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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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| ArtifactID | DOL.GS.InventoryArtifact | |
| ArtifactLevel | DOL.GS.InventoryArtifact | |
| CanEquip(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
| CanPersist | DOL.GS.GameInventoryItem | |
| CheckValid(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
| Combine(GamePlayer player, InventoryItem targetItem) | DOL.GS.GameInventoryItem | [virtual] |
| Create< T >(T item) | DOL.GS.GameInventoryItem | [static] |
| Delve(List< String > delve, GamePlayer player) | DOL.GS.InventoryArtifact | [virtual] |
| DelveArmorStats(List< String > delve, GamePlayer player) | DOL.GS.InventoryArtifact | [protected, virtual] |
| DelveBonus(List< String > delve, int bonusAmount, int bonusType, int levelRequirement) | DOL.GS.InventoryArtifact | [protected, virtual] |
| DelveFocusBonus(List< String > delve, int bonusAmount, int bonusType, int levelRequirement) (defined in DOL.GS.InventoryArtifact) | DOL.GS.InventoryArtifact | [protected, virtual] |
| DelveMagicalAbility(List< String > delve, ArtifactBonus.ID bonusID, int levelRequirement) | DOL.GS.InventoryArtifact | [virtual] |
| DelveMagicalBonus(List< String > delve, int bonusAmount, int bonusType, int levelRequirement) | DOL.GS.InventoryArtifact | [protected, virtual] |
| DelveShieldStats(IList< string > output, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
| DelveWeaponStats(List< String > delve, GamePlayer player) | DOL.GS.InventoryArtifact | [protected, virtual] |
| Drop(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
| GameInventoryItem() (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
| GameInventoryItem(ItemTemplate template) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
| GameInventoryItem(ItemUnique template) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
| GameInventoryItem(InventoryItem item) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
| InventoryArtifact(ItemTemplate template) | DOL.GS.InventoryArtifact | |
| InventoryArtifact(InventoryItem item) | DOL.GS.InventoryArtifact | |
| IsCapIncreaseBonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
| IsFocusBonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
| IsPvEBonus(eProperty property) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
| IsResistBonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
| IsSkillBonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
| IsStatBonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
| IsToABonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
| m_owner (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected] |
| OnEquipped(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
| OnLevelGained(GamePlayer player, int artifactLevel) | DOL.GS.InventoryArtifact | |
| OnLose(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
| OnReceive(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
| OnRemoveFromWorld() | DOL.GS.GameInventoryItem | [virtual] |
| OnSpellCast(GameLiving owner, GameObject target, Spell spell) | DOL.GS.GameInventoryItem | [virtual] |
| OnStrikeTarget(GameLiving owner, GameObject target) | DOL.GS.GameInventoryItem | [virtual] |
| OnStruckByEnemy(GameLiving owner, GameLiving enemy) | DOL.GS.GameInventoryItem | [virtual] |
| OnUnEquipped(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
| RepairCost | DOL.GS.InventoryArtifact | |
| UpdateAbilities(ItemTemplate template) | DOL.GS.InventoryArtifact | |
| Use(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
| WriteBonusLine(IList< string > list, int bonusCat, int bonusValue) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
| WriteFocusLine(IList< string > list, int focusCat, int focusLevel) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
| WriteMagicalBonuses(IList< string > output, GameClient client, bool shortInfo) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
| WritePoisonInfo(IList< string > list, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
| WritePotionInfo(IList< string > list, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
| WritePotionSpellsInfos(IList< string > list, GameClient client, Spell spl, NamedSkill line) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, static] |
| WriteTechnicalInfo(List< String > delve) | DOL.GS.InventoryArtifact | [virtual] |
| WriteUsableClasses(IList< string > output, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |