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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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BeginWork(GamePlayer player, InventoryItem item) | DOL.GS.Salvage | [static] |
BeginWork(GamePlayer player, GameSiegeWeapon siegeWeapon) | DOL.GS.Salvage | [static] |
GetCountForSalvage(InventoryItem item, SalvageYield salvage, ItemTemplate rawMaterial) | DOL.GS.Salvage | [static] |
GetMaterialYield(GamePlayer player, InventoryItem item, SalvageYield salvageYield, ItemTemplate rawMaterial) | DOL.GS.Salvage | [static] |
IsAllowedToBeginWork(GamePlayer player, InventoryItem item) | DOL.GS.Salvage | [static] |
log | DOL.GS.Salvage | [protected, static] |
Proceed(RegionTimer timer) | DOL.GS.Salvage | [protected, static] |
SALVAGE_YIELD | DOL.GS.Salvage | [protected] |
SALVAGED_ITEM | DOL.GS.Salvage | [protected] |