Dawn of Light - Class documentation 2900
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DOL.GS.MinotaurRelic Member List
This is the complete list of members for DOL.GS.MinotaurRelic, including all inherited members.
AddDataQuest(DataQuest quest) (defined in DOL.GS.GameObject)DOL.GS.GameObject
AddOwner(GameObject player)DOL.GS.GameStaticItem
AddToWorld()DOL.GS.MinotaurRelic [virtual]
ApplyRelicEffect() (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
Capitalize(bool capitalize, String text) (defined in DOL.GS.GameObject)DOL.GS.GameObject
Clear() (defined in DOL.GS.Point3D)DOL.GS.Point3D [virtual]
Create(ushort regionID, int x, int y, int z, ushort heading)DOL.GS.GameObject [virtual]
CurrentAreasDOL.GS.GameObject
CurrentHouseDOL.GS.GameObject
CurrentRegionDOL.GS.GameObject
CurrentRegionIDDOL.GS.GameObject
CurrentZoneDOL.GS.GameObject
DataQuestCacheDOL.GS.GameObject [static]
DataQuestListDOL.GS.GameObject
Delete()DOL.GS.GameStaticItem [virtual]
DeleteFromDatabase()DOL.GS.GameStaticItem [virtual]
Effect (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
EffectiveLevelDOL.GS.GameObject
EmblemDOL.GS.GameStaticItem
eObjectState enum nameDOL.GS.GameObject
FillDataQuestCache()DOL.GS.GameObject [static]
GameObject()DOL.GS.GameObject
GameStaticItem()DOL.GS.GameStaticItem
GenderDOL.GS.GameObject
GetAngle(IPoint2D point)DOL.GS.GameObject
GetAngleToSpot(int x, int y) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetAngleToTarget(GameObject target)DOL.GS.GameObject
GetConLevel(GameObject compare)DOL.GS.GameObject
GetConLevel(int level, int compareLevel)DOL.GS.GameObject [static]
GetDisplayLevel(GamePlayer player)DOL.GS.GameObject [virtual]
GetDistance(IPoint2D point)DOL.GS.Point2D
GetDistanceTo(IPoint3D point)DOL.GS.GameObject [virtual]
GetDistanceTo(IPoint3D point, double zfactor)DOL.GS.GameObject [virtual]
GetDoorsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetDoorsInRadius(ushort radiusToCheck, bool withDistance)DOL.GS.GameObject
GetExamineMessages(GamePlayer player)DOL.GS.GameStaticItem [virtual]
GetHeading(IPoint2D point)DOL.GS.Point2D
GetHeadingToSpot(int tx, int ty)DOL.GS.GameObject
GetHeadingToTarget(IPoint3D target)DOL.GS.GameObject
GetItemsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetItemsInRadius(ushort radiusToCheck, bool withDistance)DOL.GS.GameObject
GetLevelFromCon(int level, double con)DOL.GS.GameObject [static]
GetName(int article, bool firstLetterUppercase)DOL.GS.GameStaticItem [virtual]
GetNPCsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetNPCsInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetPlayersInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetPlayersInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ)DOL.GS.GameObject
GetPlayersInRadius(ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetPointFromHeading(ushort heading, int distance)DOL.GS.Point2D
GetPronoun(int form, bool firstLetterUppercase)DOL.GS.GameObject [virtual]
GetSpotFromHeading(int distance, out int tx, out int ty) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GuildName (defined in DOL.GS.GameObject)DOL.GS.GameObject
HasEffect(Spell spell)DOL.GS.GameObject [virtual]
HasEffect(Type effectType)DOL.GS.GameObject [virtual]
HeadingDOL.GS.GameStaticItem
HEADING_CONST (defined in DOL.GS.Point2D)DOL.GS.Point2D
HEADING_TO_RADIANDOL.GS.Point2D
Health (defined in DOL.GS.GameObject)DOL.GS.GameObject
HealthPercentDOL.GS.GameObject
HealthPercentGroupWindowDOL.GS.GameObject
InHouse (defined in DOL.GS.GameObject)DOL.GS.GameObject
Interact(GamePlayer player)DOL.GS.MinotaurRelic [virtual]
InteractDistanceDOL.GS.GameObject
InternalIDDOL.GS.GameObject
IsAttackableDOL.GS.GameObject
IsAttackableDoor (defined in DOL.GS.GameObject)DOL.GS.GameObject
IsObjectInFront(GameObject target, double viewangle, bool rangeCheck=true)DOL.GS.GameObject [virtual]
IsOwner(GameObject testOwner)DOL.GS.GameStaticItem
IsUnderwaterDOL.GS.GameObject
IsVisibleTo(GameObject checkObject)DOL.GS.GameObject [virtual]
IsWithinRadius(GameObject obj, int radius, bool ignoreZ=false)DOL.GS.GameObject
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius)DOL.GS.Point3D
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius, bool ignoreZ)DOL.GS.Point3D
DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius)DOL.GS.Point2D
LevelDOL.GS.GameStaticItem
LoadDataQuests()DOL.GS.GameObject
LoadedFromScript (defined in DOL.GS.GameStaticItem)DOL.GS.GameStaticItem
LoadFromDatabase(DataObject obj)DOL.GS.MinotaurRelic [virtual]
m_CurrentRegionDOL.GS.GameObject [protected]
m_dataQuestCacheDOL.GS.GameObject [protected, static]
m_dataQuestsDOL.GS.GameObject [protected]
m_effect (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_EmblemDOL.GS.GameStaticItem [protected]
m_gameSpellEffect (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_guildNameDOL.GS.GameObject [protected]
m_HeadingDOL.GS.GameObject [protected]
m_health (defined in DOL.GS.GameObject)DOL.GS.GameObject [protected]
m_InternalIDDOL.GS.GameObject [protected]
m_isDataQuestsLoadedDOL.GS.GameObject [protected]
m_levelDOL.GS.GameObject [protected]
m_maxHealthDOL.GS.GameObject [protected]
m_modelDOL.GS.GameObject [protected]
m_nameDOL.GS.GameObject [protected]
m_ObjectIDDOL.GS.GameObject [protected]
m_ObjectStateDOL.GS.GameObject [protected]
m_owner (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_ownerID (defined in DOL.GS.GameObject)DOL.GS.GameObject [protected]
m_protectorClassType (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_RealmDOL.GS.GameObject [protected]
m_relicID (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_relicSpell (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_relicSpellID (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_relicTarget (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_respawnIntervalDOL.GS.GameStaticItem [protected]
m_respawnTimerDOL.GS.GameStaticItem [protected]
m_respawnTimerLockDOL.GS.GameStaticItem [protected]
m_saveInDBDOL.GS.GameObject [protected]
m_spawnheading (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_spawnLocked (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_spawnregion (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_spawnTickDOL.GS.GameObject [protected]
m_spawnx (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_spawny (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_spawnz (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_spellHandler (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_xDOL.GS.Point2D [protected]
m_xp (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
m_yDOL.GS.Point2D [protected]
m_zDOL.GS.Point3D [protected]
ManualRespawn() (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [virtual]
MaxHealth (defined in DOL.GS.GameObject)DOL.GS.GameObject
MinotaurRelic() (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
MinotaurRelic(DBMinotaurRelic obj) (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
ModelDOL.GS.GameStaticItem
MoveTo(GameLocation loc)DOL.GS.GameObject [virtual]
MoveTo(ushort regionID, int x, int y, int z, ushort heading)DOL.GS.GameObject [virtual]
NameDOL.GS.GameStaticItem
Notify(DOLEvent e, object sender, EventArgs args) (defined in DOL.GS.GameObject)DOL.GS.GameObject [virtual]
Notify(DOLEvent e, object sender) (defined in DOL.GS.GameObject)DOL.GS.GameObject [virtual]
Notify(DOLEvent e) (defined in DOL.GS.GameObject)DOL.GS.GameObject [virtual]
Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.GameObject)DOL.GS.GameObject [virtual]
ObjectHasOwner() (defined in DOL.GS.GameObject)DOL.GS.GameObject [static]
ObjectIDDOL.GS.GameObject
ObjectStateDOL.GS.GameObject
OwnerDOL.GS.MinotaurRelic
OwnerIDDOL.GS.GameObject
OwnersDOL.GS.GameStaticItem
PlayerAbsence(DOLEvent e, object sender, EventArgs args) (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
PlayerHasItem(GamePlayer player, string str) (defined in DOL.GS.GameObject)DOL.GS.GameObject [static]
Playerlist (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
PlayerLoosesRelic(GamePlayer player, bool stop)DOL.GS.MinotaurRelic [virtual]
PlayerTakesRelic(GamePlayer player)DOL.GS.MinotaurRelic [protected, virtual]
Point2D()DOL.GS.Point2D
Point2D(int x, int y)DOL.GS.Point2D
Point2D(IPoint2D point)DOL.GS.Point2D
Point3D()DOL.GS.Point3D
Point3D(int x, int y, int z)DOL.GS.Point3D
Point3D(IPoint2D point, int z)DOL.GS.Point3D
Point3D(IPoint3D point)DOL.GS.Point3D
ProtectorClassType (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
RADIAN_TO_HEADINGDOL.GS.Point2D
RealmDOL.GS.GameStaticItem
RealmPointGain(DOLEvent e, object sender, EventArgs args) (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
ReceiveItem(GameLiving source, InventoryItem item)DOL.GS.GameObject [virtual]
ReceiveItem(GameLiving source, string templateID)DOL.GS.GameObject [virtual]
ReceiveItem(GameLiving source, WorldInventoryItem item)DOL.GS.GameObject [virtual]
ReceiveMoney(GameLiving source, long money)DOL.GS.GameObject [virtual]
RelicDispose()DOL.GS.MinotaurRelic [virtual]
RelicID (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
RelicSpellDOL.GS.MinotaurRelic
RelicSpellIDDOL.GS.MinotaurRelic
RelicTargetDOL.GS.MinotaurRelic
RemoveDataQuest(DataQuest quest) (defined in DOL.GS.GameObject)DOL.GS.GameObject
RemoveFromWorld()DOL.GS.GameStaticItem [virtual]
RemoveFromWorld(int respawnSeconds)DOL.GS.GameStaticItem [virtual]
RespawnInterval (defined in DOL.GS.GameStaticItem)DOL.GS.GameStaticItem
respawntimer (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
RespawnTimerCallback(RegionTimer respawnTimer)DOL.GS.MinotaurRelic [protected, virtual]
SaveInDBDOL.GS.GameObject
SaveIntoDatabase()DOL.GS.MinotaurRelic [virtual]
SetHandlers(GamePlayer player, bool start)DOL.GS.MinotaurRelic [protected, virtual]
SpawnHeading (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
SpawnLocked (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
SpawnRegion (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
SpawnTickDOL.GS.GameObject
SpawnX (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
SpawnY (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
SpawnZ (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic
StartRespawn(int respawnSeconds)DOL.GS.GameStaticItem [protected, virtual]
StopRelicEffect() (defined in DOL.GS.MinotaurRelic)DOL.GS.MinotaurRelic [protected]
TakeDamage(AttackData ad)DOL.GS.GameObject [virtual]
TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount)DOL.GS.GameObject [virtual]
ToString()DOL.GS.MinotaurRelic
Update(GameLiving living)DOL.GS.MinotaurRelic [protected, virtual]
XDOL.GS.Point2D
XPDOL.GS.MinotaurRelic
XPTimerCallBack(object state)DOL.GS.MinotaurRelic [protected]
YDOL.GS.Point2D
ZDOL.GS.Point3D
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