, including all inherited members.
| AddArea(IArea area) | DOL.GS.Region | [virtual] |
| Areas (defined in DOL.GS.Region) | DOL.GS.Region | |
| CLEANUPTIMER | DOL.GS.Region | [protected, static] |
| DayIncrement | DOL.GS.Region | |
| Description | DOL.GS.Region | |
| Expansion | DOL.GS.Region | |
| FindGraveStone(GamePlayer player) | DOL.GS.Region | |
| GameTime | DOL.GS.Region | |
| GetAreasOfSpot(IPoint3D point) | DOL.GS.Region | [virtual] |
| GetAreasOfSpot(int x, int y, int z) | DOL.GS.Region | [virtual] |
| GetAreasOfZone(Zone zone, IPoint3D p) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
| GetAreasOfZone(Zone zone, IPoint3D p, bool checkZ) | DOL.GS.Region | [virtual] |
| GetAreasOfZone(Zone zone, int x, int y, int z) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
| GetDoorsInRadius(int x, int y, int z, ushort radius, bool withDistance) | DOL.GS.Region | [virtual] |
| GetInRadius(Zone.eGameObjectType type, int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ) | DOL.GS.Region | [protected] |
| GetItemsInRadius(int x, int y, int z, ushort radius, bool withDistance) | DOL.GS.Region | |
| GetNPCsInRadius(int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ) | DOL.GS.Region | |
| GetObject(ushort id) | DOL.GS.Region | |
| GetPlayersInRadius(int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ) | DOL.GS.Region | |
| GetXOffInZone(int x, int y) | DOL.GS.Region | |
| GetYOffInZone(int x, int y) | DOL.GS.Region | |
| GetZone(int x, int y) | DOL.GS.Region | |
| HousingEnabled | DOL.GS.Region | |
| ID | DOL.GS.Region | |
| IsAtlantis(int regionId) | DOL.GS.Region | [static] |
| IsCapitalCity | DOL.GS.Region | |
| IsCustom | DOL.GS.Region | |
| IsDisabled | DOL.GS.Region | |
| IsDungeon | DOL.GS.Region | |
| IsHousing | DOL.GS.Region | |
| IsInstance | DOL.GS.Region | |
| IsRegionDivingEnabled | DOL.GS.Region | |
| IsRvR (defined in DOL.GS.Region) | DOL.GS.Region | |
| LastRelocation | DOL.GS.Region | |
| LoadFromDatabase(Mob[] mobObjs, ref long mobCount, ref long merchantCount, ref long itemCount, ref long bindCount) | DOL.GS.Region | |
| LoadObjects | DOL.GS.Region | |
| m_Areas | DOL.GS.Region | [protected] |
| m_graveStones | DOL.GS.Region | [protected] |
| m_isDisabled (defined in DOL.GS.Region) | DOL.GS.Region | [protected] |
| m_loadObjects (defined in DOL.GS.Region) | DOL.GS.Region | [protected] |
| m_nextObjectSlot | DOL.GS.Region | [protected] |
| m_numPlrs | DOL.GS.Region | [protected] |
| m_objects | DOL.GS.Region | [protected] |
| m_objectsAllocatedSlots | DOL.GS.Region | [protected] |
| m_objectsInRegion | DOL.GS.Region | [protected] |
| m_timeManager | DOL.GS.Region | [protected] |
| m_ZoneAreas | DOL.GS.Region | [protected] |
| m_ZoneAreasCount | DOL.GS.Region | [protected] |
| m_Zones | DOL.GS.Region | [protected] |
| MINIMUMSIZE | DOL.GS.Region | [static] |
| Name | DOL.GS.Region | |
| Notify(DOLEvent e, object sender, EventArgs args) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
| Notify(DOLEvent e, object sender) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
| Notify(DOLEvent e) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
| Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
| NumPlayers | DOL.GS.Region | |
| Objects | DOL.GS.Region | |
| ObjectsSyncLock | DOL.GS.Region | |
| OnCollapse() | DOL.GS.Region | [virtual] |
| OnZonePoint(GamePlayer player, ZonePoint zonePoint) | DOL.GS.Region | [virtual] |
| PreAllocateRegionSpace(int count) | DOL.GS.Region | |
| Region(GameTimer.TimeManager time, RegionData data) | DOL.GS.Region | |
| RegionData (defined in DOL.GS.Region) | DOL.GS.Region | |
| Relocate() (defined in DOL.GS.Region) | DOL.GS.Region | |
| RemoveArea(IArea area) | DOL.GS.Region | [virtual] |
| SendWeather(GamePlayer player) | DOL.GS.Region | [virtual] |
| ServerIP | DOL.GS.Region | |
| ServerPort | DOL.GS.Region | |
| Skin | DOL.GS.Region | |
| StartRegionMgr() | DOL.GS.Region | |
| StopRegionMgr() | DOL.GS.Region | |
| Time | DOL.GS.Region | |
| TimeManager | DOL.GS.Region | |
| UseHousingManager | DOL.GS.Region | |
| UseTimeManager | DOL.GS.Region | |
| WaterLevel | DOL.GS.Region | |
| Zones | DOL.GS.Region | |