, including all inherited members.
| Abilities | DOL.GS.GameNPC | |
| AbilityBonus | DOL.GS.GameLiving | |
| ActionDelay (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | [protected] |
| ActiveQuiverSlot | DOL.GS.GameLiving | |
| ActiveWeaponSlot | DOL.GS.GameLiving | |
| AddAbility(Ability ability) | DOL.GS.GameLiving | [virtual] |
| AddAbility(Ability ability, bool sendUpdates) | DOL.GS.GameLiving | [virtual] |
| AddAttacker(GameObject attacker) | DOL.GS.GameLiving | [virtual] |
| AddBrain(ABrain newBrain) | DOL.GS.GameNPC | [virtual] |
| AddControlledNpc(IControlledBrain controlledNpc) | DOL.GS.GameNPC | [virtual] |
| AddDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| AddQuestToGive(Type questType) | DOL.GS.GameNPC | |
| AddToWorld() | DOL.GS.GameSiegeWeapon | [virtual] |
| AddXPGainer(GameObject xpGainer, float damageAmount) | DOL.GS.GameLiving | [virtual] |
| Aim() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| Aimed() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| ambientTexts | DOL.GS.GameNPC | |
| Ammo (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| AmmoSlot (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| AmmoType (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| Arm() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| Armed() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| AttackCriticalChance(InventoryItem weapon) | DOL.GS.GameNPC | [virtual] |
| AttackDamage(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| AttackDamageType(InventoryItem weapon) | DOL.GS.GameNPC | [virtual] |
| Attackers | DOL.GS.GameLiving | |
| AttackRange | DOL.GS.GameLiving | |
| AttackSpeed(params InventoryItem[] weapon) | DOL.GS.GameLiving | [virtual] |
| AttackState | DOL.GS.GameLiving | |
| AttackWeapon | DOL.GS.GameLiving | |
| AutoSetStats() (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | [virtual] |
| BaseBuffBonusCategory | DOL.GS.GameLiving | |
| BaseInterruptChance | DOL.GS.GameLiving | |
| BlockChance | DOL.GS.GameNPC | |
| BodyType | DOL.GS.GameNPC | |
| BountyPointsValue | DOL.GS.GameLiving | |
| Brain | DOL.GS.GameNPC | |
| BrainSync | DOL.GS.GameNPC | |
| BroadcastLoot(ArrayList dropMessages) | DOL.GS.GameNPC | [protected, virtual] |
| BroadcastUpdate() | DOL.GS.GameNPC | [virtual] |
| BuffBonusCategory4 | DOL.GS.GameLiving | |
| BuffBonusMultCategory1 | DOL.GS.GameLiving | |
| BuildAmbientTexts() | DOL.GS.GameNPC | [protected, virtual] |
| CalculateCastingTime(SpellLine line, Spell spell) | DOL.GS.GameLiving | [virtual] |
| CalculateEnemyAttackResult(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| CalculateLeftHandSwingCount() | DOL.GS.GameNPC | [virtual] |
| CanCastHarmfulSpells | DOL.GS.GameNPC | |
| CanCastInCombat(Spell spell) | DOL.GS.GameLiving | [virtual] |
| CancelAllConcentrationEffects() | DOL.GS.GameLiving | |
| CancelAllConcentrationEffects(bool leaveSelf) | DOL.GS.GameLiving | |
| CancelWalkToSpawn() | DOL.GS.GameNPC | [virtual] |
| CancelWalkToTimer() (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | [virtual] |
| CanGiveOneQuest(GamePlayer player) | DOL.GS.GameNPC | |
| CanGiveQuest(Type questType, GamePlayer player) | DOL.GS.GameNPC | |
| CanTradeAnyItem | DOL.GS.GameLiving | |
| CanUseLefthandedWeapon | DOL.GS.GameNPC | |
| Capitalize(bool capitalize, String text) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| CastingSpeedReductionCap | DOL.GS.GameLiving | |
| CastSpell(Spell spell, SpellLine line, bool checkLOS) | DOL.GS.GameNPC | [virtual] |
| CastSpell(Spell spell, SpellLine line) | DOL.GS.GameNPC | [virtual] |
| ChanceSpellInterrupt(GameLiving attacker) | DOL.GS.GameLiving | [virtual] |
| ChanceToBeMissed | DOL.GS.GameLiving | |
| ChanceToFumble | DOL.GS.GameLiving | |
| ChangeBaseStat(eStat stat, short val) | DOL.GS.GameNPC | [virtual] |
| ChangeEndurance(GameObject changeSource, eEnduranceChangeType enduranceChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
| ChangeHealth(GameObject changeSource, eHealthChangeType healthChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
| ChangeMana(GameObject changeSource, eManaChangeType manaChangeType, int changeAmount) | DOL.GS.GameLiving | [virtual] |
| Charisma | DOL.GS.GameNPC | |
| CHARMED_NOEXP_TIMEOUT | DOL.GS.GameNPC | |
| CHARMED_TICK_PROP | DOL.GS.GameNPC | |
| CheckRangeAttackState(GameObject target) | DOL.GS.GameLiving | [protected, virtual] |
| CheckWeaponMagicalEffect(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| Clear() (defined in DOL.GS.Point3D) | DOL.GS.Point3D | [virtual] |
| Concentration | DOL.GS.GameNPC | |
| ConcentrationEffects | DOL.GS.GameLiving | |
| ConcentrationPercent | DOL.GS.GameLiving | |
| CONST_WALKTOTOLERANCE | DOL.GS.GameNPC | |
| Constitution | DOL.GS.GameNPC | |
| ContinueAttack(GameObject target) | DOL.GS.GameNPC | [virtual] |
| ContinueStartAttack(GameObject target) (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | [virtual] |
| ControlledBrain | DOL.GS.GameNPC | |
| ControlledNpcList | DOL.GS.GameNPC | |
| Copy() (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | |
| Copy(GameNPC copyTarget) | DOL.GS.GameNPC | |
| Create(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GameObject | [virtual] |
| CreateAttackAction() | DOL.GS.GameLiving | [protected, virtual] |
| CreateEffectsList() | DOL.GS.GameLiving | [protected, virtual] |
| CurrentAreas | DOL.GS.GameObject | |
| CurrentFollowTarget | DOL.GS.GameNPC | |
| CurrentHouse | DOL.GS.GameObject | |
| CurrentRegion | DOL.GS.GameSiegeWeapon | |
| CurrentRegionID | DOL.GS.GameObject | |
| CurrentRiders | DOL.GS.GameNPC | |
| CurrentSpeed | DOL.GS.GameNPC | |
| CurrentSpellHandler | DOL.GS.GameLiving | |
| CurrentState (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| CurrentWayPoint | DOL.GS.GameNPC | |
| CurrentZone | DOL.GS.GameObject | |
| DataQuestCache | DOL.GS.GameObject | [static] |
| DataQuestList | DOL.GS.GameObject | |
| DealDamage(AttackData ad) | DOL.GS.GameLiving | [virtual] |
| DebuffCategory | DOL.GS.GameLiving | |
| DecayedHp (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| DECAYPERIOD (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| DeductHp (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| Delete() | DOL.GS.GameNPC | [virtual] |
| DeleteFromDatabase() | DOL.GS.GameNPC | [virtual] |
| Dexterity | DOL.GS.GameNPC | |
| DexterityCastTimeReduction | DOL.GS.GameLiving | |
| Die(GameObject killer) | DOL.GS.GameSiegeWeapon | [virtual] |
| DisableSkill(Skill skill, int duration) | DOL.GS.GameLiving | [virtual] |
| DisableTurning(bool add) | DOL.GS.GameNPC | [virtual] |
| DisarmedTime | DOL.GS.GameLiving | |
| Disease(bool add) | DOL.GS.GameLiving | [virtual] |
| DoDamage() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | [virtual] |
| DropLoot(GameObject killer) | DOL.GS.GameNPC | [virtual] |
| eActiveQuiverSlot enum name | DOL.GS.GameLiving | |
| eActiveWeaponSlot enum name | DOL.GS.GameLiving | |
| eAmbientTrigger enum name | DOL.GS.GameNPC | |
| eAttackResult enum name | DOL.GS.GameLiving | |
| eCheckRangeAttackStateResult enum name | DOL.GS.GameLiving | [protected] |
| eCommand enum name (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| eEnduranceChangeType enum name | DOL.GS.GameLiving | |
| Effect (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| EffectiveLevel | DOL.GS.GameNPC | |
| Effectiveness | DOL.GS.GameLiving | |
| EffectiveOverallAF | DOL.GS.GameLiving | |
| EffectList | DOL.GS.GameLiving | |
| eFlags enum name | DOL.GS.GameNPC | |
| eFormationType enum name | DOL.GS.GameNPC | |
| eHealthChangeType enum name | DOL.GS.GameLiving | |
| eManaChangeType enum name | DOL.GS.GameLiving | |
| Emblem (defined in DOL.GS.GameMovingObject) | DOL.GS.GameMovingObject | |
| Emote(eEmote emote) | DOL.GS.GameLiving | [virtual] |
| Empathy | DOL.GS.GameNPC | |
| EnableToMove (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| Endurance | DOL.GS.GameLiving | |
| EndurancePercent | DOL.GS.GameLiving | |
| EnduranceRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| EnduranceRegenerationTimerCallback(RegionTimer selfRegenerationTimer) | DOL.GS.GameLiving | [protected, virtual] |
| EnemyHealed(GameLiving enemy, GameObject healSource, GameLiving.eHealthChangeType changeType, int healAmount) | DOL.GS.GameNPC | |
| DOL::GS::GameLiving.EnemyHealed(GameLiving enemy, GameObject healSource, eHealthChangeType changeType, int healAmount) | DOL.GS.GameLiving | [virtual] |
| EnemyKilled(GameLiving enemy) | DOL.GS.GameLiving | [virtual] |
| eObjectState enum name | DOL.GS.GameObject | |
| EquipmentTemplateID | DOL.GS.GameNPC | |
| eRangedAttackState enum name | DOL.GS.GameLiving | |
| eRangedAttackType enum name | DOL.GS.GameLiving | |
| eState enum name (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| EvadeChance | DOL.GS.GameNPC | |
| ExceedXPCapAmount | DOL.GS.GameLiving | |
| ExperienceValue | DOL.GS.GameLiving | |
| eXPSource enum name (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| Faction | DOL.GS.GameNPC | |
| FillDataQuestCache() | DOL.GS.GameObject | [static] |
| Fire() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| FireAmbientSentence(eAmbientTrigger trigger, GameLiving living=null) | DOL.GS.GameNPC | |
| FixedSpeed | DOL.GS.GameLiving | |
| Flags | DOL.GS.GameNPC | |
| Follow(GameObject target, int minDistance, int maxDistance) | DOL.GS.GameNPC | [virtual] |
| FOLLOW_TARGET_IN_RANGE | DOL.GS.GameNPC | [protected, static] |
| FollowTargetInRange() | DOL.GS.GameNPC | [virtual] |
| FollowTimerCallback(RegionTimer callingTimer) | DOL.GS.GameNPC | [protected, virtual] |
| Formation | DOL.GS.GameNPC | |
| FormationSpacing | DOL.GS.GameNPC | |
| GainBountyPoints(long amount) | DOL.GS.GameLiving | [virtual] |
| GainExperience(eXPSource xpSource, long expTotal, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage, bool allowMultiply, bool notify) | DOL.GS.GameLiving | [virtual] |
| GainExperience(eXPSource xpSource, long exp) | DOL.GS.GameLiving | |
| GainExperience(eXPSource xpSource, long exp, bool allowMultiply) | DOL.GS.GameLiving | |
| GainRealmPoints(long amount) | DOL.GS.GameLiving | [virtual] |
| GameLiving() | DOL.GS.GameLiving | |
| GameMovingObject() (defined in DOL.GS.GameMovingObject) | DOL.GS.GameMovingObject | |
| GameNPC() | DOL.GS.GameNPC | |
| GameNPC(INpcTemplate template) | DOL.GS.GameNPC | |
| GameObject() | DOL.GS.GameObject | |
| GameSiegeWeapon() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| Gender | DOL.GS.GameNPC | |
| GetAbility(string abilityKey) | DOL.GS.GameLiving | |
| GetAbility(Type abilityType) | DOL.GS.GameLiving | |
| GetAbilityLevel(string keyName) | DOL.GS.GameLiving | |
| GetAggroLevelString(GamePlayer player, bool firstLetterUppercase) | DOL.GS.GameNPC | [virtual] |
| GetAllAbilities() | DOL.GS.GameLiving | |
| GetAllDisabledSkills() | DOL.GS.GameLiving | [virtual] |
| GetAngle(IPoint2D point) | DOL.GS.GameObject | |
| GetAngleToSpot(int x, int y) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetAngleToTarget(GameObject target) | DOL.GS.GameObject | |
| GetArmorAbsorb(eArmorSlot slot) | DOL.GS.GameLiving | [virtual] |
| GetArmorAF(eArmorSlot slot) | DOL.GS.GameLiving | [virtual] |
| GetBaseSpecLevel(string keyName) | DOL.GS.GameLiving | [virtual] |
| GetBaseStat(eStat stat) | DOL.GS.GameLiving | |
| GetConLevel(GameObject compare) | DOL.GS.GameObject | |
| GetConLevel(int level, int compareLevel) | DOL.GS.GameObject | [static] |
| GetDamageResist(eProperty property) | DOL.GS.GameLiving | [virtual] |
| GetDamageResist(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
| GetDisplayLevel(GamePlayer player) | DOL.GS.GameObject | [virtual] |
| GetDistance(IPoint2D point) | DOL.GS.Point2D | |
| GetDistanceTo(IPoint3D point) | DOL.GS.GameObject | [virtual] |
| GetDistanceTo(IPoint3D point, double zfactor) | DOL.GS.GameObject | [virtual] |
| GetDoorsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetDoorsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
| GetExamineMessages(GamePlayer player) | DOL.GS.GameNPC | [virtual] |
| GetExperienceValueForLevel(int level) | DOL.GS.GameLiving | [virtual] |
| GetFreeArrayLocation() | DOL.GS.GameNPC | |
| GetHeading(IPoint2D point) | DOL.GS.Point2D | |
| GetHeadingToSpot(int tx, int ty) | DOL.GS.GameObject | |
| GetHeadingToTarget(IPoint3D target) | DOL.GS.GameObject | |
| GetItemsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetItemsInRadius(ushort radiusToCheck, bool withDistance) | DOL.GS.GameObject | |
| GetLevelFromCon(int level, double con) | DOL.GS.GameObject | [static] |
| GetMeleeCriticalDamage(AttackData attackData, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| GetModified(eProperty property) | DOL.GS.GameLiving | [virtual] |
| GetModifiedBase(eProperty property) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
| GetModifiedFromBuffs(eProperty property) | DOL.GS.GameLiving | [virtual] |
| GetModifiedFromItems(eProperty property) | DOL.GS.GameLiving | [virtual] |
| GetModifiedSpecLevel(string keyName) | DOL.GS.GameLiving | [virtual] |
| GetName(int article, bool firstLetterUppercase) | DOL.GS.GameObject | [virtual] |
| GetNPCsInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetNPCsInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetNPCsInRadius(bool useCache, ushort radiusToCheck) | DOL.GS.GameObject | |
| GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetNPCsInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
| GetPlayerAttacker(GameLiving living) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| GetPlayersInRadius(ushort radiusToCheck) | DOL.GS.GameObject | |
| GetPlayersInRadius(ushort radiusToCheck, bool ignoreZ) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetPlayersInRadius(bool useCache, ushort radiusToCheck) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool ignoreZ) | DOL.GS.GameObject | |
| GetPlayersInRadius(ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
| GetPlayersInRadius(bool useCache, ushort radiusToCheck, bool withDistance, bool ignoreZ) | DOL.GS.GameObject | |
| GetPointFromHeading(ushort heading, int distance) | DOL.GS.Point2D | |
| GetPronoun(int form, bool capitalize) | DOL.GS.GameNPC | [virtual] |
| GetResist(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
| GetResistBase(eDamageType damageType) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
| GetResistTypeForDamage(eDamageType damageType) | DOL.GS.GameLiving | [virtual] |
| GetSkillDisabledDuration(Skill skill) | DOL.GS.GameLiving | [virtual] |
| GetSpotFromHeading(int distance, out int tx, out int ty) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| GetStyleToUse() | DOL.GS.GameLiving | [protected, virtual] |
| GetWeaponSkill(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| GetWeaponStat(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| GiveQuest(Type questType, GamePlayer player, int startStep) | DOL.GS.GameNPC | |
| GroundTarget | DOL.GS.GameLiving | |
| GroundTargetInView | DOL.GS.GameLiving | |
| Group | DOL.GS.GameLiving | |
| GroupIndex | DOL.GS.GameLiving | |
| GuildName | DOL.GS.GameNPC | |
| HarmfulSpells (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | |
| HasAbility(string keyName) | DOL.GS.GameLiving | [virtual] |
| HasAbilityToUseItem(ItemTemplate item) | DOL.GS.GameLiving | [virtual] |
| HasEffect(Spell spell) | DOL.GS.GameLiving | [virtual] |
| HasEffect(Type effectType) | DOL.GS.GameLiving | [virtual] |
| HasQuest(Type questType) | DOL.GS.GameNPC | [protected] |
| Heading | DOL.GS.GameNPC | |
| HEADING_CONST (defined in DOL.GS.Point2D) | DOL.GS.Point2D | |
| HEADING_TO_RADIAN | DOL.GS.Point2D | |
| Health | DOL.GS.GameNPC | |
| HealthPercent | DOL.GS.GameObject | |
| HealthPercentGroupWindow | DOL.GS.GameObject | |
| HealthRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| HealthRegenerationTimerCallback(RegionTimer selfRegenerationTimer) | DOL.GS.GameNPC | [protected, virtual] |
| HoldAttack() | DOL.GS.GameNPC | [virtual] |
| HookPoint (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| HouseNumber | DOL.GS.GameNPC | |
| InCombat | DOL.GS.GameLiving | |
| InCombatPvE | DOL.GS.GameLiving | |
| InCombatPvP | DOL.GS.GameLiving | |
| InHouse (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| InitControlledBrainArray(int num) | DOL.GS.GameLiving | [virtual] |
| Intelligence | DOL.GS.GameNPC | |
| Interact(GamePlayer player) | DOL.GS.GameSiegeWeapon | [virtual] |
| InteractDistance | DOL.GS.GameObject | |
| InternalID | DOL.GS.GameObject | |
| InterruptAction (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| InterruptRangedAttack() | DOL.GS.GameLiving | [protected, virtual] |
| InterruptTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| Inventory | DOL.GS.GameLiving | |
| IsAggressive | DOL.GS.GameNPC | |
| IsAlive | DOL.GS.GameNPC | |
| IsAttackable | DOL.GS.GameLiving | |
| IsAttackableDoor (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| IsAttacking | DOL.GS.GameLiving | |
| IsAtTargetPosition | DOL.GS.GameNPC | |
| IsAvailable | DOL.GS.GameNPC | |
| IsBeingInterrupted | DOL.GS.GameLiving | |
| IsCasting (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| IsCloakHoodUp | DOL.GS.GameLiving | |
| IsCloakInvisible | DOL.GS.GameLiving | |
| IsConfused | DOL.GS.GameNPC | |
| IsControlledNPC(GameNPC npc) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [virtual] |
| IsCrowdControlled | DOL.GS.GameLiving | |
| IsDisarmed | DOL.GS.GameLiving | |
| IsDiseased | DOL.GS.GameLiving | |
| IsEngaging (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| IsFriend(GameNPC npc) | DOL.GS.GameNPC | [virtual] |
| IsHelmInvisible | DOL.GS.GameLiving | |
| IsIncapacitated | DOL.GS.GameLiving | |
| IsLowHealth | DOL.GS.GameLiving | |
| IsMezzed | DOL.GS.GameLiving | |
| IsMoving | DOL.GS.GameLiving | |
| IsMovingOnPath | DOL.GS.GameNPC | |
| IsMuted | DOL.GS.GameLiving | |
| IsObjectGreyCon(GameObject obj) | DOL.GS.GameLiving | [virtual] |
| IsObjectGreyCon(GameObject source, GameObject target) | DOL.GS.GameLiving | [static] |
| IsObjectInFront(GameObject target, double viewangle, bool rangeCheck=true) | DOL.GS.GameObject | [virtual] |
| IsOutOfTetherRange | DOL.GS.GameNPC | |
| IsRespawning | DOL.GS.GameNPC | |
| IsReturningHome | DOL.GS.GameNPC | |
| IsReturningToSpawnPoint | DOL.GS.GameNPC | |
| IsSilenced | DOL.GS.GameLiving | |
| IsSilent | DOL.GS.GameLiving | |
| IsSitting (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| IsStealthed | DOL.GS.GameNPC | |
| IsStrafing | DOL.GS.GameLiving | |
| IsStunned | DOL.GS.GameLiving | |
| IsTurningDisabled | DOL.GS.GameLiving | |
| IsUnderwater | DOL.GS.GameNPC | |
| IsValidTarget (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| IsVisibleTo(GameObject checkObject) | DOL.GS.GameObject | [virtual] |
| IsVisibleToPlayers | DOL.GS.GameNPC | |
| IsWithinRadius(GameObject obj, int radius, bool ignoreZ=false) | DOL.GS.GameObject | |
| DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius) | DOL.GS.Point3D | |
| DOL::GS::Point3D.IsWithinRadius(IPoint3D point, int radius, bool ignoreZ) | DOL.GS.Point3D | |
| DOL::GS::Point2D.IsWithinRadius(IPoint2D point, int radius) | DOL.GS.Point2D | |
| IsWorthReward | DOL.GS.GameMovingObject | |
| ItemBonus | DOL.GS.GameLiving | |
| ItemId (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| LAST_ATTACK_DATA | DOL.GS.GameLiving | |
| LAST_ATTACK_DATA_LH | DOL.GS.GameLiving | |
| LAST_ENEMY_ATTACK_RESULT | DOL.GS.GameLiving | |
| Last_LOS_Target_Property (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | |
| Last_LOS_Tick_Property (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | |
| LastAttackedByEnemyTick | DOL.GS.GameLiving | |
| LastAttackedByEnemyTickPvE | DOL.GS.GameLiving | |
| LastAttackedByEnemyTickPvP | DOL.GS.GameLiving | |
| LastAttackTick | DOL.GS.GameLiving | |
| LastAttackTickPvE | DOL.GS.GameLiving | |
| LastAttackTickPvP | DOL.GS.GameLiving | |
| LastCombatTickPvE | DOL.GS.GameLiving | |
| LastCombatTickPvP | DOL.GS.GameLiving | |
| LastInterruptMessage (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| LastUpdateTickCount | DOL.GS.GameNPC | |
| LastVisibleToPlayersTickCount | DOL.GS.GameNPC | |
| LeftHandSwingChance | DOL.GS.GameNPC | |
| Level | DOL.GS.GameNPC | |
| LinkedFactions | DOL.GS.GameNPC | |
| Load(int ammo) (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| LoadCalculators() | DOL.GS.GameLiving | [static] |
| LoadDataQuests() | DOL.GS.GameObject | |
| LoadedFromScript (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | |
| LoadEquipmentTemplateFromDatabase(string equipmentTemplateID) | DOL.GS.GameNPC | [virtual] |
| LoadFromDatabase(DataObject obj) | DOL.GS.GameSiegeWeapon | [virtual] |
| LoadTemplate(INpcTemplate template) | DOL.GS.GameNPC | [virtual] |
| m_abilities | DOL.GS.GameLiving | [protected] |
| m_abilityBonus | DOL.GS.GameLiving | [protected] |
| m_activeQuiverSlot | DOL.GS.GameLiving | [protected] |
| m_activeWeaponSlot | DOL.GS.GameLiving | [protected] |
| m_ammo (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | [protected] |
| m_arriveAtTargetAction | DOL.GS.GameNPC | [protected] |
| m_attackAction | DOL.GS.GameLiving | [protected] |
| m_attackers | DOL.GS.GameLiving | [protected] |
| m_blockChance | DOL.GS.GameNPC | [protected] |
| m_buff1Bonus | DOL.GS.GameLiving | [protected] |
| m_buff2Bonus | DOL.GS.GameLiving | [protected] |
| m_buff4Bonus | DOL.GS.GameLiving | [protected] |
| m_buffMult1Bonus | DOL.GS.GameLiving | [protected] |
| m_charStat | DOL.GS.GameLiving | [protected] |
| m_controlledBrain | DOL.GS.GameLiving | [protected] |
| m_CurrentRegion | DOL.GS.GameObject | [protected] |
| m_currentSpeed | DOL.GS.GameLiving | [protected] |
| m_currentWayPoint | DOL.GS.GameNPC | [protected] |
| m_damageTypeToResistBonusConversion | DOL.GS.GameLiving | [protected, static] |
| m_dataQuestCache | DOL.GS.GameObject | [protected, static] |
| m_dataQuests | DOL.GS.GameObject | [protected] |
| m_debuffBonus | DOL.GS.GameLiving | [protected] |
| m_decayTimer (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | [protected] |
| m_decayTimerLock | DOL.GS.GameSiegeWeapon | [protected] |
| m_disabledSkills | DOL.GS.GameLiving | [protected] |
| m_disarmed (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_disarmedTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_diseasedCount | DOL.GS.GameLiving | [protected] |
| m_effects | DOL.GS.GameLiving | [protected] |
| m_endurance | DOL.GS.GameLiving | [protected] |
| m_enduranceRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| m_enduRegenerationTimer | DOL.GS.GameLiving | [protected] |
| m_equipmentTemplateID | DOL.GS.GameNPC | [protected] |
| m_evadeChance | DOL.GS.GameNPC | [protected] |
| m_flags | DOL.GS.GameNPC | [protected] |
| m_followMaxDist | DOL.GS.GameNPC | [protected] |
| m_followMinDist | DOL.GS.GameNPC | [protected] |
| m_followTarget | DOL.GS.GameNPC | [protected] |
| m_followTimer | DOL.GS.GameNPC | [protected] |
| m_groundTarget | DOL.GS.GameLiving | [protected] |
| m_group | DOL.GS.GameLiving | [protected] |
| m_groupIndex | DOL.GS.GameLiving | [protected] |
| m_guildName | DOL.GS.GameObject | [protected] |
| m_Heading | DOL.GS.GameObject | [protected] |
| m_health (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
| m_healthRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| m_healthRegenerationTimer | DOL.GS.GameLiving | [protected] |
| m_InternalID | DOL.GS.GameObject | [protected] |
| m_interruptAction (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_interruptTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_inventory | DOL.GS.GameLiving | [protected] |
| m_isCloakHoodUp | DOL.GS.GameLiving | [protected] |
| m_IsCloakInvisible | DOL.GS.GameLiving | [protected] |
| m_isDataQuestsLoaded | DOL.GS.GameObject | [protected] |
| m_isEngaging (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_IsHelmInvisible | DOL.GS.GameLiving | [protected] |
| m_IsMovingOnPath | DOL.GS.GameNPC | [protected] |
| m_isMuted (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_isReturningHome (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | [protected] |
| m_isSilenced (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_itemBonus | DOL.GS.GameLiving | [protected] |
| m_lastAttackedByEnemyTickPvE | DOL.GS.GameLiving | [protected] |
| m_lastAttackedByEnemyTickPvP | DOL.GS.GameLiving | [protected] |
| m_lastAttackTickPvE | DOL.GS.GameLiving | [protected] |
| m_lastAttackTickPvP | DOL.GS.GameLiving | [protected] |
| m_lastInterruptMessage (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_lastUpdateTickCount | DOL.GS.GameNPC | [protected] |
| m_lastVisibleToPlayerTick | DOL.GS.GameNPC | [protected] |
| m_leftHandSwingChance | DOL.GS.GameNPC | [protected] |
| m_level | DOL.GS.GameObject | [protected] |
| m_lockAbilities (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_mana | DOL.GS.GameLiving | [protected] |
| m_maxdistance (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | [protected] |
| m_maxEndurance | DOL.GS.GameLiving | [protected] |
| m_maxHealth | DOL.GS.GameObject | [protected] |
| m_maxSpeedBase | DOL.GS.GameLiving | [protected] |
| m_meleeDamageType | DOL.GS.GameNPC | [protected] |
| m_mezzed | DOL.GS.GameLiving | [protected] |
| m_model | DOL.GS.GameObject | [protected] |
| m_name | DOL.GS.GameObject | [protected] |
| m_nextCombatBackupStyle | DOL.GS.GameLiving | [protected] |
| m_nextCombatStyle | DOL.GS.GameLiving | [protected] |
| m_ObjectID | DOL.GS.GameObject | [protected] |
| m_ObjectState | DOL.GS.GameObject | [protected] |
| m_ownBrain | DOL.GS.GameNPC | [protected] |
| m_ownerID (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [protected] |
| m_packageID | DOL.GS.GameNPC | [protected] |
| m_parryChance | DOL.GS.GameNPC | [protected] |
| m_pathingNormalSpeed | DOL.GS.GameNPC | [protected] |
| m_powerRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| m_powerRegenerationTimer | DOL.GS.GameLiving | [protected] |
| m_questListToGive | DOL.GS.GameNPC | [protected] |
| m_race (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_rangedAttackState | DOL.GS.GameLiving | [protected] |
| m_rangedAttackType | DOL.GS.GameLiving | [protected] |
| m_Realm | DOL.GS.GameObject | [protected] |
| m_regenTimerLock | DOL.GS.GameLiving | [protected] |
| m_respawnInterval | DOL.GS.GameNPC | [protected] |
| m_respawnTimer | DOL.GS.GameNPC | [protected] |
| m_respawnTimerLock | DOL.GS.GameNPC | [protected] |
| m_roamingRange (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | [protected] |
| m_runningSpellHandler | DOL.GS.GameLiving | [protected] |
| m_saveInDB | DOL.GS.GameObject | [protected] |
| m_siegeTimer (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | [protected] |
| m_silencedTime (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected] |
| m_size | DOL.GS.GameNPC | [protected] |
| m_skillList | DOL.GS.GameLiving | [protected] |
| m_spawnHeading | DOL.GS.GameNPC | [protected] |
| m_spawnPoint | DOL.GS.GameNPC | [protected] |
| m_spawnTick | DOL.GS.GameObject | [protected] |
| m_stunned | DOL.GS.GameLiving | [protected] |
| m_targetLOSObject (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | [protected] |
| m_targetObjectWeakReference | DOL.GS.GameLiving | [protected] |
| m_teleporterIndicator (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | [protected] |
| m_tetherRange (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | [protected] |
| m_turningDisabledCount | DOL.GS.GameLiving | [protected] |
| m_visibleActiveWeaponSlots | DOL.GS.GameLiving | [protected] |
| m_x | DOL.GS.Point2D | [protected] |
| m_xpGainers | DOL.GS.GameLiving | [protected] |
| m_y | DOL.GS.Point2D | [protected] |
| m_z | DOL.GS.Point3D | [protected] |
| MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield) | DOL.GS.GameLiving | [protected, virtual] |
| MakeAttack(GameObject target, InventoryItem weapon, Style style, double effectiveness, int interruptDuration, bool dualWield, bool ignoreLOS) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
| Mana | DOL.GS.GameSiegeWeapon | |
| ManaPercent (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| MAX_PASSENGERS | DOL.GS.GameNPC | |
| MaxConcentration | DOL.GS.GameLiving | |
| MaxDistance | DOL.GS.GameNPC | |
| MaxEndurance | DOL.GS.GameLiving | |
| MaxHealth (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| MaxMana | DOL.GS.GameNPC | |
| MaxSpeed | DOL.GS.GameLiving | |
| MaxSpeedBase | DOL.GS.GameLiving | |
| MeleeDamageType | DOL.GS.GameNPC | |
| MIN_ALLOWED_FOLLOW_DISTANCE | DOL.GS.GameNPC | [protected, static] |
| MIN_ALLOWED_PET_FOLLOW_DISTANCE | DOL.GS.GameNPC | [protected, static] |
| MINHEALTHPERCENTFORRANGEDATTACK | DOL.GS.GameNPC | [protected] |
| MinimumCastingSpeed | DOL.GS.GameLiving | |
| MinMeleeCriticalDamage | DOL.GS.GameLiving | [protected] |
| Model | DOL.GS.GameMovingObject | |
| ModifyAttack(AttackData attackData) | DOL.GS.GameLiving | [virtual] |
| MoneyValue | DOL.GS.GameLiving | |
| Move() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| MoveInRegion(ushort regionID, int x, int y, int z, ushort heading, bool forceMove) | DOL.GS.GameNPC | [virtual] |
| MovementElapsedTicks | DOL.GS.GameLiving | [protected] |
| MovementStartTick | DOL.GS.GameLiving | |
| MoveOnPath(short speed) | DOL.GS.GameNPC | |
| MoveTo(ushort regionID, int x, int y, int z, ushort heading) | DOL.GS.GameLiving | [virtual] |
| DOL::GS::GameObject.MoveTo(GameLocation loc) | DOL.GS.GameObject | [virtual] |
| Name | DOL.GS.GameNPC | |
| NextCombatBackupStyle | DOL.GS.GameLiving | |
| NextCombatStyle | DOL.GS.GameLiving | |
| Notify(DOLEvent e, object sender, EventArgs args) | DOL.GS.GameNPC | [virtual] |
| Notify(DOLEvent e, object sender) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
| Notify(DOLEvent e) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
| Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [virtual] |
| NoXPForLevel | DOL.GS.GameLiving | [static] |
| NPCStartAttackCheckLOS(GamePlayer player, ushort response, ushort targetOID) | DOL.GS.GameNPC | |
| NPCStopRangedAttackCheckLOS(GamePlayer player, ushort response, ushort targetOID) | DOL.GS.GameNPC | |
| NPCTemplate | DOL.GS.GameNPC | |
| NPCUpdatedCallback() | DOL.GS.GameNPC | |
| ObjectHasOwner() (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
| ObjectID | DOL.GS.GameObject | |
| ObjectState | DOL.GS.GameObject | |
| OnAfterSpellCastSequence(ISpellHandler handler) | DOL.GS.GameNPC | [virtual] |
| OnArriveAtWaypoint(DOLEvent e, object n, EventArgs args) | DOL.GS.GameNPC | [protected] |
| OnAttackedByEnemy(AttackData ad) | DOL.GS.GameLiving | [virtual] |
| OnInterruptTick(GameLiving attacker, AttackData.eAttackType attackType) | DOL.GS.GameNPC | [protected, virtual] |
| OnPetSummoned(GamePet pet) | DOL.GS.GameLiving | [virtual] |
| OnTargetDeadOrNoTarget() | DOL.GS.GameLiving | [virtual] |
| Owner (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| OwnerID | DOL.GS.GameObject | |
| PackageID (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | |
| ParryChance | DOL.GS.GameNPC | |
| PathID (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | |
| PathingNormalSpeed | DOL.GS.GameNPC | |
| PetCount | DOL.GS.GameLiving | |
| Piety | DOL.GS.GameNPC | |
| PlayerHasItem(GamePlayer player, string str) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | [static] |
| Point2D() | DOL.GS.Point2D | |
| Point2D(int x, int y) | DOL.GS.Point2D | |
| Point2D(IPoint2D point) | DOL.GS.Point2D | |
| Point3D() | DOL.GS.Point3D | |
| Point3D(int x, int y, int z) | DOL.GS.Point3D | |
| Point3D(IPoint2D point, int z) | DOL.GS.Point3D | |
| Point3D(IPoint3D point) | DOL.GS.Point3D | |
| PowerRegenerationPeriod | DOL.GS.GameLiving | [protected] |
| PowerRegenerationTimerCallback(RegionTimer selfRegenerationTimer) | DOL.GS.GameLiving | [protected, virtual] |
| PropertiesChanged() | DOL.GS.GameLiving | [virtual] |
| QuestListToGive | DOL.GS.GameNPC | |
| Quickness | DOL.GS.GameNPC | |
| Race (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | |
| RADIAN_TO_HEADING | DOL.GS.Point2D | |
| RangeAttackAmmo | DOL.GS.GameLiving | [protected] |
| RangeAttackTarget | DOL.GS.GameLiving | [protected] |
| RangedAttackFinished() | DOL.GS.GameNPC | [virtual] |
| RangedAttackState | DOL.GS.GameLiving | |
| RangedAttackType | DOL.GS.GameLiving | |
| Realm | DOL.GS.GameNPC | |
| RealmPointsValue | DOL.GS.GameLiving | |
| ReceiveItem(GameLiving source, DOL.Database.InventoryItem item) (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| DOL::GS::GameMovingObject.ReceiveItem(GameLiving source, InventoryItem item) | DOL.GS.GameLiving | [virtual] |
| DOL::GS::GameObject.ReceiveItem(GameLiving source, string templateID) | DOL.GS.GameObject | [virtual] |
| DOL::GS::GameObject.ReceiveItem(GameLiving source, WorldInventoryItem item) | DOL.GS.GameObject | [virtual] |
| ReceiveMoney(GameLiving source, long money) | DOL.GS.GameLiving | [virtual] |
| ReleaseControl() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | [virtual] |
| RemoveAbility(string abilityKeyName) | DOL.GS.GameLiving | [virtual] |
| RemoveAttacker(GameObject attacker) | DOL.GS.GameLiving | [virtual] |
| RemoveBrain(ABrain removeBrain) | DOL.GS.GameNPC | [virtual] |
| RemoveControlledNpc(IControlledBrain controlledNpc) | DOL.GS.GameNPC | [virtual] |
| RemoveDataQuest(DataQuest quest) (defined in DOL.GS.GameObject) | DOL.GS.GameObject | |
| RemoveFromWorld() | DOL.GS.GameSiegeWeapon | [virtual] |
| RemoveQuestToGive(Type questType) | DOL.GS.GameNPC | |
| Repair() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| REQUIRED_PASSENGERS | DOL.GS.GameNPC | |
| RespawnInterval | DOL.GS.GameNPC | |
| RespawnTimerCallback(RegionTimer respawnTimer) | DOL.GS.GameNPC | [protected, virtual] |
| RESTORE_HEADING_ACTION_PROP | DOL.GS.GameNPC | [protected] |
| RiderArrayLocation(GamePlayer player) | DOL.GS.GameNPC | |
| RiderDismount(bool forced, GamePlayer player) | DOL.GS.GameNPC | [virtual] |
| RiderMount(GamePlayer rider, bool forced) | DOL.GS.GameNPC | [virtual] |
| RiderMount(GamePlayer rider, bool forced, int slot) | DOL.GS.GameNPC | [virtual] |
| Riders | DOL.GS.GameNPC | |
| RiderSlot(GamePlayer player) | DOL.GS.GameNPC | |
| RoamingRange | DOL.GS.GameNPC | |
| salvage() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| SaveInDB | DOL.GS.GameObject | |
| SaveIntoDatabase() | DOL.GS.GameNPC | [virtual] |
| Say(string str) | DOL.GS.GameLiving | [virtual] |
| SayReceive(GameLiving source, string str) | DOL.GS.GameLiving | [virtual] |
| SayTo(GamePlayer target, string message, bool announce=true) | DOL.GS.GameNPC | [virtual] |
| SayTo(GamePlayer target, eChatLoc loc, string message, bool announce=true) | DOL.GS.GameNPC | [virtual] |
| SendAttackingCombatMessages(AttackData ad) | DOL.GS.GameLiving | [protected, virtual] |
| SetControlledBrain(IControlledBrain controlledBrain) | DOL.GS.GameLiving | [virtual] |
| SetGroundTarget(int groundX, int groundY, int groundZ) | DOL.GS.GameLiving | [virtual] |
| SetOwnBrain(ABrain brain) | DOL.GS.GameNPC | [virtual] |
| SetQuestIndicator(Type questType, GamePlayer player) | DOL.GS.GameNPC | |
| SetTickSpeed(double dx, double dy, double dz) | DOL.GS.GameLiving | [protected] |
| SetTickSpeed(double dx, double dy, double dz, int speed) | DOL.GS.GameLiving | [protected] |
| ShowAttackAnimation(AttackData ad, InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| ShowQuestIndicator(GamePlayer player) | DOL.GS.GameNPC | [virtual] |
| ShowTeleporterIndicator | DOL.GS.GameNPC | |
| SIEGE_WEAPON_CONTROLE_DISTANCE (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| SiegeSpellLine (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | [static] |
| SiegeWeaponTimer (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| SilencedTime | DOL.GS.GameLiving | |
| Size | DOL.GS.GameNPC | |
| SLOT_OFFSET | DOL.GS.GameNPC | |
| SpawnHeading | DOL.GS.GameNPC | |
| SpawnPoint | DOL.GS.GameNPC | |
| SpawnTick | DOL.GS.GameObject | |
| SpawnX | DOL.GS.GameNPC | |
| SpawnY | DOL.GS.GameNPC | |
| SpawnZ | DOL.GS.GameNPC | |
| SpecBuffBonusCategory | DOL.GS.GameLiving | |
| SpellCriticalChance | DOL.GS.GameLiving | |
| SpellInterruptDuration | DOL.GS.GameLiving | |
| SpellInterruptRecastAgain | DOL.GS.GameLiving | |
| SpellInterruptRecastTime | DOL.GS.GameLiving | |
| Spells | DOL.GS.GameNPC | |
| SpellTimer | DOL.GS.GameNPC | |
| StartAttack(GameObject target) | DOL.GS.GameNPC | [virtual] |
| StartEnduranceRegeneration() | DOL.GS.GameMovingObject | [virtual] |
| StartHealthRegeneration() | DOL.GS.GameSiegeWeapon | [virtual] |
| StartInterruptTimer(AttackData attack, int duration) | DOL.GS.GameLiving | [virtual] |
| StartInterruptTimer(int duration, AttackData.eAttackType attackType, GameLiving attacker) | DOL.GS.GameLiving | [virtual] |
| StartPowerRegeneration() | DOL.GS.GameMovingObject | [virtual] |
| StartRespawn() | DOL.GS.GameNPC | [virtual] |
| StartSpellAttackCheckLOS(GamePlayer player, ushort response, ushort targetOID) (defined in DOL.GS.GameNPC) | DOL.GS.GameNPC | |
| StartWeaponMagicalEffect(InventoryItem weapon, AttackData ad, SpellLine spellLine, int spellID, bool ignoreLevel) | DOL.GS.GameLiving | [protected, virtual] |
| STAT_NAMES | DOL.GS.GameLiving | [static] |
| StopAttack() | DOL.GS.GameNPC | [virtual] |
| DOL::GS::GameLiving.StopAttack(bool forced) | DOL.GS.GameLiving | [virtual] |
| StopCurrentSpellcast() | DOL.GS.GameLiving | [virtual] |
| StopEnduranceRegeneration() | DOL.GS.GameLiving | [virtual] |
| StopFollowing() | DOL.GS.GameNPC | [virtual] |
| StopHealthRegeneration() | DOL.GS.GameLiving | [virtual] |
| StopMove() (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| StopMoving() | DOL.GS.GameNPC | [virtual] |
| StopMovingAt(IPoint3D target) | DOL.GS.GameNPC | [virtual] |
| StopMovingOnPath() | DOL.GS.GameNPC | |
| StopPowerRegeneration() | DOL.GS.GameLiving | [virtual] |
| Strength | DOL.GS.GameNPC | |
| Styles | DOL.GS.GameNPC | |
| SwingTimeLeft | DOL.GS.GameLiving | |
| SwitchToMelee(GameObject target) | DOL.GS.GameNPC | |
| SwitchToRanged(GameObject target) | DOL.GS.GameNPC | |
| SwitchWeapon(eActiveWeaponSlot slot) | DOL.GS.GameNPC | [virtual] |
| TakeControl(GamePlayer player) (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| TakeDamage(GameObject source, eDamageType damageType, int damageAmount, int criticalAmount) | DOL.GS.GameSiegeWeapon | [virtual] |
| DOL::GS::GameObject.TakeDamage(AttackData ad) | DOL.GS.GameObject | [virtual] |
| TargetInView | DOL.GS.GameLiving | |
| TargetObject | DOL.GS.GameNPC | |
| TargetPosition | DOL.GS.GameNPC | |
| TempProperties | DOL.GS.GameLiving | |
| TetherRange | DOL.GS.GameNPC | |
| TickSpeedX | DOL.GS.GameLiving | |
| TickSpeedY | DOL.GS.GameLiving | |
| TickSpeedZ | DOL.GS.GameLiving | |
| TIME_TO_DECAY (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| TimesRepaired (defined in DOL.GS.GameSiegeWeapon) | DOL.GS.GameSiegeWeapon | |
| ToString() | DOL.GS.GameObject | |
| TryBlock(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount, EngageEffect engage) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
| TryEvade(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
| TryParry(AttackData ad, AttackData lastAD, double attackerConLevel, int attackerCount) (defined in DOL.GS.GameLiving) | DOL.GS.GameLiving | [protected, virtual] |
| TurnTo(int tx, int ty) | DOL.GS.GameNPC | [virtual] |
| TurnTo(int tx, int ty, bool sendUpdate) | DOL.GS.GameNPC | [virtual] |
| TurnTo(ushort heading) | DOL.GS.GameNPC | [virtual] |
| TurnTo(ushort heading, bool sendUpdate) | DOL.GS.GameNPC | [virtual] |
| TurnTo(GameObject target) | DOL.GS.GameNPC | [virtual] |
| TurnTo(GameObject target, bool sendUpdate) | DOL.GS.GameNPC | [virtual] |
| TurnTo(GameObject target, int duration) | DOL.GS.GameNPC | [virtual] |
| Type() (defined in DOL.GS.GameMovingObject) | DOL.GS.GameMovingObject | [virtual] |
| UnstyledDamageCap(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| UpdateNPCEquipmentAppearance() | DOL.GS.GameNPC | |
| UpdateTickSpeed() | DOL.GS.GameNPC | [protected, virtual] |
| VisibleActiveWeaponSlots | DOL.GS.GameLiving | |
| Walk(short speed) | DOL.GS.GameNPC | [virtual] |
| WalkTo(int targetX, int targetY, int targetZ, short speed) | DOL.GS.GameNPC | [virtual] |
| WalkTo(IPoint3D target, short speed) | DOL.GS.GameNPC | [virtual] |
| WalkToSpawn() | DOL.GS.GameNPC | [virtual] |
| WalkToSpawn(short speed) | DOL.GS.GameNPC | [virtual] |
| WeaponDamage(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| WeaponSpecLevel(InventoryItem weapon) | DOL.GS.GameLiving | [virtual] |
| Whisper(GameObject target, string str) | DOL.GS.GameLiving | [virtual] |
| WhisperReceive(GameLiving source, string text) | DOL.GS.GameNPC | [virtual] |
| X | DOL.GS.GameNPC | |
| XPForLiving | DOL.GS.GameLiving | [static] |
| XPGainers | DOL.GS.GameLiving | |
| Y | DOL.GS.GameNPC | |
| Yell(string str) | DOL.GS.GameLiving | [virtual] |
| YellReceive(GameLiving source, string str) | DOL.GS.GameLiving | [virtual] |
| Z | DOL.GS.GameNPC | |