Diablo II in the Dark Age of Camelot universe
Features
- Various Acts (zones) are available. Access to each requires that you complete a quest first.
- Run speed is faster and endurance usage while running is less.
- Cast speeds are very fast and the chance to get interrupted by an attack is very low.
- Melee speed is faster and there is no melee speed cap.
- All archery shots except Power Shot are faster but hit for less damage.
- Fighting mobs is you versus the zerg! You are expected to drink health and power potions while fighting.
- Teleport scrolls will open a portal to your bind point. Convenient for emergency escapes, and to sell and return to the fight.
- Evade, Parry, and Shield abilities no longer required to benefit from the Evade, Parry, or Block bonuses.
- Dropped items don't have owners so any player can pick up items
- Characters can wear any item and wield any weapon. Armor and weapon drops (material and weapon size and speed) progress as a character levels.
- Helms will say 'For -realmname- players only' since helms are only wearable by the helm models realm.
- All D2 players can dual wield, if they choose.
- D2 Players can now benefit from weapon skill bonuses even if they can't spec in that skill.
- You start to earn realm points in Act II.
- Boss mobs drop rares with additional bonuses on them.
- You can use /bonuses to see your item bonuses and bonus caps.
Click [D2 - Tolakram] to read a little about me and the makings of this server.
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