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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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ID | DOL.GS.IArea | |
IsContaining(IPoint3D spot) | DOL.GS.IArea | |
IsContaining(IPoint3D spot, bool checkZ) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
IsContaining(int x, int y, int z) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
IsContaining(int x, int y, int z, bool checkZ) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
IsIntersectingZone(Zone zone) | DOL.GS.IArea | |
OnPlayerEnter(GamePlayer player) | DOL.GS.IArea | |
OnPlayerLeave(GamePlayer player) | DOL.GS.IArea | |
RegisterPlayerEnter(DOLEventHandler callback) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
RegisterPlayerLeave(DOLEventHandler callback) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
UnRegisterPlayerEnter(DOLEventHandler callback) (defined in DOL.GS.IArea) | DOL.GS.IArea | |
UnRegisterPlayerLeave(DOLEventHandler callback) (defined in DOL.GS.IArea) | DOL.GS.IArea |