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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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| AddRegion(ushort regionID) | DOL.GS.WeatherMgr | [static] |
| CurrentWeatherLine | DOL.GS.WeatherMgr | |
| FogDiffusion (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr | |
| GetWeatherForRegion(ushort regionID) | DOL.GS.WeatherMgr | [static] |
| Intensity (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr | |
| IsActive | DOL.GS.WeatherMgr | |
| Load() | DOL.GS.WeatherMgr | [static] |
| RemoveRegion(ushort regionID) | DOL.GS.WeatherMgr | [static] |
| RestartStorm() | DOL.GS.WeatherMgr | |
| SendWeather(WeatherMgr mgr, GamePlayer player) (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr | [static] |
| Speed (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr | |
| StartStorm() | DOL.GS.WeatherMgr | |
| StartStorm(uint x, uint duration, ushort speed, ushort fog, ushort intensity) | DOL.GS.WeatherMgr | |
| StartX (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr | |
| StopStorm() | DOL.GS.WeatherMgr | |
| Unload() | DOL.GS.WeatherMgr | [static] |
| UpdatePlayerWeather(GamePlayer player) | DOL.GS.WeatherMgr | [static] |
| Width (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr |