, including all inherited members.
AbilityBonus | DOL.GS.GameLiving | |
ActiveConMerchant | DOL.GS.GamePlayer | |
ActiveHorse (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
ActiveQuiverSlot | DOL.GS.GameLiving | |
ActiveVault | DOL.GS.GamePlayer | |
ActiveWeaponSlot | DOL.GS.GameLiving | |
AddAbility(Ability ability, bool sendUpdates) | DOL.GS.GamePlayer | [virtual] |
DOL::GS::GameLiving.AddAbility(Ability ability) | DOL.GS.GameLiving | [virtual] |
AddAttacker(GameObject attacker) | DOL.GS.GameLiving | [virtual] |
AddCraftingSkill(eCraftingSkill skill, int startValue) | DOL.GS.GamePlayer | [virtual] |
AddDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
AddFinishedQuest(AbstractQuest quest) | DOL.GS.GamePlayer | |
AddMoney(long money) | DOL.GS.GamePlayer | [virtual] |
AddMoney(long money, string messageFormat) | DOL.GS.GamePlayer | [virtual] |
AddMoney(long money, string messageFormat, eChatType ct, eChatLoc cl) | DOL.GS.GamePlayer | [virtual] |
AddQuest(AbstractQuest quest) | DOL.GS.GamePlayer | |
AddSpecialization(Specialization skill) | DOL.GS.GamePlayer | [virtual] |
AddSpellLine(SpellLine line) | DOL.GS.GamePlayer | [virtual] |
AddTitle(IPlayerTitle title) | DOL.GS.GamePlayer | [virtual] |
AddToWorld() | DOL.GS.GamePlayer | [virtual] |
AddXPGainer(GameObject xpGainer, float damageAmount) | DOL.GS.GameLiving | [virtual] |
Advisor | DOL.GS.GamePlayer | |
AFK_MESSAGE | DOL.GS.GamePlayer | [static] |
AllowMultipleSpellVersions(SpellLine line) | DOL.GS.GamePlayer | [protected, virtual] |
ApplyPoison(InventoryItem poisonPotion, InventoryItem toItem) | DOL.GS.GamePlayer | |
AreaUpdateTick | DOL.GS.GamePlayer | |
AttackCriticalChance(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
AttackDamage(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
AttackDamageType(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
Attackers | DOL.GS.GameLiving | |
AttackRange | DOL.GS.GamePlayer | |
AttackSpeed(params InventoryItem[] weapons) | DOL.GS.GamePlayer | [virtual] |
AttackState | DOL.GS.GameLiving | |
AttackWeapon | DOL.GS.GameLiving | |
Autoloot | DOL.GS.GamePlayer | |
AutoSplitLoot | DOL.GS.GamePlayer | |
BaseBuffBonusCategory | DOL.GS.GameLiving | |
BaseInterruptChance | DOL.GS.GameLiving | |
BaseLevel | DOL.GS.GamePlayer | |
BestArmorLevel | DOL.GS.GamePlayer | |
Bind(bool forced) | DOL.GS.GamePlayer | [virtual] |
Bodyguard | DOL.GS.GamePlayer | |
BountyPoints | DOL.GS.GamePlayer | |
BountyPointsValue | DOL.GS.GamePlayer | |
BuffBonusCategory4 | DOL.GS.GameLiving | |
BuffBonusMultCategory1 | DOL.GS.GameLiving | |
CalculateArmorHitLocation(AttackData ad) | DOL.GS.GamePlayer | [virtual] |
CalculateCastingTime(SpellLine line, Spell spell) | DOL.GS.GamePlayer | [virtual] |
CalculateEnemyAttackResult(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
CalculateLeftHandSwingCount() | DOL.GS.GamePlayer | [virtual] |
CalculateMaxHealth(int level, int constitution) | DOL.GS.GamePlayer | [virtual] |
CalculateMaxMana(int level, int manaStat) | DOL.GS.GamePlayer | [virtual] |
CalculateRealmLevelFromRPs(long realmPoints) | DOL.GS.GamePlayer | [protected, virtual] |
CalculateRPsFromRealmLevel(int realmLevel) | DOL.GS.GamePlayer | [protected, virtual] |
CanBreathUnderWater (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
CanBuyRespec | DOL.GS.GamePlayer | |
CanCastHarmfulSpells | DOL.GS.GameLiving | |
CanCastInCombat(Spell spell) | DOL.GS.GamePlayer | [virtual] |
CancelAllConcentrationEffects() | DOL.GS.GameLiving | |
CancelAllConcentrationEffects(bool leaveSelf) | DOL.GS.GameLiving | |
CancelStyle | DOL.GS.GamePlayer | |
CanDetect(GamePlayer enemy) | DOL.GS.GamePlayer | [virtual] |
CanFly (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
CanGenerateNews | DOL.GS.GamePlayer | |
CanReceiveArtifact(string artifactID) | DOL.GS.GamePlayer | |
CanSeeObject(GamePlayer player, GameObject obj) | DOL.GS.GamePlayer | |
CanTradeAnyItem | DOL.GS.GamePlayer | |
CanTrainChampionSpell(int idline, int skillindex, int index) | DOL.GS.GamePlayer | [virtual] |
CanUseCrossRealmItems | DOL.GS.GamePlayer | |
CanUseLefthandedWeapon | DOL.GS.GamePlayer | |
CanUseSlashLevel (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
Capitalize(bool capitalize, String text) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
CapturedKeeps | DOL.GS.GamePlayer | |
CapturedRelics | DOL.GS.GamePlayer | |
CapturedTowers | DOL.GS.GamePlayer | |
CastingSpeedReductionCap | DOL.GS.GameLiving | |
CastSpell(Spell spell, SpellLine line) | DOL.GS.GamePlayer | [virtual] |
CastSpell(SpellCastingAbilityHandler ab) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
Champion | DOL.GS.GamePlayer | |
ChampionExperience | DOL.GS.GamePlayer | |
ChampionExperienceForCurrentLevel | DOL.GS.GamePlayer | |
ChampionExperienceForNextLevel | DOL.GS.GamePlayer | |
ChampionLevel | DOL.GS.GamePlayer | |
ChampionLevelPermill | DOL.GS.GamePlayer | |
ChampionLevelUp() | DOL.GS.GamePlayer | [virtual] |
ChampionMaxLevel | DOL.GS.GamePlayer | |
ChampionSpecialtyPoints | DOL.GS.GamePlayer | |
ChampionSpellLineName (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
ChampionSpells | DOL.GS.GamePlayer | |
ChanceSpellInterrupt(GameLiving attacker) | DOL.GS.GameLiving | [virtual] |
ChanceToBeMissed | DOL.GS.GameLiving | |
ChanceToFumble | DOL.GS.GameLiving | |
ChangeBaseStat(eStat stat, short val) | DOL.GS.GamePlayer | [virtual] |
ChangeEndurance(GameObject changeSource, eEnduranceChangeType enduranceChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
ChangeHealth(GameObject changeSource, eHealthChangeType healthChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
ChangeMana(GameObject changeSource, eManaChangeType manaChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
CharacterClass | DOL.GS.GamePlayer | |
Charisma | DOL.GS.GamePlayer | |
CheckRangeAttackState(GameObject target) | DOL.GS.GamePlayer | [protected, virtual] |
CheckRangedAmmoCompatibilityWithActiveWeapon() | DOL.GS.GamePlayer | [protected, virtual] |
CheckWeaponMagicalEffect(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
CL_MAX_LEVEL | DOL.GS.GamePlayer | |
ClassNameFlag | DOL.GS.GamePlayer | |
CleanupOnDisconnect() | DOL.GS.GamePlayer | [virtual] |
Clear() (defined in DOL.GS.Point3D) | DOL.GS.Point3D | [virtual] |
ClearDismountSteedHandlers() | DOL.GS.GamePlayer | |
ClearMountSteedHandlers() | DOL.GS.GamePlayer | |
ClearOnSend() | DOL.GS.GamePlayer | |
ClearOnSendReceive() | DOL.GS.GamePlayer | |
ClearSpellQueue() | DOL.GS.GamePlayer | |
Client | DOL.GS.GamePlayer | |
CLTitle | DOL.GS.GamePlayer | |
CLXPLevel | DOL.GS.GamePlayer | [static] |
CommandNpcAgressive() | DOL.GS.GamePlayer | [virtual] |
CommandNpcAttack() | DOL.GS.GamePlayer | [virtual] |
CommandNpcComeHere() | DOL.GS.GamePlayer | [virtual] |
CommandNpcDefensive() | DOL.GS.GamePlayer | [virtual] |
CommandNpcFollow() | DOL.GS.GamePlayer | [virtual] |
CommandNpcGoTarget() | DOL.GS.GamePlayer | [virtual] |
CommandNpcPassive() | DOL.GS.GamePlayer | [virtual] |
CommandNpcRelease() | DOL.GS.GamePlayer | [virtual] |
CommandNpcStay() | DOL.GS.GamePlayer | [virtual] |
Concentration | DOL.GS.GamePlayer | |
ConcentrationEffects | DOL.GS.GameLiving | |
ConcentrationPercent | DOL.GS.GameLiving | |
Constitution | DOL.GS.GamePlayer | |
ControlledBrain | DOL.GS.GameLiving | |
CraftingLock (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
CraftingPrimarySkill | DOL.GS.GamePlayer | |
CraftingSkillBonus | DOL.GS.GamePlayer | |
CraftingSkills | DOL.GS.GamePlayer | |
CraftingSpeed | DOL.GS.GamePlayer | |
CraftItem(ushort itemID) | DOL.GS.GamePlayer | [virtual] |
CraftTimer | DOL.GS.GamePlayer | |
CraftTitle | DOL.GS.GamePlayer | |
Create(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GameObject | [virtual] |
CreateAttackAction() | DOL.GS.GameLiving | [protected, virtual] |
CreateEffectsList() | DOL.GS.GamePlayer | [protected, virtual] |
CreateInventory() | DOL.GS.GamePlayer | [protected, virtual] |
CreateItemOnTheGround(InventoryItem item) | DOL.GS.GamePlayer | [virtual] |
CreateShadeEffect() | DOL.GS.GamePlayer | [protected, virtual] |
CreateStatistics() | DOL.GS.GamePlayer | [virtual] |
CreationModel | DOL.GS.GamePlayer | |
CRITICAL_SHOT_ENDURANCE | DOL.GS.GamePlayer | |
CurrentAreas | DOL.GS.GamePlayer | |
CurrentHouse | DOL.GS.GameObject | |
CurrentRegion | DOL.GS.GamePlayer | |
CurrentRegionID | DOL.GS.GameObject | |
CurrentSpeed | DOL.GS.GamePlayer | |
CurrentSpellHandler | DOL.GS.GameLiving | |
CurrentTitle | DOL.GS.GamePlayer | |
CurrentUpdateArray | DOL.GS.GamePlayer | |
CurrentZone | DOL.GS.GameObject | |
CustomDialogCallback | DOL.GS.GamePlayer | |
DataQuestCache | DOL.GS.GameObject | [static] |
DataQuestList | DOL.GS.GameObject | |
DBCharacter | DOL.GS.GamePlayer | |
DealDamage(AttackData ad) | DOL.GS.GameLiving | [virtual] |
DEATH_CONSTITUTION_LOSS_PROPERTY | DOL.GS.GamePlayer | |
DEATH_EXP_LOSS_PROPERTY | DOL.GS.GamePlayer | |
DeathsPvP | DOL.GS.GamePlayer | |
DebuffCategory | DOL.GS.GameLiving | |
DEBUG_MODE_PROPERTY | DOL.GS.GamePlayer | |
Delete() | DOL.GS.GamePlayer | [virtual] |
DeleteFromDatabase() | DOL.GS.GameObject | [virtual] |
DelveItem< T >(T item, List< string > delveInfo) | DOL.GS.GamePlayer | [virtual] |
DelveWeaponStyle(IList< string > delveInfo, Style style) | DOL.GS.GamePlayer | [virtual] |
Dexterity | DOL.GS.GamePlayer | |
DexterityCastTimeReduction | DOL.GS.GameLiving | |
Die(GameObject killer) | DOL.GS.GamePlayer | [virtual] |
DisabledCastingTimeout | DOL.GS.GamePlayer | |
DisableSkill(Skill skill, int duration) | DOL.GS.GamePlayer | [virtual] |
DisableTurning(bool add) | DOL.GS.GameLiving | [virtual] |
DisarmedTime | DOL.GS.GameLiving | |
Disease(bool add) | DOL.GS.GameLiving | [virtual] |
DismountSteed(bool forced) | DOL.GS.GamePlayer | [virtual] |
DismountSteedHandler(GamePlayer rider, GameLiving steed, bool forced) | DOL.GS.GamePlayer | |
DisplayedWeaponSkill | DOL.GS.GamePlayer | |
Diving(waterBreath state) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
DropItem(eInventorySlot slot_pos) | DOL.GS.GamePlayer | [virtual] |
DropItem(eInventorySlot slot_pos, out WorldInventoryItem droppedItem) | DOL.GS.GamePlayer | [virtual] |
DrowningTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
DuelStart(GamePlayer duelTarget) | DOL.GS.GamePlayer | |
DuelStop() | DOL.GS.GamePlayer | |
DuelTarget | DOL.GS.GamePlayer | |
eActiveQuiverSlot enum name | DOL.GS.GameLiving | |
eActiveWeaponSlot enum name | DOL.GS.GameLiving | |
eAttackResult enum name | DOL.GS.GameLiving | |
eCheckRangeAttackStateResult enum name | DOL.GS.GameLiving | [protected] |
eEnduranceChangeType enum name | DOL.GS.GameLiving | |
EffectiveLevel | DOL.GS.GameLiving | |
Effectiveness | DOL.GS.GamePlayer | |
EffectiveOverallAF | DOL.GS.GamePlayer | |
EffectList | DOL.GS.GameLiving | |
eHealthChangeType enum name | DOL.GS.GameLiving | |
eManaChangeType enum name | DOL.GS.GameLiving | |
Emote(eEmote emote) | DOL.GS.GameLiving | [virtual] |
Empathy | DOL.GS.GamePlayer | |
Encumberance | DOL.GS.GamePlayer | |
Endurance | DOL.GS.GamePlayer | |
EndurancePercent | DOL.GS.GameLiving | |
EnduranceRegenerationPeriod | DOL.GS.GameLiving | [protected] |
EnduranceRegenerationTimerCallback(RegionTimer selfRegenerationTimer) | DOL.GS.GamePlayer | [protected, virtual] |
EnemyHealed(GameLiving enemy, GameObject healSource, eHealthChangeType changeType, int healAmount) | DOL.GS.GameLiving | [virtual] |
EnemyKilled(GameLiving enemy) | DOL.GS.GamePlayer | [virtual] |
EnteredGame | DOL.GS.GamePlayer | |
eObjectState enum name | DOL.GS.GameObject | |
eRangedAttackState enum name | DOL.GS.GameLiving | |
eRangedAttackType enum name | DOL.GS.GameLiving | |
eReleaseType enum name | DOL.GS.GamePlayer | |
eSize enum name (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
ExceedXPCapAmount | DOL.GS.GameLiving | |
ExecuteWeaponStyle(Style style) | DOL.GS.GamePlayer | [virtual] |
Experience | DOL.GS.GamePlayer | |
ExperienceForCurrentLevel | DOL.GS.GamePlayer | |
ExperienceForCurrentLevelSecondStage | DOL.GS.GamePlayer | |
ExperienceForNextLevel | DOL.GS.GamePlayer | |
ExperienceValue | DOL.GS.GamePlayer | |
eXPSource enum name (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
FillDataQuestCache() | DOL.GS.GameObject | [static] |
FixedSpeed | DOL.GS.GameLiving | |
FormatStatistics() | DOL.GS.GamePlayer | [virtual] |
FreeLevelState | DOL.GS.GamePlayer | |
Friends | DOL.GS.GamePlayer | |
GainBountyPoints(long amount) | DOL.GS.GamePlayer | [virtual] |
GainBountyPoints(long amount, bool modify) | DOL.GS.GamePlayer | |
GainBountyPoints(long amount, bool modify, bool sendMessage) | DOL.GS.GamePlayer | |
GainBountyPoints(long amount, bool modify, bool sendMessage, bool notify) | DOL.GS.GamePlayer | [virtual] |
GainChampionExperience(long experience) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
GainChampionExperience(long experience, eXPSource source) | DOL.GS.GamePlayer | [virtual] |
GainCraftingSkill(eCraftingSkill skill, int count) | DOL.GS.GamePlayer | [virtual] |
GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage) | DOL.GS.GamePlayer | |
GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage, bool allowMultiply) | DOL.GS.GamePlayer | |
GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage, bool allowMultiply, bool notify) | DOL.GS.GamePlayer | [virtual] |
DOL::GS::GameLiving.GainExperience(eXPSource xpSource, long exp) | DOL.GS.GameLiving | |
DOL::GS::GameLiving.GainExperience(eXPSource xpSource, long exp, bool allowMultiply) | DOL.GS.GameLiving | |
GainRealmPoints(long amount) | DOL.GS.GamePlayer | [virtual] |
GainRealmPoints(long amount, bool modify) | DOL.GS.GamePlayer | |
GainRealmPoints(long amount, bool modify, bool sendMessage) | DOL.GS.GamePlayer | |
GainRealmPoints(long amount, bool modify, bool sendMessage, bool notify) | DOL.GS.GamePlayer | [virtual] |
GainRP | DOL.GS.GamePlayer | |
GainXP | DOL.GS.GamePlayer | |
GameLiving() | DOL.GS.GameLiving | |
GameObject() | DOL.GS.GameObject | |
GamePlayer(GameClient client, DOLCharacters dbChar) | DOL.GS.GamePlayer | |
Gender | DOL.GS.GamePlayer | |
GetAbility(string abilityKey) | DOL.GS.GameLiving | |
GetAbility(Type abilityType) | DOL.GS.GameLiving | |
GetAbilityLevel(string keyName) | DOL.GS.GameLiving | |
GetAllAbilities() | DOL.GS.GameLiving | |
GetAllDisabledSkills() | DOL.GS.GameLiving | [virtual] |
GetAngle(IPoint2D point) | DOL.GS.GameObject | |
GetAngleToSpot(int x, int y) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetAngleToTarget(GameObject target) | DOL.GS.GameObject | |
GetArmorAbsorb(eArmorSlot slot) | DOL.GS.GamePlayer | [virtual] |
GetArmorAF(eArmorSlot slot) | DOL.GS.GamePlayer | [virtual] |
GetAutoTrainPoints(Specialization spec, int Mode) | DOL.GS.GamePlayer | [virtual] |
GetBaseSpecLevel(string keyName) | DOL.GS.GamePlayer | [virtual] |
GetBaseStat(eStat stat) | DOL.GS.GameLiving | |
GetBlockChance() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
GetBonuses(List< string > info) | DOL.GS.GamePlayer | [virtual] |
GetChampionExperienceForLevel(int level) | DOL.GS.GamePlayer | [virtual] |
GetChampionSpellLine() | DOL.GS.GamePlayer | [virtual] |
GetChampionStyleList() | DOL.GS.GamePlayer | [virtual] |
GetConLevel(GameObject compare) | DOL.GS.GameObject | |
GetConLevel(int level, int compareLevel) | DOL.GS.GameObject | [static] |
GetCountMLStepsCompleted(byte ml) | DOL.GS.GamePlayer | [virtual] |
GetCraftingSkillValue(eCraftingSkill skill) | DOL.GS.GamePlayer | [virtual] |
GetCurrentMoney() | DOL.GS.GamePlayer | [virtual] |
GetDamageResist(eProperty property) | DOL.GS.GamePlayer | [virtual] |
DOL::GS::GameLiving.GetDamageResist(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
GetDisplayLevel(GamePlayer player) | DOL.GS.GamePlayer | [virtual] |
GetDistance(IPoint2D point) | DOL.GS.Point2D | |
GetDistanceTo(IPoint3D point) | DOL.GS.GameObject | [virtual] |
GetDistanceTo(IPoint3D point, double zfactor) | DOL.GS.GameObject | [virtual] |
GetDoorsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetDoorsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
GetEvadeChance() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
GetExamineMessages(GamePlayer player) | DOL.GS.GamePlayer | [virtual] |
GetExperienceNeededForLevel(int level) | DOL.GS.GamePlayer | [virtual] |
GetExperienceValueForLevel(int level) | DOL.GS.GameLiving | [virtual] |
GetFaceAttribute(eCharFacePart part) | DOL.GS.GamePlayer | |
GetHeading(IPoint2D point) | DOL.GS.Point2D | |
GetHeadingToSpot(int tx, int ty) | DOL.GS.GameObject | |
GetHeadingToTarget(IPoint3D target) | DOL.GS.GameObject | |
GetItemsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetItemsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
GetLevelFromCon(int level, double con) | DOL.GS.GameObject | [static] |
GetMeleeCriticalDamage(AttackData ad, InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
GetMLExperienceForLevel(int level) | DOL.GS.GamePlayer | [virtual] |
GetMLStepDescription(byte ml, int step) | DOL.GS.GamePlayer | [virtual] |
GetModified(eProperty property) | DOL.GS.GameLiving | [virtual] |
GetModifiedBase(eProperty property) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
GetModifiedFromBuffs(eProperty property) | DOL.GS.GameLiving | [virtual] |
GetModifiedFromItems(eProperty property) | DOL.GS.GameLiving | [virtual] |
GetModifiedSpecLevel(string keyName) | DOL.GS.GamePlayer | [virtual] |
GetName(GamePlayer target) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
DOL::GS::GameLiving.GetName(int article, bool firstLetterUppercase) | DOL.GS.GameObject | [virtual] |
GetNonTrainableSkillList() | DOL.GS.GamePlayer | [virtual] |
GetNPCsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetNPCsInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetNPCsInRadius(bool useCache, ushort radiusToCheck) | DOL.GS.GameObject | |
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
GetParryChance() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
GetPlayerAttacker(GameLiving living) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
GetPlayersInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
GetPlayersInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetPlayersInRadius(bool useCache, ushort radiusToCheck) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) | DOL.GS.GameObject | |
GetPlayersInRadius(ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
GetPointFromHeading(ushort heading, int distance) | DOL.GS.Point2D | |
GetPronoun(int form, bool firstLetterUppercase) | DOL.GS.GamePlayer | [virtual] |
GetPronoun(GameClient Client, int form, bool capitalize) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
GetResist(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
GetResistBase(eDamageType damageType) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
GetResistTypeForDamage(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
GetSkillDisabledDuration(Skill skill) | DOL.GS.GameLiving | [virtual] |
GetSpecialization(string keyName) | DOL.GS.GamePlayer | [virtual] |
GetSpecializationByName(string name, bool caseSensitive) | DOL.GS.GamePlayer | [virtual] |
GetSpecList() | DOL.GS.GamePlayer | [virtual] |
GetSpellCount() | DOL.GS.GamePlayer | [virtual] |
GetSpellLine(string keyname) | DOL.GS.GamePlayer | [virtual] |
GetSpellLines() | DOL.GS.GamePlayer | [virtual] |
GetSpotFromHeading(int distance, out int tx, out int ty) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
GetStepCountForML(byte ml) | DOL.GS.GamePlayer | [virtual] |
GetStyleList() | DOL.GS.GamePlayer | [virtual] |
GetStyleToUse() | DOL.GS.GamePlayer | [protected, virtual] |
GetUsableSpells(List< SpellLine > spellLines, bool update) | DOL.GS.GamePlayer | [virtual] |
GetWeaponSkill(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
GetWeaponSpec(InventoryItem weapon) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
GetWeaponStat(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
GetXPForML(byte ml) | DOL.GS.GamePlayer | [virtual] |
GRAVESTONE_PROPERTY | DOL.GS.GamePlayer | [protected] |
GroundTarget | DOL.GS.GameLiving | |
GroundTargetInView | DOL.GS.GamePlayer | |
Group | DOL.GS.GameLiving | |
GroupIndex | DOL.GS.GameLiving | |
Guild | DOL.GS.GamePlayer | |
GuildBanner | DOL.GS.GamePlayer | |
GuildID | DOL.GS.GamePlayer | |
GuildName | DOL.GS.GamePlayer | |
GuildNote | DOL.GS.GamePlayer | |
GuildRank | DOL.GS.GamePlayer | |
HarmfulSpells (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
HasAbility(string keyName) | DOL.GS.GameLiving | [virtual] |
HasAbilityToUseItem(ItemTemplate item) | DOL.GS.GameLiving | [virtual] |
HasChampionSpell(int spellid) | DOL.GS.GamePlayer | [virtual] |
HasEffect(Spell spell) | DOL.GS.GameLiving | [virtual] |
HasEffect(Type effectType) | DOL.GS.GameLiving | [virtual] |
HasFinishedMLStep(int mlLevel, int step) | DOL.GS.GamePlayer | [virtual] |
HasFinishedQuest(Type questType) | DOL.GS.GamePlayer | |
HasHorse (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
HasPlayerReachedNewCraftingTitle(int skillLevel) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, virtual] |
HasSpecialization(string keyName) | DOL.GS.GamePlayer | [virtual] |
Heading | DOL.GS.GamePlayer | |
HEADING_CONST (defined in DOL.GS.Point2D) | DOL.GS.Point2D | |
HEADING_TO_RADIAN | DOL.GS.Point2D | |
Health | DOL.GS.GamePlayer | |
HealthPercent | DOL.GS.GameObject | |
HealthPercentGroupWindow | DOL.GS.GamePlayer | |
HealthRegenerationPeriod | DOL.GS.GameLiving | [protected] |
HealthRegenerationTimerCallback(RegionTimer callingTimer) | DOL.GS.GamePlayer | [protected, virtual] |
HoldingBreathTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
HousingUpdateArray | DOL.GS.GamePlayer | |
IgnoreList | DOL.GS.GamePlayer | |
InCombat | DOL.GS.GamePlayer | |
InCombatPvE | DOL.GS.GameLiving | |
InCombatPvP | DOL.GS.GameLiving | |
InCombatTimerExpired(RegionTimer timer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
InHouse (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
InitControlledBrainArray(int num) | DOL.GS.GameLiving | [virtual] |
Intelligence | DOL.GS.GamePlayer | |
Interact(GamePlayer player) | DOL.GS.GameObject | [virtual] |
InteractDistance | DOL.GS.GameObject | |
InternalID | DOL.GS.GameObject | |
InterruptAction (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
InterruptRangedAttack() | DOL.GS.GameLiving | [protected, virtual] |
InterruptTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
Inventory | DOL.GS.GameLiving | |
InvulnerabilityExpiredCallback(GamePlayer player) | DOL.GS.GamePlayer | |
InWraithForm (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
IsAdvancedSpellLine(SpellLine line) | DOL.GS.GamePlayer | [virtual] |
IsAlive | DOL.GS.GameLiving | |
IsAnonymous | DOL.GS.GamePlayer | |
IsAttackable | DOL.GS.GamePlayer | |
IsAttackableDoor (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
IsAttacking | DOL.GS.GameLiving | |
IsBeingInterrupted | DOL.GS.GameLiving | |
IsCasting (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
IsCastingRealmAbility | DOL.GS.GamePlayer | |
IsClimbing | DOL.GS.GamePlayer | |
IsCloakHoodUp | DOL.GS.GamePlayer | |
IsCloakInvisible | DOL.GS.GamePlayer | |
IsControlledNPC(GameNPC npc) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
IsCrafting | DOL.GS.GamePlayer | |
IsCrowdControlled | DOL.GS.GameLiving | |
IsDisarmed | DOL.GS.GameLiving | |
IsDiseased | DOL.GS.GameLiving | |
IsDiving | DOL.GS.GamePlayer | |
IsDoingQuest(AbstractQuest quest) | DOL.GS.GamePlayer | |
IsDoingQuest(Type questType) | DOL.GS.GamePlayer | |
IsEligibleToGiveMeritPoints | DOL.GS.GamePlayer | |
IsEngaging (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
IsHelmInvisible | DOL.GS.GamePlayer | |
IsIgnoring(GameLiving source) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
isInBG (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
IsIncapacitated | DOL.GS.GameLiving | |
IsInvulnerableToAttack | DOL.GS.GamePlayer | |
IsJumping | DOL.GS.GamePlayer | |
IsLevelRespecUsed | DOL.GS.GamePlayer | |
IsLevelSecondStage | DOL.GS.GamePlayer | |
IsLowHealth | DOL.GS.GameLiving | |
IsMezzed | DOL.GS.GameLiving | |
IsMoving | DOL.GS.GamePlayer | |
IsMuted | DOL.GS.GameLiving | |
IsObjectGreyCon(GameObject obj) | DOL.GS.GameLiving | [virtual] |
IsObjectGreyCon(GameObject source, GameObject target) | DOL.GS.GameLiving | [static] |
IsObjectInFront(GameObject target, double viewangle, bool rangeCheck=true) | DOL.GS.GameObject | [virtual] |
IsOnHorse (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
IsOverencumbered | DOL.GS.GamePlayer | |
IsPraying | DOL.GS.GamePlayer | |
IsPvP | DOL.GS.GamePlayer | |
IsRiding | DOL.GS.GamePlayer | |
IsShade | DOL.GS.GamePlayer | |
IsSilenced | DOL.GS.GameLiving | |
IsSilent | DOL.GS.GameLiving | |
IsSitting | DOL.GS.GamePlayer | |
IsSprinting | DOL.GS.GamePlayer | |
IsStealthed | DOL.GS.GamePlayer | |
IsStrafing | DOL.GS.GamePlayer | |
IsStunned | DOL.GS.GameLiving | |
IsSummoningMount (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
IsSwimming | DOL.GS.GamePlayer | |
IsTurningDisabled | DOL.GS.GameLiving | |
IsUnderwater | DOL.GS.GameObject | |
IsValidTarget (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
IsVisibleTo(GameObject checkObject) | DOL.GS.GameObject | [virtual] |
IsWireframe (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
IsWithinRadius(GameObject obj, int radius, bool ignoreZ=false) | DOL.GS.GameObject | |
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius) | DOL.GS.Point3D | |
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius, bool ignoreZ) | DOL.GS.Point3D | |
DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius) | DOL.GS.Point2D | |
ITEM_USE_DELAY (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
ItemBonus | DOL.GS.GameLiving | |
ItemBonusDescription(int iBonus, int iBonusType) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, virtual] |
ItemBonusName(int BonusType) | DOL.GS.GamePlayer | |
KillsAlbionDeathBlows | DOL.GS.GamePlayer | |
KillsAlbionPlayers | DOL.GS.GamePlayer | |
KillsAlbionSolo | DOL.GS.GamePlayer | |
KillsDragon | DOL.GS.GamePlayer | |
KillsEpicBoss | DOL.GS.GamePlayer | |
KillsHiberniaDeathBlows | DOL.GS.GamePlayer | |
KillsHiberniaPlayers | DOL.GS.GamePlayer | |
KillsHiberniaSolo | DOL.GS.GamePlayer | |
KillsLegion | DOL.GS.GamePlayer | |
KillsMidgardDeathBlows | DOL.GS.GamePlayer | |
KillsMidgardPlayers | DOL.GS.GamePlayer | |
KillsMidgardSolo | DOL.GS.GamePlayer | |
LAST_ATTACK_DATA | DOL.GS.GameLiving | |
LAST_ATTACK_DATA_LH | DOL.GS.GameLiving | |
LAST_BIND_TICK | DOL.GS.GamePlayer | |
LAST_CHARGED_ITEM_USE_TICK | DOL.GS.GamePlayer | |
LAST_ENEMY_ATTACK_RESULT | DOL.GS.GameLiving | |
LAST_USED_ITEM_SPELL | DOL.GS.GamePlayer | [static] |
LastAttackedByEnemyTick | DOL.GS.GameLiving | |
LastAttackedByEnemyTickPvE | DOL.GS.GamePlayer | |
LastAttackedByEnemyTickPvP | DOL.GS.GameLiving | |
LastAttackTick | DOL.GS.GameLiving | |
LastAttackTickPvE | DOL.GS.GamePlayer | |
LastAttackTickPvP | DOL.GS.GameLiving | |
LastCombatTickPvE | DOL.GS.GameLiving | |
LastCombatTickPvP | DOL.GS.GameLiving | |
LastDeathRealmPoints | DOL.GS.GamePlayer | |
LastInterruptMessage (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
LastName | DOL.GS.GamePlayer | |
LastPositionUpdatePoint | DOL.GS.GamePlayer | |
LastPositionUpdateTick | DOL.GS.GamePlayer | |
LastPositionUpdateZone | DOL.GS.GamePlayer | |
LastUniqueLocations | DOL.GS.GamePlayer | |
LastWorldUpdate | DOL.GS.GamePlayer | |
LavaBurnTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
LeaveHouse() | DOL.GS.GamePlayer | |
Level | DOL.GS.GamePlayer | |
LevelPermill | DOL.GS.GamePlayer | |
LinkdeathTimerCallback(RegionTimer callingTimer) | DOL.GS.GamePlayer | [protected] |
LoadCalculators() | DOL.GS.GameLiving | [static] |
LoadChampionSpells(Hashtable disabledSpells) | DOL.GS.GamePlayer | [protected, virtual] |
LoadCraftingSkills() | DOL.GS.GamePlayer | [protected] |
LoadDataQuests() | DOL.GS.GameObject | |
LoadFromDatabase(DataObject obj) | DOL.GS.GamePlayer | [virtual] |
LoadQuests() | DOL.GS.GamePlayer | [virtual] |
LoadSkillsFromCharacter() | DOL.GS.GamePlayer | [protected, virtual] |
LoadSpellLines() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
lockSpellLinesList | DOL.GS.GamePlayer | |
lockStyleList | DOL.GS.GamePlayer | |
LookingForGroup | DOL.GS.GamePlayer | |
m_abilities | DOL.GS.GameLiving | [protected] |
m_abilityBonus | DOL.GS.GameLiving | [protected] |
m_activeQuiverSlot | DOL.GS.GameLiving | [protected] |
m_activeWeaponSlot | DOL.GS.GameLiving | [protected] |
m_areaUpdateTick (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
m_attackAction | DOL.GS.GameLiving | [protected] |
m_attackers | DOL.GS.GameLiving | [protected] |
m_automaticRelease | DOL.GS.GamePlayer | [protected] |
m_autoSplitLoot | DOL.GS.GamePlayer | [protected] |
m_beginDrowningTick (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_buff1Bonus | DOL.GS.GameLiving | [protected] |
m_buff2Bonus | DOL.GS.GameLiving | [protected] |
m_buff4Bonus | DOL.GS.GameLiving | [protected] |
m_buffMult1Bonus | DOL.GS.GameLiving | [protected] |
m_canBreathUnderwater (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_cancelStyle | DOL.GS.GamePlayer | [protected] |
m_canFly | DOL.GS.GamePlayer | [protected] |
m_canGenerateNews (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_characterClass | DOL.GS.GamePlayer | [protected] |
m_charStat | DOL.GS.GameLiving | [protected] |
m_client | DOL.GS.GamePlayer | [protected] |
m_climbing (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_controlledBrain | DOL.GS.GameLiving | [protected] |
m_controlledHorse (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_craftingPrimarySkill | DOL.GS.GamePlayer | [protected] |
m_craftingSkills | DOL.GS.GamePlayer | [protected] |
m_CurrentRegion | DOL.GS.GameObject | [protected] |
m_currentSpeed | DOL.GS.GameLiving | [protected] |
m_currentTitle | DOL.GS.GamePlayer | [protected] |
m_currentWaterBreathState (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_customDialogCallback | DOL.GS.GamePlayer | |
m_customFaceAttributes | DOL.GS.GamePlayer | [protected] |
m_damageTypeToResistBonusConversion | DOL.GS.GameLiving | [protected, static] |
m_dataQuestCache | DOL.GS.GameObject | [protected, static] |
m_dataQuests | DOL.GS.GameObject | [protected] |
m_dbCharacter | DOL.GS.GamePlayer | [protected] |
m_deathTick | DOL.GS.GamePlayer | [protected] |
m_debuffBonus | DOL.GS.GameLiving | [protected] |
m_disabledCastingTimeout | DOL.GS.GamePlayer | [protected] |
m_disabledSkills | DOL.GS.GameLiving | [protected] |
m_disarmed (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_disarmedTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_diseasedCount | DOL.GS.GameLiving | [protected] |
m_diving | DOL.GS.GamePlayer | [protected] |
m_doorUpdateList (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_doorUpdateRegionID (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_drowningTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_duelTarget | DOL.GS.GamePlayer | [protected] |
m_effects | DOL.GS.GameLiving | [protected] |
m_endurance | DOL.GS.GameLiving | [protected] |
m_enduranceRegenerationPeriod | DOL.GS.GameLiving | [protected] |
m_enduRegenerationTimer | DOL.GS.GameLiving | [protected] |
m_enteredGame | DOL.GS.GamePlayer | [protected] |
m_groundTarget | DOL.GS.GameLiving | [protected] |
m_groundtargetInView | DOL.GS.GamePlayer | [protected] |
m_group | DOL.GS.GameLiving | [protected] |
m_groupIndex | DOL.GS.GameLiving | [protected] |
m_guildBanner (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_guildId | DOL.GS.GamePlayer | [protected] |
m_guildName | DOL.GS.GameObject | [protected] |
m_Heading | DOL.GS.GameObject | [protected] |
m_health (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
m_healthRegenerationPeriod | DOL.GS.GameLiving | [protected] |
m_healthRegenerationTimer | DOL.GS.GameLiving | [protected] |
m_holdBreathTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_InternalID | DOL.GS.GameObject | [protected] |
m_interruptAction (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_interruptTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_inventory | DOL.GS.GameLiving | [protected] |
m_invulnerabilityTick | DOL.GS.GamePlayer | [protected] |
m_invulnerabilityTimer | DOL.GS.GamePlayer | [protected] |
m_InWraithForm (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_isCloakHoodUp | DOL.GS.GameLiving | [protected] |
m_IsCloakInvisible | DOL.GS.GameLiving | [protected] |
m_isDataQuestsLoaded | DOL.GS.GameObject | [protected] |
m_isEligibleToGiveMeritPoints (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_isEngaging (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_IsHelmInvisible | DOL.GS.GameLiving | [protected] |
m_isInBG | DOL.GS.GamePlayer | [protected] |
m_isMuted (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_isOnHorse (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_isSilenced (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_itemBonus | DOL.GS.GameLiving | [protected] |
m_lastAttackedByEnemyTickPvE | DOL.GS.GameLiving | [protected] |
m_lastAttackedByEnemyTickPvP | DOL.GS.GameLiving | [protected] |
m_lastAttackTickPvE | DOL.GS.GameLiving | [protected] |
m_lastAttackTickPvP | DOL.GS.GameLiving | [protected] |
m_lastDeathRealmPoints | DOL.GS.GamePlayer | [protected] |
m_lastInterruptMessage (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_lastUniqueLocations | DOL.GS.GamePlayer | [protected] |
m_lastUpdateArray | DOL.GS.GamePlayer | [protected] |
m_lastWorldUpdate | DOL.GS.GamePlayer | [protected] |
m_lavaBurningTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_level | DOL.GS.GameObject | [protected] |
m_lockAbilities (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_lookingForGroup | DOL.GS.GamePlayer | [protected] |
m_mana | DOL.GS.GameLiving | [protected] |
m_maxEndurance | DOL.GS.GameLiving | [protected] |
m_maxHealth | DOL.GS.GameObject | [protected] |
m_maxSpeedBase | DOL.GS.GameLiving | [protected] |
m_mezzed | DOL.GS.GameLiving | [protected] |
m_minoRelic (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_model | DOL.GS.GameObject | [protected] |
m_name | DOL.GS.GameObject | [protected] |
m_nextCombatBackupStyle | DOL.GS.GameLiving | [protected] |
m_nextCombatStyle | DOL.GS.GameLiving | [protected] |
m_nextSpell | DOL.GS.GamePlayer | [protected] |
m_nextSpellLine | DOL.GS.GamePlayer | [protected] |
m_nextSpellTarget | DOL.GS.GamePlayer | [protected] |
m_numRespecsCanBuyOnLevel (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, static] |
m_ObjectID | DOL.GS.GameObject | [protected] |
m_ObjectState | DOL.GS.GameObject | [protected] |
m_objectUpdates | DOL.GS.GamePlayer | [protected] |
m_overencumbered | DOL.GS.GamePlayer | [protected] |
m_ownerID (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
m_playereffectiveness | DOL.GS.GamePlayer | [protected] |
m_powerRegenerationPeriod | DOL.GS.GameLiving | [protected] |
m_powerRegenerationTimer | DOL.GS.GameLiving | [protected] |
m_prayAction | DOL.GS.GamePlayer | [protected] |
m_previousLoginDate (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_questActionTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_questList | DOL.GS.GamePlayer | [protected] |
m_questListFinished | DOL.GS.GamePlayer | [protected] |
m_quitTimer | DOL.GS.GamePlayer | [protected] |
m_race (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_rangeAttackAmmo | DOL.GS.GamePlayer | [protected] |
m_rangeAttackTarget | DOL.GS.GamePlayer | [protected] |
m_rangedAttackState | DOL.GS.GameLiving | [protected] |
m_rangedAttackType | DOL.GS.GameLiving | [protected] |
m_Realm | DOL.GS.GameObject | [protected] |
m_regenTimerLock | DOL.GS.GameLiving | [protected] |
m_releaseTimer | DOL.GS.GamePlayer | [protected] |
m_releaseType | DOL.GS.GamePlayer | [protected] |
m_respecCost (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, static] |
m_runningSpellHandler | DOL.GS.GameLiving | [protected] |
m_saveInDB | DOL.GS.GameObject | [protected] |
m_ShadeEffect (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_silencedTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
m_sitting | DOL.GS.GamePlayer | [protected] |
m_skillList | DOL.GS.GameLiving | [protected] |
m_spawnTick | DOL.GS.GameObject | [protected] |
m_specialization | DOL.GS.GamePlayer | [protected] |
m_specList | DOL.GS.GamePlayer | [protected] |
m_spellLines | DOL.GS.GamePlayer | [protected] |
m_spellQueueAccessMonitor | DOL.GS.GamePlayer | [protected] |
m_sprintEffect | DOL.GS.GamePlayer | [protected] |
m_statBonus | DOL.GS.GamePlayer | [protected] |
m_statBonusPercent | DOL.GS.GamePlayer | [protected] |
m_statistics (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_stealthEffect | DOL.GS.GamePlayer | [protected] |
m_steed | DOL.GS.GamePlayer | [protected] |
m_strafing | DOL.GS.GamePlayer | [protected] |
m_stunned | DOL.GS.GameLiving | [protected] |
m_styles | DOL.GS.GamePlayer | [protected] |
m_swimming (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_targetInView | DOL.GS.GamePlayer | [protected] |
m_targetObjectWeakReference | DOL.GS.GameLiving | [protected] |
m_titles | DOL.GS.GamePlayer | [protected] |
m_tradeWindow | DOL.GS.GamePlayer | [protected] |
m_turningDisabledCount | DOL.GS.GameLiving | [protected] |
m_usableSpells | DOL.GS.GamePlayer | [protected] |
m_visibleActiveWeaponSlots | DOL.GS.GameLiving | [protected] |
m_whistleMountTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
m_x | DOL.GS.Point2D | [protected] |
m_xpGainers | DOL.GS.GameLiving | [protected] |
m_y | DOL.GS.Point2D | [protected] |
m_z | DOL.GS.Point3D | [protected] |
MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield) | DOL.GS.GamePlayer | [protected, virtual] |
MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield, bool ignoreLOS) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
Mana | DOL.GS.GamePlayer | |
ManaPercent (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
MAX_LAST_Z | DOL.GS.GamePlayer | |
MaxConcentration | DOL.GS.GamePlayer | |
MaxEncumberance | DOL.GS.GamePlayer | |
MaxEndurance | DOL.GS.GamePlayer | |
MaxHealth | DOL.GS.GamePlayer | |
MaxLastZ | DOL.GS.GamePlayer | |
MaxLevel | DOL.GS.GamePlayer | |
MaxMana | DOL.GS.GamePlayer | |
MaxSpeed | DOL.GS.GameLiving | |
MaxSpeedBase | DOL.GS.GamePlayer | |
MinimumCastingSpeed | DOL.GS.GameLiving | |
MinMeleeCriticalDamage | DOL.GS.GameLiving | [protected] |
MinotaurRelic | DOL.GS.GamePlayer | |
Mission | DOL.GS.GamePlayer | |
ML_MAX_LEVEL | DOL.GS.GamePlayer | |
MLExperience | DOL.GS.GamePlayer | |
MLGranted | DOL.GS.GamePlayer | |
MLLevel | DOL.GS.GamePlayer | |
MLLine | DOL.GS.GamePlayer | |
MLTitle | DOL.GS.GamePlayer | |
Model | DOL.GS.GamePlayer | |
ModifyAttack(AttackData attackData) | DOL.GS.GameLiving | [virtual] |
ModifyFriend(string friendName, bool remove) | DOL.GS.GamePlayer | |
ModifyIgnoreList(string Name, bool remove) | DOL.GS.GamePlayer | |
MoneyValue | DOL.GS.GamePlayer | |
MountSteed(GameNPC steed, bool forced) | DOL.GS.GamePlayer | [virtual] |
MountSteedHandler(GamePlayer rider, GameNPC steed, bool forced) | DOL.GS.GamePlayer | |
MovementElapsedTicks | DOL.GS.GameLiving | [protected] |
MovementStartTick | DOL.GS.GameLiving | |
MoveTo(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GamePlayer | [virtual] |
DOL::GS::GameObject.MoveTo(GameLocation loc) | DOL.GS.GameObject | [virtual] |
MoveToBind() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
Name | DOL.GS.GamePlayer | |
NewUpdateArray | DOL.GS.GamePlayer | |
NEXT_POTION_AVAIL_TIME (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
NEXT_SPELL_AVAIL_TIME_BECAUSE_USE_POTION (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
NextCombatBackupStyle | DOL.GS.GameLiving | |
NextCombatStyle | DOL.GS.GameLiving | |
NoHelp | DOL.GS.GamePlayer | |
Notify(DOLEvent e, object sender, EventArgs args) | DOL.GS.GamePlayer | [virtual] |
Notify(DOLEvent e, object sender) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
Notify(DOLEvent e) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
NoXPForLevel | DOL.GS.GameLiving | [static] |
ObjectHasOwner() (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
ObjectID | DOL.GS.GameObject | |
ObjectState | DOL.GS.GameObject | |
OnAfterSpellCastSequence(ISpellHandler handler) | DOL.GS.GamePlayer | [virtual] |
OnAttackedByEnemy(AttackData ad) | DOL.GS.GamePlayer | [virtual] |
OnDismountSteed | DOL.GS.GamePlayer | |
OnInterruptTick(GameLiving attacker, AttackData.eAttackType attackType) | DOL.GS.GamePlayer | [protected, virtual] |
OnItemBonusChanged(DOLEvent e, object sender, EventArgs args) | DOL.GS.GamePlayer | [protected, virtual] |
OnItemEquipped(DOLEvent e, object sender, EventArgs arguments) | DOL.GS.GamePlayer | [protected, virtual] |
OnItemUnequipped(DOLEvent e, object sender, EventArgs arguments) | DOL.GS.GamePlayer | [protected, virtual] |
OnLevelSecondStage() | DOL.GS.GamePlayer | [virtual] |
OnLevelUp(int previouslevel) | DOL.GS.GamePlayer | [virtual] |
OnLinkdeath() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
OnMountSteed | DOL.GS.GamePlayer | |
OnPetSummoned(GamePet pet) | DOL.GS.GameLiving | [virtual] |
OnPlayerMove() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
OnRevive(DOLEvent e, object sender, EventArgs args) | DOL.GS.GamePlayer | [virtual] |
OnSend | DOL.GS.GamePlayer | |
OnSendReceive | DOL.GS.GamePlayer | |
OnSkillTrained(Specialization skill) | DOL.GS.GamePlayer | |
OnTargetDeadOrNoTarget() | DOL.GS.GameLiving | [virtual] |
OpenSelfCraft(InventoryItem item) | DOL.GS.GamePlayer | |
OpenTrade(GamePlayer tradePartner) | DOL.GS.GamePlayer | |
Out | DOL.GS.GamePlayer | |
OwnerID | DOL.GS.GameObject | |
PetCount | DOL.GS.GameLiving | |
PickupObject(GameObject floorObject, bool checkRange) | DOL.GS.GamePlayer | [virtual] |
Piety | DOL.GS.GamePlayer | |
PlayedTime | DOL.GS.GamePlayer | |
PLAYER_BASE_SPEED | DOL.GS.GamePlayer | |
PlayerHasItem(GamePlayer player, string str) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
Point2D() | DOL.GS.Point2D | |
Point2D(int x, int y) | DOL.GS.Point2D | |
Point2D(IPoint2D point) | DOL.GS.Point2D | |
Point3D() | DOL.GS.Point3D | |
Point3D(int x, int y, int z) | DOL.GS.Point3D | |
Point3D(IPoint2D point, int z) | DOL.GS.Point3D | |
Point3D(IPoint3D point) | DOL.GS.Point3D | |
PowerRegenerationPeriod | DOL.GS.GameLiving | [protected] |
PowerRegenerationTimerCallback(RegionTimer selfRegenerationTimer) | DOL.GS.GamePlayer | [protected, virtual] |
Pray() | DOL.GS.GamePlayer | [virtual] |
PRAY_DELAY | DOL.GS.GamePlayer | [protected] |
PrayTimerStop() | DOL.GS.GamePlayer | |
prcRestore (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [static] |
PrefixName | DOL.GS.GamePlayer | |
PreviousLoginDate | DOL.GS.GamePlayer | |
PrivateMessageReceive(GamePlayer source, string str) | DOL.GS.GamePlayer | [virtual] |
PropertiesChanged() | DOL.GS.GameLiving | [virtual] |
QuestActionTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
QuestList | DOL.GS.GamePlayer | |
QuestListFinished | DOL.GS.GamePlayer | |
QuestPlayerID | DOL.GS.GamePlayer | |
QUICK_CAST_CHANGE_TICK | DOL.GS.GamePlayer | [static] |
Quickness | DOL.GS.GamePlayer | |
Quit(bool forced) | DOL.GS.GamePlayer | [virtual] |
QuitTime | DOL.GS.GamePlayer | |
QuitTimerCallback(RegionTimer callingTimer) | DOL.GS.GamePlayer | [protected, virtual] |
Race | DOL.GS.GamePlayer | |
RaceName | DOL.GS.GamePlayer | |
RACENAMES(GameClient client, int Race, int Gender) | DOL.GS.GamePlayer | [static] |
RADIAN_TO_HEADING | DOL.GS.Point2D | |
RANGE_ATTACK_ENDURANCE | DOL.GS.GamePlayer | |
RangeAttackAmmo | DOL.GS.GamePlayer | [protected] |
RangeAttackHandler(DOLEvent e, object sender, EventArgs arguments) | DOL.GS.GamePlayer | [protected, virtual] |
RangeAttackTarget | DOL.GS.GamePlayer | [protected] |
RangedAttackFinished() | DOL.GS.GameLiving | [virtual] |
RangedAttackState | DOL.GS.GameLiving | |
RangedAttackType | DOL.GS.GameLiving | |
Realm | DOL.GS.GamePlayer | |
RealmAbilityCastTimer | DOL.GS.GamePlayer | |
RealmLevel | DOL.GS.GamePlayer | |
RealmPoints | DOL.GS.GamePlayer | |
REALMPOINTS_FOR_LEVEL | DOL.GS.GamePlayer | [static] |
RealmPointsValue | DOL.GS.GamePlayer | |
RealmRankTitles(eRealm Realm, int Gender) | DOL.GS.GamePlayer | [virtual] |
RealmSpecialtyPoints | DOL.GS.GamePlayer | |
RealmTitle | DOL.GS.GamePlayer | |
ReceiveItem(GameLiving source, InventoryItem item) | DOL.GS.GamePlayer | [virtual] |
DOL::GS::GameObject.ReceiveItem(GameLiving source, string templateID) | DOL.GS.GameObject | [virtual] |
DOL::GS::GameObject.ReceiveItem(GameLiving source, WorldInventoryItem item) | DOL.GS.GameObject | [virtual] |
ReceiveMoney(GameLiving source, long money) | DOL.GS.GameLiving | [virtual] |
ReceiveTradeItem(GamePlayer source, InventoryItem item) | DOL.GS.GamePlayer | [virtual] |
ReceiveTradeMoney(GamePlayer source, long money) | DOL.GS.GamePlayer | [virtual] |
RefreshItemBonuses() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
RefreshSpecDependantSkills(bool sendMessages) | DOL.GS.GamePlayer | [virtual] |
RefreshWorld() | DOL.GS.GamePlayer | [virtual] |
Release(eReleaseType releaseCommand, bool forced) | DOL.GS.GamePlayer | [virtual] |
RELEASE_MINIMUM_WAIT | DOL.GS.GamePlayer | [protected] |
RELEASE_TIME | DOL.GS.GamePlayer | [protected] |
ReleaseTimerCallback(RegionTimer callingTimer) | DOL.GS.GamePlayer | [protected, virtual] |
ReleaseType | DOL.GS.GamePlayer | |
RELEASING_PROPERTY | DOL.GS.GamePlayer | |
RemoveAbility(string abilityKeyName) | DOL.GS.GamePlayer | [virtual] |
RemoveAllSkills() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
RemoveAllSpecs() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
RemoveAllSpellLines() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
RemoveAllStyles() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
RemoveAttacker(GameObject attacker) | DOL.GS.GameLiving | [virtual] |
RemoveBountyPoints(long amount) | DOL.GS.GamePlayer | |
RemoveBountyPoints(long amount, string str) | DOL.GS.GamePlayer | |
RemoveBountyPoints(long amount, string str, eChatType type, eChatLoc loc) | DOL.GS.GamePlayer | [virtual] |
RemoveChampionLevels() | DOL.GS.GamePlayer | [virtual] |
RemoveDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
RemoveEncounterCredit(Type questType) | DOL.GS.GamePlayer | |
RemoveFromWorld() | DOL.GS.GamePlayer | [virtual] |
RemoveMoney(long money) | DOL.GS.GamePlayer | [virtual] |
RemoveMoney(long money, string messageFormat) | DOL.GS.GamePlayer | [virtual] |
RemoveMoney(long money, string messageFormat, eChatType ct, eChatLoc cl) | DOL.GS.GamePlayer | [virtual] |
RemoveSpecialization(string specKeyName) | DOL.GS.GamePlayer | [virtual] |
RemoveSpellLine(SpellLine line) | DOL.GS.GamePlayer | [protected, virtual] |
RemoveSpellLine(string lineKeyName) | DOL.GS.GamePlayer | [virtual] |
RemoveTitle(IPlayerTitle title) | DOL.GS.GamePlayer | [virtual] |
RepairItem(InventoryItem item) | DOL.GS.GamePlayer | [virtual] |
Reset() | DOL.GS.GamePlayer | [virtual] |
ResetDisabledSkills() | DOL.GS.GamePlayer | [virtual] |
ResetInCombatTimer() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
RespecAll() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
RespecAllLines() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, virtual] |
RespecAmountAllSkill | DOL.GS.GamePlayer | |
RespecAmountChampionSkill | DOL.GS.GamePlayer | |
RespecAmountDOL | DOL.GS.GamePlayer | |
RespecAmountRealmSkill | DOL.GS.GamePlayer | |
RespecAmountSingleSkill | DOL.GS.GamePlayer | |
RespecBought | DOL.GS.GamePlayer | |
RespecChampionSkills() | DOL.GS.GamePlayer | [virtual] |
RespecCost | DOL.GS.GamePlayer | |
RespecDOL() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
RespecRealm() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
RespecSingle(Specialization specLine) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
RespecSingleLine(Specialization specLine) | DOL.GS.GamePlayer | [protected, virtual] |
RPFlag | DOL.GS.GamePlayer | |
SafetyFlag | DOL.GS.GamePlayer | |
SalvageItem(InventoryItem item) | DOL.GS.GamePlayer | [virtual] |
SalvageSiegeWeapon(GameSiegeWeapon siegeWeapon) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
SaveCraftingSkills() | DOL.GS.GamePlayer | [protected] |
SaveInDB | DOL.GS.GameObject | |
SaveIntoDatabase() | DOL.GS.GamePlayer | [virtual] |
SaveSkillsToCharacter() | DOL.GS.GamePlayer | [protected, virtual] |
Say(string str) | DOL.GS.GamePlayer | [virtual] |
SayReceive(GameLiving source, string str) | DOL.GS.GamePlayer | [virtual] |
SendAttackingCombatMessages(AttackData ad) | DOL.GS.GamePlayer | [protected, virtual] |
SendDoorUpdate(IDoor door, bool forceUpdate=false) | DOL.GS.GamePlayer | |
SendHandler(GamePlayer source, GamePlayer receiver, string str) | DOL.GS.GamePlayer | |
SendPrivateMessage(GamePlayer target, string str) | DOL.GS.GamePlayer | [virtual] |
SendReceiveHandler(GamePlayer source, GamePlayer receiver, string str) | DOL.GS.GamePlayer | |
SendTrainerWindow() | DOL.GS.GamePlayer | [virtual] |
SetCharacterClass(int id) | DOL.GS.GamePlayer | [virtual] |
SetControlledBrain(IControlledBrain controlledBrain) | DOL.GS.GamePlayer | [virtual] |
SetFinishedMLStep(int mlLevel, int step, bool setFinished=true) | DOL.GS.GamePlayer | [virtual] |
SetGroundTarget(int groundX, int groundY, int groundZ) | DOL.GS.GamePlayer | [virtual] |
SetTickSpeed(double dx, double dy, double dz) | DOL.GS.GameLiving | [protected] |
SetTickSpeed(double dx, double dy, double dz, int speed) | DOL.GS.GameLiving | [protected] |
Shade(bool state) | DOL.GS.GamePlayer | [virtual] |
ShadeEffect | DOL.GS.GamePlayer | |
ShadeModel | DOL.GS.GamePlayer | |
ShowAttackAnimation(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
ShowGuildLogins | DOL.GS.GamePlayer | |
SiegeWeapon (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
SilencedTime | DOL.GS.GameLiving | |
Sit(bool sit) | DOL.GS.GamePlayer | [virtual] |
Size (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
SkillSpecialtyPoints | DOL.GS.GamePlayer | |
SpawnTick | DOL.GS.GameObject | |
SpecBuffBonusCategory | DOL.GS.GameLiving | |
SpecPointsOk | DOL.GS.GamePlayer | [protected] |
SpellCriticalChance | DOL.GS.GameLiving | |
SpellInterruptDuration | DOL.GS.GameLiving | |
SpellInterruptRecastAgain | DOL.GS.GameLiving | |
SpellInterruptRecastTime | DOL.GS.GameLiving | |
SpellQueue | DOL.GS.GamePlayer | |
Sprint(bool state) | DOL.GS.GamePlayer | [virtual] |
StartAttack(GameObject attackTarget) | DOL.GS.GamePlayer | [virtual] |
StartEnduranceRegeneration() | DOL.GS.GamePlayer | [virtual] |
StartHealthRegeneration() | DOL.GS.GamePlayer | [virtual] |
StartInterruptTimer(AttackData attack, int duration) | DOL.GS.GameLiving | [virtual] |
StartInterruptTimer(int duration, AttackData.eAttackType attackType, GameLiving attacker) | DOL.GS.GameLiving | [virtual] |
StartInvulnerabilityTimer(int duration, InvulnerabilityExpiredCallback callback) | DOL.GS.GamePlayer | [virtual] |
StartPowerRegeneration() | DOL.GS.GamePlayer | [virtual] |
StartWeaponMagicalEffect(InventoryItem weapon, AttackData ad, SpellLine spellLine, int spellID, bool ignoreLevel) | DOL.GS.GameLiving | [protected, virtual] |
STAT_NAMES | DOL.GS.GameLiving | [static] |
Statistics | DOL.GS.GamePlayer | |
StatsAnonFlag | DOL.GS.GamePlayer | |
Stealth(bool goStealth) | DOL.GS.GamePlayer | [virtual] |
STEALTH_CHANGE_TICK | DOL.GS.GamePlayer | |
Steed | DOL.GS.GamePlayer | |
StopAttack(bool forced) | DOL.GS.GamePlayer | [virtual] |
DOL::GS::GameLiving.StopAttack() | DOL.GS.GameLiving | [virtual] |
StopCurrentSpellcast() | DOL.GS.GameLiving | [virtual] |
StopEnduranceRegeneration() | DOL.GS.GamePlayer | [virtual] |
StopHealthRegeneration() | DOL.GS.GamePlayer | [virtual] |
StopPowerRegeneration() | DOL.GS.GamePlayer | [virtual] |
StopReleaseTimer() | DOL.GS.GamePlayer | |
StopWhistleTimers() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
Strength | DOL.GS.GamePlayer | |
Stuck | DOL.GS.GamePlayer | |
SwingTimeLeft | DOL.GS.GameLiving | |
SwitchQuiver(eActiveQuiverSlot slot, bool forced) | DOL.GS.GamePlayer | [virtual] |
SwitchSeat(int slot) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
SwitchUpdateArrays() | DOL.GS.GamePlayer | |
SwitchWeapon(eActiveWeaponSlot slot) | DOL.GS.GamePlayer | [virtual] |
TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount) | DOL.GS.GamePlayer | [virtual] |
DOL::GS::GameObject.TakeDamage(AttackData ad) | DOL.GS.GameObject | [virtual] |
TargetInView | DOL.GS.GamePlayer | |
TargetObject | DOL.GS.GameLiving | |
Task | DOL.GS.GamePlayer | |
TempProperties | DOL.GS.GameLiving | |
TickSpeedX | DOL.GS.GameLiving | |
TickSpeedY | DOL.GS.GameLiving | |
TickSpeedZ | DOL.GS.GameLiving | |
Titles | DOL.GS.GamePlayer | |
ToString() | DOL.GS.GamePlayer | |
TotalConstitutionLostAtDeath | DOL.GS.GamePlayer | |
TradeWindow | DOL.GS.GamePlayer | |
TryBlock(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount, EngageEffect engage) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
TryEvade(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
TryParry(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
TryReactiveEffect(InventoryItem reactiveItem, GameLiving target) | DOL.GS.GamePlayer | [protected, virtual] |
UNCOVER_STEALTH_ACTION_PROP | DOL.GS.GamePlayer | [protected] |
UncoverLOSHandler(GamePlayer player, ushort response, ushort targetOID) | DOL.GS.GamePlayer | |
Unstealth(DOLEvent ev, object sender, EventArgs args) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [static] |
UnstyledDamageCap(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
UpdateCurrentTitle() | DOL.GS.GamePlayer | [virtual] |
UpdateDisabledSkills() | DOL.GS.GamePlayer | [virtual] |
UpdateEncumberance() | DOL.GS.GamePlayer | |
UpdateEquipmentAppearance() | DOL.GS.GamePlayer | [virtual] |
UpdatePlayerStatus() | DOL.GS.GamePlayer | |
UpdateSpellLineLevels(bool sendMessages) | DOL.GS.GamePlayer | [virtual] |
UpdateTickSpeed() | DOL.GS.GameLiving | [protected, virtual] |
UseItem | DOL.GS.GamePlayer | |
UseItemCharge(InventoryItem useItem, int type) | DOL.GS.GamePlayer | [protected, virtual] |
UseMagicalItem(InventoryItem item, int type) | DOL.GS.GamePlayer | [protected, virtual] |
UseSlot(eInventorySlot slot, eUseType type) | DOL.GS.GamePlayer | [virtual] |
UseSlot(int slot, int type) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [virtual] |
VerifySpecPoints() | DOL.GS.GamePlayer | [virtual] |
VisibleActiveWeaponSlots | DOL.GS.GameLiving | |
WarMapPage (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
waterBreath enum name (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | |
WeaponBaseSpecLevel(InventoryItem weapon) | DOL.GS.GamePlayer | |
WeaponDamage(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
WeaponSpecLevel(InventoryItem weapon) | DOL.GS.GamePlayer | [virtual] |
Whisper(GameObject target, string str) | DOL.GS.GamePlayer | [virtual] |
WhisperReceive(GameLiving source, string str) | DOL.GS.GamePlayer | [virtual] |
WhistleMountTimerCallback(RegionTimer callingTimer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
WraithForm(RegionTimer timer) (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected, virtual] |
WraithFormTime() (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
WraithTimer (defined in DOL.GS.GamePlayer) | DOL.GS.GamePlayer | [protected] |
X | DOL.GS.GamePlayer | |
XPForLiving | DOL.GS.GameLiving | [static] |
XPGainers | DOL.GS.GameLiving | |
Y | DOL.GS.GamePlayer | |
Yell(string str) | DOL.GS.GamePlayer | [virtual] |
YellReceive(GameLiving source, string str) | DOL.GS.GamePlayer | [virtual] |
Z | DOL.GS.GamePlayer | |