePlayer | |
| ActiveWeaponSlot | DOL.GS.GameLiving | |
| AddAbility(Ability ability, bool sendUpdates) | DOL.GS.GamePlayer | [virtual] |
| DOL::GS::GameLiving.AddAbility(Ability ability) | DOL.GS.GameLiving | [virtual] |
| AddAttacker(GameObject attacker) | DOL.GS.GameLiving | [virtual] |
| AddCraftingSkill(eCraftingSkill skill, int startValue) | DOL.GS.GamePlayer | [virtual] |
| AddDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| AddFinishedQuest(AbstractQuest quest) | DOL.GS.GamePlayer | |
| AddMoney(long money) | DOL.GS.GamePlayer | [virtual] |
| AddMoney(long money, string messageFormat) | DOL.GS.GamePlayer | [virtual] |
| AddMoney(long money, string messageFormat, eChatType ct, eChatLoc cl) | DOL.GS.GamePlayer | [virtual] |
| AddQuest(AbstractQuest quest) | DOL.GS.GamePlayer | |
| AddSpecialization(Specialization skill) | DOL.GS.GamePlayer | [virtual] |
| AddSpellLine(SpellLine line) | DOL.GS.GamePlayer | [virtual] |
| AddTitle(IPlayerTitle title) | DOL.GS.GamePlayer | [virtual] |
| AddToWorld() | DOL.GS.GamePlayer | [virtual] |
| AddXPGainer(GameObject xpGainer, float damageAmount) | DOL.GS.GameLiving | [virtual] |
| Advisor | DOL.GS.GamePlayer | |
| AFK_MESSAGE | DOL.GS.GamePlayer | [static] |
| AllowMultipleSpellVersions(SpellLine line) | DOL.GS.GamePlayer | [protected, virtual] |
| ApplyPoison(InventoryItem poisonPotion, InventoryItem toItem) | DOL.GS.GamePlayer | |
| AreaUpdateTick | DOL.GS.GamePlayer | |
| AttackCriticalChance(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
| AttackDamage(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
| AttackDamageType(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
| Attackers | DOL.GS.GameLiving | |
| AttackRange | DOL.GS.GamePlayer | |
| AttackSpeed(params InventoryItem[] weapons) | DOL.GS.GamePlayer | [virtual] |
| AttackState | DOL.GS.GameLiving | |
| AttackWeapon | DOL.GS.GameLiving | |
| Autoloot | DOL.GS.GamePlayer | |
| AutoSplitLoot | DOL.GS.GamePlayer | |
| BaseBuffBonusCategory | DOL.GS.GameLiving | |
| BaseInterruptChance | DOL.GS.GameLiving | |
| BaseLevel | DOL.GS.GamePlayer | |
| BestArmorLevel | DOL.GS.GamePlayer | |
| Bind(bool forced) | DOL.GS.GamePlayer | [virtual] |
| Bodyguard | DOL.GS.GamePlayer | |
| BountyPoints | DOL.GS.GamePlayer | |
| BountyPointsValue | DOL.GS.GamePlayer | |
| BuffBonusCategory4 | DOL.GS.GameLiving | |
| BuffBonusMultCategory1 | DOL.GS.GameLiving | |
| CalculateArmorHitLocation(AttackData ad) | DOL.GS.GamePlayer | [virtual] |
| CalculateCastingTime(SpellLine line, Spell spell) | DOL.GS.GamePlayer | [virtual] |
| CalculateEnemyAttackResult(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| CalculateLeftHandSwingCount() | DOL.GS.GamePlayer | [virtual] |
| CalculateMaxHealth(int level, int constitution) | DOL.GS.GamePlayer | [virtual] |
| CalculateMaxMana(int level, int manaStat) | DOL.GS.GamePlayer | [virtual] |
| CalculateRealmLevelFromRPs(long realmPoints) | DOL.GS.GamePlayer | [protected, virtual] |
| CalculateRPsFromRealmLevel(int realmLevel) | DOL.GS.GamePlayer | [protected, virtual] |
| CanBreathUnderWater (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| CanBuyRespec | DOL.GS.GamePlayer | |
| CanCastHarmfulSpells | DOL.GS.GameLiving | |
| CanCastInCombat(Spell spell) | DOL.GS.GamePlayer | [virtual] |
| CancelAllConcentrationEffects() | DOL.GS.GameLiving | |
| CancelAllConcentrationEffects(bool leaveSelf) | DOL.GS.GameLiving | |
| CancelStyle | DOL.GS.GamePlayer | |
| CanDetect(GamePlayer enemy) | DOL.GS.GamePlayer | [virtual] |
| CanFly (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| CanGenerateNews | DOL.GS.GamePlayer | |
| CanReceiveArtifact(string artifactID) | DOL.GS.GamePlayer | |
| CanSeeObject(GamePlayer player, GameObject obj) | DOL.GS.GamePlayer | |
| CanTradeAnyItem | DOL.GS.GamePlayer | |
| CanTrainChampionSpell(int idline, int skillindex, int index) | DOL.GS.GamePlayer | [virtual] |
| CanUseCrossRealmItems | DOL.GS.GamePlayer | |
| CanUseLefthandedWeapon | DOL.GS.GamePlayer | |
| CanUseSlashLevel (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| Capitalize(bool capitalize, String text) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| CapturedKeeps | DOL.GS.GamePlayer | |
| CapturedRelics | DOL.GS.GamePlayer | |
| CapturedTowers | DOL.GS.GamePlayer | |
| CastingSpeedReductionCap | DOL.GS.GameLiving | |
| CastSpell(Spell spell, SpellLine line) | DOL.GS.GamePlayer | [virtual] |
| CastSpell(SpellCastingAbilityHandler ab) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| Champion | DOL.GS.GamePlayer | |
| ChampionExperience | DOL.GS.GamePlayer | |
| ChampionExperienceForCurrentLevel | DOL.GS.GamePlayer | |
| ChampionExperienceForNextLevel | DOL.GS.GamePlayer | |
| ChampionLevel | DOL.GS.GamePlayer | |
| ChampionLevelPermill | DOL.GS.GamePlayer | |
| ChampionLevelUp() | DOL.GS.GamePlayer | [virtual] |
| ChampionMaxLevel | DOL.GS.GamePlayer | |
| ChampionSpecialtyPoints | DOL.GS.GamePlayer | |
| ChampionSpellLineName (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| ChampionSpells | DOL.GS.GamePlayer | |
| ChanceSpellInterrupt(GameLiving attacker) | DOL.GS.GameLiving | [virtual] |
| ChanceToBeMissed | DOL.GS.GameLiving | |
| ChanceToFumble | DOL.GS.GameLiving | |
| ChangeBaseStat(eStat stat, short val) | DOL.GS.GamePlayer | [virtual] |
| ChangeEndurance(GameObject changeSource, eEnduranceChangeType enduranceChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
| ChangeHealth(GameObject changeSource, eHealthChangeType healthChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
| ChangeMana(GameObject changeSource, eManaChangeType manaChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
| CharacterClass | DOL.GS.GamePlayer | |
| Charisma | DOL.GS.GamePlayer | |
| CheckRangeAttackState(GameObject target) | DOL.GS.GamePlayer | [protected, virtual] |
| CheckRangedAmmoCompatibilityWithActiveWeapon() | DOL.GS.GamePlayer | [protected, virtual] |
| CheckWeaponMagicalEffect(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| CL_MAX_LEVEL | DOL.GS.GamePlayer | |
| ClassNameFlag | DOL.GS.GamePlayer | |
| CleanupOnDisconnect() | DOL.GS.GamePlayer | [virtual] |
| Clear() (defined in DOL.GS.Point3D) | DOL.GS.Point3D | [virtual] |
| ClearDismountSteedHandlers() | DOL.GS.GamePlayer | |
| ClearMountSteedHandlers() | DOL.GS.GamePlayer | |
| ClearOnSend() | DOL.GS.GamePlayer | |
| ClearOnSendReceive() | DOL.GS.GamePlayer | |
| ClearSpellQueue() | DOL.GS.GamePlayer | |
| Client | DOL.GS.GamePlayer | |
| CLTitle | DOL.GS.GamePlayer | |
| CLXPLevel | DOL.GS.GamePlayer | [static] |
| CommandNpcAgressive() | DOL.GS.GamePlayer | [virtual] |
| CommandNpcAttack() | DOL.GS.GamePlayer | [virtual] |
| CommandNpcComeHere() | DOL.GS.GamePlayer | [virtual] |
| CommandNpcDefensive() | DOL.GS.GamePlayer | [virtual] |
| CommandNpcFollow() | DOL.GS.GamePlayer | [virtual] |
| CommandNpcGoTarget() | DOL.GS.GamePlayer | [virtual] |
| CommandNpcPassive() | DOL.GS.GamePlayer | [virtual] |
| CommandNpcRelease() | DOL.GS.GamePlayer | [virtual] |
| CommandNpcStay() | DOL.GS.GamePlayer | [virtual] |
| Concentration | DOL.GS.GamePlayer | |
| ConcentrationEffects | DOL.GS.GameLiving | |
| ConcentrationPercent | DOL.GS.GameLiving | |
| Constitution | DOL.GS.GamePlayer | |
| ControlledBrain | DOL.GS.GameLiving | |
| CraftingLock (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| CraftingPrimarySkill | DOL.GS.GamePlayer | |
| CraftingSkillBonus | DOL.GS.GamePlayer | |
| CraftingSkills | DOL.GS.GamePlayer | |
| CraftingSpeed | DOL.GS.GamePlayer | |
| CraftItem(ushort itemID) | DOL.GS.GamePlayer | [virtual] |
| CraftTimer | DOL.GS.GamePlayer | |
| CraftTitle | DOL.GS.GamePlayer | |
| Create(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GameObject | [virtual] |
| CreateAttackAction() | DOL.GS.GameLiving | [protected, virtual] |
| CreateEffectsList() | DOL.GS.GamePlayer | [protected, virtual] |
| CreateInventory() | DOL.GS.GamePlayer | [protected, virtual] |
| CreateItemOnTheGround(InventoryItem item) | DOL.GS.GamePlayer | [virtual] |
| CreateShadeEffect() | DOL.GS.GamePlayer | [protected, virtual] |
| CreateStatistics() | DOL.GS.GamePlayer | [virtual] |
| CreationModel | DOL.GS.GamePlayer | |
| CRITICAL_SHOT_ENDURANCE | DOL.GS.GamePlayer | |
| CurrentAreas | DOL.GS.GamePlayer | |
| CurrentHouse | DOL.GS.GameObject | |
| CurrentRegion | DOL.GS.GamePlayer | |
| CurrentRegionID | DOL.GS.GameObject | |
| CurrentSpeed | DOL.GS.GamePlayer | |
| CurrentSpellHandler | DOL.GS.GameLiving | |
| CurrentTitle | DOL.GS.GamePlayer | |
| CurrentUpdateArray | DOL.GS.GamePlayer | |
| CurrentZone | DOL.GS.GameObject | |
| CustomDialogCallback | DOL.GS.GamePlayer | |
| DataQuestCache | DOL.GS.GameObject | [static] |
| DataQuestList | DOL.GS.GameObject | |
| DBCharacter | DOL.GS.GamePlayer | |
| DealDamage(AttackData ad) | DOL.GS.GameLiving | [virtual] |
| DEATH_CONSTITUTION_LOSS_PROPERTY | DOL.GS.GamePlayer | |
| DEATH_EXP_LOSS_PROPERTY | DOL.GS.GamePlayer | |
| DeathsPvP | DOL.GS.GamePlayer | |
| DebuffCategory | DOL.GS.GameLiving | |
| DEBUG_MODE_PROPERTY | DOL.GS.GamePlayer | |
| Delete() | DOL.GS.GamePlayer | [virtual] |
| DeleteFromDatabase() | DOL.GS.GameObject | [virtual] |
| DelveItem< T >(T item, List< string > delveInfo) | DOL.GS.GamePlayer | [virtual] |
| DelveWeaponStyle(IList< string > delveInfo, Style style) | DOL.GS.GamePlayer | [virtual] |
| Dexterity | DOL.GS.GamePlayer | |
| DexterityCastTimeReduction | DOL.GS.GameLiving | |
| Die(GameObject killer) | DOL.GS.GamePlayer | [virtual] |
| DisabledCastingTimeout | DOL.GS.GamePlayer | |
| DisableSkill(Skill skill, int duration) | DOL.GS.GamePlayer | [virtual] |
| DisableTurning(bool add) | DOL.GS.GameLiving | [virtual] |
| DisarmedTime | DOL.GS.GameLiving | |
| Disease(bool add) | DOL.GS.GameLiving | [virtual] |
| DismountSteed(bool forced) | DOL.GS.GamePlayer | [virtual] |
| DismountSteedHandler(GamePlayer rider, GameLiving steed, bool forced) | DOL.GS.GamePlayer | |
| DisplayedWeaponSkill | DOL.GS.GamePlayer | |
| Diving(waterBreath state) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| DropItem(eInventorySlot slot_pos) | DOL.GS.GamePlayer | [virtual] |
| DropItem(eInventorySlot slot_pos, out WorldInventoryItem droppedItem) | DOL.GS.GamePlayer | [virtual] |
| DrowningTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| DuelStart(GamePlayer duelTarget) | DOL.GS.GamePlayer | |
| DuelStop() | DOL.GS.GamePlayer | |
| DuelTarget | DOL.GS.GamePlayer | |
| eActiveQuiverSlot enum name | DOL.GS.GameLiving | |
| eActiveWeaponSlot enum name | DOL.GS.GameLiving | |
| eAttackResult enum name | DOL.GS.GameLiving | |
| eCheckRangeAttackStateResult enum name | DOL.GS.GameLiving | [protected] |
| eEnduranceChangeType enum name | DOL.GS.GameLiving | |
| EffectiveLevel | DOL.GS.GameLiving | |
| Effectiveness | DOL.GS.GamePlayer | |
| EffectiveOverallAF | DOL.GS.GamePlayer | |
| EffectList | DOL.GS.GameLiving | |
| eHealthChangeType enum name | DOL.GS.GameLiving | |
| eManaChangeType enum name | DOL.GS.GameLiving | |
| Emote(eEmote emote) | DOL.GS.GameLiving | [virtual] |
| Empathy | DOL.GS.GamePlayer | |
| Encumberance | DOL.GS.GamePlayer | |
| Endurance | DOL.GS.GamePlayer | |
| EndurancePercent | DOL.GS.GameLiving | |
| EnduranceRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| EnduranceRegenerationTimerCallback(RegionTimer selfRegenerationTimer) | DOL.GS.GamePlayer | [protected, virtual] |
| EnemyHealed(GameLiving enemy, GameObject healSource, eHealthChangeType changeType, int healAmount) | DOL.GS.GameLiving | [virtual] |
| EnemyKilled(GameLiving enemy) | DOL.GS.GamePlayer | [virtual] |
| EnteredGame | DOL.GS.GamePlayer | |
| eObjectState enum name | DOL.GS.GameObject | |
| eRangedAttackState enum name | DOL.GS.GameLiving | |
| eRangedAttackType enum name | DOL.GS.GameLiving | |
| eReleaseType enum name | DOL.GS.GamePlayer | |
| eSize enum name (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| ExceedXPCapAmount | DOL.GS.GameLiving | |
| ExecuteWeaponStyle(Style style) | DOL.GS.GamePlayer | [virtual] |
| Experience | DOL.GS.GamePlayer | |
| ExperienceForCurrentLevel | DOL.GS.GamePlayer | |
| ExperienceForCurrentLevelSecondStage | DOL.GS.GamePlayer | |
| ExperienceForNextLevel | DOL.GS.GamePlayer | |
| ExperienceValue | DOL.GS.GamePlayer | |
| eXPSource enum name (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| FillDataQuestCache() | DOL.GS.GameObject | [static] |
| FixedSpeed | DOL.GS.GameLiving | |
| FormatStatistics() | DOL.GS.GamePlayer | [virtual] |
| FreeLevelState | DOL.GS.GamePlayer | |
| Friends | DOL.GS.GamePlayer | |
| GainBountyPoints(long amount) | DOL.GS.GamePlayer | [virtual] |
| GainBountyPoints(long amount, bool modify) | DOL.GS.GamePlayer | |
| GainBountyPoints(long amount, bool modify, bool sendMessage) | DOL.GS.GamePlayer | |
| GainBountyPoints(long amount, bool modify, bool sendMessage, bool notify) | DOL.GS.GamePlayer | [virtual] |
| GainChampionExperience(long experience) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| GainChampionExperience(long experience, eXPSource source) | DOL.GS.GamePlayer | [virtual] |
| GainCraftingSkill(eCraftingSkill skill, int count) | DOL.GS.GamePlayer | [virtual] |
| GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage) | DOL.GS.GamePlayer | |
| GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage, bool allowMultiply) | DOL.GS.GamePlayer | |
| GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage, bool allowMultiply, bool notify) | DOL.GS.GamePlayer | [virtual] |
| DOL::GS::GameLiving.GainExperience(eXPSource xpSource, long exp) | DOL.GS.GameLiving | |
| DOL::GS::GameLiving.GainExperience(eXPSource xpSource, long exp, bool allowMultiply) | DOL.GS.GameLiving | |
| GainRealmPoints(long amount) | DOL.GS.GamePlayer | [virtual] |
| GainRealmPoints(long amount, bool modify) | DOL.GS.GamePlayer | |
| GainRealmPoints(long amount, bool modify, bool sendMessage) | DOL.GS.GamePlayer | |
| GainRealmPoints(long amount, bool modify, bool sendMessage, bool notify) | DOL.GS.GamePlayer | [virtual] |
| GainRP | DOL.GS.GamePlayer | |
| GainXP | DOL.GS.GamePlayer | |
| GameLiving() | DOL.GS.GameLiving | |
| GameObject() | DOL.GS.GameObject | |
| GamePlayer(GameClient client, DOLCharacters dbChar) | DOL.GS.GamePlayer | |
| Gender | DOL.GS.GamePlayer | |
| GetAbility(string abilityKey) | DOL.GS.GameLiving | |
| GetAbility(Type abilityType) | DOL.GS.GameLiving | |
| GetAbilityLevel(string keyName) | DOL.GS.GameLiving | |
| GetAllAbilities() | DOL.GS.GameLiving | |
| GetAllDisabledSkills() | DOL.GS.GameLiving | [virtual] |
| GetAngle(IPoint2D point) | DOL.GS.GameObject | |
| GetAngleToSpot(int x, int y) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetAngleToTarget(GameObject target) | DOL.GS.GameObject | |
| GetArmorAbsorb(eArmorSlot slot) | DOL.GS.GamePlayer | [virtual] |
| GetArmorAF(eArmorSlot slot) | DOL.GS.GamePlayer | [virtual] |
| GetAutoTrainPoints(Specialization spec, int Mode) | DOL.GS.GamePlayer | [virtual] |
| GetBaseSpecLevel(string keyName) | DOL.GS.GamePlayer | [virtual] |
| GetBaseStat(eStat stat) | DOL.GS.GameLiving | |
| GetBlockChance() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| GetBonuses(List< string > info) | DOL.GS.GamePlayer | [virtual] |
| GetChampionExperienceForLevel(int level) | DOL.GS.GamePlayer | [virtual] |
| GetChampionSpellLine() | DOL.GS.GamePlayer | [virtual] |
| GetChampionStyleList() | DOL.GS.GamePlayer | [virtual] |
| GetConLevel(GameObject compare) | DOL.GS.GameObject | |
| GetConLevel(int level, int compareLevel) | DOL.GS.GameObject | [static] |
| GetCountMLStepsCompleted(byte ml) | DOL.GS.GamePlayer | [virtual] |
| GetCraftingSkillValue(eCraftingSkill skill) | DOL.GS.GamePlayer | [virtual] |
| GetCurrentMoney() | DOL.GS.GamePlayer | [virtual] |
| GetDamageResist(eProperty property) | DOL.GS.GamePlayer | [virtual] |
| DOL::GS::GameLiving.GetDamageResist(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
| GetDisplayLevel(GamePlayer player) | DOL.GS.GamePlayer | [virtual] |
| GetDistance(IPoint2D point) | DOL.GS.Point2D | |
| GetDistanceTo(IPoint3D point) | DOL.GS.GameObject | [virtual] |
| GetDistanceTo(IPoint3D point, double zfactor) | DOL.GS.GameObject | [virtual] |
| GetDoorsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetDoorsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
| GetEvadeChance() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| GetExamineMessages(GamePlayer player) | DOL.GS.GamePlayer | [virtual] |
| GetExperienceNeededForLevel(int level) | DOL.GS.GamePlayer | [virtual] |
| GetExperienceValueForLevel(int level) | DOL.GS.GameLiving | [virtual] |
| GetFaceAttribute(eCharFacePart part) | DOL.GS.GamePlayer | |
| GetHeading(IPoint2D point) | DOL.GS.Point2D | |
| GetHeadingToSpot(int tx, int ty) | DOL.GS.GameObject | |
| GetHeadingToTarget(IPoint3D target) | DOL.GS.GameObject | |
| GetItemsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetItemsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
| GetLevelFromCon(int level, double con) | DOL.GS.GameObject | [static] |
| GetMeleeCriticalDamage(AttackData ad, InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
| GetMLExperienceForLevel(int level) | DOL.GS.GamePlayer | [virtual] |
| GetMLStepDescription(byte ml, int step) | DOL.GS.GamePlayer | [virtual] |
| GetModified(eProperty property) | DOL.GS.GameLiving | [virtual] |
| GetModifiedBase(eProperty property) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
| GetModifiedFromBuffs(eProperty property) | DOL.GS.GameLiving | [virtual] |
| GetModifiedFromItems(eProperty property) | DOL.GS.GameLiving | [virtual] |
| GetModifiedSpecLevel(string keyName) | DOL.GS.GamePlayer | [virtual] |
| GetName(GamePlayer target) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| DOL::GS::GameLiving.GetName(int article, bool firstLetterUppercase) | DOL.GS.GameObject | [virtual] |
| GetNonTrainableSkillList() | DOL.GS.GamePlayer | [virtual] |
| GetNPCsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetNPCsInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetNPCsInRadius(bool useCache, ushort radiusToCheck) | DOL.GS.GameObject | |
| GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
| GetParryChance() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| GetPlayerAttacker(GameLiving living) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| GetPlayersInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetPlayersInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetPlayersInRadius(bool useCache, ushort radiusToCheck) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) | DOL.GS.GameObject | |
| GetPlayersInRadius(ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
| GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
| GetPointFromHeading(ushort heading, int distance) | DOL.GS.Point2D | |
| GetPronoun(int form, bool firstLetterUppercase) | DOL.GS.GamePlayer | [virtual] |
| GetPronoun(GameClient Client, int form, bool capitalize) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| GetResist(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
| GetResistBase(eDamageType damageType) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
| GetResistTypeForDamage(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
| GetSkillDisabledDuration(Skill skill) | DOL.GS.GameLiving | [virtual] |
| GetSpecialization(string keyName) | DOL.GS.GamePlayer | [virtual] |
| GetSpecializationByName(string name, bool caseSensitive) | DOL.GS.GamePlayer | [virtual] |
| GetSpecList() | DOL.GS.GamePlayer | [virtual] |
| GetSpellCount() | DOL.GS.GamePlayer | [virtual] |
| GetSpellLine(string keyname) | DOL.GS.GamePlayer | [virtual] |
| GetSpellLines() | DOL.GS.GamePlayer | [virtual] |
| GetSpotFromHeading(int distance, out int tx, out int ty) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetStepCountForML(byte ml) | DOL.GS.GamePlayer | [virtual] |
| GetStyleList() | DOL.GS.GamePlayer | [virtual] |
| GetStyleToUse() | DOL.GS.GamePlayer | [protected, virtual] |
| GetUsableSpells(List< SpellLine > spellLines, bool update) | DOL.GS.GamePlayer | [virtual] |
| GetWeaponSkill(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
| GetWeaponSpec(InventoryItem weapon) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| GetWeaponStat(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
| GetXPForML(byte ml) | DOL.GS.GamePlayer | [virtual] |
| GRAVESTONE_PROPERTY | DOL.GS.GamePlayer | [protected] |
| GroundTarget | DOL.GS.GameLiving | |
| GroundTargetInView | DOL.GS.GamePlayer | |
| Group | DOL.GS.GameLiving | |
| GroupIndex | DOL.GS.GameLiving | |
| Guild | DOL.GS.GamePlayer | |
| GuildBanner | DOL.GS.GamePlayer | |
| GuildID | DOL.GS.GamePlayer | |
| GuildName | DOL.GS.GamePlayer | |
| GuildNote | DOL.GS.GamePlayer | |
| GuildRank | DOL.GS.GamePlayer | |
| HarmfulSpells (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| HasAbility(string keyName) | DOL.GS.GameLiving | [virtual] |
| HasAbilityToUseItem(ItemTemplate item) | DOL.GS.GameLiving | [virtual] |
| HasChampionSpell(int spellid) | DOL.GS.GamePlayer | [virtual] |
| HasEffect(Spell spell) | DOL.GS.GameLiving | [virtual] |
| HasEffect(Type effectType) | DOL.GS.GameLiving | [virtual] |
| HasFinishedMLStep(int mlLevel, int step) | DOL.GS.GamePlayer | [virtual] |
| HasFinishedQuest(Type questType) | DOL.GS.GamePlayer | |
| HasHorse (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| HasPlayerReachedNewCraftingTitle(int skillLevel) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, virtual] |
| HasSpecialization(string keyName) | DOL.GS.GamePlayer | [virtual] |
| Heading | DOL.GS.GamePlayer | |
| HEADING_CONST (defined in DOL.GS.Point2D) | DOL.GS.Point2D | |
| HEADING_TO_RADIAN | DOL.GS.Point2D | |
| Health | DOL.GS.GamePlayer | |
| HealthPercent | DOL.GS.GameObject | |
| HealthPercentGroupWindow | DOL.GS.GamePlayer | |
| HealthRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| HealthRegenerationTimerCallback(RegionTimer callingTimer) | DOL.GS.GamePlayer | [protected, virtual] |
| HoldingBreathTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| HousingUpdateArray | DOL.GS.GamePlayer | |
| IgnoreList | DOL.GS.GamePlayer | |
| InCombat | DOL.GS.GamePlayer | |
| InCombatPvE | DOL.GS.GameLiving | |
| InCombatPvP | DOL.GS.GameLiving | |
| InCombatTimerExpired(RegionTimer timer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| InHouse (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| InitControlledBrainArray(int num) | DOL.GS.GameLiving | [virtual] |
| Intelligence | DOL.GS.GamePlayer | |
| Interact(GamePlayer player) | DOL.GS.GameObject | [virtual] |
| InteractDistance | DOL.GS.GameObject | |
| InternalID | DOL.GS.GameObject | |
| InterruptAction (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| InterruptRangedAttack() | DOL.GS.GameLiving | [protected, virtual] |
| InterruptTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| Inventory | DOL.GS.GameLiving | |
| InvulnerabilityExpiredCallback(GamePlayer player) | DOL.GS.GamePlayer | |
| InWraithForm (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| IsAdvancedSpellLine(SpellLine line) | DOL.GS.GamePlayer | [virtual] |
| IsAlive | DOL.GS.GameLiving | |
| IsAnonymous | DOL.GS.GamePlayer | |
| IsAttackable | DOL.GS.GamePlayer | |
| IsAttackableDoor (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| IsAttacking | DOL.GS.GameLiving | |
| IsBeingInterrupted | DOL.GS.GameLiving | |
| IsCasting (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| IsCastingRealmAbility | DOL.GS.GamePlayer | |
| IsClimbing | DOL.GS.GamePlayer | |
| IsCloakHoodUp | DOL.GS.GamePlayer | |
| IsCloakInvisible | DOL.GS.GamePlayer | |
| IsControlledNPC(GameNPC npc) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
| IsCrafting | DOL.GS.GamePlayer | |
| IsCrowdControlled | DOL.GS.GameLiving | |
| IsDisarmed | DOL.GS.GameLiving | |
| IsDiseased | DOL.GS.GameLiving | |
| IsDiving | DOL.GS.GamePlayer | |
| IsDoingQuest(AbstractQuest quest) | DOL.GS.GamePlayer | |
| IsDoingQuest(Type questType) | DOL.GS.GamePlayer | |
| IsEligibleToGiveMeritPoints | DOL.GS.GamePlayer | |
| IsEngaging (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| IsHelmInvisible | DOL.GS.GamePlayer | |
| IsIgnoring(GameLiving source) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| isInBG (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| IsIncapacitated | DOL.GS.GameLiving | |
| IsInvulnerableToAttack | DOL.GS.GamePlayer | |
| IsJumping | DOL.GS.GamePlayer | |
| IsLevelRespecUsed | DOL.GS.GamePlayer | |
| IsLevelSecondStage | DOL.GS.GamePlayer | |
| IsLowHealth | DOL.GS.GameLiving | |
| IsMezzed | DOL.GS.GameLiving | |
| IsMoving | DOL.GS.GamePlayer | |
| IsMuted | DOL.GS.GameLiving | |
| IsObjectGreyCon(GameObject obj) | DOL.GS.GameLiving | [virtual] |
| IsObjectGreyCon(GameObject source, GameObject target) | DOL.GS.GameLiving | [static] |
| IsObjectInFront(GameObject target, double viewangle, bool rangeCheck=true) | DOL.GS.GameObject | [virtual] |
| IsOnHorse (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| IsOverencumbered | DOL.GS.GamePlayer | |
| IsPraying | DOL.GS.GamePlayer | |
| IsPvP | DOL.GS.GamePlayer | |
| IsRiding | DOL.GS.GamePlayer | |
| IsShade | DOL.GS.GamePlayer | |
| IsSilenced | DOL.GS.GameLiving | |
| IsSilent | DOL.GS.GameLiving | |
| IsSitting | DOL.GS.GamePlayer | |
| IsSprinting | DOL.GS.GamePlayer | |
| IsStealthed | DOL.GS.GamePlayer | |
| IsStrafing | DOL.GS.GamePlayer | |
| IsStunned | DOL.GS.GameLiving | |
| IsSummoningMount (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| IsSwimming | DOL.GS.GamePlayer | |
| IsTurningDisabled | DOL.GS.GameLiving | |
| IsUnderwater | DOL.GS.GameObject | |
| IsValidTarget (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| IsVisibleTo(GameObject checkObject) | DOL.GS.GameObject | [virtual] |
| IsWireframe (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| IsWithinRadius(GameObject obj, int radius, bool ignoreZ=false) | DOL.GS.GameObject | |
| DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius) | DOL.GS.Point3D | |
| DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius, bool ignoreZ) | DOL.GS.Point3D | |
| DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius) | DOL.GS.Point2D | |
| ITEM_USE_DELAY (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| ItemBonus | DOL.GS.GameLiving | |
| ItemBonusDescription(int iBonus, int iBonusType) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, virtual] |
| ItemBonusName(int BonusType) | DOL.GS.GamePlayer | |
| KillsAlbionDeathBlows | DOL.GS.GamePlayer | |
| KillsAlbionPlayers | DOL.GS.GamePlayer | |
| KillsAlbionSolo | DOL.GS.GamePlayer | |
| KillsDragon | DOL.GS.GamePlayer | |
| KillsEpicBoss | DOL.GS.GamePlayer | |
| KillsHiberniaDeathBlows | DOL.GS.GamePlayer | |
| KillsHiberniaPlayers | DOL.GS.GamePlayer | |
| KillsHiberniaSolo | DOL.GS.GamePlayer | |
| KillsLegion | DOL.GS.GamePlayer | |
| KillsMidgardDeathBlows | DOL.GS.GamePlayer | |
| KillsMidgardPlayers | DOL.GS.GamePlayer | |
| KillsMidgardSolo | DOL.GS.GamePlayer | |
| LAST_ATTACK_DATA | DOL.GS.GameLiving | |
| LAST_ATTACK_DATA_LH | DOL.GS.GameLiving | |
| LAST_BIND_TICK | DOL.GS.GamePlayer | |
| LAST_CHARGED_ITEM_USE_TICK | DOL.GS.GamePlayer | |
| LAST_ENEMY_ATTACK_RESULT | DOL.GS.GameLiving | |
| LAST_USED_ITEM_SPELL | DOL.GS.GamePlayer | [static] |
| LastAttackedByEnemyTick | DOL.GS.GameLiving | |
| LastAttackedByEnemyTickPvE | DOL.GS.GamePlayer | |
| LastAttackedByEnemyTickPvP | DOL.GS.GameLiving | |
| LastAttackTick | DOL.GS.GameLiving | |
| LastAttackTickPvE | DOL.GS.GamePlayer | |
| LastAttackTickPvP | DOL.GS.GameLiving | |
| LastCombatTickPvE | DOL.GS.GameLiving | |
| LastCombatTickPvP | DOL.GS.GameLiving | |
| LastDeathRealmPoints | DOL.GS.GamePlayer | |
| LastInterruptMessage (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| LastName | DOL.GS.GamePlayer | |
| LastPositionUpdatePoint | DOL.GS.GamePlayer | |
| LastPositionUpdateTick | DOL.GS.GamePlayer | |
| LastPositionUpdateZone | DOL.GS.GamePlayer | |
| LastUniqueLocations | DOL.GS.GamePlayer | |
| LastWorldUpdate | DOL.GS.GamePlayer | |
| LavaBurnTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| LeaveHouse() | DOL.GS.GamePlayer | |
| Level | DOL.GS.GamePlayer | |
| LevelPermill | DOL.GS.GamePlayer | |
| LinkdeathTimerCallback(RegionTimer callingTimer) | DOL.GS.GamePlayer | [protected] |
| LoadCalculators() | DOL.GS.GameLiving | [static] |
| LoadChampionSpells(Hashtable disabledSpells) | DOL.GS.GamePlayer | [protected, virtual] |
| LoadCraftingSkills() | DOL.GS.GamePlayer | [protected] |
| LoadDataQuests() | DOL.GS.GameObject | |
| LoadFromDatabase(DataObject obj) | DOL.GS.GamePlayer | [virtual] |
| LoadQuests() | DOL.GS.GamePlayer | [virtual] |
| LoadSkillsFromCharacter() | DOL.GS.GamePlayer | [protected, virtual] |
| LoadSpellLines() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| lockSpellLinesList | DOL.GS.GamePlayer | |
| lockStyleList | DOL.GS.GamePlayer | |
| LookingForGroup | DOL.GS.GamePlayer | |
| m_abilities | DOL.GS.GameLiving | [protected] |
| m_abilityBonus | DOL.GS.GameLiving | [protected] |
| m_activeQuiverSlot | DOL.GS.GameLiving | [protected] |
| m_activeWeaponSlot | DOL.GS.GameLiving | [protected] |
| m_areaUpdateTick (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| m_attackAction | DOL.GS.GameLiving | [protected] |
| m_attackers | DOL.GS.GameLiving | [protected] |
| m_automaticRelease | DOL.GS.GamePlayer | [protected] |
| m_autoSplitLoot | DOL.GS.GamePlayer | [protected] |
| m_beginDrowningTick (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_buff1Bonus | DOL.GS.GameLiving | [protected] |
| m_buff2Bonus | DOL.GS.GameLiving | [protected] |
| m_buff4Bonus | DOL.GS.GameLiving | [protected] |
| m_buffMult1Bonus | DOL.GS.GameLiving | [protected] |
| m_canBreathUnderwater (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_cancelStyle | DOL.GS.GamePlayer | [protected] |
| m_canFly | DOL.GS.GamePlayer | [protected] |
| m_canGenerateNews (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_characterClass | DOL.GS.GamePlayer | [protected] |
| m_charStat | DOL.GS.GameLiving | [protected] |
| m_client | DOL.GS.GamePlayer | [protected] |
| m_climbing (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_controlledBrain | DOL.GS.GameLiving | [protected] |
| m_controlledHorse (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_craftingPrimarySkill | DOL.GS.GamePlayer | [protected] |
| m_craftingSkills | DOL.GS.GamePlayer | [protected] |
| m_CurrentRegion | DOL.GS.GameObject | [protected] |
| m_currentSpeed | DOL.GS.GameLiving | [protected] |
| m_currentTitle | DOL.GS.GamePlayer | [protected] |
| m_currentWaterBreathState (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_customDialogCallback | DOL.GS.GamePlayer | |
| m_customFaceAttributes | DOL.GS.GamePlayer | [protected] |
| m_damageTypeToResistBonusConversion | DOL.GS.GameLiving | [protected, static] |
| m_dataQuestCache | DOL.GS.GameObject | [protected, static] |
| m_dataQuests | DOL.GS.GameObject | [protected] |
| m_dbCharacter | DOL.GS.GamePlayer | [protected] |
| m_deathTick | DOL.GS.GamePlayer | [protected] |
| m_debuffBonus | DOL.GS.GameLiving | [protected] |
| m_disabledCastingTimeout | DOL.GS.GamePlayer | [protected] |
| m_disabledSkills | DOL.GS.GameLiving | [protected] |
| m_disarmed (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_disarmedTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_diseasedCount | DOL.GS.GameLiving | [protected] |
| m_diving | DOL.GS.GamePlayer | [protected] |
| m_doorUpdateList (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_doorUpdateRegionID (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_drowningTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_duelTarget | DOL.GS.GamePlayer | [protected] |
| m_effects | DOL.GS.GameLiving | [protected] |
| m_endurance | DOL.GS.GameLiving | [protected] |
| m_enduranceRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| m_enduRegenerationTimer | DOL.GS.GameLiving | [protected] |
| m_enteredGame | DOL.GS.GamePlayer | [protected] |
| m_groundTarget | DOL.GS.GameLiving | [protected] |
| m_groundtargetInView | DOL.GS.GamePlayer | [protected] |
| m_group | DOL.GS.GameLiving | [protected] |
| m_groupIndex | DOL.GS.GameLiving | [protected] |
| m_guildBanner (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_guildId | DOL.GS.GamePlayer | [protected] |
| m_guildName | DOL.GS.GameObject | [protected] |
| m_Heading | DOL.GS.GameObject | [protected] |
| m_health (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
| m_healthRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| m_healthRegenerationTimer | DOL.GS.GameLiving | [protected] |
| m_holdBreathTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_InternalID | DOL.GS.GameObject | [protected] |
| m_interruptAction (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_interruptTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_inventory | DOL.GS.GameLiving | [protected] |
| m_invulnerabilityTick | DOL.GS.GamePlayer | [protected] |
| m_invulnerabilityTimer | DOL.GS.GamePlayer | [protected] |
| m_InWraithForm (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_isCloakHoodUp | DOL.GS.GameLiving | [protected] |
| m_IsCloakInvisible | DOL.GS.GameLiving | [protected] |
| m_isDataQuestsLoaded | DOL.GS.GameObject | [protected] |
| m_isEligibleToGiveMeritPoints (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_isEngaging (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_IsHelmInvisible | DOL.GS.GameLiving | [protected] |
| m_isInBG | DOL.GS.GamePlayer | [protected] |
| m_isMuted (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_isOnHorse (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_isSilenced (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_itemBonus | DOL.GS.GameLiving | [protected] |
| m_lastAttackedByEnemyTickPvE | DOL.GS.GameLiving | [protected] |
| m_lastAttackedByEnemyTickPvP | DOL.GS.GameLiving | [protected] |
| m_lastAttackTickPvE | DOL.GS.GameLiving | [protected] |
| m_lastAttackTickPvP | DOL.GS.GameLiving | [protected] |
| m_lastDeathRealmPoints | DOL.GS.GamePlayer | [protected] |
| m_lastInterruptMessage (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_lastUniqueLocations | DOL.GS.GamePlayer | [protected] |
| m_lastUpdateArray | DOL.GS.GamePlayer | [protected] |
| m_lastWorldUpdate | DOL.GS.GamePlayer | [protected] |
| m_lavaBurningTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_level | DOL.GS.GameObject | [protected] |
| m_lockAbilities (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_lookingForGroup | DOL.GS.GamePlayer | [protected] |
| m_mana | DOL.GS.GameLiving | [protected] |
| m_maxEndurance | DOL.GS.GameLiving | [protected] |
| m_maxHealth | DOL.GS.GameObject | [protected] |
| m_maxSpeedBase | DOL.GS.GameLiving | [protected] |
| m_mezzed | DOL.GS.GameLiving | [protected] |
| m_minoRelic (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_model | DOL.GS.GameObject | [protected] |
| m_name | DOL.GS.GameObject | [protected] |
| m_nextCombatBackupStyle | DOL.GS.GameLiving | [protected] |
| m_nextCombatStyle | DOL.GS.GameLiving | [protected] |
| m_nextSpell | DOL.GS.GamePlayer | [protected] |
| m_nextSpellLine | DOL.GS.GamePlayer | [protected] |
| m_nextSpellTarget | DOL.GS.GamePlayer | [protected] |
| m_numRespecsCanBuyOnLevel (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, static] |
| m_ObjectID | DOL.GS.GameObject | [protected] |
| m_ObjectState | DOL.GS.GameObject | [protected] |
| m_objectUpdates | DOL.GS.GamePlayer | [protected] |
| m_overencumbered | DOL.GS.GamePlayer | [protected] |
| m_ownerID (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
| m_playereffectiveness | DOL.GS.GamePlayer | [protected] |
| m_powerRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| m_powerRegenerationTimer | DOL.GS.GameLiving | [protected] |
| m_prayAction | DOL.GS.GamePlayer | [protected] |
| m_previousLoginDate (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_questActionTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_questList | DOL.GS.GamePlayer | [protected] |
| m_questListFinished | DOL.GS.GamePlayer | [protected] |
| m_quitTimer | DOL.GS.GamePlayer | [protected] |
| m_race (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_rangeAttackAmmo | DOL.GS.GamePlayer | [protected] |
| m_rangeAttackTarget | DOL.GS.GamePlayer | [protected] |
| m_rangedAttackState | DOL.GS.GameLiving | [protected] |
| m_rangedAttackType | DOL.GS.GameLiving | [protected] |
| m_Realm | DOL.GS.GameObject | [protected] |
| m_regenTimerLock | DOL.GS.GameLiving | [protected] |
| m_releaseTimer | DOL.GS.GamePlayer | [protected] |
| m_releaseType | DOL.GS.GamePlayer | [protected] |
| m_respecCost (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, static] |
| m_runningSpellHandler | DOL.GS.GameLiving | [protected] |
| m_saveInDB | DOL.GS.GameObject | [protected] |
| m_ShadeEffect (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_silencedTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_sitting | DOL.GS.GamePlayer | [protected] |
| m_skillList | DOL.GS.GameLiving | [protected] |
| m_spawnTick | DOL.GS.GameObject | [protected] |
| m_specialization | DOL.GS.GamePlayer | [protected] |
| m_specList | DOL.GS.GamePlayer | [protected] |
| m_spellLines | DOL.GS.GamePlayer | [protected] |
| m_spellQueueAccessMonitor | DOL.GS.GamePlayer | [protected] |
| m_sprintEffect | DOL.GS.GamePlayer | [protected] |
| m_statBonus | DOL.GS.GamePlayer | [protected] |
| m_statBonusPercent | DOL.GS.GamePlayer | [protected] |
| m_statistics (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_stealthEffect | DOL.GS.GamePlayer | [protected] |
| m_steed | DOL.GS.GamePlayer | [protected] |
| m_strafing | DOL.GS.GamePlayer | [protected] |
| m_stunned | DOL.GS.GameLiving | [protected] |
| m_styles | DOL.GS.GamePlayer | [protected] |
| m_swimming (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_targetInView | DOL.GS.GamePlayer | [protected] |
| m_targetObjectWeakReference | DOL.GS.GameLiving | [protected] |
| m_titles | DOL.GS.GamePlayer | [protected] |
| m_tradeWindow | DOL.GS.GamePlayer | [protected] |
| m_turningDisabledCount | DOL.GS.GameLiving | [protected] |
| m_usableSpells | DOL.GS.GamePlayer | [protected] |
| m_visibleActiveWeaponSlots | DOL.GS.GameLiving | [protected] |
| m_whistleMountTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| m_x | DOL.GS.Point2D | [protected] |
| m_xpGainers | DOL.GS.GameLiving | [protected] |
| m_y | DOL.GS.Point2D | [protected] |
| m_z | DOL.GS.Point3D | [protected] |
| MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield) | DOL.GS.GamePlayer | [protected, virtual] |
| MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield, bool ignoreLOS) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
| Mana | DOL.GS.GamePlayer | |
| ManaPercent (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| MAX_LAST_Z | DOL.GS.GamePlayer | |
| MaxConcentration | DOL.GS.GamePlayer | |
| MaxEncumberance | DOL.GS.GamePlayer | |
| MaxEndurance | DOL.GS.GamePlayer | |
| MaxHealth | DOL.GS.GamePlayer | |
| MaxLastZ | DOL.GS.GamePlayer | |
| MaxLevel | DOL.GS.GamePlayer | |
| MaxMana | DOL.GS.GamePlayer | |
| MaxSpeed | DOL.GS.GameLiving | |
| MaxSpeedBase | DOL.GS.GamePlayer | |
| MinimumCastingSpeed | DOL.GS.GameLiving | |
| MinMeleeCriticalDamage | DOL.GS.GameLiving | [protected] |
| MinotaurRelic | DOL.GS.GamePlayer | |
| Mission | DOL.GS.GamePlayer | |
| ML_MAX_LEVEL | DOL.GS.GamePlayer | |
| MLExperience | DOL.GS.GamePlayer | |
| MLGranted | DOL.GS.GamePlayer | |
| MLLevel | DOL.GS.GamePlayer | |
| MLLine | DOL.GS.GamePlayer | |
| MLTitle | DOL.GS.GamePlayer | |
| Model | DOL.GS.GamePlayer | |
| ModifyAttack(AttackData attackData) | DOL.GS.GameLiving | [virtual] |
| ModifyFriend(string friendName, bool remove) | DOL.GS.GamePlayer | |
| ModifyIgnoreList(string Name, bool remove) | DOL.GS.GamePlayer | |
| MoneyValue | DOL.GS.GamePlayer | |
| MountSteed(GameNPC steed, bool forced) | DOL.GS.GamePlayer | [virtual] |
| MountSteedHandler(GamePlayer rider, GameNPC steed, bool forced) | DOL.GS.GamePlayer | |
| MovementElapsedTicks | DOL.GS.GameLiving | [protected] |
| MovementStartTick | DOL.GS.GameLiving | |
| MoveTo(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GamePlayer | [virtual] |
| DOL::GS::GameObject.MoveTo(GameLocation loc) | DOL.GS.GameObject | [virtual] |
| MoveToBind() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| Name | DOL.GS.GamePlayer | |
| NewUpdateArray | DOL.GS.GamePlayer | |
| NEXT_POTION_AVAIL_TIME (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| NEXT_SPELL_AVAIL_TIME_BECAUSE_USE_POTION (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| NextCombatBackupStyle | DOL.GS.GameLiving | |
| NextCombatStyle | DOL.GS.GameLiving | |
| NoHelp | DOL.GS.GamePlayer | |
| Notify(DOLEvent e, object sender, EventArgs args) | DOL.GS.GamePlayer | [virtual] |
| Notify(DOLEvent e, object sender) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| Notify(DOLEvent e) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| NoXPForLevel | DOL.GS.GameLiving | [static] |
| ObjectHasOwner() (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
| ObjectID | DOL.GS.GameObject | |
| ObjectState | DOL.GS.GameObject | |
| OnAfterSpellCastSequence(ISpellHandler handler) | DOL.GS.GamePlayer | [virtual] |
| OnAttackedByEnemy(AttackData ad) | DOL.GS.GamePlayer | [virtual] |
| OnDismountSteed | DOL.GS.GamePlayer | |
| OnInterruptTick(GameLiving attacker, AttackData.eAttackType attackType) | DOL.GS.GamePlayer | [protected, virtual] |
| OnItemBonusChanged(DOLEvent e, object sender, EventArgs args) | DOL.GS.GamePlayer | [protected, virtual] |
| OnItemEquipped(DOLEvent e, object sender, EventArgs arguments) | DOL.GS.GamePlayer | [protected, virtual] |
| OnItemUnequipped(DOLEvent e, object sender, EventArgs arguments) | DOL.GS.GamePlayer | [protected, virtual] |
| OnLevelSecondStage() | DOL.GS.GamePlayer | [virtual] |
| OnLevelUp(int previouslevel) | DOL.GS.GamePlayer | [virtual] |
| OnLinkdeath() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| OnMountSteed | DOL.GS.GamePlayer | |
| OnPetSummoned(GamePet pet) | DOL.GS.GameLiving | [virtual] |
| OnPlayerMove() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| OnRevive(DOLEvent e, object sender, EventArgs args) | DOL.GS.GamePlayer | [virtual] |
| OnSend | DOL.GS.GamePlayer | |
| OnSendReceive | DOL.GS.GamePlayer | |
| OnSkillTrained(Specialization skill) | DOL.GS.GamePlayer | |
| OnTargetDeadOrNoTarget() | DOL.GS.GameLiving | [virtual] |
| OpenSelfCraft(InventoryItem item) | DOL.GS.GamePlayer | |
| OpenTrade(GamePlayer tradePartner) | DOL.GS.GamePlayer | |
| Out | DOL.GS.GamePlayer | |
| OwnerID | DOL.GS.GameObject | |
| PetCount | DOL.GS.GameLiving | |
| PickupObject(GameObject floorObject, bool checkRange) | DOL.GS.GamePlayer | [virtual] |
| Piety | DOL.GS.GamePlayer | |
| PlayedTime | DOL.GS.GamePlayer | |
| PLAYER_BASE_SPEED | DOL.GS.GamePlayer | |
| PlayerHasItem(GamePlayer player, string str) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
| Point2D() | DOL.GS.Point2D | |
| Point2D(int x, int y) | DOL.GS.Point2D | |
| Point2D(IPoint2D point) | DOL.GS.Point2D | |
| Point3D() | DOL.GS.Point3D | |
| Point3D(int x, int y, int z) | DOL.GS.Point3D | |
| Point3D(IPoint2D point, int z) | DOL.GS.Point3D | |
| Point3D(IPoint3D point) | DOL.GS.Point3D | |
| PowerRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| PowerRegenerationTimerCallback(RegionTimer selfRegenerationTimer) | DOL.GS.GamePlayer | [protected, virtual] |
| Pray() | DOL.GS.GamePlayer | [virtual] |
| PRAY_DELAY | DOL.GS.GamePlayer | [protected] |
| PrayTimerStop() | DOL.GS.GamePlayer | |
| prcRestore (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [static] |
| PrefixName | DOL.GS.GamePlayer | |
| PreviousLoginDate | DOL.GS.GamePlayer | |
| PrivateMessageReceive(GamePlayer source, string str) | DOL.GS.GamePlayer | [virtual] |
| PropertiesChanged() | DOL.GS.GameLiving | [virtual] |
| QuestActionTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| QuestList | DOL.GS.GamePlayer | |
| QuestListFinished | DOL.GS.GamePlayer | |
| QuestPlayerID | DOL.GS.GamePlayer | |
| QUICK_CAST_CHANGE_TICK | DOL.GS.GamePlayer | [static] |
| Quickness | DOL.GS.GamePlayer | |
| Quit(bool forced) | DOL.GS.GamePlayer | [virtual] |
| QuitTime | DOL.GS.GamePlayer | |
| QuitTimerCallback(RegionTimer callingTimer) | DOL.GS.GamePlayer | [protected, virtual] |
| Race | DOL.GS.GamePlayer | |
| RaceName | DOL.GS.GamePlayer | |
| RACENAMES(GameClient client, int Race, int Gender) | DOL.GS.GamePlayer | [static] |
| RADIAN_TO_HEADING | DOL.GS.Point2D | |
| RANGE_ATTACK_ENDURANCE | DOL.GS.GamePlayer | |
| RangeAttackAmmo | DOL.GS.GamePlayer | [protected] |
| RangeAttackHandler(DOLEvent e, object sender, EventArgs arguments) | DOL.GS.GamePlayer | [protected, virtual] |
| RangeAttackTarget | DOL.GS.GamePlayer | [protected] |
| RangedAttackFinished() | DOL.GS.GameLiving | [virtual] |
| RangedAttackState | DOL.GS.GameLiving | |
| RangedAttackType | DOL.GS.GameLiving | |
| Realm | DOL.GS.GamePlayer | |
| RealmAbilityCastTimer | DOL.GS.GamePlayer | |
| RealmLevel | DOL.GS.GamePlayer | |
| RealmPoints | DOL.GS.GamePlayer | |
| REALMPOINTS_FOR_LEVEL | DOL.GS.GamePlayer | [static] |
| RealmPointsValue | DOL.GS.GamePlayer | |
| RealmRankTitles(eRealm Realm, int Gender) | DOL.GS.GamePlayer | [virtual] |
| RealmSpecialtyPoints | DOL.GS.GamePlayer | |
| RealmTitle | DOL.GS.GamePlayer | |
| ReceiveItem(GameLiving source, InventoryItem item) | DOL.GS.GamePlayer | [virtual] |
| DOL::GS::GameObject.ReceiveItem(GameLiving source, string templateID) | DOL.GS.GameObject | [virtual] |
| DOL::GS::GameObject.ReceiveItem(GameLiving source, WorldInventoryItem item) | DOL.GS.GameObject | [virtual] |
| ReceiveMoney(GameLiving source, long money) | DOL.GS.GameLiving | [virtual] |
| ReceiveTradeItem(GamePlayer source, InventoryItem item) | DOL.GS.GamePlayer | [virtual] |
| ReceiveTradeMoney(GamePlayer source, long money) | DOL.GS.GamePlayer | [virtual] |
| RefreshItemBonuses() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| RefreshSpecDependantSkills(bool sendMessages) | DOL.GS.GamePlayer | [virtual] |
| RefreshWorld() | DOL.GS.GamePlayer | [virtual] |
| Release(eReleaseType releaseCommand, bool forced) | DOL.GS.GamePlayer | [virtual] |
| RELEASE_MINIMUM_WAIT | DOL.GS.GamePlayer | [protected] |
| RELEASE_TIME | DOL.GS.GamePlayer | [protected] |
| ReleaseTimerCallback(RegionTimer callingTimer) | DOL.GS.GamePlayer | [protected, virtual] |
| ReleaseType | DOL.GS.GamePlayer | |
| RELEASING_PROPERTY | DOL.GS.GamePlayer | |
| RemoveAbility(string abilityKeyName) | DOL.GS.GamePlayer | [virtual] |
| RemoveAllSkills() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| RemoveAllSpecs() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| RemoveAllSpellLines() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| RemoveAllStyles() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| RemoveAttacker(GameObject attacker) | DOL.GS.GameLiving | [virtual] |
| RemoveBountyPoints(long amount) | DOL.GS.GamePlayer | |
| RemoveBountyPoints(long amount, string str) | DOL.GS.GamePlayer | |
| RemoveBountyPoints(long amount, string str, eChatType type, eChatLoc loc) | DOL.GS.GamePlayer | [virtual] |
| RemoveChampionLevels() | DOL.GS.GamePlayer | [virtual] |
| RemoveDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| RemoveEncounterCredit(Type questType) | DOL.GS.GamePlayer | |
| RemoveFromWorld() | DOL.GS.GamePlayer | [virtual] |
| RemoveMoney(long money) | DOL.GS.GamePlayer | [virtual] |
| RemoveMoney(long money, string messageFormat) | DOL.GS.GamePlayer | [virtual] |
| RemoveMoney(long money, string messageFormat, eChatType ct, eChatLoc cl) | DOL.GS.GamePlayer | [virtual] |
| RemoveSpecialization(string specKeyName) | DOL.GS.GamePlayer | [virtual] |
| RemoveSpellLine(SpellLine line) | DOL.GS.GamePlayer | [protected, virtual] |
| RemoveSpellLine(string lineKeyName) | DOL.GS.GamePlayer | [virtual] |
| RemoveTitle(IPlayerTitle title) | DOL.GS.GamePlayer | [virtual] |
| RepairItem(InventoryItem item) | DOL.GS.GamePlayer | [virtual] |
| Reset() | DOL.GS.GamePlayer | [virtual] |
| ResetDisabledSkills() | DOL.GS.GamePlayer | [virtual] |
| ResetInCombatTimer() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| RespecAll() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| RespecAllLines() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, virtual] |
| RespecAmountAllSkill | DOL.GS.GamePlayer | |
| RespecAmountChampionSkill | DOL.GS.GamePlayer | |
| RespecAmountDOL | DOL.GS.GamePlayer | |
| RespecAmountRealmSkill | DOL.GS.GamePlayer | |
| RespecAmountSingleSkill | DOL.GS.GamePlayer | |
| RespecBought | DOL.GS.GamePlayer | |
| RespecChampionSkills() | DOL.GS.GamePlayer | [virtual] |
| RespecCost | DOL.GS.GamePlayer | |
| RespecDOL() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| RespecRealm() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| RespecSingle(Specialization specLine) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| RespecSingleLine(Specialization specLine) | DOL.GS.GamePlayer | [protected, virtual] |
| RPFlag | DOL.GS.GamePlayer | |
| SafetyFlag | DOL.GS.GamePlayer | |
| SalvageItem(InventoryItem item) | DOL.GS.GamePlayer | [virtual] |
| SalvageSiegeWeapon(GameSiegeWeapon siegeWeapon) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| SaveCraftingSkills() | DOL.GS.GamePlayer | [protected] |
| SaveInDB | DOL.GS.GameObject | |
| SaveIntoDatabase() | DOL.GS.GamePlayer | [virtual] |
| SaveSkillsToCharacter() | DOL.GS.GamePlayer | [protected, virtual] |
| Say(string str) | DOL.GS.GamePlayer | [virtual] |
| SayReceive(GameLiving source, string str) | DOL.GS.GamePlayer | [virtual] |
| SendAttackingCombatMessages(AttackData ad) | DOL.GS.GamePlayer | [protected, virtual] |
| SendDoorUpdate(IDoor door, bool forceUpdate=false) | DOL.GS.GamePlayer | |
| SendHandler(GamePlayer source, GamePlayer receiver, string str) | DOL.GS.GamePlayer | |
| SendPrivateMessage(GamePlayer target, string str) | DOL.GS.GamePlayer | [virtual] |
| SendReceiveHandler(GamePlayer source, GamePlayer receiver, string str) | DOL.GS.GamePlayer | |
| SendTrainerWindow() | DOL.GS.GamePlayer | [virtual] |
| SetCharacterClass(int id) | DOL.GS.GamePlayer | [virtual] |
| SetControlledBrain(IControlledBrain controlledBrain) | DOL.GS.GamePlayer | [virtual] |
| SetFinishedMLStep(int mlLevel, int step, bool setFinished=true) | DOL.GS.GamePlayer | [virtual] |
| SetGroundTarget(int groundX, int groundY, int groundZ) | DOL.GS.GamePlayer | [virtual] |
| SetTickSpeed(double dx, double dy, double dz) | DOL.GS.GameLiving | [protected] |
| SetTickSpeed(double dx, double dy, double dz, int speed) | DOL.GS.GameLiving | [protected] |
| Shade(bool state) | DOL.GS.GamePlayer | [virtual] |
| ShadeEffect | DOL.GS.GamePlayer | |
| ShadeModel | DOL.GS.GamePlayer | |
| ShowAttackAnimation(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| ShowGuildLogins | DOL.GS.GamePlayer | |
| SiegeWeapon (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| SilencedTime | DOL.GS.GameLiving | |
| Sit(bool sit) | DOL.GS.GamePlayer | [virtual] |
| Size (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| SkillSpecialtyPoints | DOL.GS.GamePlayer | |
| SpawnTick | DOL.GS.GameObject | |
| SpecBuffBonusCategory | DOL.GS.GameLiving | |
| SpecPointsOk | DOL.GS.GamePlayer | [protected] |
| SpellCriticalChance | DOL.GS.GameLiving | |
| SpellInterruptDuration | DOL.GS.GameLiving | |
| SpellInterruptRecastAgain | DOL.GS.GameLiving | |
| SpellInterruptRecastTime | DOL.GS.GameLiving | |
| SpellQueue | DOL.GS.GamePlayer | |
| Sprint(bool state) | DOL.GS.GamePlayer | [virtual] |
| StartAttack(GameObject attackTarget) | DOL.GS.GamePlayer | [virtual] |
| StartEnduranceRegeneration() | DOL.GS.GamePlayer | [virtual] |
| StartHealthRegeneration() | DOL.GS.GamePlayer | [virtual] |
| StartInterruptTimer(AttackData attack, int duration) | DOL.GS.GameLiving | [virtual] |
| StartInterruptTimer(int duration, AttackData.eAttackType attackType, GameLiving attacker) | DOL.GS.GameLiving | [virtual] |
| StartInvulnerabilityTimer(int duration, InvulnerabilityExpiredCallback callback) | DOL.GS.GamePlayer | [virtual] |
| StartPowerRegeneration() | DOL.GS.GamePlayer | [virtual] |
| StartWeaponMagicalEffect(InventoryItem weapon, AttackData ad, SpellLine spellLine, int spellID, bool ignoreLevel) | DOL.GS.GameLiving | [protected, virtual] |
| STAT_NAMES | DOL.GS.GameLiving | [static] |
| Statistics | DOL.GS.GamePlayer | |
| StatsAnonFlag | DOL.GS.GamePlayer | |
| Stealth(bool goStealth) | DOL.GS.GamePlayer | [virtual] |
| STEALTH_CHANGE_TICK | DOL.GS.GamePlayer | |
| Steed | DOL.GS.GamePlayer | |
| StopAttack(bool forced) | DOL.GS.GamePlayer | [virtual] |
| DOL::GS::GameLiving.StopAttack() | DOL.GS.GameLiving | [virtual] |
| StopCurrentSpellcast() | DOL.GS.GameLiving | [virtual] |
| StopEnduranceRegeneration() | DOL.GS.GamePlayer | [virtual] |
| StopHealthRegeneration() | DOL.GS.GamePlayer | [virtual] |
| StopPowerRegeneration() | DOL.GS.GamePlayer | [virtual] |
| StopReleaseTimer() | DOL.GS.GamePlayer | |
| StopWhistleTimers() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| Strength | DOL.GS.GamePlayer | |
| Stuck | DOL.GS.GamePlayer | |
| SwingTimeLeft | DOL.GS.GameLiving | |
| SwitchQuiver(eActiveQuiverSlot slot, bool forced) | DOL.GS.GamePlayer | [virtual] |
| SwitchSeat(int slot) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| SwitchUpdateArrays() | DOL.GS.GamePlayer | |
| SwitchWeapon(eActiveWeaponSlot slot) | DOL.GS.GamePlayer | [virtual] |
| TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount) | DOL.GS.GamePlayer | [virtual] |
| DOL::GS::GameObject.TakeDamage(AttackData ad) | DOL.GS.GameObject | [virtual] |
| TargetInView | DOL.GS.GamePlayer | |
| TargetObject | DOL.GS.GameLiving | |
| Task | DOL.GS.GamePlayer | |
| TempProperties | DOL.GS.GameLiving | |
| TickSpeedX | DOL.GS.GameLiving | |
| TickSpeedY | DOL.GS.GameLiving | |
| TickSpeedZ | DOL.GS.GameLiving | |
| Titles | DOL.GS.GamePlayer | |
| ToString() | DOL.GS.GamePlayer | |
| TotalConstitutionLostAtDeath | DOL.GS.GamePlayer | |
| TradeWindow | DOL.GS.GamePlayer | |
| TryBlock(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount, EngageEffect engage) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
| TryEvade(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
| TryParry(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
| TryReactiveEffect(InventoryItem reactiveItem, GameLiving target) | DOL.GS.GamePlayer | [protected, virtual] |
| UNCOVER_STEALTH_ACTION_PROP | DOL.GS.GamePlayer | [protected] |
| UncoverLOSHandler(GamePlayer player, ushort response, ushort targetOID) | DOL.GS.GamePlayer | |
| Unstealth(DOLEvent ev, object sender, EventArgs args) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [static] |
| UnstyledDamageCap(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
| UpdateCurrentTitle() | DOL.GS.GamePlayer | [virtual] |
| UpdateDisabledSkills() | DOL.GS.GamePlayer | [virtual] |
| UpdateEncumberance() | DOL.GS.GamePlayer | |
| UpdateEquipmentAppearance() | DOL.GS.GamePlayer | [virtual] |
| UpdatePlayerStatus() | DOL.GS.GamePlayer | |
| UpdateSpellLineLevels(bool sendMessages) | DOL.GS.GamePlayer | [virtual] |
| UpdateTickSpeed() | DOL.GS.GameLiving | [protected, virtual] |
| UseItem | DOL.GS.GamePlayer | |
| UseItemCharge(InventoryItem useItem, int type) | DOL.GS.GamePlayer | [protected, virtual] |
| UseMagicalItem(InventoryItem item, int type) | DOL.GS.GamePlayer | [protected, virtual] |
| UseSlot(eInventorySlot slot, eUseType type) | DOL.GS.GamePlayer | [virtual] |
| UseSlot(int slot, int type) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
| VerifySpecPoints() | DOL.GS.GamePlayer | [virtual] |
| VisibleActiveWeaponSlots | DOL.GS.GameLiving | |
| WarMapPage (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| waterBreath enum name (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
| WeaponBaseSpecLevel(InventoryItem weapon) | DOL.GS.GamePlayer | |
| WeaponDamage(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
| WeaponSpecLevel(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
| Whisper(GameObject target, string str) | DOL.GS.GamePlayer | [virtual] |
| WhisperReceive(GameLiving source, string str) | DOL.GS.GamePlayer | [virtual] |
| WhistleMountTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| WraithForm(RegionTimer timer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, virtual] |
| WraithFormTime() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| WraithTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
| X | DOL.GS.GamePlayer | |
| XPForLiving | DOL.GS.GameLiving | [static] |
| XPGainers | DOL.GS.GameLiving | |
| Y | DOL.GS.GamePlayer | |
| Yell(string str) | DOL.GS.GamePlayer | [virtual] |
| YellReceive(GameLiving source, string str) | DOL.GS.GamePlayer | [virtual] |
| Z | DOL.GS.GamePlayer | |