Storm: D2

Diablo II in the Dark Age of Camelot universe

 
 
 

Storm D2: Skills

Zeal

Given to melee classes

  • Hit extra targets within a given radius
  • Damage can be raised with item bonuses but number of targets is controlled by spec level.
  • Damage = 5% mainhand + modified spec level, cap at 100%

 

Zeal 5-9 hit up to 2 targets 275 radius
Zeal 10-19 hit up to 4 targets 300 radius
Zeal 20-29 hit up to 6 targets 325 radius
Zeal 30-39 hit up to 8 targets 350 radius
Zeal 40-49 hit up to 10 targets 375 radius
Zeal 50-60 hit up to 12 targets 425 radius
Zeal 60+ hit up to 14 targets 425 radius

 

Armsmen, Heros, Warriors and Maulers gain additional benefits by speccing in Zeal:

  • Spec Level / 10 additional targets
  • Damage is increased by Spec Level * .005
  • Radius is increased by 375 units for a max of 800 units at spec level 60
 

Twister

Given to healing classes

  • Hits nearby random targets, may hit the same target more than once.
  • Damage type is Spirit
  • Damage = 5% mainhand + modified spec level, cap at 95%
  • Radius and extra targets requires spec level

 

Twister 1-9 radius 300  
Twister 10-19 radius 400  
Twister 20-29 radius 500  
Twister 30-39 radius 600  
Twister 40-49 radius 700 6 targets
Twister 50-59 radius 800 7 targets
Twister 60+ radius 900 8 targets
 

Shock And Awe

Given to stealthers, plus Bezerkers, Savages, Blademasters, and Mercenaries

  • Damages up to 8 nearby targets in front of the player for (5 + spec level)% of target damage up to a maximum of 90%
  • Enemies within the radius of the player have a chance to be Scared to Death if not already in combat.
  • Scared to Death does not work on Named mobs

 

Shock and Awe 2-9 radius 500 Scared to Death chance 10%
Shock and Awe 10-19 radius 550 Scared to Death chance 15%
Shock and Awe 20-29 radius 600 Scared to Death chance 20%
Shock and Awe 30-39 radius 650 Scared to Death chance 25%
Shock and Awe 40-49 radius 700 Scared to Death chance 30%
Shock and Awe 50-59 radius 800 Scared to Death chance 40%
Shock and Awe 60+ radius 900 Scared to Death chance 50%

Control

Given to pet classes, including D2 warlocks

  • A Damage Shield that absorbs all but 15% of the damage done to the caster
  • Heals the caster when damage is reflected
  • Reflects damage back to the attacker and heals the pet for the same amount.
  • Damage reflected is percentage equal to the modified spec level. For example: a spec of 15+5 would reflect 20% of damage to attacker and heal pet for the same amount. Cap is 75%
  • Reflected Damage Type is Energy
  • This skill only works while a pet is alive and within 1000 units of the caster, with effectiveness reduced at distances greater than 750 units.
  • Damage absorb is less effective on boss mobs and mobs that con higher than the caster.
 

Exploding Arrows

Given to Archers

  • Adds fire damage to mobs within a radius of the target.
  • This skill works with every shot type except power, rapid, and siege.
  • Damage done is 5% of arrow damage plus modified spec level up to a max of 90%.

 

Exploding Arrows 1-9 radius 300
Exploding Arrows 10-19 radius 400
Exploding Arrows 20-29 radius 500
Exploding Arrows 30-39 radius 600
Exploding Arrows 40-49 radius 700
Exploding Arrows 50-59 radius 800
Exploding Arrows 60+ radius 900
 

Mana Shield

Given to Theurgist, Wizard, Bainshee, Eldritch, Runemaster Champion, Friar, Paladin, Reaver, Valkyrie, Druid, Skald, Bard

  • Mana Shield reduces damage while using mana.
  • Damage reduction is damage * (1/skill level), mana usage is skill level. For example: Mana Shield trained to level 25 will reduce 100 damage to 4 while using 25 power.
  • Mana Shield ignores training above level 50
  • Mana shield has no effect if the caster does not have enough power.
  • Mana shield is less effective if the attacker is higher con than the caster.
 

Spell Echo

Given to list casters, Clerics, Heretics, Shaman, Thanes, Valewalkers, Bards, Minstrels, and Skalds

  • Hit extra targets within a given radius when using damage (including damage+debuff) and lifedrain spells
  • Damage, radius, and number of targets is controlled by spec level.
  • Damage = 5% spell damage + modified spec level, cap at 90%
  • Echo only echoes the spell damage, not debuffs or health transfers

 

Spell Echo 5-9 hit up to 2 targets 550 radius
Spell Echo 10-19 hit up to 4 targets 650 radius
Spell Echo 20-29 hit up to 6 targets 700 radius
Spell Echo 30-39 hit up to 8 targets 750 radius
Spell Echo 40-49 hit up to 10 targets 800 radius
Spell Echo 50-60 hit up to 12 targets 850 radius
Spell Echo 60+ hit up to 14 targets 900 radius