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Storm D2 Features • Dawn of Light
 

Storm: D2

Diablo II in the Dark Age of Camelot universe

 
 
 

D2 - An Introduction

Features

- Various Acts (zones) are available. Access to each requires that you complete a quest first.

- Run speed is faster and endurance usage while running is less.

- Cast speeds are very fast and the chance to get interrupted by an attack is very low.

- Melee speed is faster and there is no melee speed cap.

- All archery shots except Power Shot are faster but hit for less damage.

- Fighting mobs is you versus the zerg! You are expected to drink health and power potions while fighting.

- Teleport scrolls will open a portal to your bind point. Convenient for emergency escapes, and to sell and return to the fight.

- Evade, Parry, and Shield abilities no longer required to benefit from the Evade, Parry, or Block bonuses.

- Dropped items don't have owners so any player can pick up items

- Characters can wear any item and wield any weapon. Armor and weapon drops (material and weapon size and speed) progress as a character levels.

- Helms will say 'For -realmname- players only' since helms are only wearable by the helm models realm.

- All D2 players can dual wield, if they choose.

- D2 Players can now benefit from weapon skill bonuses even if they can't spec in that skill.

- You start to earn realm points in Act II.

- Boss mobs drop rares with additional bonuses on them.

- You can use /bonuses to see your item bonuses and bonus caps.

Click [D2 - Tolakram] to read a little about me and the makings of this server.