Dawn of Light - Class documentation 2900
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DOL.GS.GameSiegeCatapult Member List
This is the complete list of members for DOL.GS.GameSiegeCatapult, including all inherited members.
AbilitiesDOL.GS.GameNPC
AbilityBonusDOL.GS.GameLiving
ActionDelay (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon [protected]
ActiveQuiverSlotDOL.GS.GameLiving
ActiveWeaponSlotDOL.GS.GameLiving
AddAbility(Ability ability)DOL.GS.GameLiving [virtual]
AddAbility(Ability ability, bool sendUpdates)DOL.GS.GameLiving [virtual]
AddAttacker(GameObject attacker)DOL.GS.GameLiving [virtual]
AddBrain(ABrain newBrain)DOL.GS.GameNPC [virtual]
AddControlledNpc(IControlledBrain controlledNpc)DOL.GS.GameNPC [virtual]
AddDataQuest(DataQuest quest) (defined in DOL.GS.GameObject)DOL.GS.GameObject
AddQuestToGive(Type questType)DOL.GS.GameNPC
AddToWorld()DOL.GS.GameSiegeWeapon [virtual]
AddXPGainer(GameObject xpGainer, float damageAmount)DOL.GS.GameLiving [virtual]
Aim() (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
Aimed() (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
ambientTextsDOL.GS.GameNPC
Ammo (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
AmmoSlot (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
AmmoType (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
Arm() (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
Armed() (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
AttackCriticalChance(InventoryItem weapon)DOL.GS.GameNPC [virtual]
AttackDamage(InventoryItem weapon)DOL.GS.GameLiving [virtual]
AttackDamageType(InventoryItem weapon)DOL.GS.GameNPC [virtual]
AttackersDOL.GS.GameLiving
AttackRangeDOL.GS.GameLiving
AttackSpeed(params InventoryItem[] weapon)DOL.GS.GameLiving [virtual]
AttackStateDOL.GS.GameLiving
AttackWeaponDOL.GS.GameLiving
AutoSetStats() (defined in DOL.GS.GameNPC)DOL.GS.GameNPC [virtual]
BaseBuffBonusCategoryDOL.GS.GameLiving
BaseInterruptChanceDOL.GS.GameLiving
BlockChanceDOL.GS.GameNPC
BodyTypeDOL.GS.GameNPC
BountyPointsValueDOL.GS.GameLiving
BrainDOL.GS.GameNPC
BrainSyncDOL.GS.GameNPC
BroadcastLoot(ArrayList dropMessages)DOL.GS.GameNPC [protected, virtual]
BroadcastUpdate()DOL.GS.GameNPC [virtual]
BuffBonusCategory4DOL.GS.GameLiving
BuffBonusMultCategory1DOL.GS.GameLiving
BuildAmbientTexts()DOL.GS.GameNPC [protected, virtual]
CalculateCastingTime(SpellLine line, Spell spell)DOL.GS.GameLiving [virtual]
CalculateEnemyAttackResult(AttackData ad, InventoryItem weapon)DOL.GS.GameLiving [virtual]
CalculateLeftHandSwingCount()DOL.GS.GameNPC [virtual]
CanCastHarmfulSpellsDOL.GS.GameNPC
CanCastInCombat(Spell spell)DOL.GS.GameLiving [virtual]
CancelAllConcentrationEffects()DOL.GS.GameLiving
CancelAllConcentrationEffects(bool leaveSelf)DOL.GS.GameLiving
CancelWalkToSpawn()DOL.GS.GameNPC [virtual]
CancelWalkToTimer() (defined in DOL.GS.GameNPC)DOL.GS.GameNPC [virtual]
CanGiveOneQuest(GamePlayer player)DOL.GS.GameNPC
CanGiveQuest(Type questType, GamePlayer player)DOL.GS.GameNPC
CanTradeAnyItemDOL.GS.GameLiving
CanUseLefthandedWeaponDOL.GS.GameNPC
Capitalize(bool capitalize, String text) (defined in DOL.GS.GameObject)DOL.GS.GameObject
CastingSpeedReductionCapDOL.GS.GameLiving
CastSpell(Spell spell, SpellLine line, bool checkLOS)DOL.GS.GameNPC [virtual]
CastSpell(Spell spell, SpellLine line)DOL.GS.GameNPC [virtual]
ChanceSpellInterrupt(GameLiving attacker)DOL.GS.GameLiving [virtual]
ChanceToBeMissedDOL.GS.GameLiving
ChanceToFumbleDOL.GS.GameLiving
ChangeBaseStat(eStat stat, short val)DOL.GS.GameNPC [virtual]
ChangeEndurance(GameObject changeSource, eEnduranceChangeType enduranceChangeType, int changeAmount)DOL.GS.GameLiving [virtual]
ChangeHealth(GameObject changeSource, eHealthChangeType healthChangeType, int changeAmount)DOL.GS.GameLiving [virtual]
ChangeMana(GameObject changeSource, eManaChangeType manaChangeType, int changeAmount)DOL.GS.GameLiving [virtual]
CharismaDOL.GS.GameNPC
CHARMED_NOEXP_TIMEOUTDOL.GS.GameNPC
CHARMED_TICK_PROPDOL.GS.GameNPC
CheckRangeAttackState(GameObject target)DOL.GS.GameLiving [protected, virtual]
CheckWeaponMagicalEffect(AttackData ad, InventoryItem weapon)DOL.GS.GameLiving [virtual]
Clear() (defined in DOL.GS.Point3D)DOL.GS.Point3D [virtual]
ConcentrationDOL.GS.GameNPC
ConcentrationEffectsDOL.GS.GameLiving
ConcentrationPercentDOL.GS.GameLiving
CONST_WALKTOTOLERANCEDOL.GS.GameNPC
ConstitutionDOL.GS.GameNPC
ContinueAttack(GameObject target)DOL.GS.GameNPC [virtual]
ContinueStartAttack(GameObject target) (defined in DOL.GS.GameNPC)DOL.GS.GameNPC [virtual]
ControlledBrainDOL.GS.GameNPC
ControlledNpcListDOL.GS.GameNPC
Copy() (defined in DOL.GS.GameNPC)DOL.GS.GameNPC
Copy(GameNPC copyTarget)DOL.GS.GameNPC
Create(ushort regionID, int x, int y, int z, ushort heading)DOL.GS.GameObject [virtual]
CreateAttackAction()DOL.GS.GameLiving [protected, virtual]
CreateEffectsList()DOL.GS.GameLiving [protected, virtual]
CurrentAreasDOL.GS.GameObject
CurrentFollowTargetDOL.GS.GameNPC
CurrentHouseDOL.GS.GameObject
CurrentRegionDOL.GS.GameSiegeWeapon
CurrentRegionIDDOL.GS.GameObject
CurrentRidersDOL.GS.GameNPC
CurrentSpeedDOL.GS.GameNPC
CurrentSpellHandlerDOL.GS.GameLiving
CurrentState (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
CurrentWayPointDOL.GS.GameNPC
CurrentZoneDOL.GS.GameObject
DataQuestCacheDOL.GS.GameObject [static]
DataQuestListDOL.GS.GameObject
DealDamage(AttackData ad)DOL.GS.GameLiving [virtual]
DebuffCategoryDOL.GS.GameLiving
DecayedHp (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
DECAYPERIOD (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
DeductHp (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
Delete()DOL.GS.GameNPC [virtual]
DeleteFromDatabase()DOL.GS.GameNPC [virtual]
DexterityDOL.GS.GameNPC
DexterityCastTimeReductionDOL.GS.GameLiving
Die(GameObject killer)DOL.GS.GameSiegeWeapon [virtual]
DisableSkill(Skill skill, int duration)DOL.GS.GameLiving [virtual]
DisableTurning(bool add)DOL.GS.GameNPC [virtual]
DisarmedTimeDOL.GS.GameLiving
Disease(bool add)DOL.GS.GameLiving [virtual]
DoDamage() (defined in DOL.GS.GameSiegeCatapult)DOL.GS.GameSiegeCatapult [virtual]
DropLoot(GameObject killer)DOL.GS.GameNPC [virtual]
eActiveQuiverSlot enum nameDOL.GS.GameLiving
eActiveWeaponSlot enum nameDOL.GS.GameLiving
eAmbientTrigger enum nameDOL.GS.GameNPC
eAttackResult enum nameDOL.GS.GameLiving
eCheckRangeAttackStateResult enum nameDOL.GS.GameLiving [protected]
eCommand enum name (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
eEnduranceChangeType enum nameDOL.GS.GameLiving
Effect (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
EffectiveLevelDOL.GS.GameNPC
EffectivenessDOL.GS.GameLiving
EffectiveOverallAFDOL.GS.GameLiving
EffectListDOL.GS.GameLiving
eFlags enum nameDOL.GS.GameNPC
eFormationType enum nameDOL.GS.GameNPC
eHealthChangeType enum nameDOL.GS.GameLiving
eManaChangeType enum nameDOL.GS.GameLiving
Emblem (defined in DOL.GS.GameMovingObject)DOL.GS.GameMovingObject
Emote(eEmote emote)DOL.GS.GameLiving [virtual]
EmpathyDOL.GS.GameNPC
EnableToMove (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
EnduranceDOL.GS.GameLiving
EndurancePercentDOL.GS.GameLiving
EnduranceRegenerationPeriodDOL.GS.GameLiving [protected]
EnduranceRegenerationTimerCallback(RegionTimer selfRegenerationTimer)DOL.GS.GameLiving [protected, virtual]
EnemyHealed(GameLiving enemy, GameObject healSource, GameLiving.eHealthChangeType changeType, int healAmount)DOL.GS.GameNPC
DOL::GS::GameLiving.EnemyHealed(GameLiving enemy, GameObject healSource, eHealthChangeType changeType, int healAmount)DOL.GS.GameLiving [virtual]
EnemyKilled(GameLiving enemy)DOL.GS.GameLiving [virtual]
eObjectState enum nameDOL.GS.GameObject
EquipmentTemplateIDDOL.GS.GameNPC
eRangedAttackState enum nameDOL.GS.GameLiving
eRangedAttackType enum nameDOL.GS.GameLiving
eState enum name (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
EvadeChanceDOL.GS.GameNPC
ExceedXPCapAmountDOL.GS.GameLiving
ExperienceValueDOL.GS.GameLiving
eXPSource enum name (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
FactionDOL.GS.GameNPC
FillDataQuestCache()DOL.GS.GameObject [static]
Fire() (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
FireAmbientSentence(eAmbientTrigger trigger, GameLiving living=null)DOL.GS.GameNPC
FixedSpeedDOL.GS.GameLiving
FlagsDOL.GS.GameNPC
Follow(GameObject target, int minDistance, int maxDistance)DOL.GS.GameNPC [virtual]
FOLLOW_TARGET_IN_RANGEDOL.GS.GameNPC [protected, static]
FollowTargetInRange()DOL.GS.GameNPC [virtual]
FollowTimerCallback(RegionTimer callingTimer)DOL.GS.GameNPC [protected, virtual]
FormationDOL.GS.GameNPC
FormationSpacingDOL.GS.GameNPC
GainBountyPoints(long amount)DOL.GS.GameLiving [virtual]
GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage, bool allowMultiply, bool notify)DOL.GS.GameLiving [virtual]
GainExperience(eXPSource xpSource, long exp)DOL.GS.GameLiving
GainExperience(eXPSource xpSource, long exp, bool allowMultiply)DOL.GS.GameLiving
GainRealmPoints(long amount)DOL.GS.GameLiving [virtual]
GameLiving()DOL.GS.GameLiving
GameMovingObject() (defined in DOL.GS.GameMovingObject)DOL.GS.GameMovingObject
GameNPC()DOL.GS.GameNPC
GameNPC(INpcTemplate template)DOL.GS.GameNPC
GameObject()DOL.GS.GameObject
GameSiegeCatapult() (defined in DOL.GS.GameSiegeCatapult)DOL.GS.GameSiegeCatapult
GameSiegeWeapon() (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
GenderDOL.GS.GameNPC
GetAbility(string abilityKey)DOL.GS.GameLiving
GetAbility(Type abilityType)DOL.GS.GameLiving
GetAbilityLevel(string keyName)DOL.GS.GameLiving
GetAggroLevelString(GamePlayer player, bool firstLetterUppercase)DOL.GS.GameNPC [virtual]
GetAllAbilities()DOL.GS.GameLiving
GetAllDisabledSkills()DOL.GS.GameLiving [virtual]
GetAngle(IPoint2D point)DOL.GS.GameObject
GetAngleToSpot(int x, int y) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetAngleToTarget(GameObject target)DOL.GS.GameObject
GetArmorAbsorb(eArmorSlot slot)DOL.GS.GameLiving [virtual]
GetArmorAF(eArmorSlot slot)DOL.GS.GameLiving [virtual]
GetBaseSpecLevel(string keyName)DOL.GS.GameLiving [virtual]
GetBaseStat(eStat stat)DOL.GS.GameLiving
GetConLevel(GameObject compare)DOL.GS.GameObject
GetConLevel(int level, int compareLevel)DOL.GS.GameObject [static]
GetDamageResist(eProperty property)DOL.GS.GameLiving [virtual]
GetDamageResist(eDamageType damageType)DOL.GS.GameLiving [virtual]
GetDisplayLevel(GamePlayer player)DOL.GS.GameObject [virtual]
GetDistance(IPoint2D point)DOL.GS.Point2D
GetDistanceTo(IPoint3D point)DOL.GS.GameObject [virtual]
GetDistanceTo(IPoint3D point, double zfactor)DOL.GS.GameObject [virtual]
GetDoorsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetDoorsInRadius(ushort radiusToCheck, bool withDistance)DOL.GS.GameObject
GetExamineMessages(GamePlayer player)DOL.GS.GameNPC [virtual]
GetExperienceValueForLevel(int level)DOL.GS.GameLiving [virtual]
GetFreeArrayLocation()DOL.GS.GameNPC
GetHeading(IPoint2D point)DOL.GS.Point2D
GetHeadingToSpot(int tx, int ty)DOL.GS.GameObject
GetHeadingToTarget(IPoint3D target)DOL.GS.GameObject
GetItemsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetItemsInRadius(ushort radiusToCheck, bool withDistance)DOL.GS.GameObject
GetLevelFromCon(int level, double con)DOL.GS.GameObject [static]
GetMeleeCriticalDamage(AttackData attackData, InventoryItem weapon)DOL.GS.GameLiving [virtual]
GetModified(eProperty property)DOL.GS.GameLiving [virtual]
GetModifiedBase(eProperty property) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [virtual]
GetModifiedFromBuffs(eProperty property)DOL.GS.GameLiving [virtual]
GetModifiedFromItems(eProperty property)DOL.GS.GameLiving [virtual]
GetModifiedSpecLevel(string keyName)DOL.GS.GameLiving [virtual]
GetName(int article, bool firstLetterUppercase)DOL.GS.GameObject [virtual]
GetNPCsInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetNPCsInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetPlayerAttacker(GameLiving living) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
GetPlayersInRadius(ushort radiusToCheck)DOL.GS.GameObject
GetPlayersInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ)DOL.GS.GameObject
GetPlayersInRadius(ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ)DOL.GS.GameObject
GetPointFromHeading(ushort heading, int distance)DOL.GS.Point2D
GetPronoun(int form, bool capitalize)DOL.GS.GameNPC [virtual]
GetResist(eDamageType damageType)DOL.GS.GameLiving [virtual]
GetResistBase(eDamageType damageType) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [virtual]
GetResistTypeForDamage(eDamageType damageType)DOL.GS.GameLiving [virtual]
GetSkillDisabledDuration(Skill skill)DOL.GS.GameLiving [virtual]
GetSpotFromHeading(int distance, out int tx, out int ty) (defined in DOL.GS.GameObject)DOL.GS.GameObject
GetStyleToUse()DOL.GS.GameLiving [protected, virtual]
GetWeaponSkill(InventoryItem weapon)DOL.GS.GameLiving [virtual]
GetWeaponStat(InventoryItem weapon)DOL.GS.GameLiving [virtual]
GiveQuest(Type questType, GamePlayer player, int startStep)DOL.GS.GameNPC
GroundTargetDOL.GS.GameLiving
GroundTargetInViewDOL.GS.GameLiving
GroupDOL.GS.GameLiving
GroupIndexDOL.GS.GameLiving
GuildNameDOL.GS.GameNPC
HarmfulSpells (defined in DOL.GS.GameNPC)DOL.GS.GameNPC
HasAbility(string keyName)DOL.GS.GameLiving [virtual]
HasAbilityToUseItem(ItemTemplate item)DOL.GS.GameLiving [virtual]
HasEffect(Spell spell)DOL.GS.GameLiving [virtual]
HasEffect(Type effectType)DOL.GS.GameLiving [virtual]
HasQuest(Type questType)DOL.GS.GameNPC [protected]
HeadingDOL.GS.GameNPC
HEADING_CONST (defined in DOL.GS.Point2D)DOL.GS.Point2D
HEADING_TO_RADIANDOL.GS.Point2D
HealthDOL.GS.GameNPC
HealthPercentDOL.GS.GameObject
HealthPercentGroupWindowDOL.GS.GameObject
HealthRegenerationPeriodDOL.GS.GameLiving [protected]
HealthRegenerationTimerCallback(RegionTimer selfRegenerationTimer)DOL.GS.GameNPC [protected, virtual]
HoldAttack()DOL.GS.GameNPC [virtual]
HookPoint (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
HouseNumberDOL.GS.GameNPC
InCombatDOL.GS.GameLiving
InCombatPvEDOL.GS.GameLiving
InCombatPvPDOL.GS.GameLiving
InHouse (defined in DOL.GS.GameObject)DOL.GS.GameObject
InitControlledBrainArray(int num)DOL.GS.GameLiving [virtual]
IntelligenceDOL.GS.GameNPC
Interact(GamePlayer player)DOL.GS.GameSiegeWeapon [virtual]
InteractDistanceDOL.GS.GameObject
InternalIDDOL.GS.GameObject
InterruptAction (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
InterruptRangedAttack()DOL.GS.GameLiving [protected, virtual]
InterruptTime (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
InventoryDOL.GS.GameLiving
IsAggressiveDOL.GS.GameNPC
IsAliveDOL.GS.GameNPC
IsAttackableDOL.GS.GameLiving
IsAttackableDoor (defined in DOL.GS.GameObject)DOL.GS.GameObject
IsAttackingDOL.GS.GameLiving
IsAtTargetPositionDOL.GS.GameNPC
IsAvailableDOL.GS.GameNPC
IsBeingInterruptedDOL.GS.GameLiving
IsCasting (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
IsCloakHoodUpDOL.GS.GameLiving
IsCloakInvisibleDOL.GS.GameLiving
IsConfusedDOL.GS.GameNPC
IsControlledNPC(GameNPC npc) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [virtual]
IsCrowdControlledDOL.GS.GameLiving
IsDisarmedDOL.GS.GameLiving
IsDiseasedDOL.GS.GameLiving
IsEngaging (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
IsFriend(GameNPC npc)DOL.GS.GameNPC [virtual]
IsHelmInvisibleDOL.GS.GameLiving
IsIncapacitatedDOL.GS.GameLiving
IsLowHealthDOL.GS.GameLiving
IsMezzedDOL.GS.GameLiving
IsMovingDOL.GS.GameLiving
IsMovingOnPathDOL.GS.GameNPC
IsMutedDOL.GS.GameLiving
IsObjectGreyCon(GameObject obj)DOL.GS.GameLiving [virtual]
IsObjectGreyCon(GameObject source, GameObject target)DOL.GS.GameLiving [static]
IsObjectInFront(GameObject target, double viewangle, bool rangeCheck=true)DOL.GS.GameObject [virtual]
IsOutOfTetherRangeDOL.GS.GameNPC
IsRespawningDOL.GS.GameNPC
IsReturningHomeDOL.GS.GameNPC
IsReturningToSpawnPointDOL.GS.GameNPC
IsSilencedDOL.GS.GameLiving
IsSilentDOL.GS.GameLiving
IsSitting (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
IsStealthedDOL.GS.GameNPC
IsStrafingDOL.GS.GameLiving
IsStunnedDOL.GS.GameLiving
IsTurningDisabledDOL.GS.GameLiving
IsUnderwaterDOL.GS.GameNPC
IsValidTarget (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
IsVisibleTo(GameObject checkObject)DOL.GS.GameObject [virtual]
IsVisibleToPlayersDOL.GS.GameNPC
IsWithinRadius(GameObject obj, int radius, bool ignoreZ=false)DOL.GS.GameObject
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius)DOL.GS.Point3D
DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius, bool ignoreZ)DOL.GS.Point3D
DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius)DOL.GS.Point2D
IsWorthRewardDOL.GS.GameMovingObject
ItemBonusDOL.GS.GameLiving
ItemId (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
LAST_ATTACK_DATADOL.GS.GameLiving
LAST_ATTACK_DATA_LHDOL.GS.GameLiving
LAST_ENEMY_ATTACK_RESULTDOL.GS.GameLiving
Last_LOS_Target_Property (defined in DOL.GS.GameNPC)DOL.GS.GameNPC
Last_LOS_Tick_Property (defined in DOL.GS.GameNPC)DOL.GS.GameNPC
LastAttackedByEnemyTickDOL.GS.GameLiving
LastAttackedByEnemyTickPvEDOL.GS.GameLiving
LastAttackedByEnemyTickPvPDOL.GS.GameLiving
LastAttackTickDOL.GS.GameLiving
LastAttackTickPvEDOL.GS.GameLiving
LastAttackTickPvPDOL.GS.GameLiving
LastCombatTickPvEDOL.GS.GameLiving
LastCombatTickPvPDOL.GS.GameLiving
LastInterruptMessage (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
LastUpdateTickCountDOL.GS.GameNPC
LastVisibleToPlayersTickCountDOL.GS.GameNPC
LeftHandSwingChanceDOL.GS.GameNPC
LevelDOL.GS.GameNPC
LinkedFactionsDOL.GS.GameNPC
Load(int ammo) (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
LoadCalculators()DOL.GS.GameLiving [static]
LoadDataQuests()DOL.GS.GameObject
LoadedFromScript (defined in DOL.GS.GameNPC)DOL.GS.GameNPC
LoadEquipmentTemplateFromDatabase(string equipmentTemplateID)DOL.GS.GameNPC [virtual]
LoadFromDatabase(DataObject obj)DOL.GS.GameSiegeWeapon [virtual]
LoadTemplate(INpcTemplate template)DOL.GS.GameNPC [virtual]
m_abilitiesDOL.GS.GameLiving [protected]
m_abilityBonusDOL.GS.GameLiving [protected]
m_activeQuiverSlotDOL.GS.GameLiving [protected]
m_activeWeaponSlotDOL.GS.GameLiving [protected]
m_ammo (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon [protected]
m_arriveAtTargetActionDOL.GS.GameNPC [protected]
m_attackActionDOL.GS.GameLiving [protected]
m_attackersDOL.GS.GameLiving [protected]
m_blockChanceDOL.GS.GameNPC [protected]
m_buff1BonusDOL.GS.GameLiving [protected]
m_buff2BonusDOL.GS.GameLiving [protected]
m_buff4BonusDOL.GS.GameLiving [protected]
m_buffMult1BonusDOL.GS.GameLiving [protected]
m_charStatDOL.GS.GameLiving [protected]
m_controlledBrainDOL.GS.GameLiving [protected]
m_CurrentRegionDOL.GS.GameObject [protected]
m_currentSpeedDOL.GS.GameLiving [protected]
m_currentWayPointDOL.GS.GameNPC [protected]
m_damageTypeToResistBonusConversionDOL.GS.GameLiving [protected, static]
m_dataQuestCacheDOL.GS.GameObject [protected, static]
m_dataQuestsDOL.GS.GameObject [protected]
m_debuffBonusDOL.GS.GameLiving [protected]
m_decayTimer (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon [protected]
m_decayTimerLockDOL.GS.GameSiegeWeapon [protected]
m_disabledSkillsDOL.GS.GameLiving [protected]
m_disarmed (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_disarmedTime (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_diseasedCountDOL.GS.GameLiving [protected]
m_effectsDOL.GS.GameLiving [protected]
m_enduranceDOL.GS.GameLiving [protected]
m_enduranceRegenerationPeriodDOL.GS.GameLiving [protected]
m_enduRegenerationTimerDOL.GS.GameLiving [protected]
m_equipmentTemplateIDDOL.GS.GameNPC [protected]
m_evadeChanceDOL.GS.GameNPC [protected]
m_flagsDOL.GS.GameNPC [protected]
m_followMaxDistDOL.GS.GameNPC [protected]
m_followMinDistDOL.GS.GameNPC [protected]
m_followTargetDOL.GS.GameNPC [protected]
m_followTimerDOL.GS.GameNPC [protected]
m_groundTargetDOL.GS.GameLiving [protected]
m_groupDOL.GS.GameLiving [protected]
m_groupIndexDOL.GS.GameLiving [protected]
m_guildNameDOL.GS.GameObject [protected]
m_HeadingDOL.GS.GameObject [protected]
m_health (defined in DOL.GS.GameObject)DOL.GS.GameObject [protected]
m_healthRegenerationPeriodDOL.GS.GameLiving [protected]
m_healthRegenerationTimerDOL.GS.GameLiving [protected]
m_InternalIDDOL.GS.GameObject [protected]
m_interruptAction (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_interruptTime (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_inventoryDOL.GS.GameLiving [protected]
m_isCloakHoodUpDOL.GS.GameLiving [protected]
m_IsCloakInvisibleDOL.GS.GameLiving [protected]
m_isDataQuestsLoadedDOL.GS.GameObject [protected]
m_isEngaging (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_IsHelmInvisibleDOL.GS.GameLiving [protected]
m_IsMovingOnPathDOL.GS.GameNPC [protected]
m_isMuted (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_isReturningHome (defined in DOL.GS.GameNPC)DOL.GS.GameNPC [protected]
m_isSilenced (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_itemBonusDOL.GS.GameLiving [protected]
m_lastAttackedByEnemyTickPvEDOL.GS.GameLiving [protected]
m_lastAttackedByEnemyTickPvPDOL.GS.GameLiving [protected]
m_lastAttackTickPvEDOL.GS.GameLiving [protected]
m_lastAttackTickPvPDOL.GS.GameLiving [protected]
m_lastInterruptMessage (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_lastUpdateTickCountDOL.GS.GameNPC [protected]
m_lastVisibleToPlayerTickDOL.GS.GameNPC [protected]
m_leftHandSwingChanceDOL.GS.GameNPC [protected]
m_levelDOL.GS.GameObject [protected]
m_lockAbilities (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_manaDOL.GS.GameLiving [protected]
m_maxdistance (defined in DOL.GS.GameNPC)DOL.GS.GameNPC [protected]
m_maxEnduranceDOL.GS.GameLiving [protected]
m_maxHealthDOL.GS.GameObject [protected]
m_maxSpeedBaseDOL.GS.GameLiving [protected]
m_meleeDamageTypeDOL.GS.GameNPC [protected]
m_mezzedDOL.GS.GameLiving [protected]
m_modelDOL.GS.GameObject [protected]
m_nameDOL.GS.GameObject [protected]
m_nextCombatBackupStyleDOL.GS.GameLiving [protected]
m_nextCombatStyleDOL.GS.GameLiving [protected]
m_ObjectIDDOL.GS.GameObject [protected]
m_ObjectStateDOL.GS.GameObject [protected]
m_ownBrainDOL.GS.GameNPC [protected]
m_ownerID (defined in DOL.GS.GameObject)DOL.GS.GameObject [protected]
m_packageIDDOL.GS.GameNPC [protected]
m_parryChanceDOL.GS.GameNPC [protected]
m_pathingNormalSpeedDOL.GS.GameNPC [protected]
m_powerRegenerationPeriodDOL.GS.GameLiving [protected]
m_powerRegenerationTimerDOL.GS.GameLiving [protected]
m_questListToGiveDOL.GS.GameNPC [protected]
m_race (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_rangedAttackStateDOL.GS.GameLiving [protected]
m_rangedAttackTypeDOL.GS.GameLiving [protected]
m_RealmDOL.GS.GameObject [protected]
m_regenTimerLockDOL.GS.GameLiving [protected]
m_respawnIntervalDOL.GS.GameNPC [protected]
m_respawnTimerDOL.GS.GameNPC [protected]
m_respawnTimerLockDOL.GS.GameNPC [protected]
m_roamingRange (defined in DOL.GS.GameNPC)DOL.GS.GameNPC [protected]
m_runningSpellHandlerDOL.GS.GameLiving [protected]
m_saveInDBDOL.GS.GameObject [protected]
m_siegeTimer (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon [protected]
m_silencedTime (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected]
m_sizeDOL.GS.GameNPC [protected]
m_skillListDOL.GS.GameLiving [protected]
m_spawnHeadingDOL.GS.GameNPC [protected]
m_spawnPointDOL.GS.GameNPC [protected]
m_spawnTickDOL.GS.GameObject [protected]
m_stunnedDOL.GS.GameLiving [protected]
m_targetLOSObject (defined in DOL.GS.GameNPC)DOL.GS.GameNPC [protected]
m_targetObjectWeakReferenceDOL.GS.GameLiving [protected]
m_teleporterIndicator (defined in DOL.GS.GameNPC)DOL.GS.GameNPC [protected]
m_tetherRange (defined in DOL.GS.GameNPC)DOL.GS.GameNPC [protected]
m_turningDisabledCountDOL.GS.GameLiving [protected]
m_visibleActiveWeaponSlotsDOL.GS.GameLiving [protected]
m_xDOL.GS.Point2D [protected]
m_xpGainersDOL.GS.GameLiving [protected]
m_yDOL.GS.Point2D [protected]
m_zDOL.GS.Point3D [protected]
MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield)DOL.GS.GameLiving [protected, virtual]
MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield, bool ignoreLOS) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected, virtual]
ManaDOL.GS.GameSiegeWeapon
ManaPercent (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
MAX_PASSENGERSDOL.GS.GameNPC
MaxConcentrationDOL.GS.GameLiving
MaxDistanceDOL.GS.GameNPC
MaxEnduranceDOL.GS.GameLiving
MaxHealth (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
MaxManaDOL.GS.GameNPC
MaxSpeedDOL.GS.GameLiving
MaxSpeedBaseDOL.GS.GameLiving
MeleeDamageTypeDOL.GS.GameNPC
MIN_ALLOWED_FOLLOW_DISTANCEDOL.GS.GameNPC [protected, static]
MIN_ALLOWED_PET_FOLLOW_DISTANCEDOL.GS.GameNPC [protected, static]
MINHEALTHPERCENTFORRANGEDATTACKDOL.GS.GameNPC [protected]
MinimumCastingSpeedDOL.GS.GameLiving
MinMeleeCriticalDamageDOL.GS.GameLiving [protected]
ModelDOL.GS.GameMovingObject
ModifyAttack(AttackData attackData)DOL.GS.GameLiving [virtual]
MoneyValueDOL.GS.GameLiving
Move() (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
MoveInRegion(ushort regionID, int x, int y, int z, ushort heading, bool forceMove)DOL.GS.GameNPC [virtual]
MovementElapsedTicksDOL.GS.GameLiving [protected]
MovementStartTickDOL.GS.GameLiving
MoveOnPath(short speed)DOL.GS.GameNPC
MoveTo(ushort regionID, int x, int y, int z, ushort heading)DOL.GS.GameLiving [virtual]
DOL::GS::GameObject.MoveTo(GameLocation loc)DOL.GS.GameObject [virtual]
NameDOL.GS.GameNPC
NextCombatBackupStyleDOL.GS.GameLiving
NextCombatStyleDOL.GS.GameLiving
Notify(DOLEvent e, object sender, EventArgs args)DOL.GS.GameNPC [virtual]
Notify(DOLEvent e, object sender) (defined in DOL.GS.GameObject)DOL.GS.GameObject [virtual]
Notify(DOLEvent e) (defined in DOL.GS.GameObject)DOL.GS.GameObject [virtual]
Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.GameObject)DOL.GS.GameObject [virtual]
NoXPForLevelDOL.GS.GameLiving [static]
NPCStartAttackCheckLOS(GamePlayer player, ushort response, ushort targetOID)DOL.GS.GameNPC
NPCStopRangedAttackCheckLOS(GamePlayer player, ushort response, ushort targetOID)DOL.GS.GameNPC
NPCTemplateDOL.GS.GameNPC
NPCUpdatedCallback()DOL.GS.GameNPC
ObjectHasOwner() (defined in DOL.GS.GameObject)DOL.GS.GameObject [static]
ObjectIDDOL.GS.GameObject
ObjectStateDOL.GS.GameObject
OnAfterSpellCastSequence(ISpellHandler handler)DOL.GS.GameNPC [virtual]
OnArriveAtWaypoint(DOLEvent e, object n, EventArgs args)DOL.GS.GameNPC [protected]
OnAttackedByEnemy(AttackData ad)DOL.GS.GameLiving [virtual]
OnInterruptTick(GameLiving attacker, AttackData.eAttackType attackType)DOL.GS.GameNPC [protected, virtual]
OnPetSummoned(GamePet pet)DOL.GS.GameLiving [virtual]
OnTargetDeadOrNoTarget()DOL.GS.GameLiving [virtual]
Owner (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
OwnerIDDOL.GS.GameObject
PackageID (defined in DOL.GS.GameNPC)DOL.GS.GameNPC
ParryChanceDOL.GS.GameNPC
PathID (defined in DOL.GS.GameNPC)DOL.GS.GameNPC
PathingNormalSpeedDOL.GS.GameNPC
PetCountDOL.GS.GameLiving
PietyDOL.GS.GameNPC
PlayerHasItem(GamePlayer player, string str) (defined in DOL.GS.GameObject)DOL.GS.GameObject [static]
Point2D()DOL.GS.Point2D
Point2D(int x, int y)DOL.GS.Point2D
Point2D(IPoint2D point)DOL.GS.Point2D
Point3D()DOL.GS.Point3D
Point3D(int x, int y, int z)DOL.GS.Point3D
Point3D(IPoint2D point, int z)DOL.GS.Point3D
Point3D(IPoint3D point)DOL.GS.Point3D
PowerRegenerationPeriodDOL.GS.GameLiving [protected]
PowerRegenerationTimerCallback(RegionTimer selfRegenerationTimer)DOL.GS.GameLiving [protected, virtual]
PropertiesChanged()DOL.GS.GameLiving [virtual]
QuestListToGiveDOL.GS.GameNPC
QuicknessDOL.GS.GameNPC
Race (defined in DOL.GS.GameLiving)DOL.GS.GameLiving
RADIAN_TO_HEADINGDOL.GS.Point2D
RangeAttackAmmoDOL.GS.GameLiving [protected]
RangeAttackTargetDOL.GS.GameLiving [protected]
RangedAttackFinished()DOL.GS.GameNPC [virtual]
RangedAttackStateDOL.GS.GameLiving
RangedAttackTypeDOL.GS.GameLiving
RealmDOL.GS.GameNPC
RealmPointsValueDOL.GS.GameLiving
ReceiveItem(GameLiving source, DOL.Database.InventoryItem item) (defined in DOL.GS.GameSiegeCatapult)DOL.GS.GameSiegeCatapult
DOL::GS::GameMovingObject.ReceiveItem(GameLiving source, InventoryItem item)DOL.GS.GameLiving [virtual]
DOL::GS::GameObject.ReceiveItem(GameLiving source, string templateID)DOL.GS.GameObject [virtual]
DOL::GS::GameObject.ReceiveItem(GameLiving source, WorldInventoryItem item)DOL.GS.GameObject [virtual]
ReceiveMoney(GameLiving source, long money)DOL.GS.GameLiving [virtual]
ReleaseControl() (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon [virtual]
RemoveAbility(string abilityKeyName)DOL.GS.GameLiving [virtual]
RemoveAttacker(GameObject attacker)DOL.GS.GameLiving [virtual]
RemoveBrain(ABrain removeBrain)DOL.GS.GameNPC [virtual]
RemoveControlledNpc(IControlledBrain controlledNpc)DOL.GS.GameNPC [virtual]
RemoveDataQuest(DataQuest quest) (defined in DOL.GS.GameObject)DOL.GS.GameObject
RemoveFromWorld()DOL.GS.GameSiegeWeapon [virtual]
RemoveQuestToGive(Type questType)DOL.GS.GameNPC
Repair() (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
REQUIRED_PASSENGERSDOL.GS.GameNPC
RespawnIntervalDOL.GS.GameNPC
RespawnTimerCallback(RegionTimer respawnTimer)DOL.GS.GameNPC [protected, virtual]
RESTORE_HEADING_ACTION_PROPDOL.GS.GameNPC [protected]
RiderArrayLocation(GamePlayer player)DOL.GS.GameNPC
RiderDismount(bool forced, GamePlayer player)DOL.GS.GameNPC [virtual]
RiderMount(GamePlayer rider, bool forced)DOL.GS.GameNPC [virtual]
RiderMount(GamePlayer rider, bool forced, int slot)DOL.GS.GameNPC [virtual]
RidersDOL.GS.GameNPC
RiderSlot(GamePlayer player)DOL.GS.GameNPC
RoamingRangeDOL.GS.GameNPC
salvage() (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
SaveInDBDOL.GS.GameObject
SaveIntoDatabase()DOL.GS.GameNPC [virtual]
Say(string str)DOL.GS.GameLiving [virtual]
SayReceive(GameLiving source, string str)DOL.GS.GameLiving [virtual]
SayTo(GamePlayer target, string message, bool announce=true)DOL.GS.GameNPC [virtual]
SayTo(GamePlayer target, eChatLoc loc, string message, bool announce=true)DOL.GS.GameNPC [virtual]
SelectTargets() (defined in DOL.GS.GameSiegeCatapult)DOL.GS.GameSiegeCatapult [protected]
SendAttackingCombatMessages(AttackData ad)DOL.GS.GameLiving [protected, virtual]
SetControlledBrain(IControlledBrain controlledBrain)DOL.GS.GameLiving [virtual]
SetGroundTarget(int groundX, int groundY, int groundZ)DOL.GS.GameLiving [virtual]
SetOwnBrain(ABrain brain)DOL.GS.GameNPC [virtual]
SetQuestIndicator(Type questType, GamePlayer player)DOL.GS.GameNPC
SetTickSpeed(double dx, double dy, double dz)DOL.GS.GameLiving [protected]
SetTickSpeed(double dx, double dy, double dz, int speed)DOL.GS.GameLiving [protected]
ShowAttackAnimation(AttackData ad, InventoryItem weapon)DOL.GS.GameLiving [virtual]
ShowQuestIndicator(GamePlayer player)DOL.GS.GameNPC [virtual]
ShowTeleporterIndicatorDOL.GS.GameNPC
SIEGE_WEAPON_CONTROLE_DISTANCE (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
SiegeSpellLine (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon [static]
SiegeWeaponTimer (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
SilencedTimeDOL.GS.GameLiving
SizeDOL.GS.GameNPC
SLOT_OFFSETDOL.GS.GameNPC
SpawnHeadingDOL.GS.GameNPC
SpawnPointDOL.GS.GameNPC
SpawnTickDOL.GS.GameObject
SpawnXDOL.GS.GameNPC
SpawnYDOL.GS.GameNPC
SpawnZDOL.GS.GameNPC
SpecBuffBonusCategoryDOL.GS.GameLiving
SpellCriticalChanceDOL.GS.GameLiving
SpellInterruptDurationDOL.GS.GameLiving
SpellInterruptRecastAgainDOL.GS.GameLiving
SpellInterruptRecastTimeDOL.GS.GameLiving
SpellsDOL.GS.GameNPC
SpellTimerDOL.GS.GameNPC
StartAttack(GameObject target)DOL.GS.GameNPC [virtual]
StartEnduranceRegeneration()DOL.GS.GameMovingObject [virtual]
StartHealthRegeneration()DOL.GS.GameSiegeWeapon [virtual]
StartInterruptTimer(AttackData attack, int duration)DOL.GS.GameLiving [virtual]
StartInterruptTimer(int duration, AttackData.eAttackType attackType, GameLiving attacker)DOL.GS.GameLiving [virtual]
StartPowerRegeneration()DOL.GS.GameMovingObject [virtual]
StartRespawn()DOL.GS.GameNPC [virtual]
StartSpellAttackCheckLOS(GamePlayer player, ushort response, ushort targetOID) (defined in DOL.GS.GameNPC)DOL.GS.GameNPC
StartWeaponMagicalEffect(InventoryItem weapon, AttackData ad, SpellLine spellLine, int spellID, bool ignoreLevel)DOL.GS.GameLiving [protected, virtual]
STAT_NAMESDOL.GS.GameLiving [static]
StopAttack()DOL.GS.GameNPC [virtual]
DOL::GS::GameLiving.StopAttack(bool forced)DOL.GS.GameLiving [virtual]
StopCurrentSpellcast()DOL.GS.GameLiving [virtual]
StopEnduranceRegeneration()DOL.GS.GameLiving [virtual]
StopFollowing()DOL.GS.GameNPC [virtual]
StopHealthRegeneration()DOL.GS.GameLiving [virtual]
StopMove() (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
StopMoving()DOL.GS.GameNPC [virtual]
StopMovingAt(IPoint3D target)DOL.GS.GameNPC [virtual]
StopMovingOnPath()DOL.GS.GameNPC
StopPowerRegeneration()DOL.GS.GameLiving [virtual]
StrengthDOL.GS.GameNPC
StylesDOL.GS.GameNPC
SwingTimeLeftDOL.GS.GameLiving
SwitchToMelee(GameObject target)DOL.GS.GameNPC
SwitchToRanged(GameObject target)DOL.GS.GameNPC
SwitchWeapon(eActiveWeaponSlot slot)DOL.GS.GameNPC [virtual]
TakeControl(GamePlayer player) (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount)DOL.GS.GameSiegeWeapon [virtual]
DOL::GS::GameObject.TakeDamage(AttackData ad)DOL.GS.GameObject [virtual]
TargetInViewDOL.GS.GameLiving
TargetObjectDOL.GS.GameNPC
TargetPositionDOL.GS.GameNPC
TempPropertiesDOL.GS.GameLiving
TetherRangeDOL.GS.GameNPC
TickSpeedXDOL.GS.GameLiving
TickSpeedYDOL.GS.GameLiving
TickSpeedZDOL.GS.GameLiving
TIME_TO_DECAY (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
TimesRepaired (defined in DOL.GS.GameSiegeWeapon)DOL.GS.GameSiegeWeapon
ToString()DOL.GS.GameObject
TryBlock(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount, EngageEffect engage) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected, virtual]
TryEvade(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected, virtual]
TryParry(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving)DOL.GS.GameLiving [protected, virtual]
TurnTo(int tx, int ty)DOL.GS.GameNPC [virtual]
TurnTo(int tx, int ty, bool sendUpdate)DOL.GS.GameNPC [virtual]
TurnTo(ushort heading)DOL.GS.GameNPC [virtual]
TurnTo(ushort heading, bool sendUpdate)DOL.GS.GameNPC [virtual]
TurnTo(GameObject target)DOL.GS.GameNPC [virtual]
TurnTo(GameObject target, bool sendUpdate)DOL.GS.GameNPC [virtual]
TurnTo(GameObject target, int duration)DOL.GS.GameNPC [virtual]
Type() (defined in DOL.GS.GameMovingObject)DOL.GS.GameMovingObject [virtual]
UnstyledDamageCap(InventoryItem weapon)DOL.GS.GameLiving [virtual]
UpdateNPCEquipmentAppearance()DOL.GS.GameNPC
UpdateTickSpeed()DOL.GS.GameNPC [protected, virtual]
VisibleActiveWeaponSlotsDOL.GS.GameLiving
Walk(short speed)DOL.GS.GameNPC [virtual]
WalkTo(int targetX, int targetY, int targetZ, short speed)DOL.GS.GameNPC [virtual]
WalkTo(IPoint3D target, short speed)DOL.GS.GameNPC [virtual]
WalkToSpawn()DOL.GS.GameNPC [virtual]
WalkToSpawn(short speed)DOL.GS.GameNPC [virtual]
WeaponDamage(InventoryItem weapon)DOL.GS.GameLiving [virtual]
WeaponSpecLevel(InventoryItem weapon)DOL.GS.GameLiving [virtual]
Whisper(GameObject target, string str)DOL.GS.GameLiving [virtual]
WhisperReceive(GameLiving source, string text)DOL.GS.GameNPC [virtual]
XDOL.GS.GameNPC
XPForLivingDOL.GS.GameLiving [static]
XPGainersDOL.GS.GameLiving
YDOL.GS.GameNPC
Yell(string str)DOL.GS.GameLiving [virtual]
YellReceive(GameLiving source, string str)DOL.GS.GameLiving [virtual]
ZDOL.GS.GameNPC
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