Dawn of Light - Class documentation 2900
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DOL.GS.Region Member List
This is the complete list of members for DOL.GS.Region, including all inherited members.
AddArea(IArea area)DOL.GS.Region [virtual]
Areas (defined in DOL.GS.Region)DOL.GS.Region
CLEANUPTIMERDOL.GS.Region [protected, static]
DayIncrementDOL.GS.Region
DescriptionDOL.GS.Region
ExpansionDOL.GS.Region
FindGraveStone(GamePlayer player)DOL.GS.Region
GameTimeDOL.GS.Region
GetAreasOfSpot(IPoint3D point)DOL.GS.Region [virtual]
GetAreasOfSpot(int x, int y, int z)DOL.GS.Region [virtual]
GetAreasOfZone(Zone zone, IPoint3D p) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
GetAreasOfZone(Zone zone, IPoint3D p, bool checkZ)DOL.GS.Region [virtual]
GetAreasOfZone(Zone zone, int x, int y, int z) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
GetDoorsInRadius(int x, int y, int z, ushort radius, bool withDistance)DOL.GS.Region [virtual]
GetInRadius(Zone.eGameObjectType type, int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ)DOL.GS.Region [protected]
GetItemsInRadius(int x, int y, int z, ushort radius, bool withDistance)DOL.GS.Region
GetNPCsInRadius(int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ)DOL.GS.Region
GetObject(ushort id)DOL.GS.Region
GetPlayersInRadius(int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ)DOL.GS.Region
GetXOffInZone(int x, int y)DOL.GS.Region
GetYOffInZone(int x, int y)DOL.GS.Region
GetZone(int x, int y)DOL.GS.Region
HousingEnabledDOL.GS.Region
IDDOL.GS.Region
IsAtlantis(int regionId)DOL.GS.Region [static]
IsCapitalCityDOL.GS.Region
IsCustomDOL.GS.Region
IsDisabledDOL.GS.Region
IsDungeonDOL.GS.Region
IsHousingDOL.GS.Region
IsInstanceDOL.GS.Region
IsRegionDivingEnabledDOL.GS.Region
IsRvR (defined in DOL.GS.Region)DOL.GS.Region
LastRelocationDOL.GS.Region
LoadFromDatabase(Mob[] mobObjs, ref long mobCount, ref long merchantCount, ref long itemCount, ref long bindCount)DOL.GS.Region
LoadObjectsDOL.GS.Region
m_AreasDOL.GS.Region [protected]
m_graveStonesDOL.GS.Region [protected]
m_isDisabled (defined in DOL.GS.Region)DOL.GS.Region [protected]
m_loadObjects (defined in DOL.GS.Region)DOL.GS.Region [protected]
m_nextObjectSlotDOL.GS.Region [protected]
m_numPlrsDOL.GS.Region [protected]
m_objectsDOL.GS.Region [protected]
m_objectsAllocatedSlotsDOL.GS.Region [protected]
m_objectsInRegionDOL.GS.Region [protected]
m_timeManagerDOL.GS.Region [protected]
m_ZoneAreasDOL.GS.Region [protected]
m_ZoneAreasCountDOL.GS.Region [protected]
m_ZonesDOL.GS.Region [protected]
MINIMUMSIZEDOL.GS.Region [static]
NameDOL.GS.Region
Notify(DOLEvent e, object sender, EventArgs args) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
Notify(DOLEvent e, object sender) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
Notify(DOLEvent e) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
NumPlayersDOL.GS.Region
ObjectsDOL.GS.Region
ObjectsSyncLockDOL.GS.Region
OnCollapse()DOL.GS.Region [virtual]
OnZonePoint(GamePlayer player, ZonePoint zonePoint)DOL.GS.Region [virtual]
PreAllocateRegionSpace(int count)DOL.GS.Region
Region(GameTimer.TimeManager time, RegionData data)DOL.GS.Region
RegionData (defined in DOL.GS.Region)DOL.GS.Region
Relocate() (defined in DOL.GS.Region)DOL.GS.Region
RemoveArea(IArea area)DOL.GS.Region [virtual]
SendWeather(GamePlayer player)DOL.GS.Region [virtual]
ServerIPDOL.GS.Region
ServerPortDOL.GS.Region
SkinDOL.GS.Region
StartRegionMgr()DOL.GS.Region
StopRegionMgr()DOL.GS.Region
TimeDOL.GS.Region
TimeManagerDOL.GS.Region
UseHousingManagerDOL.GS.Region
UseTimeManagerDOL.GS.Region
WaterLevelDOL.GS.Region
ZonesDOL.GS.Region
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