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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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AddRegion(ushort regionID) | DOL.GS.WeatherMgr | [static] |
CurrentWeatherLine | DOL.GS.WeatherMgr | |
FogDiffusion (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr | |
GetWeatherForRegion(ushort regionID) | DOL.GS.WeatherMgr | [static] |
Intensity (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr | |
IsActive | DOL.GS.WeatherMgr | |
Load() | DOL.GS.WeatherMgr | [static] |
RemoveRegion(ushort regionID) | DOL.GS.WeatherMgr | [static] |
RestartStorm() | DOL.GS.WeatherMgr | |
SendWeather(WeatherMgr mgr, GamePlayer player) (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr | [static] |
Speed (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr | |
StartStorm() | DOL.GS.WeatherMgr | |
StartStorm(uint x, uint duration, ushort speed, ushort fog, ushort intensity) | DOL.GS.WeatherMgr | |
StartX (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr | |
StopStorm() | DOL.GS.WeatherMgr | |
Unload() | DOL.GS.WeatherMgr | [static] |
UpdatePlayerWeather(GamePlayer player) | DOL.GS.WeatherMgr | [static] |
Width (defined in DOL.GS.WeatherMgr) | DOL.GS.WeatherMgr |