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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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| ID | DOL.GS.IArea | |
| IsContaining(IPoint3D spot) | DOL.GS.IArea | |
| IsContaining(IPoint3D spot, bool checkZ) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
| IsContaining(int x, int y, int z) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
| IsContaining(int x, int y, int z, bool checkZ) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
| IsIntersectingZone(Zone zone) | DOL.GS.IArea | |
| OnPlayerEnter(GamePlayer player) | DOL.GS.IArea | |
| OnPlayerLeave(GamePlayer player) | DOL.GS.IArea | |
| RegisterPlayerEnter(DOLEventHandler callback) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
| RegisterPlayerLeave(DOLEventHandler callback) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
| UnRegisterPlayerEnter(DOLEventHandler callback) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
| UnRegisterPlayerLeave(DOLEventHandler callback) (defined in DOL.GS.IArea) | DOL.GS.IArea |