Dawn of Light - Class documentation 2900
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DOL.GS.InventoryArtifact Member List
This is the complete list of members for DOL.GS.InventoryArtifact, including all inherited members.
ArtifactIDDOL.GS.InventoryArtifact
ArtifactLevelDOL.GS.InventoryArtifact
CanEquip(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
CanPersistDOL.GS.GameInventoryItem
CheckValid(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
Combine(GamePlayer player, InventoryItem targetItem)DOL.GS.GameInventoryItem [virtual]
Create< T >(T item)DOL.GS.GameInventoryItem [static]
Delve(List< String > delve, GamePlayer player)DOL.GS.InventoryArtifact [virtual]
DelveArmorStats(List< String > delve, GamePlayer player)DOL.GS.InventoryArtifact [protected, virtual]
DelveBonus(List< String > delve, int bonusAmount, int bonusType, int levelRequirement)DOL.GS.InventoryArtifact [protected, virtual]
DelveFocusBonus(List< String > delve, int bonusAmount, int bonusType, int levelRequirement) (defined in DOL.GS.InventoryArtifact)DOL.GS.InventoryArtifact [protected, virtual]
DelveMagicalAbility(List< String > delve, ArtifactBonus.ID bonusID, int levelRequirement)DOL.GS.InventoryArtifact [virtual]
DelveMagicalBonus(List< String > delve, int bonusAmount, int bonusType, int levelRequirement)DOL.GS.InventoryArtifact [protected, virtual]
DelveShieldStats(IList< string > output, GameClient client) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
DelveWeaponStats(List< String > delve, GamePlayer player)DOL.GS.InventoryArtifact [protected, virtual]
Drop(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
GameInventoryItem() (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem
GameInventoryItem(ItemTemplate template) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem
GameInventoryItem(ItemUnique template) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem
GameInventoryItem(InventoryItem item) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem
InventoryArtifact(ItemTemplate template)DOL.GS.InventoryArtifact
InventoryArtifact(InventoryItem item)DOL.GS.InventoryArtifact
IsCapIncreaseBonus(int bonusType)DOL.GS.InventoryArtifact [protected, virtual]
IsFocusBonus(int bonusType)DOL.GS.InventoryArtifact [protected, virtual]
IsPvEBonus(eProperty property) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
IsResistBonus(int bonusType)DOL.GS.InventoryArtifact [protected, virtual]
IsSkillBonus(int bonusType)DOL.GS.InventoryArtifact [protected, virtual]
IsStatBonus(int bonusType)DOL.GS.InventoryArtifact [protected, virtual]
IsToABonus(int bonusType)DOL.GS.InventoryArtifact [protected, virtual]
m_owner (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected]
OnEquipped(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
OnLevelGained(GamePlayer player, int artifactLevel)DOL.GS.InventoryArtifact
OnLose(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
OnReceive(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
OnRemoveFromWorld()DOL.GS.GameInventoryItem [virtual]
OnSpellCast(GameLiving owner, GameObject target, Spell spell)DOL.GS.GameInventoryItem [virtual]
OnStrikeTarget(GameLiving owner, GameObject target)DOL.GS.GameInventoryItem [virtual]
OnStruckByEnemy(GameLiving owner, GameLiving enemy)DOL.GS.GameInventoryItem [virtual]
OnUnEquipped(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
RepairCostDOL.GS.InventoryArtifact
UpdateAbilities(ItemTemplate template)DOL.GS.InventoryArtifact
Use(GamePlayer player)DOL.GS.GameInventoryItem [virtual]
WriteBonusLine(IList< string > list, int bonusCat, int bonusValue) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
WriteFocusLine(IList< string > list, int focusCat, int focusLevel) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
WriteMagicalBonuses(IList< string > output, GameClient client, bool shortInfo) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
WritePoisonInfo(IList< string > list, GameClient client) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
WritePotionInfo(IList< string > list, GameClient client) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
WritePotionSpellsInfos(IList< string > list, GameClient client, Spell spl, NamedSkill line) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, static]
WriteTechnicalInfo(List< String > delve)DOL.GS.InventoryArtifact [virtual]
WriteUsableClasses(IList< string > output, GameClient client) (defined in DOL.GS.GameInventoryItem)DOL.GS.GameInventoryItem [protected, virtual]
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