Dawn of Light - Class documentation
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TabletofAtlantis() :
DOL.GS.Quests.Atlantis.Artifacts.TabletofAtlantis
TakeDamage() :
DOL.GS.GameDragon
,
DOL.GS.GameLiving
,
DOL.GS.GamePlayer
,
DOL.GS.GameStorm
,
DOL.GS.GameSiegeWeapon
,
DOL.GS.GameMovingObject
,
DOL.GS.Keeps.GameKeepComponent
,
DOL.GS.Keeps.GameKeepDoor
,
DOL.GS.GameDoor
,
DOL.GS.GameObject
,
DOL.GS.Keeps.GameRelicDoor
,
DOL.GS.Keeps.GuardLord
,
DOL.GS.GameObject
,
DOL.GS.GameFont
,
DOL.GS.GameMine
TakeDamageEventArgs() :
DOL.Events.TakeDamageEventArgs
TartarosStaff() :
DOL.GS.Quests.Atlantis.Artifacts.TartarosStaff
Taunt() :
DOL.GS.NecromancerPet
TauntEffect() :
DOL.GS.Effects.TauntEffect
TheEmptyMindEffect() :
DOL.GS.Effects.TheEmptyMindEffect
Think() :
DOL.AI.Brain.LordBrain
,
DOL.AI.Brain.NecromancerPetBrain
,
DOL.AI.Brain.NoveltyPetBrain
,
DOL.AI.Brain.AggressiveBrain
,
DOL.AI.Brain.ProcPetBrain
,
DOL.AI.Brain.RetrieverMobBrain
,
DOL.AI.Brain.ScoutMobBrain
,
DOL.AI.Brain.StandardMobBrain
,
DOL.AI.Brain.TheurgistPetBrain
,
DOL.AI.Brain.FearBrain
,
DOL.AI.Brain.TitanBrain
,
DOL.AI.ABrain
,
DOL.AI.Brain.BomberBrain
,
DOL.AI.Brain.TurretBrain
,
DOL.AI.Brain.BDPetBrain
,
DOL.AI.Brain.BlankBrain
,
DOL.AI.Brain.ControlledNpcBrain
,
DOL.AI.Brain.DragonBrain
,
DOL.AI.Brain.CasterBrain
,
DOL.AI.Brain.HealerBrain
,
DOL.AI.Brain.KeepGuardBrain
TimedEffect() :
DOL.GS.Effects.TimedEffect
TimeManager() :
DOL.GS.GameTimer.TimeManager
TimerEventArgs() :
DOL.Events.TimerEventArgs
TimerTrigger() :
DOL.GS.Behaviour.Triggers.TimerTrigger
ToString() :
DOL.GS.GameTimer
,
DOL.GS.Spells.SpellHandler.DelayedCastTimer
,
DOL.GS.RegionTimer
,
DOL.GS.NamedSkill
,
DOL.GS.Keeps.GameKeepComponent
,
DOL.GS.MinotaurRelic
,
DOL.GS.Spells.SpellHandler
,
DOL.GS.GameClient
,
DOL.GS.GameTimer.TimeManager
,
DOL.GS.RegionAction
,
DOL.GS.GuildMgr.GuildMemberDisplay
,
DOL.GS.Effects.GameSpellEffect
,
DOL.GS.Effects.PulsingSpellEffect
,
DOL.AI.Brain.StandardMobBrain
,
DOL.GS.Spell
,
DOL.GS.GamePlayer
,
DOL.Events.DOLEvent
,
DOL.AI.APlayerVicinityBrain
,
DOL.GS.Point2D
,
DOL.AI.ABrain
,
DOL.GS.Effects.GameSpellEffect.PulsingEffectTimer
,
DOL.GS.GameObject
,
DOL.GS.Point3D
,
DOL.GS.GSPacketIn
TradeUpdate() :
DOL.GS.PlayerTradeWindow
,
DOL.GS.SelfCraftWindow
TryReactiveEffect() :
DOL.GS.GamePlayer
TryToUseStyle() :
DOL.GS.Styles.StyleProcessor
TurnTo() :
DOL.GS.GameNPC
TurnToEventArgs() :
DOL.Events.TurnToEventArgs
TurnToHeadingEventArgs() :
DOL.Events.TurnToHeadingEventArgs
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