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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Clear() (defined in DOL.GS.IPoint2D) | DOL.GS.IPoint2D | |
Close() (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
DoorID (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
Flag (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
GetDistance(IPoint2D point) (defined in DOL.GS.IPoint2D) | DOL.GS.IPoint2D | |
GetHeading(IPoint2D point) (defined in DOL.GS.IPoint2D) | DOL.GS.IPoint2D | |
GetPointFromHeading(ushort heading, int distance) (defined in DOL.GS.IPoint2D) | DOL.GS.IPoint2D | |
Heading (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
LoadFromDatabase(DataObject obj) (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
Name (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
NPCManipulateDoorRequest(GameNPC npc, bool open) (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
ObjectID (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
Open() (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
Realm (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
State (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
X | DOL.GS.IPoint2D | |
Y | DOL.GS.IPoint2D | |
Z | DOL.GS.IPoint3D | |
ZoneID (defined in DOL.GS.IDoor) | DOL.GS.IDoor |