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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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| Clear() (defined in DOL.GS.IPoint2D) | DOL.GS.IPoint2D | |
| Close() (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
| DoorID (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
| Flag (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
| GetDistance(IPoint2D point) (defined in DOL.GS.IPoint2D) | DOL.GS.IPoint2D | |
| GetHeading(IPoint2D point) (defined in DOL.GS.IPoint2D) | DOL.GS.IPoint2D | |
| GetPointFromHeading(ushort heading, int distance) (defined in DOL.GS.IPoint2D) | DOL.GS.IPoint2D | |
| Heading (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
| LoadFromDatabase(DataObject obj) (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
| Name (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
| NPCManipulateDoorRequest(GameNPC npc, bool open) (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
| ObjectID (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
| Open() (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
| Realm (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
| State (defined in DOL.GS.IDoor) | DOL.GS.IDoor | |
| X | DOL.GS.IPoint2D | |
| Y | DOL.GS.IPoint2D | |
| Z | DOL.GS.IPoint3D | |
| ZoneID (defined in DOL.GS.IDoor) | DOL.GS.IDoor |