, including all inherited members.
| AddDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| AddOwner(GameObject player) | DOL.GS.GameStaticItem | |
| AddToWorld() | DOL.GS.GameStaticItem | [virtual] |
| Capitalize(bool capitalize, String text) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| Clear() (defined in DOL.GS.Point3D) | DOL.GS.Point3D | [virtual] |
| Create(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GameObject | [virtual] |
| CurrentAreas | DOL.GS.GameObject | |
| CurrentHouse | DOL.GS.GameObject | |
| CurrentRegion | DOL.GS.GameObject | |
| CurrentRegionID | DOL.GS.GameObject | |
| CurrentZone | DOL.GS.GameObject | |
| DataQuestCache | DOL.GS.GameObject | [static] |
| DataQuestList | DOL.GS.GameObject | |
| Delete() | DOL.GS.GameStaticItem | [virtual] |
| DeleteFromDatabase() | DOL.GS.GameStaticItem | [virtual] |
| Djinn | DOL.GS.DjinnStone | [protected] |
| EffectiveLevel | DOL.GS.GameObject | |
| Emblem | DOL.GS.GameStaticItem | |
| eObjectState enum name | DOL.GS.GameObject | |
| FillDataQuestCache() | DOL.GS.GameObject | [static] |
| GameObject() | DOL.GS.GameObject | |
| GameStaticItem() | DOL.GS.GameStaticItem | |
| Gender | DOL.GS.GameObject | |
| GetAngle(IPoint2D point) | DOL.GS.GameObject | |
| GetAngleToSpot(int x, int y) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetAngleToTarget(GameObject target) | DOL.GS.GameObject | |
| GetConLevel(GameObject compare) | DOL.GS.GameObject | |
| GetConLevel(int level, int compareLevel) | DOL.GS.GameObject | [static] |
| GetDisplayLevel(GamePlayer player) | DOL.GS.GameObject | [virtual] |
| GetDistance(IPoint2D point) | DOL.GS.Point2D | |
| GetDistanceTo(IPoint3D point) | DOL.GS.GameObject | [virtual] |
| GetDistanceTo(IPoint3D point, double zfactor) | DOL.GS.GameObject | [virtual] |
| GetDoorsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetDoorsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
| GetExamineMessages(GamePlayer player) | DOL.GS.GameStaticItem | [virtual] |
| GetHeading(IPoint2D point) | DOL.GS.Point2D | |
| GetHeadingToSpot(int tx, int ty) | DOL.GS.GameObject | |
| GetHeadingToTarget(IPoint3D target) | DOL.GS.GameObject | |
| GetItemsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetItemsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
| GetLevelFromCon(int level, double con) | DOL.GS.GameObject | [static] |
| GetName(int article, bool firstLetterUppercase) | DOL.GS.GameStaticItem | [virtual] |
| GetNPCsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetNPCsInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetNPCsInRadius(bool useCache, ushort radiusToCheck) | DOL.GS.GameObject | |
| GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
| GetPlayersInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetPlayersInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetPlayersInRadius(bool useCache, ushort radiusToCheck) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) | DOL.GS.GameObject | |
| GetPlayersInRadius(ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
| GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
| GetPointFromHeading(ushort heading, int distance) | DOL.GS.Point2D | |
| GetPronoun(int form, bool firstLetterUppercase) | DOL.GS.GameObject | [virtual] |
| GetSpotFromHeading(int distance, out int tx, out int ty) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GuildName (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| HasEffect(Spell spell) | DOL.GS.GameObject | [virtual] |
| HasEffect(Type effectType) | DOL.GS.GameObject | [virtual] |
| Heading | DOL.GS.GameStaticItem | |
| HEADING_CONST (defined in DOL.GS.Point2D) | DOL.GS.Point2D | |
| HEADING_TO_RADIAN | DOL.GS.Point2D | |
| Health (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| HealthPercent | DOL.GS.GameObject | |
| HealthPercentGroupWindow | DOL.GS.GameObject | |
| InHouse (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| Interact(GamePlayer player) | DOL.GS.SummonDjinnStone | [virtual] |
| InteractDistance | DOL.GS.GameObject | |
| InternalID | DOL.GS.GameObject | |
| IsAttackable | DOL.GS.GameObject | |
| IsAttackableDoor (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| IsObjectInFront(GameObject target, double viewangle, bool rangeCheck=true) | DOL.GS.GameObject | [virtual] |
| IsOwner(GameObject testOwner) | DOL.GS.GameStaticItem | |
| IsUnderwater | DOL.GS.GameObject | |
| IsVisibleTo(GameObject checkObject) | DOL.GS.GameObject | [virtual] |
| IsWithinRadius(GameObject obj, int radius, bool ignoreZ=false) | DOL.GS.GameObject | |
| DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius) | DOL.GS.Point3D | |
| DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius, bool ignoreZ) | DOL.GS.Point3D | |
| DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius) | DOL.GS.Point2D | |
| Level | DOL.GS.GameStaticItem | |
| LoadDataQuests() | DOL.GS.GameObject | |
| LoadedFromScript (defined in DOL.GS.GameStaticItem) | DOL.GS.GameStaticItem | |
| LoadFromDatabase(DataObject obj) | DOL.GS.GameStaticItem | [virtual] |
| m_CurrentRegion | DOL.GS.GameObject | [protected] |
| m_dataQuestCache | DOL.GS.GameObject | [protected, static] |
| m_dataQuests | DOL.GS.GameObject | [protected] |
| m_Emblem | DOL.GS.GameStaticItem | [protected] |
| m_guildName | DOL.GS.GameObject | [protected] |
| m_Heading | DOL.GS.GameObject | [protected] |
| m_health (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
| m_InternalID | DOL.GS.GameObject | [protected] |
| m_isDataQuestsLoaded | DOL.GS.GameObject | [protected] |
| m_level | DOL.GS.GameObject | [protected] |
| m_maxHealth | DOL.GS.GameObject | [protected] |
| m_model | DOL.GS.GameObject | [protected] |
| m_name | DOL.GS.GameObject | [protected] |
| m_ObjectID | DOL.GS.GameObject | [protected] |
| m_ObjectState | DOL.GS.GameObject | [protected] |
| m_ownerID (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
| m_Realm | DOL.GS.GameObject | [protected] |
| m_respawnInterval | DOL.GS.GameStaticItem | [protected] |
| m_respawnTimer | DOL.GS.GameStaticItem | [protected] |
| m_respawnTimerLock | DOL.GS.GameStaticItem | [protected] |
| m_saveInDB | DOL.GS.GameObject | [protected] |
| m_spawnTick | DOL.GS.GameObject | [protected] |
| m_x | DOL.GS.Point2D | [protected] |
| m_y | DOL.GS.Point2D | [protected] |
| m_z | DOL.GS.Point3D | [protected] |
| MaxHealth (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| Model | DOL.GS.GameStaticItem | |
| MoveTo(GameLocation loc) | DOL.GS.GameObject | [virtual] |
| MoveTo(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GameObject | [virtual] |
| Name | DOL.GS.GameStaticItem | |
| Notify(DOLEvent e, object sender, EventArgs args) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
| Notify(DOLEvent e, object sender) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
| Notify(DOLEvent e) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
| Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
| ObjectHasOwner() (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
| ObjectID | DOL.GS.GameObject | |
| ObjectState | DOL.GS.GameObject | |
| OwnerID | DOL.GS.GameObject | |
| Owners | DOL.GS.GameStaticItem | |
| PlayerHasItem(GamePlayer player, string str) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
| Point2D() | DOL.GS.Point2D | |
| Point2D(int x, int y) | DOL.GS.Point2D | |
| Point2D(IPoint2D point) | DOL.GS.Point2D | |
| Point3D() | DOL.GS.Point3D | |
| Point3D(int x, int y, int z) | DOL.GS.Point3D | |
| Point3D(IPoint2D point, int z) | DOL.GS.Point3D | |
| Point3D(IPoint3D point) | DOL.GS.Point3D | |
| RADIAN_TO_HEADING | DOL.GS.Point2D | |
| Realm | DOL.GS.GameStaticItem | |
| ReceiveItem(GameLiving source, InventoryItem item) | DOL.GS.GameObject | [virtual] |
| ReceiveItem(GameLiving source, string templateID) | DOL.GS.GameObject | [virtual] |
| ReceiveItem(GameLiving source, WorldInventoryItem item) | DOL.GS.GameObject | [virtual] |
| ReceiveMoney(GameLiving source, long money) | DOL.GS.GameObject | [virtual] |
| RemoveDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| RemoveFromWorld() | DOL.GS.GameStaticItem | [virtual] |
| RemoveFromWorld(int respawnSeconds) | DOL.GS.GameStaticItem | [virtual] |
| RespawnInterval (defined in DOL.GS.GameStaticItem) | DOL.GS.GameStaticItem | |
| RespawnTimerCallback(RegionTimer respawnTimer) | DOL.GS.GameStaticItem | [protected, virtual] |
| SaveInDB | DOL.GS.GameObject | |
| SaveIntoDatabase() | DOL.GS.GameStaticItem | [virtual] |
| SpawnTick | DOL.GS.GameObject | |
| StartRespawn(int respawnSeconds) | DOL.GS.GameStaticItem | [protected, virtual] |
| TakeDamage(AttackData ad) | DOL.GS.GameObject | [virtual] |
| TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount) | DOL.GS.GameObject | [virtual] |
| ToString() | DOL.GS.GameObject | |
| X | DOL.GS.Point2D | |
| Y | DOL.GS.Point2D | |
| Z | DOL.GS.Point3D | |