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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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ArtifactID | DOL.GS.InventoryArtifact | |
ArtifactLevel | DOL.GS.InventoryArtifact | |
CanEquip(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
CanPersist | DOL.GS.GameInventoryItem | |
CheckValid(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
Combine(GamePlayer player, InventoryItem targetItem) | DOL.GS.GameInventoryItem | [virtual] |
Create< T >(T item) | DOL.GS.GameInventoryItem | [static] |
Delve(List< String > delve, GamePlayer player) | DOL.GS.InventoryArtifact | [virtual] |
DelveArmorStats(List< String > delve, GamePlayer player) | DOL.GS.InventoryArtifact | [protected, virtual] |
DelveBonus(List< String > delve, int bonusAmount, int bonusType, int levelRequirement) | DOL.GS.InventoryArtifact | [protected, virtual] |
DelveFocusBonus(List< String > delve, int bonusAmount, int bonusType, int levelRequirement) (defined in DOL.GS.InventoryArtifact) | DOL.GS.InventoryArtifact | [protected, virtual] |
DelveMagicalAbility(List< String > delve, ArtifactBonus.ID bonusID, int levelRequirement) | DOL.GS.InventoryArtifact | [virtual] |
DelveMagicalBonus(List< String > delve, int bonusAmount, int bonusType, int levelRequirement) | DOL.GS.InventoryArtifact | [protected, virtual] |
DelveShieldStats(IList< string > output, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
DelveWeaponStats(List< String > delve, GamePlayer player) | DOL.GS.InventoryArtifact | [protected, virtual] |
Drop(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
GameInventoryItem() (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
GameInventoryItem(ItemTemplate template) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
GameInventoryItem(ItemUnique template) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
GameInventoryItem(InventoryItem item) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | |
InventoryArtifact(ItemTemplate template) | DOL.GS.InventoryArtifact | |
InventoryArtifact(InventoryItem item) | DOL.GS.InventoryArtifact | |
IsCapIncreaseBonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
IsFocusBonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
IsPvEBonus(eProperty property) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
IsResistBonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
IsSkillBonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
IsStatBonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
IsToABonus(int bonusType) | DOL.GS.InventoryArtifact | [protected, virtual] |
m_owner (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected] |
OnEquipped(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
OnLevelGained(GamePlayer player, int artifactLevel) | DOL.GS.InventoryArtifact | |
OnLose(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
OnReceive(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
OnRemoveFromWorld() | DOL.GS.GameInventoryItem | [virtual] |
OnSpellCast(GameLiving owner, GameObject target, Spell spell) | DOL.GS.GameInventoryItem | [virtual] |
OnStrikeTarget(GameLiving owner, GameObject target) | DOL.GS.GameInventoryItem | [virtual] |
OnStruckByEnemy(GameLiving owner, GameLiving enemy) | DOL.GS.GameInventoryItem | [virtual] |
OnUnEquipped(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
RepairCost | DOL.GS.InventoryArtifact | |
UpdateAbilities(ItemTemplate template) | DOL.GS.InventoryArtifact | |
Use(GamePlayer player) | DOL.GS.GameInventoryItem | [virtual] |
WriteBonusLine(IList< string > list, int bonusCat, int bonusValue) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
WriteFocusLine(IList< string > list, int focusCat, int focusLevel) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
WriteMagicalBonuses(IList< string > output, GameClient client, bool shortInfo) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
WritePoisonInfo(IList< string > list, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
WritePotionInfo(IList< string > list, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |
WritePotionSpellsInfos(IList< string > list, GameClient client, Spell spl, NamedSkill line) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, static] |
WriteTechnicalInfo(List< String > delve) | DOL.GS.InventoryArtifact | [virtual] |
WriteUsableClasses(IList< string > output, GameClient client) (defined in DOL.GS.GameInventoryItem) | DOL.GS.GameInventoryItem | [protected, virtual] |