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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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| BeginWork(GamePlayer player, InventoryItem item) | DOL.GS.Repair | [static] |
| BeginWork(GamePlayer player, GameSiegeWeapon siegeWeapon) | DOL.GS.Repair | [static] |
| CalculateSuccessChances(GamePlayer player, InventoryItem item) | DOL.GS.Repair | [protected, static] |
| CalculateSuccessChances(GamePlayer player, GameSiegeWeapon siegeWeapon) | DOL.GS.Repair | [protected, static] |
| GetRepairTime(GamePlayer player, InventoryItem item) | DOL.GS.Repair | [protected, static] |
| GetRepairTime(GamePlayer player, GameSiegeWeapon siegeWeapon) | DOL.GS.Repair | [protected, static] |
| IsAllowedToBeginWork(GamePlayer player, InventoryItem item, int percentNeeded) | DOL.GS.Repair | [static] |
| IsAllowedToBeginWork(GamePlayer player, GameSiegeWeapon siegeWeapon, int percentNeeded) | DOL.GS.Repair | [static] |
| log | DOL.GS.Repair | [protected, static] |
| PLAYER_PARTNER | DOL.GS.Repair | [protected] |
| Proceed(RegionTimer timer) | DOL.GS.Repair | [protected, static] |
| ProceedSiegeWeapon(RegionTimer timer) | DOL.GS.Repair | [protected, static] |